irr_scene_ISceneManager_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
- int32_t id,
+ int id,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
- bool alsoAddIfMeshPointerZero)
+ int alsoAddIfMeshPointerZero)
{
const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
position->y,
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive)
+ int id,
+ int makeActive)
{
const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
position->y,