(define-module (gacela image)
#:use-module (gacela scene)
+ #:use-module (gacela game)
+ #:use-module ((sdl2) #:prefix sdl2:)
+ #:use-module ((sdl2 image) #:prefix sdl2:)
+ #:use-module ((sdl2 render) #:prefix sdl2:)
#:use-module ((sdl2 surface) #:prefix sdl2:)
- #:export (import-bitmap
- move-xy))
+ #:use-module (gl)
+ #:export (bitmap
+ move-xy))
-(define-syntax-rule (import-bitmap filename)
+(define (bitmap filename)
(make-scene
"bitmap"
- (let ((surface (sdl2:load-bmp filename)))
- (let ((a 0))
- (lambda ()
- (set! a (+ a 1))
- (format #t "Steps: ~a~%" a))))))
+ (let ((image (sdl2:load-image filename))
+ (texture #f)
+ (w/2 0)
+ (h/2 0))
+ (lambda* ()
+ (when (not texture)
+ (set! texture (sdl2:surface->texture %sdl-renderer image))
+ (set! w/2 (/ (sdl2:surface-width image) 2))
+ (set! h/2 (/ (sdl2:surface-height image) 2)))
+ (gl-enable (oes-framebuffer-object texture-2d))
+ (sdl2:bind-texture texture)
+ (gl-begin (begin-mode quads)
+ (gl-texture-coordinates 0 0)
+ (gl-vertex (- w/2) h/2 0)
+ (gl-texture-coordinates 1 0)
+ (gl-vertex w/2 h/2 0)
+ (gl-texture-coordinates 1 1)
+ (gl-vertex w/2 (- h/2) 0)
+ (gl-texture-coordinates 0 1)
+ (gl-vertex (- w/2) (- h/2) 0))
+ (gl-disable (oes-framebuffer-object texture-2d))))))
-(define-syntax-rule (move-xy x y scene)
+(define (move-xy x y scene)
+ (define (to-integer n)
+ (inexact->exact (round n)))
(make-scene
"move-xy"
(lambda ()
- (display-scene scene))))
+ (let ((xy (list (to-integer (if (procedure? x) (x) x))
+ (to-integer (if (procedure? y) (y) y)))))
+ (display-scene scene #:xy xy)))))