libCIrrlicht_la_SOURCES = \
src/CIrrlicht.cpp \
src/IGUIEnvironment.cpp \
+ src/IrrlichtDevice.cpp \
src/ISceneManager.cpp \
- src/IVideoDriver.cpp \
- src/IrrlichtDevice.cpp
+ src/ISceneNode.cpp \
+ src/IVideoDriver.cpp
libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
libCIrrlicht_la_LDFLAGS = -version-info 0:1
include_HEADERS = \
+ include/cirrlicht.h \
+ include/dimension2d.h \
include/EDriverTypes.h \
+ include/EMaterialFlags.h \
include/IGUIEnvironment.h \
+ include/IrrlichtDevice.h \
include/ISceneManager.h \
+ include/ISceneNode.h \
+ include/ITexture.h \
include/IVideoDriver.h \
- include/IrrlichtDevice.h \
- include/SColor.h \
- include/cirrlicht.h \
- include/dimension2d.h \
include/rect.h \
+ include/SColor.h \
include/vector3d.h