}
irr_scene_ICameraSceneNode*
- addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive)
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive)
{
const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
position->y,
makeActive);
}
+ void
+ irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr)
+ {
+ ((irr::scene::ISceneManager*)smgr)->drawAll();
+ }
+
+
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
const char* filename)