#include "ISceneNode.h"
extern "C" {
+ void
+ irr_scene_addAnimator(irr_scene_ISceneNode* node,
+ irr_scene_ISceneNodeAnimator* animator)
+ {
+ ((irr::scene::ISceneNode*)node)
+ ->addAnimator((irr::scene::ISceneNodeAnimator*)animator);
+ }
+
irr_core_matrix4*
irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node)
{