${SRCDIR}/Animation/Skeleton.cpp
${SRCDIR}/Frustum.cpp
${SRCDIR}/Account.cpp
+ ${SRCDIR}/Campaign.cpp
${SRCDIR}/ConsoleCmds.cpp
${SRCDIR}/Dialog.cpp
${SRCDIR}/Hotspot.cpp
${SRCDIR}/Animation/Skeleton.h
${SRCDIR}/Frustum.h
${SRCDIR}/Account.h
+ ${SRCDIR}/Campaign.h
${SRCDIR}/ConsoleCmds.h
${SRCDIR}/Dialog.h
${SRCDIR}/Hotspot.h
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include "Campaign.h"
+#include "Game.h"
+#include "Utils/Folders.h"
+#include <dirent.h>
+
+using namespace Game;
+
+std::vector<CampaignLevel> campaignlevels;
+
+bool campaign = false;
+
+int actuallevel = 0;
+
+std::vector<std::string> ListCampaigns()
+{
+ errno = 0;
+ DIR *campaigns = opendir(Folders::getResourcePath("Campaigns").c_str());
+ struct dirent *campaign = NULL;
+ if (!campaigns) {
+ perror(("Problem while loading campaigns from " + Folders::getResourcePath("Campaigns")).c_str());
+ exit(EXIT_FAILURE);
+ }
+ std::vector<std::string> campaignNames;
+ while ((campaign = readdir(campaigns)) != NULL) {
+ std::string name(campaign->d_name);
+ if (name.length() < 5)
+ continue;
+ if (!name.compare(name.length() - 4, 4, ".txt")) {
+ campaignNames.push_back(name.substr(0, name.length() - 4));
+ }
+ }
+ closedir(campaigns);
+ return campaignNames;
+}
+
+void LoadCampaign()
+{
+ if (!accountactive)
+ return;
+ std::ifstream ipstream(Folders::getResourcePath("Campaigns/" + accountactive->getCurrentCampaign() + ".txt"));
+ if (!ipstream.good()) {
+ if (accountactive->getCurrentCampaign() == "main") {
+ cerr << "Could not found main campaign!" << endl;
+ return;
+ }
+ cerr << "Could not found campaign \"" << accountactive->getCurrentCampaign() << "\", falling back to main." << endl;
+ accountactive->setCurrentCampaign("main");
+ return LoadCampaign();
+ }
+ ipstream.ignore(256, ':');
+ int numlevels;
+ ipstream >> numlevels;
+ campaignlevels.clear();
+ for (int i = 0; i < numlevels; i++) {
+ CampaignLevel cl;
+ ipstream >> cl;
+ campaignlevels.push_back(cl);
+ }
+ ipstream.close();
+
+ std::ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
+ if (test.good()) {
+ Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
+ } else {
+ Mainmenuitems[7].load("Textures/World.png", 0);
+ }
+
+ if (accountactive->getCampaignChoicesMade() == 0) {
+ accountactive->setCampaignScore(0);
+ accountactive->resetFasttime();
+ }
+}
+
+CampaignLevel::CampaignLevel() :
+ width(10),
+ choosenext(1)
+{
+ location.x = 0;
+ location.y = 0;
+}
+
+int CampaignLevel::getStartX() {
+ return 30 + 120 + location.x * 400 / 512;
+}
+
+int CampaignLevel::getStartY() {
+ return 30 + 30 + (512 - location.y) * 400 / 512;
+}
+
+int CampaignLevel::getEndX() {
+ return getStartX() + width;
+}
+
+int CampaignLevel::getEndY() {
+ return getStartY() + width;
+}
+
+XYZ CampaignLevel::getCenter() {
+ XYZ center;
+ center.x = getStartX() + width / 2;
+ center.y = getStartY() + width / 2;
+ return center;
+}
+
+int CampaignLevel::getWidth() {
+ return width;
+}
+
+istream& CampaignLevel::operator<< (istream& is) {
+ is.ignore(256, ':');
+ is.ignore(256, ':');
+ is.ignore(256, ' ');
+ is >> mapname;
+ is.ignore(256, ':');
+ is >> description;
+ for (size_t pos = description.find('_'); pos != string::npos; pos = description.find('_', pos)) {
+ description.replace(pos, 1, 1, ' ');
+ }
+ is.ignore(256, ':');
+ is >> choosenext;
+ is.ignore(256, ':');
+ int numnext, next;
+ is >> numnext;
+ for (int j = 0; j < numnext; j++) {
+ is.ignore(256, ':');
+ is >> next;
+ nextlevel.push_back(next - 1);
+ }
+ is.ignore(256, ':');
+ is >> location.x;
+ is.ignore(256, ':');
+ is >> location.y;
+ return is;
+}
--- /dev/null
+/*
+Copyright (C) 2003, 2010 - Wolfire Games
+Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or modify
+it under the terms of the GNU General Public License as published by
+the Free Software Foundation; either version 2 of the License, or
+(at your option) any later version.
+
+Lugaru is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+#include <vector>
+#include <string>
+
+#include "Quaternions.h"
+
+extern bool campaign;
+
+extern int actuallevel;
+
+std::vector<std::string> ListCampaigns();
+void LoadCampaign();
+
+class CampaignLevel
+{
+private:
+ int width;
+ struct Position {
+ int x, y;
+ };
+public:
+ std::string mapname;
+ std::string description;
+ int choosenext;
+ /*
+ 0 = Immediately load next level at the end of this one.
+ 1 = Go back to the world map.
