return (irr_scene_IAnimatedMesh*)
((irr::scene::ISceneManager*)smgr)->getMesh(filename);
}
+
+ irr_scene_ISceneNode*
+ irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
+ {
+ return (irr_scene_ISceneNode*)
+ ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();
+ }
}