irr_scene_addCameraSceneNode(smgr, NULL, &position, &lookat, -1, true);
// create our custom scene node
- irr_scene_ISceneNode *myNode;
+ irr_scene_ISceneNode* myNode;
irr_core_aabbox3d_f32 box;
irr_video_S3DVertex vertices[] =
{
{ {0, 20, 0}, {0, 1, 1}, {255, 255, 255, 0}, {1, 0} },
{ {-10, 0, -10}, {0, 0, 1}, {255, 0, 255, 0}, {0, 0} }
};
- irr_video_SMaterial material = {false, false};
+ irr_video_SMaterial material = S_MATERIAL_DEFAULT;
+ material.wireframe = false;
+ material.lighting = false;
- irr_core_aabbox3d_reset(box, vertices[0].pos);
+ irr_core_aabbox3d_reset(&box, &vertices[0].pos);
for (int i=1; i<4; i++)
{
- irr_core_aabbox3d_addInternalPoint(box, vertices[i].pos);
+ irr_core_aabbox3d_addInternalPoint(&box, &vertices[i].pos);
}
void customRender()
{
uint16_t indices[] = {0, 2, 3, 2, 1, 3, 1, 0, 3, 2, 0, 1};
- irr_video_setMaterial(driver, material);
+ irr_video_setMaterial(driver, &material);
irr_video_setTransform(driver,
irr_video_ETS_WORLD,
irr_scene_getAbsoluteTransformation(myNode));
if (anim)
{
irr_scene_addAnimator(myNode, anim);
+ irr_drop(anim);
+ anim = NULL;
}
// loop