+ 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
+ */
+ //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
+ std::vector<int> nextlevel;
+ Position location;
+ CampaignLevel();
+ int getStartX();
+ int getStartY();
+ int getEndX();
+ int getEndY();
+ XYZ getCenter();
+ int getWidth();
+ std::istream& operator<< (std::istream& is);
+ friend std::istream& operator>> (std::istream& is, CampaignLevel& cl) {
+ return cl << is;
+ }
+};
+
+extern std::vector<CampaignLevel> campaignlevels;
SDL_StopTextInput();
}
}
-
-int setKeySelected_thread(void* data)
-{
- using namespace Game;
- int scancode = -1;
- SDL_Event evenement;
- while (scancode == -1) {
- SDL_WaitEvent(&evenement);
- switch (evenement.type) {
- case SDL_KEYDOWN:
- scancode = evenement.key.keysym.scancode;
- break;
- case SDL_MOUSEBUTTONDOWN:
- scancode = SDL_NUM_SCANCODES + evenement.button.button;
- break;
- default:
- break;
- }
- }
- if (scancode != SDL_SCANCODE_ESCAPE) {
- fireSound();
- switch (keyselect) {
- case 0:
- forwardkey = scancode;
- break;
- case 1:
- backkey = scancode;
- break;
- case 2:
- leftkey = scancode;
- break;
- case 3:
- rightkey = scancode;
- break;
- case 4:
- crouchkey = scancode;
- break;
- case 5:
- jumpkey = scancode;
- break;
- case 6:
- drawkey = scancode;
- break;
- case 7:
- throwkey = scancode;
- break;
- case 8:
- attackkey = scancode;
- break;
- case 9:
- consolekey = scancode;
- break;
- default:
- break;
- }
- }
- keyselect = -1;
- waiting = false;
- LoadMenu();
- return 0;
-}
-
-void Game::setKeySelected()
-{
- waiting = true;
- printf("launch thread\n");
- SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
- if ( thread == NULL ) {
- fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
- waiting = false;
- return;
- }
-}
void LoadScreenTexture();
void LoadingScreen();
int DrawGLScene(StereoSide side);
-void LoadMenu();
void playdialoguescenesound();
int findClosestPlayer();
void Loadlevel(int which);
int checkcollide(XYZ startpoint, XYZ endpoint, int what);
void fireSound(int sound = fireendsound);
-void setKeySelected();
void inputText(std::string& str, unsigned* charselected);
void flash(float amount = 1, int delay = 1);
#include "Animation/Animation.h"
#include "Texture.h"
#include "Utils/Folders.h"
+#include "Menu.h"
extern float screenwidth, screenheight;
extern float viewdistance;
newscreenwidth = screenwidth;
newscreenheight = screenheight;
- LoadMenu();
+ Menu::Load();
Animation::loadAll();
}
#include "Dialog.h"
#include "Utils/Folders.h"
#include "Hotspot.h"
+#include "Campaign.h"
#include <algorithm>
#include <set>
extern bool freeze;
extern XYZ windvector;
extern bool debugmode;
-static int leveltheme;
+int leveltheme;
extern int mainmenu;
extern int oldmainmenu;
extern bool visibleloading;
extern void toggleFullscreen();
-class CampaignLevel
-{
-private:
- int width;
- struct Position {
- int x, y;
- };
-public:
- std::string mapname;
- std::string description;
- int choosenext;
- /*
- 0 = Immediately load next level at the end of this one.
- 1 = Go back to the world map.
- 2 = Don't bring up the Fiery loading screen. Maybe other things, I've not investigated.
- */
- //int numnext; // 0 on final level. As David said: he meant to add story branching, but he eventually hadn't.
- std::vector<int> nextlevel;
- Position location;
- CampaignLevel() : width(10) {
- choosenext = 1;
- location.x = 0;
- location.y = 0;
- }
- int getStartX() {
- return 30 + 120 + location.x * 400 / 512;
- }
- int getStartY() {
- return 30 + 30 + (512 - location.y) * 400 / 512;
- }
- int getEndX() {
- return getStartX() + width;
- }
- int getEndY() {
- return getStartY() + width;
- }
- XYZ getCenter() {
- XYZ center;
- center.x = getStartX() + width / 2;
- center.y = getStartY() + width / 2;
- return center;
- }
- int getWidth() {
- return width;
- }
- istream& operator<< (istream& is) {
- is.ignore(256, ':');
- is.ignore(256, ':');
- is.ignore(256, ' ');
- is >> mapname;
- is.ignore(256, ':');
- is >> description;
- for (size_t pos = description.find('_'); pos != string::npos; pos = description.find('_', pos)) {
- description.replace(pos, 1, 1, ' ');
- }
- is.ignore(256, ':');
- is >> choosenext;
- is.ignore(256, ':');
- int numnext, next;
- is >> numnext;
- for (int j = 0; j < numnext; j++) {
- is.ignore(256, ':');
- is >> next;
- nextlevel.push_back(next - 1);
- }
- is.ignore(256, ':');
- is >> location.x;
- is.ignore(256, ':');
- is >> location.y;
- return is;
- }
- friend istream& operator>> (istream& is, CampaignLevel& cl) {
- return cl << is;
- }
-};
-
bool won = false;
-int entername = 0;
-vector<CampaignLevel> campaignlevels;
int whichchoice = 0;
-int actuallevel = 0;
bool winhotspot = false;
bool windialogue = false;
bool realthreat = 0;
texdetail = temptexdetail;
}
-void LoadCampaign()
-{
- if (!accountactive)
- return;
- ifstream ipstream(Folders::getResourcePath("Campaigns/" + accountactive->getCurrentCampaign() + ".txt"));
- if (!ipstream.good()) {
- if (accountactive->getCurrentCampaign() == "main") {
- cerr << "Could not found main campaign!" << endl;
- return;
- }
- cerr << "Could not found campaign \"" << accountactive->getCurrentCampaign() << "\", falling back to main." << endl;
- accountactive->setCurrentCampaign("main");
- return LoadCampaign();
- }
- ipstream.ignore(256, ':');
- int numlevels;
- ipstream >> numlevels;
- campaignlevels.clear();
- for (int i = 0; i < numlevels; i++) {
- CampaignLevel cl;
- ipstream >> cl;
- campaignlevels.push_back(cl);
- }
- ipstream.close();
-
- ifstream test(Folders::getResourcePath("Textures/" + accountactive->getCurrentCampaign() + "/World.png"));
- if (test.good()) {
- Mainmenuitems[7].load("Textures/" + accountactive->getCurrentCampaign() + "/World.png", 0);
- } else {
- Mainmenuitems[7].load("Textures/World.png", 0);
- }
-
- if (accountactive->getCampaignChoicesMade() == 0) {
- accountactive->setCampaignScore(0);
- accountactive->resetFasttime();
- }
-}
-
-vector<string> ListCampaigns()
-{
- errno = 0;
- DIR *campaigns = opendir(Folders::getResourcePath("Campaigns").c_str());
- struct dirent *campaign = NULL;
- if (!campaigns) {
- perror(("Problem while loading campaigns from " + Folders::getResourcePath("Campaigns")).c_str());
- exit(EXIT_FAILURE);
- }
- vector<string> campaignNames;
- while ((campaign = readdir(campaigns)) != NULL) {
- string name(campaign->d_name);
- if (name.length() < 5)
- continue;
- if (!name.compare(name.length() - 4, 4, ".txt")) {
- campaignNames.push_back(name.substr(0, name.length() - 4));
- }
- }
- closedir(campaigns);
- return campaignNames;
-}
-
void Game::Loadlevel(int which)
{
stealthloading = 0;
}
}
-
-
-void updateSettingsMenu()
-{
- char sbuf[256];
- if ((float)newscreenwidth > (float)newscreenheight * 1.61 || (float)newscreenwidth < (float)newscreenheight * 1.59)
- sprintf (sbuf, "Resolution: %d*%d", (int)newscreenwidth, (int)newscreenheight);
- else
- sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight);
- Menu::setText(0, sbuf);
- Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
- if (newdetail == 0) Menu::setText(1, "Detail: Low");
- if (newdetail == 1) Menu::setText(1, "Detail: Medium");
- if (newdetail == 2) Menu::setText(1, "Detail: High");
- if (bloodtoggle == 0) Menu::setText(2, "Blood: Off");
- if (bloodtoggle == 1) Menu::setText(2, "Blood: On, low detail");
- if (bloodtoggle == 2) Menu::setText(2, "Blood: On, high detail (slower)");
- if (difficulty == 0) Menu::setText(3, "Difficulty: Easier");
- if (difficulty == 1) Menu::setText(3, "Difficulty: Difficult");
- if (difficulty == 2) Menu::setText(3, "Difficulty: Insane");
