void
irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
irr_video_E_MATERIAL_FLAG flag,
- int newvalue)
+ bool newvalue)
{
((irr::scene::ISceneNode*)node)
->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
void
irr_scene_setMaterialTexture(irr_scene_ISceneNode* node,
- unsigned int textureLayer,
+ uint32_t textureLayer,
irr_video_ITexture* texture)
{
((irr::scene::ISceneNode*)node)