X-Git-Url: https://git.jsancho.org/?p=gacela.git;a=blobdiff_plain;f=gacela%2Fimage.scm;h=40d407560a0b4a06e2aa2f26087569e3dd98a215;hp=6a9710101009f7014360f0ca2ab21c69f2fa3655;hb=8f33c32a7b23d245493f0879d181ab6661d64a2d;hpb=e07174ebbc0c612e7b88ae75e261e14a52b686fd diff --git a/gacela/image.scm b/gacela/image.scm index 6a97101..40d4075 100644 --- a/gacela/image.scm +++ b/gacela/image.scm @@ -17,21 +17,46 @@ (define-module (gacela image) #:use-module (gacela scene) + #:use-module (gacela game) + #:use-module ((sdl2) #:prefix sdl2:) + #:use-module ((sdl2 image) #:prefix sdl2:) + #:use-module ((sdl2 render) #:prefix sdl2:) #:use-module ((sdl2 surface) #:prefix sdl2:) - #:export (import-bitmap - move-xy)) + #:use-module (gl) + #:export (bitmap + move-xy)) -(define-syntax-rule (import-bitmap filename) +(define (bitmap filename) (make-scene "bitmap" - (let ((surface (sdl2:load-bmp filename))) - (let ((a 0)) - (lambda () - (set! a (+ a 1)) - (format #t "Steps: ~a~%" a)))))) + (let ((image (sdl2:load-image filename)) + (texture #f) + (w/2 0) + (h/2 0)) + (lambda* () + (when (not texture) + (set! texture (sdl2:surface->texture %sdl-renderer image)) + (set! w/2 (/ (sdl2:surface-width image) 2)) + (set! h/2 (/ (sdl2:surface-height image) 2))) + (gl-enable (oes-framebuffer-object texture-2d)) + (sdl2:bind-texture texture) + (gl-begin (begin-mode quads) + (gl-texture-coordinates 0 0) + (gl-vertex (- w/2) h/2 0) + (gl-texture-coordinates 1 0) + (gl-vertex w/2 h/2 0) + (gl-texture-coordinates 1 1) + (gl-vertex w/2 (- h/2) 0) + (gl-texture-coordinates 0 1) + (gl-vertex (- w/2) (- h/2) 0)) + (gl-disable (oes-framebuffer-object texture-2d)))))) -(define-syntax-rule (move-xy x y scene) +(define (move-xy x y scene) + (define (to-integer n) + (inexact->exact (round n))) (make-scene "move-xy" (lambda () - (display-scene scene)))) + (let ((xy (list (to-integer (if (procedure? x) (x) x)) + (to-integer (if (procedure? y) (y) y))))) + (display-scene scene #:xy xy)))))