- Menu::setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
- Menu::setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
- Menu::setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
- Menu::setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
- sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity * 5));
- Menu::setText(10, sbuf);
- sprintf (sbuf, "Volume: %d%%", (int)(volume * 100));
- Menu::setText(11, sbuf);
- Menu::setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
- if (newdetail == detail && newscreenheight == (int)screenheight && newscreenwidth == (int)screenwidth)
- sprintf (sbuf, "Back");
- else
- sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)");
- Menu::setText(8, sbuf);
-}
-
-void updateStereoConfigMenu()
-{
- char sbuf[256];
- sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode).c_str());
- Menu::setText(0, sbuf);
- sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
- Menu::setText(1, sbuf);
- sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
- Menu::setText(2, sbuf);
-}
-
-void updateControlsMenu()
-{
- Menu::setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
- Menu::setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
- Menu::setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
- Menu::setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
- Menu::setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
- Menu::setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
- Menu::setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
- Menu::setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
- Menu::setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
- if (debugmode) {
- Menu::setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
- }
-}
-
-/*
-Values of mainmenu :
-1 Main menu
-2 Menu pause (resume/end game)
-3 Option menu
-4 Controls configuration menu
-5 Main game menu (choose level or challenge)
-6 Deleting user menu
-7 User managment menu (select/add)
-8 Choose difficulty menu
-9 Challenge level selection menu
-10 End of the campaign congratulation (is that really a menu?)
-11 Same that 9 ??? => unused
-18 stereo configuration
-*/
-
-void Game::LoadMenu()
-{
- Menu::clearMenu();
- switch (mainmenu) {
- case 1:
- case 2:
- Menu::addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
- Menu::addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
- Menu::addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
- Menu::addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
- break;
- case 3:
- Menu::addButton( 0, "", 10 + 20, 440);
- Menu::addButton(14, "", 10 + 400, 440);
- Menu::addButton( 1, "", 10 + 60, 405);
- Menu::addButton( 2, "", 10 + 70, 370);
- Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
- Menu::addButton( 4, "", 10 , 335);
- Menu::addButton( 5, "", 10 + 60, 300);
- Menu::addButton( 6, "", 10 + 70, 265);
- Menu::addButton( 9, "", 10 , 230);
- Menu::addButton(10, "", 20 , 195);
- Menu::addButton(11, "", 10 + 60, 160);
- Menu::addButton(13, "", 30 , 125);
- Menu::addButton( 7, "-Configure Controls-", 10 + 15, 90);
- Menu::addButton(12, "-Configure Stereo -", 10 + 15, 55);
- Menu::addButton(8, "Back", 10, 10);
- updateSettingsMenu();
- break;
- case 4:
- Menu::addButton(0, "", 10 , 400);
- Menu::addButton(1, "", 10 + 40, 360);
- Menu::addButton(2, "", 10 + 40, 320);
- Menu::addButton(3, "", 10 + 30, 280);
- Menu::addButton(4, "", 10 + 20, 240);
- Menu::addButton(5, "", 10 + 40, 200);
- Menu::addButton(6, "", 10 + 40, 160);
- Menu::addButton(7, "", 10 + 30, 120);
- Menu::addButton(8, "", 10 + 20, 80);
- if (debugmode) {
- Menu::addButton(9, "", 10 + 10, 40);
- }
- Menu::addButton(debugmode ? 10 : 9, "Back", 10, 10);
- updateControlsMenu();
- break;
- case 5: {
- LoadCampaign();
- Menu::addLabel(-1, accountactive->getName(), 5, 400);
- Menu::addButton(1, "Tutorial", 5, 300);
- Menu::addButton(2, "Challenge", 5, 240);
- Menu::addButton(3, "Delete User", 400, 10);
- Menu::addButton(4, "Main Menu", 5, 10);
- Menu::addButton(5, "Change User", 5, 180);
- Menu::addButton(6, "Campaign : " + accountactive->getCurrentCampaign(), 200, 420);
-
- //show campaign map
- //with (2,-5) offset from old code
- Menu::addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
- //show levels
- int numlevels = accountactive->getCampaignChoicesMade();
- numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
- for (int i = 0; i < numlevels; i++) {
- XYZ midpoint = campaignlevels[i].getCenter();
- float itemsize = campaignlevels[i].getWidth();
- const bool active = i >= accountactive->getCampaignChoicesMade();
- if (!active)
- itemsize /= 2;
-
- if (i >= 1) {
- XYZ start = campaignlevels[i - 1].getCenter();
- Menu::addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
- }
- Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
- midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
-
- if (active) {
- Menu::addMapLabel(-2, campaignlevels[i].description,
- campaignlevels[i].getStartX() + 10,
- campaignlevels[i].getStartY() - 4);
- }
- }
- }
- break;
- case 6:
- Menu::addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
- Menu::addButton(1, "Yes", 10, 360);
- Menu::addButton(2, "No", 10, 320);
- break;
- case 7:
- if (Account::getNbAccounts() < 8)
- Menu::addButton(0, "New User", 10, 400);
- else
- Menu::addLabel(0, "No More Users", 10, 400);
- Menu::addLabel(-2, "", 20, 400);
- Menu::addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
- for (int i = 0; i < Account::getNbAccounts(); i++)
- Menu::addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
- break;
- case 8:
- Menu::addButton(0, "Easier", 10, 400);
- Menu::addButton(1, "Difficult", 10, 360);
- Menu::addButton(2, "Insane", 10, 320);
- break;
- case 9:
- for (int i = 0; i < numchallengelevels; i++) {
- char temp[255];
- string name = "";
- sprintf (temp, "Level %d", i + 1);
- for (int j = strlen(temp); j < 17; j++)
- strcat(temp, " ");
- name += temp;
- sprintf (temp, "%d", (int)accountactive->getHighScore(i));
- for (int j = strlen(temp); j < (32 - 17); j++)
- strcat(temp, " ");
- name += temp;
- sprintf (temp, "%d:", (int)(((int)accountactive->getFastTime(i) - (int)(accountactive->getFastTime(i)) % 60) / 60));
- if ((int)(accountactive->getFastTime(i)) % 60 < 10)
- strcat(temp, "0");
- name += temp;
- sprintf (temp, "%d", (int)(accountactive->getFastTime(i)) % 60);
- name += temp;
-
- Menu::addButton(i, name, 10, 400 - i * 25, i > accountactive->getProgress() ? 0.5 : 1, 0, 0);
- }
-
- Menu::addButton(-1, " High Score Best Time", 10, 440);
- Menu::addButton(numchallengelevels, "Back", 10, 10);
- break;
- case 10: {
- Menu::addLabel(0, "Congratulations!", 220, 330);
- Menu::addLabel(1, "You have avenged your family and", 140, 300);
- Menu::addLabel(2, "restored peace to the island of Lugaru.", 110, 270);
- Menu::addButton(3, "Back", 10, 10);
- char sbuf[256];
- sprintf(sbuf, "Your score: %d", (int)accountactive->getCampaignScore());
- Menu::addLabel(4, sbuf, 190, 200);
- sprintf(sbuf, "Highest score: %d", (int)accountactive->getCampaignHighScore());
- Menu::addLabel(5, sbuf, 190, 180);
- }
- break;
- case 18:
- Menu::addButton(0, "", 70, 400);
- Menu::addButton(1, "", 10, 360);
- Menu::addButton(2, "", 40, 320);
- Menu::addButton(3, "Back", 10, 10);
- updateStereoConfigMenu();
- break;
- }
-}
-
-extern set<pair<int,int>> resolutions;
-
-void MenuTick()
-{
- //menu buttons
- selected = Menu::getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
-
- // some specific case where we do something even if the left mouse button is not pressed.
