#ifndef __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
#define __C_I_ANIMATED_MESH_MD2_H_INCLUDED__
-enum irr_scene_EMD2_ANIMATION_TYPE
+typedef enum
{
irr_scene_EMAT_STAND = 0,
irr_scene_EMAT_RUN,
irr_scene_EMAT_DEATH_FALLBACKSLOW,
irr_scene_EMAT_BOOM,
irr_scene_EMAT_COUNT
- };
+ } irr_scene_EMD2_ANIMATION_TYPE;
#endif