alsoAddIfMeshPointerZero);
}
+ irr_scene_ISceneNodeAnimator*
+ irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
+ irr_core_vector3df* rotationSpeed)
+ {
+ const irr::core::vector3df& irrRotationSpeed =
+ irr::core::vector3df(rotationSpeed->x, rotationSpeed->y, rotationSpeed->z);
+
+ return ((irr::scene::ISceneManager*)smgr)
+ ->createRotationAnimator(irrRotationSpeed);
+ }
+
void
irr_scene_drawAll(irr_scene_ISceneManager* smgr)
{