extern "C" {
irr_scene_IAnimatedMeshSceneNode*
- irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_IAnimatedMesh* mesh,
- irr_scene_ISceneNode* parent,
- int id,
- irr_core_vector3df* position,
- irr_core_vector3df* rotation,
- irr_core_vector3df* scale,
- int alsoAddIfMeshPointerZero)
+ irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int id,
+ irr_core_vector3df* position,
+ irr_core_vector3df* rotation,
+ irr_core_vector3df* scale,
+ int alsoAddIfMeshPointerZero)
{
const irr::core::vector3df iPosition =
position ?
irr::core::vector3df(1, 1, 1);
return (irr_scene_IAnimatedMeshSceneNode*)
- ((irr::scene::ISceneManager*)smgr)->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
- (irr::scene::ISceneNode*)parent,
- id,
- iPosition,
- iRotation,
- iScale,
- alsoAddIfMeshPointerZero);
+ ((irr::scene::ISceneManager*)smgr)
+ ->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
+ (irr::scene::ISceneNode*)parent,
+ id,
+ iPosition,
+ iRotation,
+ iScale,
+ alsoAddIfMeshPointerZero);
}
irr_scene_ICameraSceneNode*
- irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int id,
- int makeActive)
+ irr_scene_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int id,
+ int makeActive)
{
const irr::core::vector3df& iPosition =
position ?
irr::core::vector3df(0, 0, 100);
return (irr_scene_ICameraSceneNode*)
- ((irr::scene::ISceneManager*)smgr)->addCameraSceneNode((irr::scene::ISceneNode*)parent,
- iPosition,
- iLookat,
- id,
- makeActive);
+ ((irr::scene::ISceneManager*)smgr)
+ ->addCameraSceneNode((irr::scene::ISceneNode*)parent,
+ iPosition,
+ iLookat,
+ id,
+ makeActive);
}
void
- irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr)
+ irr_scene_drawAll(irr_scene_ISceneManager* smgr)
{
((irr::scene::ISceneManager*)smgr)->drawAll();
}
irr_scene_IAnimatedMesh*
- irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
- const char* filename)
+ irr_scene_getMesh(irr_scene_ISceneManager* smgr,
+ const char* filename)
{
return (irr_scene_IAnimatedMesh*)
((irr::scene::ISceneManager*)smgr)->getMesh(filename);