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1 /* c-irrlicht --- C bindings for Irrlicht Engine
2
3    Copyright (C) 2019 Javier Sancho <jsf@jsancho.org>
4
5    This file is part of c-irrlicht.
6
7    c-irrlicht is free software; you can redistribute it and/or modify
8    it under the terms of the GNU Lesser General Public License as
9    published by the Free Software Foundation; either version 3 of the
10    License, or (at your option) any later version.
11
12    c-irrlicht is distributed in the hope that it will be useful, but
13    WITHOUT ANY WARRANTY; without even the implied warranty of
14    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
15    General Public License for more details.
16
17    You should have received a copy of the GNU Lesser General Public
18    License along with guile-irrlicht.  If not, see
19    <http://www.gnu.org/licenses/>.
20 */
21
22 #ifndef __C_I_SCENE_MANAGER_H_INCLUDED__
23 #define __C_I_SCENE_MANAGER_H_INCLUDED__
24
25 #include "aabbox3d.h"
26 #include "IAnimatedMesh.h"
27 #include "IAnimatedMeshSceneNode.h"
28 #include "ICameraSceneNode.h"
29 #include "IMeshSceneNode.h"
30 #include "ISceneNode.h"
31 #include "SKeyMap.h"
32 #include "SMaterial.h"
33 #include "vector3d.h"
34
35 typedef void irr_scene_ISceneManager;
36
37 #ifdef __cplusplus
38 extern "C" {
39 #endif
40
41   irr_scene_IAnimatedMeshSceneNode*
42   irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
43                                      irr_scene_IAnimatedMesh* mesh,
44                                      irr_scene_ISceneNode* parent,
45                                      int id,
46                                      irr_core_vector3df* position,
47                                      irr_core_vector3df* rotation,
48                                      irr_core_vector3df* scale,
49                                      int alsoAddIfMeshPointerZero);
50
51   irr_scene_ICameraSceneNode*
52   irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
53                                irr_scene_ISceneNode* parent,
54                                irr_core_vector3df* position,
55                                irr_core_vector3df* lookat,
56                                int id,
57                                int makeActive);
58
59   irr_scene_ICameraSceneNode*
60   irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
61                                   irr_scene_ISceneNode* parent,
62                                   float rotateSpeed,
63                                   float moveSpeed,
64                                   int id,
65                                   irr_SkeyMap* keyMapArray,
66                                   int keyMapSize,
67                                   int noVerticalMovement,
68                                   float jumpSpeed,
69                                   int invertMouse,
70                                   int makeActive);
71
72   irr_scene_ISceneNode*
73   irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
74                                irr_scene_ISceneNode* parent,
75                                int id,
76                                irr_core_vector3df* position,
77                                irr_core_vector3df* rotation,
78                                irr_core_vector3df* scale,
79                                void (*render)(),
80                                irr_core_aabbox3d_f32* (*getBoundingBox)(),
81                                int (*getMaterialCount)(),
82                                irr_video_SMaterial* (*getMaterial)(unsigned int i));
83
84   irr_scene_IMeshSceneNode*
85   irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
86                                irr_scene_IAnimatedMesh* mesh,
87                                irr_scene_ISceneNode* parent,
88                                int id,
89                                int minimalPolysPerNode,
90                                int alsoAddIfMeshPointerZero);
91
92   void
93   irr_scene_drawAll(irr_scene_ISceneManager* smgr);
94
95   irr_scene_IAnimatedMesh*
96   irr_scene_getMesh(irr_scene_ISceneManager* smgr,
97                     const char* filename);
98
99   irr_scene_ISceneNode*
100   irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr);
101
102 #ifdef __cplusplus
103 }
104 #endif
105
106 #endif