2 Copyright (C) 2003, 2010 - Wolfire Games
3 Copyright (C) 2010-2016 - Lugaru contributors (see AUTHORS file)
5 This file is part of Lugaru.
7 Lugaru is free software; you can redistribute it and/or modify
8 it under the terms of the GNU General Public License as published by
9 the Free Software Foundation; either version 2 of the License, or
10 (at your option) any later version.
12 Lugaru is distributed in the hope that it will be useful,
13 but WITHOUT ANY WARRANTY; without even the implied warranty of
14 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 GNU General Public License for more details.
17 You should have received a copy of the GNU General Public License
18 along with Lugaru. If not, see <http://www.gnu.org/licenses/>.
31 // Should not be needed, Menu should call methods from other classes to launch maps and challenges and so on
33 #include "openal_wrapper.h"
37 extern float multiplier;
38 extern std::set<std::pair<int,int>> resolutions;
40 extern std::vector<CampaignLevel> campaignlevels;
41 extern float musicvolume[4];
42 extern float oldmusicvolume[4];
43 extern bool stillloading;
44 extern bool visibleloading;
45 extern int whichchoice;
46 extern int leveltheme;
48 extern void toggleFullscreen();
52 std::vector<MenuItem> Menu::items;
54 MenuItem::MenuItem(MenuItemType _type, int _id, const string& _text, Texture _texture,
55 int _x, int _y, int _w, int _h, float _r, float _g, float _b,
56 float _linestartsize, float _lineendsize):
69 linestartsize(_linestartsize),
70 lineendsize(_lineendsize)
72 if (type == MenuItem::BUTTON) {
74 w = text.length() * 10;
82 void Menu::clearMenu()
87 void Menu::addLabel(int id, const string& text, int x, int y, float r, float g, float b)
89 items.emplace_back(MenuItem::LABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
91 void Menu::addButton(int id, const string& text, int x, int y, float r, float g, float b)
93 items.emplace_back(MenuItem::BUTTON, id, text, Texture(), x, y, -1, -1, r, g, b);
95 void Menu::addImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
97 items.emplace_back(MenuItem::IMAGE, id, "", texture, x, y, w, h, r, g, b);
99 void Menu::addButtonImage(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
101 items.emplace_back(MenuItem::IMAGEBUTTON, id, "", texture, x, y, w, h, r, g, b);
103 void Menu::addMapLine(int x, int y, int w, int h, float startsize, float endsize, float r, float g, float b)
105 items.emplace_back(MenuItem::MAPLINE, -1, "", Texture(), x, y, w, h, r, g, b, startsize, endsize);
107 void Menu::addMapMarker(int id, Texture texture, int x, int y, int w, int h, float r, float g, float b)
109 items.emplace_back(MenuItem::MAPMARKER, id, "", texture, x, y, w, h, r, g, b);
111 void Menu::addMapLabel(int id, const string& text, int x, int y, float r, float g, float b)
113 items.emplace_back(MenuItem::MAPLABEL, id, text, Texture(), x, y, -1, -1, r, g, b);
116 void Menu::setText(int id, const string& text)
118 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
121 it->w = it->text.length() * 10;
126 void Menu::setText(int id, const string& text, int x, int y, int w, int h)
128 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
134 it->w = it->text.length() * 10;
141 int Menu::getSelected(int mousex, int mousey)
143 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++)
144 if (it->type == MenuItem::BUTTON || it->type == MenuItem::IMAGEBUTTON || it->type == MenuItem::MAPMARKER) {
