#include "EMaterialFlags.h"
#include "ITexture.h"
+#include "matrix4.h"
#include "vector3d.h"
typedef void irr_scene_ISceneNode;
extern "C" {
#endif
+ irr_core_matrix4*
+ irr_scene_getAbsoluteTransformation(irr_scene_ISceneNode* node);
+
void
irr_scene_setMaterialFlag(irr_scene_ISceneNode* node,
irr_video_E_MATERIAL_FLAG flag,