- if ((mainmenu == 5) && (endgame == 2)) {
- accountactive->endGame();
- endgame = 0;
- }
- if (mainmenu == 10)
- endgame = 2;
- if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON2) && selected == 1) {
- stereoseparation -= 0.001;
- updateStereoConfigMenu();
- }
-
- static int oldmainmenu = mainmenu;
-
- if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
- set<pair<int,int>>::iterator newscreenresolution;
- switch (mainmenu) {
- case 1:
- case 2:
- switch (selected) {
- case 1:
- if (gameon) { //resume
- mainmenu = 0;
- pause_sound(stream_menutheme);
- resume_stream(leveltheme);
- } else { //new game
- fireSound(firestartsound);
- flash();
- mainmenu = (accountactive ? 5 : 7);
- selected = -1;
- }
- break;
- case 2: //options
- fireSound();
- flash();
- mainmenu = 3;
- if (newdetail > 2)
- newdetail = detail;
- if (newdetail < 0)
- newdetail = detail;
- if (newscreenwidth > 3000)
- newscreenwidth = screenwidth;
- if (newscreenwidth < 0)
- newscreenwidth = screenwidth;
- if (newscreenheight > 3000)
- newscreenheight = screenheight;
- if (newscreenheight < 0)
- newscreenheight = screenheight;
- break;
- case 3:
- fireSound();
- flash();
- if (gameon) { //end game
- gameon = 0;
- mainmenu = 1;
- } else { //quit
- tryquit = 1;
- pause_sound(stream_menutheme);
- }
- break;
- }
- break;
- case 3:
- fireSound();
- switch (selected) {
- case 0:
- newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
- /* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
- newscreenresolution++;
- if (newscreenresolution == resolutions.end()) {
- /* It was the last one (or not found), go back to the beginning */
- newscreenresolution = resolutions.begin();
- }
- newscreenwidth = newscreenresolution->first;
- newscreenheight = newscreenresolution->second;
- break;
- case 1:
- newdetail++;
- if (newdetail > 2)
- newdetail = 0;
- break;
- case 2:
- bloodtoggle++;
- if (bloodtoggle > 2)
- bloodtoggle = 0;
- break;
- case 3:
- difficulty++;
- if (difficulty > 2)
- difficulty = 0;
- break;
- case 4:
- ismotionblur = !ismotionblur;
- break;
- case 5:
- decals = !decals;
- break;
- case 6:
- musictoggle = !musictoggle;
- if (musictoggle) {
- emit_stream_np(stream_menutheme);
- } else {
- pause_sound(leveltheme);
- pause_sound(stream_fighttheme);
- pause_sound(stream_menutheme);
-
- for (int i = 0; i < 4; i++) {
- oldmusicvolume[i] = 0;
- musicvolume[i] = 0;
- }
- }
- break;
- case 7: // controls
- flash();
- mainmenu = 4;
- selected = -1;
- keyselect = -1;
- break;
- case 8:
- flash();
- SaveSettings();
- mainmenu = gameon ? 2 : 1;
- break;
- case 9:
- invertmouse = !invertmouse;
- break;
- case 10:
- usermousesensitivity += .2;
- if (usermousesensitivity > 2)
- usermousesensitivity = .2;
- break;
- case 11:
- volume += .1f;
- if (volume > 1.0001f)
- volume = 0;
- OPENAL_SetSFXMasterVolume((int)(volume * 255));
- break;
- case 12:
- flash();
- newstereomode = stereomode;
- mainmenu = 18;
- keyselect = -1;
- break;
- case 13:
- showdamagebar = !showdamagebar;
- break;
- case 14:
- toggleFullscreen();
- break;
- }
- updateSettingsMenu();
- break;
- case 4:
- if (!waiting) {
- fireSound();
- if (selected < (debugmode ? 10 : 9) && keyselect == -1)
- keyselect = selected;
- if (keyselect != -1)
- setKeySelected();
- if (selected == (debugmode ? 10 : 9)) {
- flash();
- mainmenu = 3;
- }
- }
- updateControlsMenu();
- break;
- case 5:
- fireSound();
- flash();
- if ((selected - NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) {
- startbonustotal = 0;
-
- loading = 2;
- loadtime = 0;
- targetlevel = 7;
- if (firstload)
- TickOnceAfter();
- else
- LoadStuff();
- whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - accountactive->getCampaignChoicesMade();
- actuallevel = (accountactive->getCampaignChoicesMade() > 0 ? campaignlevels[accountactive->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
- visibleloading = 1;
- stillloading = 1;
- Loadlevel(campaignlevels[actuallevel].mapname.c_str());
- campaign = 1;
- mainmenu = 0;
- gameon = 1;
- pause_sound(stream_menutheme);
- }
- switch (selected) {
- case 1:
- startbonustotal = 0;
-
- loading = 2;
- loadtime = 0;
- targetlevel = -1;
- if (firstload) {
- TickOnceAfter();
- } else
- LoadStuff();
- Loadlevel(-1);
-
- mainmenu = 0;
- gameon = 1;
- pause_sound(stream_menutheme);
- break;
- case 2:
- mainmenu = 9;
- break;
- case 3:
- mainmenu = 6;
- break;
- case 4:
- mainmenu = (gameon ? 2 : 1);
- break;
- case 5:
- mainmenu = 7;
- break;
- case 6:
- vector<string> campaigns = ListCampaigns();
- vector<string>::iterator c;
- if ((c = find(campaigns.begin(), campaigns.end(), accountactive->getCurrentCampaign())) == campaigns.end()) {
- if (!campaigns.empty())
- accountactive->setCurrentCampaign(campaigns.front());
- } else {
- c++;
- if (c == campaigns.end())
- c = campaigns.begin();
- accountactive->setCurrentCampaign(*c);
- }
- LoadMenu();
- break;
- }
- break;
- case 6:
- fireSound();
- if (selected == 1) {
- flash();
- accountactive = Account::destroy(accountactive);
- mainmenu = 7;
- } else if (selected == 2) {
- flash();
- mainmenu = 5;
- }
- break;
- case 7:
- fireSound();
- if (selected == 0 && Account::getNbAccounts() < 8) {
- entername = 1;
- } else if (selected < Account::getNbAccounts() + 1) {
- flash();
- mainmenu = 5;
- accountactive = Account::get(selected - 1);
- } else if (selected == Account::getNbAccounts() + 1) {
- flash();
- if (accountactive)
- mainmenu = 5;
- else
- mainmenu = 1;
- displaytext[0].clear();
- displayselected = 0;
- entername = 0;
- }
- break;
- case 8:
- fireSound();
- flash();
- if (selected <= 2)
- accountactive->setDifficulty(selected);
- mainmenu = 5;
- break;
- case 9:
- if (selected < numchallengelevels && selected <= accountactive->getProgress()) {
- fireSound();
- flash();
-
- startbonustotal = 0;
-
- loading = 2;
- loadtime = 0;
- targetlevel = selected;
- if (firstload)
- TickOnceAfter();
- else
- LoadStuff();
- Loadlevel(selected);
- campaign = 0;
-
- mainmenu = 0;
- gameon = 1;
- pause_sound(stream_menutheme);
- }
- if (selected == numchallengelevels) {
- fireSound();
- flash();
- mainmenu = 5;
- }
- break;
- case 10:
- if (selected == 3) {
- fireSound();
- flash();
- mainmenu = 5;
- }
- break;
- case 18:
- if (selected == 1)
- stereoseparation += 0.001;
- else {
- fireSound();
- if (selected == 0) {
- newstereomode = (StereoMode)(newstereomode + 1);
- while (!CanInitStereo(newstereomode)) {
- printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
- newstereomode = (StereoMode)(newstereomode + 1);
- if (newstereomode >= stereoCount)
- newstereomode = stereoNone;
- }
- } else if (selected == 2) {
- stereoreverse = !stereoreverse;
- } else if (selected == 3) {
- flash();
- mainmenu = 3;
-
- stereomode = newstereomode;
- InitStereo(stereomode);
- }
- }
- updateStereoConfigMenu();
- break;
- }
- }
-
- OPENAL_SetFrequency(channels[stream_menutheme]);
-
- if (entername) {
- inputText(displaytext[0], &displayselected);
- if (!waiting) { // the input as finished
- if (!displaytext[0].empty()) { // with enter
- accountactive = Account::add(string(displaytext[0]));
-
- mainmenu = 8;
-
- flash();
-
- fireSound(firestartsound);
-
- displaytext[0].clear();
-
- displayselected = 0;
- }
- entername = 0;
- LoadMenu();
- }
-
- displayblinkdelay -= multiplier;
- if (displayblinkdelay <= 0) {
- displayblinkdelay = .3;
- displayblink = !displayblink;
- }
- }
-
- if (entername) {
- Menu::setText(0, displaytext[0], 20, 400, -1, -1);
- Menu::setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1);
- }
-
- if (oldmainmenu != mainmenu)
- LoadMenu();
- oldmainmenu = mainmenu;
-
-}
-
void Game::Tick()
{
static XYZ facing, flatfacing;
emit_stream_np(stream_menutheme);
pause_sound(leveltheme);
}
- LoadMenu();
+ Menu::Load();
}
//escape key pressed
if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
- (gameon || mainmenu == 0 || (mainmenu >= 3 && mainmenu != 8 && !(mainmenu == 7 && entername)))) {
+ (gameon || mainmenu == 0)) {
selected = -1;
if (mainmenu == 0 && !winfreeze)
mainmenu = 2; //pause
pause_sound(stream_menutheme);
resume_stream(leveltheme);
}
- //finished with settings menu
- if (mainmenu == 3) {
- SaveSettings();
- }
- //effects
- if (mainmenu >= 3 && mainmenu != 8) {
- fireSound();
- flash();
- }
- //go back
- switch (mainmenu) {
- case 3:
- case 5:
- mainmenu = gameon ? 2 : 1;
- break;
- case 4:
- case 18:
- mainmenu = 3;
- break;
- case 6:
- case 7:
- case 9:
- case 10:
- mainmenu = 5;
- break;
- }
}
}
if (mainmenu) {
- MenuTick();
+ Menu::Tick();
}
if (!mainmenu) {
bool debugmode = false;
-bool campaign = false;
-
bool gamestarted = false;
StereoMode stereomode = stereoNone;
#include <vector>
#include <string>
+#include <set>
#include "gamegl.h"
#include "Menu.h"
+#include "Settings.h"
+#include "Input.h"
+#include "Campaign.h"
+
+// Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
+#include "Awards.h"
+#include "openal_wrapper.h"
+
+using namespace Game;
extern float multiplier;
+extern std::set<std::pair<int,int>> resolutions;
+extern int mainmenu;
+extern std::vector<CampaignLevel> campaignlevels;
+extern float musicvolume[4];
+extern float oldmusicvolume[4];
+extern bool stillloading;
+extern bool visibleloading;
+extern int whichchoice;
+extern int leveltheme;
+
+extern void toggleFullscreen();
+
+int entername = 0;
std::vector<MenuItem> Menu::items;
}
}
+void Menu::updateSettingsMenu()
+{
+ char sbuf[256];
+ if ((float)newscreenwidth > (float)newscreenheight * 1.61 || (float)newscreenwidth < (float)newscreenheight * 1.59)
+ sprintf (sbuf, "Resolution: %d*%d", (int)newscreenwidth, (int)newscreenheight);
+ else
+ sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight);
+ Menu::setText(0, sbuf);
+ Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
+ if (newdetail == 0) Menu::setText(1, "Detail: Low");
+ if (newdetail == 1) Menu::setText(1, "Detail: Medium");
+ if (newdetail == 2) Menu::setText(1, "Detail: High");
+ if (bloodtoggle == 0) Menu::setText(2, "Blood: Off");
+ if (bloodtoggle == 1) Menu::setText(2, "Blood: On, low detail");
+ if (bloodtoggle == 2) Menu::setText(2, "Blood: On, high detail (slower)");
+ if (difficulty == 0) Menu::setText(3, "Difficulty: Easier");
+ if (difficulty == 1) Menu::setText(3, "Difficulty: Difficult");
+ if (difficulty == 2) Menu::setText(3, "Difficulty: Insane");
+ Menu::setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
+ Menu::setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
+ Menu::setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
+ Menu::setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
+ sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity * 5));
+ Menu::setText(10, sbuf);
+ sprintf (sbuf, "Volume: %d%%", (int)(volume * 100));
+ Menu::setText(11, sbuf);
+ Menu::setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
+ if (newdetail == detail && newscreenheight == (int)screenheight && newscreenwidth == (int)screenwidth)
+ sprintf (sbuf, "Back");
+ else
+ sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)");
+ Menu::setText(8, sbuf);
+}
+
+void Menu::updateStereoConfigMenu()
+{
+ char sbuf[256];
+ sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode).c_str());
+ Menu::setText(0, sbuf);
+ sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
+ Menu::setText(1, sbuf);
+ sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
+ Menu::setText(2, sbuf);
+}
+
+void Menu::updateControlsMenu()
+{
+ Menu::setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
+ Menu::setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
+ Menu::setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
+ Menu::setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
+ Menu::setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
+ Menu::setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
+ Menu::setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
+ Menu::setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
+ Menu::setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
+ if (debugmode) {
+ Menu::setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
+ }
+}
+
+/*
+Values of mainmenu :
+1 Main menu
+2 Menu pause (resume/end game)
+3 Option menu
+4 Controls configuration menu
+5 Main game menu (choose level or challenge)
+6 Deleting user menu
+7 User managment menu (select/add)
+8 Choose difficulty menu
+9 Challenge level selection menu
+10 End of the campaign congratulation (is that really a menu?)
