alsoAddIfMeshPointerZero);
}
+ irr_scene_ICameraSceneNode*
+ addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive)
+ {
+ const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
+ position->y,
+ position->z);
+ const irr::core::vector3df& iLookat = irr::core::vector3df(lookat->x,
+ lookat->y,
+ lookat->z);
+ return (irr_scene_ICameraSceneNode*)
+ ((irr::scene::ISceneManager*)smgr)->addCameraSceneNode((irr::scene::ISceneNode*)parent,
+ iPosition,
+ iLookat,
+ id,
+ makeActive);
+ }
+
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
const char* filename)