#include "IAnimatedMesh.h"
#include "IAnimatedMeshSceneNode.h"
#include "ICameraSceneNode.h"
+#include "IMeshSceneNode.h"
#include "ISceneNode.h"
#include "vector3d.h"
int id,
int makeActive);
+ irr_scene_IMeshSceneNode*
+ irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int id,
+ int minimalPolysPerNode,
+ int alsoAddIfMeshPointerZero);
+
void
irr_scene_drawAll(irr_scene_ISceneManager* smgr);