+11 Same that 9 ??? => unused
+18 stereo configuration
+*/
+
+void Menu::Load()
+{
+ Menu::clearMenu();
+ switch (mainmenu) {
+ case 1:
+ case 2:
+ Menu::addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
+ Menu::addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
+ Menu::addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
+ Menu::addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
+ break;
+ case 3:
+ Menu::addButton( 0, "", 10 + 20, 440);
+ Menu::addButton(14, "", 10 + 400, 440);
+ Menu::addButton( 1, "", 10 + 60, 405);
+ Menu::addButton( 2, "", 10 + 70, 370);
+ Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
+ Menu::addButton( 4, "", 10 , 335);
+ Menu::addButton( 5, "", 10 + 60, 300);
+ Menu::addButton( 6, "", 10 + 70, 265);
+ Menu::addButton( 9, "", 10 , 230);
+ Menu::addButton(10, "", 20 , 195);
+ Menu::addButton(11, "", 10 + 60, 160);
+ Menu::addButton(13, "", 30 , 125);
+ Menu::addButton( 7, "-Configure Controls-", 10 + 15, 90);
+ Menu::addButton(12, "-Configure Stereo -", 10 + 15, 55);
+ Menu::addButton(8, "Back", 10, 10);
+ updateSettingsMenu();
+ break;
+ case 4:
+ Menu::addButton(0, "", 10 , 400);
+ Menu::addButton(1, "", 10 + 40, 360);
+ Menu::addButton(2, "", 10 + 40, 320);
+ Menu::addButton(3, "", 10 + 30, 280);
+ Menu::addButton(4, "", 10 + 20, 240);
+ Menu::addButton(5, "", 10 + 40, 200);
+ Menu::addButton(6, "", 10 + 40, 160);
+ Menu::addButton(7, "", 10 + 30, 120);
+ Menu::addButton(8, "", 10 + 20, 80);
+ if (debugmode) {
+ Menu::addButton(9, "", 10 + 10, 40);
+ }
+ Menu::addButton(debugmode ? 10 : 9, "Back", 10, 10);
+ updateControlsMenu();
+ break;
+ case 5: {
+ LoadCampaign();
+ Menu::addLabel(-1, accountactive->getName(), 5, 400);
+ Menu::addButton(1, "Tutorial", 5, 300);
+ Menu::addButton(2, "Challenge", 5, 240);
+ Menu::addButton(3, "Delete User", 400, 10);
+ Menu::addButton(4, "Main Menu", 5, 10);
+ Menu::addButton(5, "Change User", 5, 180);
+ Menu::addButton(6, "Campaign : " + accountactive->getCurrentCampaign(), 200, 420);
+
+ //show campaign map
+ //with (2,-5) offset from old code
+ Menu::addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
+ //show levels
+ int numlevels = accountactive->getCampaignChoicesMade();
+ numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
+ for (int i = 0; i < numlevels; i++) {
+ XYZ midpoint = campaignlevels[i].getCenter();
+ float itemsize = campaignlevels[i].getWidth();
+ const bool active = i >= accountactive->getCampaignChoicesMade();
+ if (!active)
+ itemsize /= 2;
+
+ if (i >= 1) {
+ XYZ start = campaignlevels[i - 1].getCenter();
+ Menu::addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
+ }
+ Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
+ midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
+
+ if (active) {
+ Menu::addMapLabel(-2, campaignlevels[i].description,
+ campaignlevels[i].getStartX() + 10,
+ campaignlevels[i].getStartY() - 4);
+ }
+ }
+ }
+ break;
+ case 6:
+ Menu::addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
+ Menu::addButton(1, "Yes", 10, 360);
+ Menu::addButton(2, "No", 10, 320);
+ break;
+ case 7:
+ if (Account::getNbAccounts() < 8)
+ Menu::addButton(0, "New User", 10, 400);
+ else
+ Menu::addLabel(0, "No More Users", 10, 400);
+ Menu::addLabel(-2, "", 20, 400);
+ Menu::addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
+ for (int i = 0; i < Account::getNbAccounts(); i++)
+ Menu::addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
+ break;
+ case 8:
+ Menu::addButton(0, "Easier", 10, 400);
+ Menu::addButton(1, "Difficult", 10, 360);
+ Menu::addButton(2, "Insane", 10, 320);
+ break;
+ case 9:
+ for (int i = 0; i < numchallengelevels; i++) {
+ char temp[255];
+ string name = "";
+ sprintf (temp, "Level %d", i + 1);
+ for (int j = strlen(temp); j < 17; j++)
+ strcat(temp, " ");
+ name += temp;
+ sprintf (temp, "%d", (int)accountactive->getHighScore(i));
+ for (int j = strlen(temp); j < (32 - 17); j++)
+ strcat(temp, " ");
+ name += temp;
+ sprintf (temp, "%d:", (int)(((int)accountactive->getFastTime(i) - (int)(accountactive->getFastTime(i)) % 60) / 60));
+ if ((int)(accountactive->getFastTime(i)) % 60 < 10)
+ strcat(temp, "0");
+ name += temp;
+ sprintf (temp, "%d", (int)(accountactive->getFastTime(i)) % 60);
+ name += temp;
+
+ Menu::addButton(i, name, 10, 400 - i * 25, i > accountactive->getProgress() ? 0.5 : 1, 0, 0);
+ }
+
+ Menu::addButton(-1, " High Score Best Time", 10, 440);
+ Menu::addButton(numchallengelevels, "Back", 10, 10);
+ break;
+ case 10: {
+ Menu::addLabel(0, "Congratulations!", 220, 330);
+ Menu::addLabel(1, "You have avenged your family and", 140, 300);
+ Menu::addLabel(2, "restored peace to the island of Lugaru.", 110, 270);
+ Menu::addButton(3, "Back", 10, 10);
+ char sbuf[256];
+ sprintf(sbuf, "Your score: %d", (int)accountactive->getCampaignScore());
+ Menu::addLabel(4, sbuf, 190, 200);
+ sprintf(sbuf, "Highest score: %d", (int)accountactive->getCampaignHighScore());
+ Menu::addLabel(5, sbuf, 190, 180);
+ }
+ break;
+ case 18:
