}
// set window caption
- irr_IrrlichtDevice_setWindowCaption(device, "Hello World! - Irrlicht Engine Demo");
+ irr_setWindowCaption(device, "Hello World! - Irrlicht Engine Demo");
// instances for doing things
- irr_video_IVideoDriver* driver = irr_IrrlichtDevice_getVideoDriver(device);
- irr_scene_ISceneManager* smgr = irr_IrrlichtDevice_getSceneManager(device);
- irr_gui_IGUIEnvironment* guienv = irr_IrrlichtDevice_getGUIEnvironment(device);
+ irr_video_IVideoDriver* driver = irr_getVideoDriver(device);
+ irr_scene_ISceneManager* smgr = irr_getSceneManager(device);
+ irr_gui_IGUIEnvironment* guienv = irr_getGUIEnvironment(device);
// add a static text
irr_core_rect_s32 box = {10, 10, 260, 22};
- irr_gui_IGUIEnvironment_addStaticText(guienv,
- "Hello World! This is the Irrlicht Software renderer!",
- &box, 1, 1, NULL, -1, 0);
+ irr_gui_addStaticText(guienv,
+ "Hello World! This is the Irrlicht Software renderer!",
+ &box, 1, 1, NULL, -1, 0);
// load a quake2 mesh
- irr_scene_IAnimatedMesh* mesh = irr_scene_ISceneManager_getMesh(smgr, "media/sydney.md2");
+ irr_scene_IAnimatedMesh* mesh = irr_scene_getMesh(smgr, "media/sydney.md2");
if (!mesh)
{
- irr_IrrlichtDevice_drop(device);
+ irr_drop(device);
return 1;
}
irr_scene_IAnimatedMeshSceneNode* node =
- irr_scene_ISceneManager_addAnimatedMeshSceneNode(smgr, mesh, NULL, -1,
- NULL, NULL, NULL, 0);
+ irr_scene_addAnimatedMeshSceneNode(smgr, mesh, NULL, -1,
+ NULL, NULL, NULL, 0);
if (node)
{
- irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(node, irr_video_EMF_LIGHTING, 0);
- irr_scene_IAnimatedMeshSceneNode_setMD2Animation(node, irr_scene_EMAT_STAND);
- irr_video_ITexture* texture = irr_video_IVideoDriver_getTexture(driver,
- "media/sydney.bmp");
- irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(node, 0, texture);
+ irr_scene_setMaterialFlagAM(node, irr_video_EMF_LIGHTING, 0);
+ irr_scene_setMD2Animation(node, irr_scene_EMAT_STAND);
+ irr_video_ITexture* texture = irr_video_getTexture(driver, "media/sydney.bmp");
+ irr_scene_setMaterialTextureAM(node, 0, texture);
}
// camera
irr_core_vector3df position = {0, 30, -40};
irr_core_vector3df lookat = {0, 5, 0};
- irr_scene_ISceneManager_addCameraSceneNode(smgr, NULL, &position, &lookat,
- -1, 1);
+ irr_scene_addCameraSceneNode(smgr, NULL, &position, &lookat, -1, 1);
// loop
irr_video_SColor bgcolor = {255, 100, 101, 140};
- while (irr_IrrlichtDevice_run(device))
+ while (irr_run(device))
{
- irr_video_IVideoDriver_beginScene(driver, 1, 1, &bgcolor, NULL, NULL);
- irr_gui_IGUIEnvironment_drawAll(guienv);
- irr_scene_ISceneManager_drawAll(smgr);
- irr_video_IVideoDriver_endScene(driver);
+ irr_video_beginScene(driver, 1, 1, &bgcolor, NULL, NULL);
+ irr_gui_drawAll(guienv);
+ irr_scene_drawAll(smgr);
+ irr_video_endScene(driver);
}
- irr_IrrlichtDevice_drop(device);
+ irr_drop(device);
return 0;
}