makeActive);
}
+ irr_scene_IMeshSceneNode*
+ irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int id,
+ int minimalPolysPerNode,
+ int alsoAddIfMeshPointerZero)
+ {
+ return ((irr::scene::ISceneManager*)smgr)
+ ->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
+ (irr::scene::ISceneNode*)parent,
+ id,
+ minimalPolysPerNode,
+ alsoAddIfMeshPointerZero);
+ }
+
void
irr_scene_drawAll(irr_scene_ISceneManager* smgr)
{