#include "ISceneNode.h"
extern "C" {
+ irr_core_matrix4*
+ irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node)
+ {
+ return (irr_core_matrix4*)
+ &((irr::scene::ISceneNode*)node)->getAbsoluteTransformation();
+ }
+
void
irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
irr_video_E_MATERIAL_FLAG flag,