147 if (it->type == MenuItem::MAPMARKER) {
151 if (mx >= it->x && mx < it->x + it->w && my >= it->y && my < it->y + it->h)
157 void Menu::handleFadeEffect()
159 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
160 if (it->id == Game::selected) {
161 it->effectfade += multiplier * 5;
162 if (it->effectfade > 1)
165 it->effectfade -= multiplier * 5;
166 if (it->effectfade < 0)
172 void Menu::drawItems()
175 glEnable(GL_TEXTURE_2D);
176 glEnable(GL_ALPHA_TEST);
178 for (vector<MenuItem>::iterator it = items.begin(); it != items.end(); it++) {
180 case MenuItem::IMAGE:
181 case MenuItem::IMAGEBUTTON:
182 case MenuItem::MAPMARKER:
183 glColor4f(it->r, it->g, it->b, 1);
185 if (it->type == MenuItem::MAPMARKER) {
186 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
187 glTranslatef(2.5, -4.5, 0); //from old code
189 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
192 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
193 glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
196 glVertex3f(it->x, it->y, 0);
198 glVertex3f(it->x + it->w, it->y, 0);
200 glVertex3f(it->x + it->w, it->y + it->h, 0);
202 glVertex3f(it->x, it->y + it->h, 0);
204 if (it->type != MenuItem::IMAGE) {
205 //mouseover highlight
206 for (int i = 0; i < 10; i++) {
207 if (1 - ((float)i) / 10 - (1 - it->effectfade) > 0) {
208 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
211 glVertex3f(it->x - ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
213 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y - ((float)i) * 1 / 2, 0);
215 glVertex3f(it->x + it->w + ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
217 glVertex3f(it->x - ((float)i) * 1 / 2, it->y + it->h + ((float)i) * 1 / 2, 0);
224 case MenuItem::LABEL:
225 case MenuItem::BUTTON:
226 glColor4f(it->r, it->g, it->b, 1);
227 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
228 Game::text->glPrint(it->x, it->y, it->text.c_str(), 0, 1, 640, 480);
229 if (it->type != MenuItem::LABEL) {
230 //mouseover highlight
231 glBlendFunc(GL_SRC_ALPHA, GL_ONE);
232 for (int i = 0; i < 15; i++) {
233 if (1 - ((float)i) / 15 - (1 - it->effectfade) > 0) {
234 glColor4f(it->r, it->g, it->b, (1 - ((float)i) / 10 - (1 - it->effectfade))*.25);
235 Game::text->glPrint(it->x - ((float)i), it->y, it->text.c_str(), 0, 1 + ((float)i) / 70, 640, 480);
240 case MenuItem::MAPLABEL:
241 Game::text->glPrintOutlined(0.9, 0, 0, it->x, it->y, it->text.c_str(), 0, 0.6, 640, 480);
243 case MenuItem::MAPLINE: {
249 lineend.x = it->x + it->w;
250 lineend.y = it->y + it->h;
252 XYZ offset = lineend - linestart;
255 offset = DoRotation(offset, 0, 0, 90);
258 linestart += fac * 4 * it->linestartsize;
259 lineend -= fac * 4 * it->lineendsize;
261 glDisable(GL_TEXTURE_2D);
262 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
263 glColor4f(it->r, it->g, it->b, 1);
265 glTranslatef(2, -5, 0); //from old code
267 glVertex3f(linestart.x - offset.x * it->linestartsize, linestart.y - offset.y * it->linestartsize, 0.0f);
268 glVertex3f(linestart.x + offset.x * it->linestartsize, linestart.y + offset.y * it->linestartsize, 0.0f);
269 glVertex3f(lineend.x + offset.x * it->lineendsize, lineend.y + offset.y * it->lineendsize, 0.0f);
270 glVertex3f(lineend.x - offset.x * it->lineendsize, lineend.y - offset.y * it->lineendsize, 0.0f);
273 glEnable(GL_TEXTURE_2D);
283 void Menu::updateSettingsMenu()
