]> git.jsancho.org Git - c-irrlicht.git/blobdiff - Makefile.am
Use structs with casting, without classes replication
[c-irrlicht.git] / Makefile.am
index 336eacd32fdfd2841ee3d7ae81a7b566d0ace573..0c0f90d493a04bb8f8bb0c585f7df8ac69f70773 100644 (file)
@@ -1,10 +1,13 @@
 ACLOCAL_AMFLAGS = -I m4
 lib_LTLIBRARIES = libCIrrlicht.la
 libCIrrlicht_la_SOURCES = \
+  src/aabbox3d.cpp \
   src/CIrrlicht.cpp \
   src/IAnimatedMeshSceneNode.cpp \
+  src/ICursorControl.cpp \
   src/IFileSystem.cpp \
   src/IGUIEnvironment.cpp \
+  src/IReferenceCounted.cpp \
   src/IrrlichtDevice.cpp \
   src/ISceneManager.cpp \
   src/ISceneNode.cpp \
@@ -12,25 +15,42 @@ libCIrrlicht_la_SOURCES = \
 libCIrrlicht_la_CPPFLAGS = -I$(top_srcdir)/include
 libCIrrlicht_la_LDFLAGS = -version-info 0:1
 pkginclude_HEADERS = \
+  include/aabbox3d.h \
+  include/CIrrCompileConfig.h \
   include/cirrlicht.h \
   include/dimension2d.h \
   include/EDriverTypes.h \
   include/EMaterialFlags.h \
+  include/EMaterialTypes.h \
+  include/EPrimitiveTypes.h \
   include/IAnimatedMesh.h \
   include/IAnimatedMeshMD2.h \
   include/IAnimatedMeshSceneNode.h \
   include/ICameraSceneNode.h \
+  include/ICursorControl.h \
   include/IFileArchive.h \
   include/IFileSystem.h \
   include/IGUIElement.h \
   include/IGUIEnvironment.h \
   include/IGUIStaticText.h \
+  include/IMeshSceneNode.h \
+  include/IReferenceCounted.h \
   include/IrrlichtDevice.h \
+  include/irrMath.h \
+  include/irrTypes.h \
   include/ISceneManager.h \
   include/ISceneNode.h \
+  include/ISceneNodeAnimator.h \
   include/ITexture.h \
   include/IVideoDriver.h \
+  include/matrix4.h \
   include/rect.h \
+  include/S3DVertex.h \
   include/SColor.h \
   include/SExposedVideoData.h \
+  include/SKeyMap.h \
+  include/SMaterial.h \
+  include/SMaterialLayer.h \
+  include/SVertexIndex.h \
+  include/vector2d.h \
   include/vector3d.h