#include "ISceneNode.h"
extern "C" {
+ void
+ irr_scene_addAnimator(irr_scene_ISceneNode* node,
+ irr_scene_ISceneNodeAnimator* animator)
+ {
+ ((irr::scene::ISceneNode*)node)
+ ->addAnimator((irr::scene::ISceneNodeAnimator*)animator);
+ }
+
irr_core_matrix4*
irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node)
{
irr_scene_setPosition(irr_scene_ISceneNode* node,
irr_core_vector3df* newpos)
{
- const irr::core::vector3df newPosition =
- irr::core::vector3df(newpos->x, newpos->y, newpos->z);
-
((irr::scene::ISceneNode*)node)
- ->setPosition(newPosition);
+ ->setPosition(*(irr::core::vector3df*)newpos);
}
}