286 if ((float)newscreenwidth > (float)newscreenheight * 1.61 || (float)newscreenwidth < (float)newscreenheight * 1.59)
287 sprintf (sbuf, "Resolution: %d*%d", (int)newscreenwidth, (int)newscreenheight);
289 sprintf (sbuf, "Resolution: %d*%d (widescreen)", (int)newscreenwidth, (int)newscreenheight);
290 Menu::setText(0, sbuf);
291 Menu::setText(14, fullscreen ? "Fullscreen: On" : "Fullscreen: Off");
292 if (newdetail == 0) Menu::setText(1, "Detail: Low");
293 if (newdetail == 1) Menu::setText(1, "Detail: Medium");
294 if (newdetail == 2) Menu::setText(1, "Detail: High");
295 if (bloodtoggle == 0) Menu::setText(2, "Blood: Off");
296 if (bloodtoggle == 1) Menu::setText(2, "Blood: On, low detail");
297 if (bloodtoggle == 2) Menu::setText(2, "Blood: On, high detail (slower)");
298 if (difficulty == 0) Menu::setText(3, "Difficulty: Easier");
299 if (difficulty == 1) Menu::setText(3, "Difficulty: Difficult");
300 if (difficulty == 2) Menu::setText(3, "Difficulty: Insane");
301 Menu::setText(4, ismotionblur ? "Blur Effects: Enabled (less compatible)" : "Blur Effects: Disabled (more compatible)");
302 Menu::setText(5, decals ? "Decals: Enabled (slower)" : "Decals: Disabled");
303 Menu::setText(6, musictoggle ? "Music: Enabled" : "Music: Disabled");
304 Menu::setText(9, invertmouse ? "Invert mouse: Yes" : "Invert mouse: No");
305 sprintf (sbuf, "Mouse Speed: %d", (int)(usermousesensitivity * 5));
306 Menu::setText(10, sbuf);
307 sprintf (sbuf, "Volume: %d%%", (int)(volume * 100));
308 Menu::setText(11, sbuf);
309 Menu::setText(13, showdamagebar ? "Damage Bar: On" : "Damage Bar: Off");
310 if (newdetail == detail && newscreenheight == (int)screenheight && newscreenwidth == (int)screenwidth)
311 sprintf (sbuf, "Back");
313 sprintf (sbuf, "Back (some changes take effect next time Lugaru is opened)");
314 Menu::setText(8, sbuf);
317 void Menu::updateStereoConfigMenu()
320 sprintf(sbuf, "Stereo mode: %s", StereoModeName(newstereomode).c_str());
321 Menu::setText(0, sbuf);
322 sprintf(sbuf, "Stereo separation: %.3f", stereoseparation);
323 Menu::setText(1, sbuf);
324 sprintf(sbuf, "Reverse stereo: %s", stereoreverse ? "Yes" : "No");
325 Menu::setText(2, sbuf);
328 void Menu::updateControlsMenu()
330 Menu::setText(0, (string)"Forwards: " + (keyselect == 0 ? "_" : Input::keyToChar(forwardkey)));
331 Menu::setText(1, (string)"Back: " + (keyselect == 1 ? "_" : Input::keyToChar(backkey)));
332 Menu::setText(2, (string)"Left: " + (keyselect == 2 ? "_" : Input::keyToChar(leftkey)));
333 Menu::setText(3, (string)"Right: " + (keyselect == 3 ? "_" : Input::keyToChar(rightkey)));
334 Menu::setText(4, (string)"Crouch: " + (keyselect == 4 ? "_" : Input::keyToChar(crouchkey)));
335 Menu::setText(5, (string)"Jump: " + (keyselect == 5 ? "_" : Input::keyToChar(jumpkey)));
336 Menu::setText(6, (string)"Draw: " + (keyselect == 6 ? "_" : Input::keyToChar(drawkey)));
337 Menu::setText(7, (string)"Throw: " + (keyselect == 7 ? "_" : Input::keyToChar(throwkey)));
338 Menu::setText(8, (string)"Attack: " + (keyselect == 8 ? "_" : Input::keyToChar(attackkey)));
340 Menu::setText(9, (string)"Console: " + (keyselect == 9 ? "_" : Input::keyToChar(consolekey)));
347 2 Menu pause (resume/end game)
349 4 Controls configuration menu
350 5 Main game menu (choose level or challenge)
352 7 User managment menu (select/add)
353 8 Choose difficulty menu
354 9 Challenge level selection menu
355 10 End of the campaign congratulation (is that really a menu?)