+ Menu::addButton(0, "", 70, 400);
+ Menu::addButton(1, "", 10, 360);
+ Menu::addButton(2, "", 40, 320);
+ Menu::addButton(3, "Back", 10, 10);
+ updateStereoConfigMenu();
+ break;
+ }
+}
+
+void Menu::Tick()
+{
+ //escape key pressed
+ if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
+ (mainmenu >= 3) && (mainmenu != 8) && !((mainmenu == 7) && entername)) {
+ selected = -1;
+ //finished with settings menu
+ if (mainmenu == 3) {
+ SaveSettings();
+ }
+ //effects
+ if (mainmenu >= 3 && mainmenu != 8) {
+ fireSound();
+ flash();
+ }
+ //go back
+ switch (mainmenu) {
+ case 3:
+ case 5:
+ mainmenu = gameon ? 2 : 1;
+ break;
+ case 4:
+ case 18:
+ mainmenu = 3;
+ break;
+ case 6:
+ case 7:
+ case 9:
+ case 10:
+ mainmenu = 5;
+ break;
+ }
+ }
+
+ //menu buttons
+ selected = Menu::getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
+
+ // some specific case where we do something even if the left mouse button is not pressed.
+ if ((mainmenu == 5) && (endgame == 2)) {
+ accountactive->endGame();
+ endgame = 0;
+ }
+ if (mainmenu == 10)
+ endgame = 2;
+ if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON2) && selected == 1) {
+ stereoseparation -= 0.001;
+ updateStereoConfigMenu();
+ }
+
+ static int oldmainmenu = mainmenu;
+
+ if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
+ set<pair<int,int>>::iterator newscreenresolution;
+ switch (mainmenu) {
+ case 1:
+ case 2:
+ switch (selected) {
+ case 1:
+ if (gameon) { //resume
+ mainmenu = 0;
+ pause_sound(stream_menutheme);
+ resume_stream(leveltheme);
+ } else { //new game
+ fireSound(firestartsound);
+ flash();
+ mainmenu = (accountactive ? 5 : 7);
+ selected = -1;
+ }
+ break;
+ case 2: //options
+ fireSound();
+ flash();
+ mainmenu = 3;
+ if (newdetail > 2)
+ newdetail = detail;
+ if (newdetail < 0)
+ newdetail = detail;
+ if (newscreenwidth > 3000)
+ newscreenwidth = screenwidth;
+ if (newscreenwidth < 0)
+ newscreenwidth = screenwidth;
+ if (newscreenheight > 3000)
+ newscreenheight = screenheight;
+ if (newscreenheight < 0)
+ newscreenheight = screenheight;
+ break;
+ case 3:
+ fireSound();
+ flash();
+ if (gameon) { //end game
+ gameon = 0;
+ mainmenu = 1;
+ } else { //quit
+ tryquit = 1;
+ pause_sound(stream_menutheme);
+ }
+ break;
+ }
+ break;
+ case 3:
+ fireSound();
+ switch (selected) {
+ case 0:
+ newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
+ /* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
+ newscreenresolution++;
+ if (newscreenresolution == resolutions.end()) {
+ /* It was the last one (or not found), go back to the beginning */
+ newscreenresolution = resolutions.begin();
+ }
+ newscreenwidth = newscreenresolution->first;
+ newscreenheight = newscreenresolution->second;
+ break;
+ case 1:
+ newdetail++;
+ if (newdetail > 2)
+ newdetail = 0;
+ break;
+ case 2:
+ bloodtoggle++;
+ if (bloodtoggle > 2)
+ bloodtoggle = 0;
+ break;
+ case 3:
+ difficulty++;
+ if (difficulty > 2)
+ difficulty = 0;
+ break;
+ case 4:
+ ismotionblur = !ismotionblur;
+ break;
+ case 5:
+ decals = !decals;
+ break;
+ case 6:
+ musictoggle = !musictoggle;
+ if (musictoggle) {
+ emit_stream_np(stream_menutheme);
+ } else {
+ pause_sound(leveltheme);
+ pause_sound(stream_fighttheme);
+ pause_sound(stream_menutheme);
+
+ for (int i = 0; i < 4; i++) {
+ oldmusicvolume[i] = 0;
+ musicvolume[i] = 0;
+ }
+ }
+ break;
+ case 7: // controls
+ flash();
+ mainmenu = 4;
+ selected = -1;
+ keyselect = -1;
+ break;
+ case 8:
+ flash();
+ SaveSettings();
+ mainmenu = gameon ? 2 : 1;
+ break;
+ case 9:
+ invertmouse = !invertmouse;
+ break;
+ case 10:
+ usermousesensitivity += .2;
+ if (usermousesensitivity > 2)
+ usermousesensitivity = .2;
+ break;
+ case 11:
+ volume += .1f;
+ if (volume > 1.0001f)
+ volume = 0;
+ OPENAL_SetSFXMasterVolume((int)(volume * 255));
+ break;
+ case 12:
+ flash();
+ newstereomode = stereomode;
+ mainmenu = 18;
+ keyselect = -1;
+ break;
+ case 13:
+ showdamagebar = !showdamagebar;
+ break;
+ case 14:
+ toggleFullscreen();
+ break;
+ }
+ updateSettingsMenu();
+ break;
+ case 4:
+ if (!waiting) {
+ fireSound();
+ if (selected < (debugmode ? 10 : 9) && keyselect == -1)
+ keyselect = selected;
+ if (keyselect != -1)
+ setKeySelected();
+ if (selected == (debugmode ? 10 : 9)) {
+ flash();
+ mainmenu = 3;
+ }
+ }
+ updateControlsMenu();
+ break;
+ case 5:
+ fireSound();
+ flash();
+ if ((selected - NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) {
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = 7;
+ if (firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - accountactive->getCampaignChoicesMade();
+ actuallevel = (accountactive->getCampaignChoicesMade() > 0 ? campaignlevels[accountactive->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
+ visibleloading = 1;
+ stillloading = 1;
+ Loadlevel(campaignlevels[actuallevel].mapname.c_str());
+ campaign = 1;
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ }
+ switch (selected) {
+ case 1:
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = -1;
