#include "IrrlichtDevice.h"
extern "C" {
+ void* irr_IrrlichtDevice_getGUIEnvironment(void* device)
+ {
+ return ((irr::IrrlichtDevice*)device)->getGUIEnvironment();
+ }
+
void* irr_IrrlichtDevice_getSceneManager(void* device)
{
return ((irr::IrrlichtDevice*)device)->getSceneManager();