1 ;;; Gacela, a GNU Guile extension for fast games development
2 ;;; Copyright (C) 2016 by Javier Sancho Fernandez <jsf at jsancho dot org>
4 ;;; This program is free software: you can redistribute it and/or modify
5 ;;; it under the terms of the GNU General Public License as published by
6 ;;; the Free Software Foundation, either version 3 of the License, or
7 ;;; (at your option) any later version.
9 ;;; This program is distributed in the hope that it will be useful,
10 ;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
11 ;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 ;;; GNU General Public License for more details.
14 ;;; You should have received a copy of the GNU General Public License
15 ;;; along with this program. If not, see <http://www.gnu.org/licenses/>.
18 (define-module (gacela image)
19 #:use-module (gacela scene)
20 #:use-module (gacela game)
21 #:use-module ((sdl2 image) #:prefix sdl2:)
22 #:use-module ((sdl2 render) #:prefix sdl2:)
23 #:export (import-bitmap
26 (define-syntax-rule (import-bitmap filename)
29 (let ((image (sdl2:load-image filename))
34 (set! texture (sdl2:surface->texture %sdl-renderer image)))
36 ;; (format #t "~a steps with texture ~a~%" a texture))))))
37 (sdl2:clear-renderer %sdl-renderer)
38 (sdl2:render-copy %sdl-renderer texture)
39 (sdl2:present-renderer %sdl-renderer))))))
41 (define-syntax-rule (move-xy x y scene)
45 (display-scene scene))))