bool alsoAddIfMeshPointerZero);
irr_scene_ICameraSceneNode*
- addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive);
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive);
irr_scene_IAnimatedMesh*
irr_scene_ISceneManager_getMesh(irr_scene_ISceneManager* smgr,
}
irr_scene_ICameraSceneNode*
- addCameraSceneNode(irr_scene_ISceneManager* smgr,
- irr_scene_ISceneNode* parent,
- irr_core_vector3df* position,
- irr_core_vector3df* lookat,
- int32_t id,
- bool makeActive)
+ irr_scene_ISceneManager_addCameraSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ irr_core_vector3df* position,
+ irr_core_vector3df* lookat,
+ int32_t id,
+ bool makeActive)
{
const irr::core::vector3df& iPosition = irr::core::vector3df(position->x,
position->y,