#include "ICameraSceneNode.h"
#include "IMeshSceneNode.h"
#include "ISceneNode.h"
+#include "ISceneNodeAnimator.h"
#include "SKeyMap.h"
#include "SMaterial.h"
#include "vector3d.h"
int32_t minimalPolysPerNode,
bool alsoAddIfMeshPointerZero);
+ irr_scene_ISceneNodeAnimator*
+ irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
+ irr_core_vector3df* rotationSpeed);
+
void
irr_scene_drawAll(irr_scene_ISceneManager* smgr);