irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
irr_scene_ICameraSceneNode*
irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
irr_scene_ICameraSceneNode*
irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
irr_scene_ICameraSceneNode*
irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_scene_ICameraSceneNode*
irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_scene_ISceneNode*
irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_scene_ISceneNode*
irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
void (*render)(),
irr_core_aabbox3d_f32* (*getBoundingBox)(),
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
void (*render)(),
irr_core_aabbox3d_f32* (*getBoundingBox)(),
irr_video_SMaterial* (*getMaterial)(unsigned int i));
irr_scene_IMeshSceneNode*
irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
irr_video_SMaterial* (*getMaterial)(unsigned int i));
irr_scene_IMeshSceneNode*
irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
- int id,
- int minimalPolysPerNode,
- int alsoAddIfMeshPointerZero);
+ int32_t id,
+ int32_t minimalPolysPerNode,
+ bool alsoAddIfMeshPointerZero);