- // Convert vertices
- irr::video::S3DVertex irrVertices[vertexCount];
- for (int i=0; i<vertexCount; i++)
- {
- irr_video_S3DVertex *vertex = (irr_video_S3DVertex*)vertices + i;
- irrVertices[i] =
- irr::video::S3DVertex(vertex->pos.x, vertex->pos.y, vertex->pos.z,
- vertex->normal.x, vertex->normal.y, vertex->normal.z,
- irr::video::SColor(vertex->color.a,
- vertex->color.r,
- vertex->color.g,
- vertex->color.b),
- vertex->tCoords.x, vertex->tCoords.y);
- }
-
- // Convert indices
- size_t indexListSize =
- ((iType == irr_video_EIT_16BIT) ? sizeof(irr::u16) : sizeof(irr::u32)) *
- primCount * 3;
- void* irrIndexList = malloc(indexListSize);
-
- for (int i=0; i<primCount*3; i++)
- {
- if (iType == irr_video_EIT_16BIT)
- {
- uint16_t *index = (uint16_t*)indexList + i;
- ((irr::u16*)irrIndexList)[i] = *index;
- }
- else
- {
- uint32_t *index = (uint32_t*)indexList + i;
- ((irr::u32*)irrIndexList)[i] = *index;
- }
- }
-