makeActive);
}
+ irr_scene_ICameraSceneNode*
+ irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ float rotateSpeed,
+ float moveSpeed,
+ int id,
+ irr_SkeyMap* keyMapArray,
+ int keyMapSize,
+ int noVerticalMovement,
+ float jumpSpeed,
+ int invertMouse,
+ int makeActive)
+ {
+ return ((irr::scene::ISceneManager*)smgr)
+ ->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
+ rotateSpeed,
+ moveSpeed,
+ id,
+ (irr::SKeyMap*)keyMapArray,
+ keyMapSize,
+ noVerticalMovement,
+ jumpSpeed,
+ invertMouse,
+ makeActive);
+ }
+
irr_scene_IMeshSceneNode*
irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,