bool alsoAddIfMeshPointerZero);
irr_scene_ICameraSceneNode*
- addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive);
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive);
+
+ void
+ irr_scene_ISceneManager_drawAll(irr_scene_ISceneManager* smgr);
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,