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guile-assimp.git
2014-08-21
Javier Sancho
README file
master
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2014-08-21
Javier Sancho
Sources Reorganization
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2014-08-20
Javier Sancho
Little fixes
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2014-08-07
Javier Sancho
Praparing for autoconf
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2014-07-30
Javier Sancho
Use bytevectors instead structs when passing pointers...
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2014-07-30
Javier Sancho
Load and display asset example finished
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2014-07-30
Javier Sancho
More functions from original library
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2014-07-30
Javier Sancho
Remove test.c
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2014-07-25
Javier Sancho
Load and display asset example
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2014-07-25
Javier Sancho
A lot of functionality added
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2014-07-25
Javier Sancho
Restructuration
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2014-07-17
Javier Sancho
New foreign function ai-transform-vec-by-matrix4
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2014-07-17
Javier Sancho
New struct types ai-matrix3x3 and ai-matrix4x4
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2014-07-15
Javier Sancho
Resolve VM Stack Overflow when reading mesh vertices
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2014-07-15
Javier Sancho
Add foreign functions and rename types
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2014-07-14
Javier Sancho
Add new types and structs parsers
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2014-07-11
Javier Sancho
Rewrite definitions with new conversion-types
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2014-07-07
Javier Sancho
Rewrite definition types using new C parsers
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2014-06-22
Javier Sancho
Rewrite definition types using new C parsers
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2014-06-11
Javier Sancho
Low level support and scene.h structs parsing
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2014-05-29
Javier Sancho
New type 'face'
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2014-05-28
Javier Sancho
New type 'material'
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2014-05-27
Javier Sancho
Bug: nodes store index to mesh and not pointer to mesh
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2014-05-26
Javier Sancho
Refining node structure (name, transformation and paren...
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2014-05-23
Javier Sancho
Improving ways for accessing data structs
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2014-05-12
Javier Sancho
Initial commit
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