356 11 Same that 9 ??? => unused
357 18 stereo configuration
366 Menu::addImage(0, Mainmenuitems[0], 150, 480 - 128, 256, 128);
367 Menu::addButtonImage(1, Mainmenuitems[mainmenu == 1 ? 1 : 5], 18, 480 - 152 - 32, 128, 32);
368 Menu::addButtonImage(2, Mainmenuitems[2], 18, 480 - 228 - 32, 112, 32);
369 Menu::addButtonImage(3, Mainmenuitems[mainmenu == 1 ? 3 : 6], 18, 480 - 306 - 32, mainmenu == 1 ? 68 : 132, 32);
372 Menu::addButton( 0, "", 10 + 20, 440);
373 Menu::addButton(14, "", 10 + 400, 440);
374 Menu::addButton( 1, "", 10 + 60, 405);
375 Menu::addButton( 2, "", 10 + 70, 370);
376 Menu::addButton( 3, "", 10 + 20 - 1000, 335 - 1000);
377 Menu::addButton( 4, "", 10 , 335);
378 Menu::addButton( 5, "", 10 + 60, 300);
379 Menu::addButton( 6, "", 10 + 70, 265);
380 Menu::addButton( 9, "", 10 , 230);
381 Menu::addButton(10, "", 20 , 195);
382 Menu::addButton(11, "", 10 + 60, 160);
383 Menu::addButton(13, "", 30 , 125);
384 Menu::addButton( 7, "-Configure Controls-", 10 + 15, 90);
385 Menu::addButton(12, "-Configure Stereo -", 10 + 15, 55);
386 Menu::addButton(8, "Back", 10, 10);
387 updateSettingsMenu();
390 Menu::addButton(0, "", 10 , 400);
391 Menu::addButton(1, "", 10 + 40, 360);
392 Menu::addButton(2, "", 10 + 40, 320);
393 Menu::addButton(3, "", 10 + 30, 280);
394 Menu::addButton(4, "", 10 + 20, 240);
395 Menu::addButton(5, "", 10 + 40, 200);
396 Menu::addButton(6, "", 10 + 40, 160);
397 Menu::addButton(7, "", 10 + 30, 120);
398 Menu::addButton(8, "", 10 + 20, 80);
400 Menu::addButton(9, "", 10 + 10, 40);
402 Menu::addButton(debugmode ? 10 : 9, "Back", 10, 10);
403 updateControlsMenu();
407 Menu::addLabel(-1, accountactive->getName(), 5, 400);
408 Menu::addButton(1, "Tutorial", 5, 300);
409 Menu::addButton(2, "Challenge", 5, 240);
410 Menu::addButton(3, "Delete User", 400, 10);
411 Menu::addButton(4, "Main Menu", 5, 10);
412 Menu::addButton(5, "Change User", 5, 180);
413 Menu::addButton(6, "Campaign : " + accountactive->getCurrentCampaign(), 200, 420);
416 //with (2,-5) offset from old code
417 Menu::addImage(-1, Mainmenuitems[7], 150 + 2, 60 - 5, 400, 400);
419 int numlevels = accountactive->getCampaignChoicesMade();
420 numlevels += numlevels > 0 ? campaignlevels[numlevels - 1].nextlevel.size() : 1;
421 for (int i = 0; i < numlevels; i++) {
422 XYZ midpoint = campaignlevels[i].getCenter();
423 float itemsize = campaignlevels[i].getWidth();
424 const bool active = i >= accountactive->getCampaignChoicesMade();
429 XYZ start = campaignlevels[i - 1].getCenter();
430 Menu::addMapLine(start.x, start.y, midpoint.x - start.x, midpoint.y - start.y, 0.5, active ? 1 : 0.5, active ? 1 : 0.5, 0, 0);
432 Menu::addMapMarker(NB_CAMPAIGN_MENU_ITEM + i, Mapcircletexture,
