irr_scene_setPosition(irr_scene_ISceneNode* node,
irr_core_vector3df* newpos)
{
- const irr::core::vector3df newPosition =
- irr::core::vector3df(newpos->x, newpos->y, newpos->z);
-
((irr::scene::ISceneNode*)node)
- ->setPosition(newPosition);
+ ->setPosition(*(irr::core::vector3df*)newpos);
}
}