+ if (firstload) {
+ TickOnceAfter();
+ } else
+ LoadStuff();
+ Loadlevel(-1);
+
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ break;
+ case 2:
+ mainmenu = 9;
+ break;
+ case 3:
+ mainmenu = 6;
+ break;
+ case 4:
+ mainmenu = (gameon ? 2 : 1);
+ break;
+ case 5:
+ mainmenu = 7;
+ break;
+ case 6:
+ vector<string> campaigns = ListCampaigns();
+ vector<string>::iterator c;
+ if ((c = find(campaigns.begin(), campaigns.end(), accountactive->getCurrentCampaign())) == campaigns.end()) {
+ if (!campaigns.empty())
+ accountactive->setCurrentCampaign(campaigns.front());
+ } else {
+ c++;
+ if (c == campaigns.end())
+ c = campaigns.begin();
+ accountactive->setCurrentCampaign(*c);
+ }
+ Menu::Load();
+ break;
+ }
+ break;
+ case 6:
+ fireSound();
+ if (selected == 1) {
+ flash();
+ accountactive = Account::destroy(accountactive);
+ mainmenu = 7;
+ } else if (selected == 2) {
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 7:
+ fireSound();
+ if (selected == 0 && Account::getNbAccounts() < 8) {
+ entername = 1;
+ } else if (selected < Account::getNbAccounts() + 1) {
+ flash();
+ mainmenu = 5;
+ accountactive = Account::get(selected - 1);
+ } else if (selected == Account::getNbAccounts() + 1) {
+ flash();
+ if (accountactive)
+ mainmenu = 5;
+ else
+ mainmenu = 1;
+ displaytext[0].clear();
+ displayselected = 0;
+ entername = 0;
+ }
+ break;
+ case 8:
+ fireSound();
+ flash();
+ if (selected <= 2)
+ accountactive->setDifficulty(selected);
+ mainmenu = 5;
+ break;
+ case 9:
+ if (selected < numchallengelevels && selected <= accountactive->getProgress()) {
+ fireSound();
+ flash();
+
+ startbonustotal = 0;
+
+ loading = 2;
+ loadtime = 0;
+ targetlevel = selected;
+ if (firstload)
+ TickOnceAfter();
+ else
+ LoadStuff();
+ Loadlevel(selected);
+ campaign = 0;
+
+ mainmenu = 0;
+ gameon = 1;
+ pause_sound(stream_menutheme);
+ }
+ if (selected == numchallengelevels) {
+ fireSound();
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 10:
+ if (selected == 3) {
+ fireSound();
+ flash();
+ mainmenu = 5;
+ }
+ break;
+ case 18:
+ if (selected == 1)
+ stereoseparation += 0.001;
+ else {
+ fireSound();
+ if (selected == 0) {
+ newstereomode = (StereoMode)(newstereomode + 1);
+ while (!CanInitStereo(newstereomode)) {
+ printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
+ newstereomode = (StereoMode)(newstereomode + 1);
+ if (newstereomode >= stereoCount)
+ newstereomode = stereoNone;
+ }
+ } else if (selected == 2) {
+ stereoreverse = !stereoreverse;
+ } else if (selected == 3) {
+ flash();
+ mainmenu = 3;
+
+ stereomode = newstereomode;
+ InitStereo(stereomode);
+ }
+ }
+ updateStereoConfigMenu();
+ break;
+ }
+ }
+
+ OPENAL_SetFrequency(channels[stream_menutheme]);
+
+ if (entername) {
+ inputText(displaytext[0], &displayselected);
+ if (!waiting) { // the input as finished
+ if (!displaytext[0].empty()) { // with enter
+ accountactive = Account::add(string(displaytext[0]));
+
+ mainmenu = 8;
+
+ flash();
+
+ fireSound(firestartsound);
+
+ displaytext[0].clear();
+
+ displayselected = 0;
+ }
+ entername = 0;
+ Menu::Load();
+ }
+
+ displayblinkdelay -= multiplier;
+ if (displayblinkdelay <= 0) {
+ displayblinkdelay = .3;
+ displayblink = !displayblink;
+ }
+ }
+
+ if (entername) {
+ Menu::setText(0, displaytext[0], 20, 400, -1, -1);
+ Menu::setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1);
+ }
+
+ if (oldmainmenu != mainmenu)
+ Menu::Load();
+ oldmainmenu = mainmenu;
+
+}
+
+int setKeySelected_thread(void* data)
+{
+ using namespace Game;
+ int scancode = -1;
+ SDL_Event evenement;
+ while (scancode == -1) {
+ SDL_WaitEvent(&evenement);
+ switch (evenement.type) {
+ case SDL_KEYDOWN:
+ scancode = evenement.key.keysym.scancode;
+ break;
+ case SDL_MOUSEBUTTONDOWN:
+ scancode = SDL_NUM_SCANCODES + evenement.button.button;
+ break;
+ default:
+ break;
+ }
+ }
+ if (scancode != SDL_SCANCODE_ESCAPE) {
+ fireSound();
+ switch (keyselect) {
+ case 0:
+ forwardkey = scancode;
+ break;
+ case 1:
+ backkey = scancode;
+ break;
+ case 2:
+ leftkey = scancode;
+ break;
+ case 3:
+ rightkey = scancode;
+ break;
+ case 4:
+ crouchkey = scancode;
+ break;
+ case 5:
+ jumpkey = scancode;
+ break;
+ case 6:
+ drawkey = scancode;
+ break;
+ case 7:
+ throwkey = scancode;
+ break;
+ case 8:
+ attackkey = scancode;
+ break;
+ case 9:
+ consolekey = scancode;
+ break;
+ default:
+ break;
+ }
+ }
+ keyselect = -1;
+ waiting = false;
+ Menu::Load();
+ return 0;
+}
+
+void Menu::setKeySelected()
+{
+ waiting = true;
+ printf("launch thread\n");
+ SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
+ if ( thread == NULL ) {
+ fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());
+ waiting = false;
+ return;
+ }
+}
static int getSelected(int mousex, int mousey);
static void drawItems();
+ static void Load();
+ static void Tick();
+ static void updateSettingsMenu();
+ static void updateStereoConfigMenu();
+ static void updateControlsMenu();
+ static void setKeySelected();
+
private:
static void handleFadeEffect();