433 midpoint.x - itemsize / 2, midpoint.y - itemsize / 2, itemsize, itemsize, active ? 1 : 0.5, 0, 0);
436 Menu::addMapLabel(-2, campaignlevels[i].description,
437 campaignlevels[i].getStartX() + 10,
438 campaignlevels[i].getStartY() - 4);
444 Menu::addLabel(-1, "Are you sure you want to delete this user?", 10, 400);
445 Menu::addButton(1, "Yes", 10, 360);
446 Menu::addButton(2, "No", 10, 320);
449 if (Account::getNbAccounts() < 8)
450 Menu::addButton(0, "New User", 10, 400);
452 Menu::addLabel(0, "No More Users", 10, 400);
453 Menu::addLabel(-2, "", 20, 400);
454 Menu::addButton(Account::getNbAccounts() + 1, "Back", 10, 10);
455 for (int i = 0; i < Account::getNbAccounts(); i++)
456 Menu::addButton(i + 1, Account::get(i)->getName(), 10, 340 - 20 * (i + 1));
459 Menu::addButton(0, "Easier", 10, 400);
460 Menu::addButton(1, "Difficult", 10, 360);
461 Menu::addButton(2, "Insane", 10, 320);
464 for (int i = 0; i < numchallengelevels; i++) {
467 sprintf (temp, "Level %d", i + 1);
468 for (int j = strlen(temp); j < 17; j++)
471 sprintf (temp, "%d", (int)accountactive->getHighScore(i));
472 for (int j = strlen(temp); j < (32 - 17); j++)
475 sprintf (temp, "%d:", (int)(((int)accountactive->getFastTime(i) - (int)(accountactive->getFastTime(i)) % 60) / 60));
476 if ((int)(accountactive->getFastTime(i)) % 60 < 10)
479 sprintf (temp, "%d", (int)(accountactive->getFastTime(i)) % 60);
482 Menu::addButton(i, name, 10, 400 - i * 25, i > accountactive->getProgress() ? 0.5 : 1, 0, 0);
485 Menu::addButton(-1, " High Score Best Time", 10, 440);
486 Menu::addButton(numchallengelevels, "Back", 10, 10);
489 Menu::addLabel(0, "Congratulations!", 220, 330);
490 Menu::addLabel(1, "You have avenged your family and", 140, 300);
491 Menu::addLabel(2, "restored peace to the island of Lugaru.", 110, 270);
492 Menu::addButton(3, "Back", 10, 10);
494 sprintf(sbuf, "Your score: %d", (int)accountactive->getCampaignScore());
495 Menu::addLabel(4, sbuf, 190, 200);
496 sprintf(sbuf, "Highest score: %d", (int)accountactive->getCampaignHighScore());
497 Menu::addLabel(5, sbuf, 190, 180);
501 Menu::addButton(0, "", 70, 400);
502 Menu::addButton(1, "", 10, 360);
503 Menu::addButton(2, "", 40, 320);
504 Menu::addButton(3, "Back", 10, 10);
505 updateStereoConfigMenu();
513 if (Input::isKeyPressed(SDL_SCANCODE_ESCAPE) &&
514 (mainmenu >= 3) && (mainmenu != 8) && !((mainmenu == 7) && entername)) {
516 //finished with settings menu
521 if (mainmenu >= 3 && mainmenu != 8) {
529 mainmenu = gameon ? 2 : 1;
545 selected = Menu::getSelected(mousecoordh * 640 / screenwidth, 480 - mousecoordv * 480 / screenheight);
547 // some specific case where we do something even if the left mouse button is not pressed.
