#include "IAnimatedMesh.h"
#include "IAnimatedMeshSceneNode.h"
#include "ICameraSceneNode.h"
-#include "ICustomSceneNode.h"
#include "IMeshSceneNode.h"
#include "ISceneNode.h"
#include "SKeyMap.h"
int invertMouse,
int makeActive);
- irr_scene_ICustomSceneNode*
+ irr_scene_ISceneNode*
irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
int id,