#ifndef __C_I_SCENE_NODE_H_INCLUDED__
#define __C_I_SCENE_NODE_H_INCLUDED__
+#include <inttypes.h>
+#include <stdbool.h>
+
#include "EMaterialFlags.h"
#include "ITexture.h"
#include "matrix4.h"
void
irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
irr_video_E_MATERIAL_FLAG flag,
- int newvalue);
+ bool newvalue);
void
irr_scene_setMaterialTexture(irr_scene_ISceneNode* node,
- unsigned int textureLayer,
+ uint32_t textureLayer,
irr_video_ITexture* texture);
void