#include "IAnimatedMeshMD2.h"
#include "IAnimatedMeshSceneNode.h"
#include "ICameraSceneNode.h"
+#include "IFileArchive.h"
+#include "IFileSystem.h"
#include "IGUIEnvironment.h"
#include "IGUIElement.h"
#include "IGUIStaticText.h"
irr_IrrlichtDevice*
irr_createDevice(irr_video_E_DRIVER_TYPE deviceType,
const irr_core_dimension2d_u32* windowSize,
- u_int32_t bits,
- bool fullscreen,
- bool stencilbuffer,
- bool vsync);
+ unsigned int bits,
+ int fullscreen,
+ int stencilbuffer,
+ int vsync);
#ifdef __cplusplus
}