#include <stdbool.h>
#include "EMaterialFlags.h"
+#include "ISceneNodeAnimator.h"
#include "ITexture.h"
#include "matrix4.h"
#include "vector3d.h"
extern "C" {
#endif
+ void
+ irr_scene_addAnimator(irr_scene_ISceneNode* node,
+ irr_scene_ISceneNodeAnimator* animator);
+
irr_core_matrix4*
irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node);