makeActive);
}
+ void
+ irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr)
+ {
+ ((irr::scene::ISceneManager*)smgr)->drawAll();
+ }
+
+
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
const char* filename)