548 if ((mainmenu == 5) && (endgame == 2)) {
549 accountactive->endGame();
554 if (mainmenu == 18 && Input::isKeyPressed(MOUSEBUTTON2) && selected == 1) {
555 stereoseparation -= 0.001;
556 updateStereoConfigMenu();
559 static int oldmainmenu = mainmenu;
561 if (Input::MouseClicked() && (selected >= 0)) { // handling of the left mouse clic in menus
562 set<pair<int,int>>::iterator newscreenresolution;
568 if (gameon) { //resume
570 pause_sound(stream_menutheme);
571 resume_stream(leveltheme);
573 fireSound(firestartsound);
575 mainmenu = (accountactive ? 5 : 7);
587 if (newscreenwidth > 3000)
588 newscreenwidth = screenwidth;
589 if (newscreenwidth < 0)
590 newscreenwidth = screenwidth;
591 if (newscreenheight > 3000)
592 newscreenheight = screenheight;
593 if (newscreenheight < 0)
594 newscreenheight = screenheight;
599 if (gameon) { //end game
604 pause_sound(stream_menutheme);
613 newscreenresolution = resolutions.find(make_pair(newscreenwidth, newscreenheight));
614 /* Next one (end() + 1 is also end() so the ++ is safe even if it was not found) */
615 newscreenresolution++;
616 if (newscreenresolution == resolutions.end()) {
617 /* It was the last one (or not found), go back to the beginning */
618 newscreenresolution = resolutions.begin();
620 newscreenwidth = newscreenresolution->first;
621 newscreenheight = newscreenresolution->second;
639 ismotionblur = !ismotionblur;
645 musictoggle = !musictoggle;
647 emit_stream_np(stream_menutheme);
649 pause_sound(leveltheme);
650 pause_sound(stream_fighttheme);
651 pause_sound(stream_menutheme);
653 for (int i = 0; i < 4; i++) {
654 oldmusicvolume[i] = 0;
668 mainmenu = gameon ? 2 : 1;
671 invertmouse = !invertmouse;
674 usermousesensitivity += .2;
675 if (usermousesensitivity > 2)
676 usermousesensitivity = .2;
680 if (volume > 1.0001f)
682 OPENAL_SetSFXMasterVolume((int)(volume * 255));
686 newstereomode = stereomode;
691 showdamagebar = !showdamagebar;
697 updateSettingsMenu();
702 if (selected < (debugmode ? 10 : 9) && keyselect == -1)
703 keyselect = selected;
706 if (selected == (debugmode ? 10 : 9)) {
711 updateControlsMenu();
716 if ((selected - NB_CAMPAIGN_MENU_ITEM >= accountactive->getCampaignChoicesMade())) {
726 whichchoice = selected - NB_CAMPAIGN_MENU_ITEM - accountactive->getCampaignChoicesMade();
727 actuallevel = (accountactive->getCampaignChoicesMade() > 0 ? campaignlevels[accountactive->getCampaignChoicesMade() - 1].nextlevel[whichchoice] : 0);
730 Loadlevel(campaignlevels[actuallevel].mapname.c_str());
734 pause_sound(stream_menutheme);
751 pause_sound(stream_menutheme);
760 mainmenu = (gameon ? 2 : 1);
766 vector<string> campaigns = ListCampaigns();
767 vector<string>::iterator c;
768 if ((c = find(campaigns.begin(), campaigns.end(), accountactive->getCurrentCampaign())) == campaigns.end()) {
769 if (!campaigns.empty())
770 accountactive->setCurrentCampaign(campaigns.front());
773 if (c == campaigns.end())
774 c = campaigns.begin();
775 accountactive->setCurrentCampaign(*c);
785 accountactive = Account::destroy(accountactive);
787 } else if (selected == 2) {
794 if (selected == 0 && Account::getNbAccounts() < 8) {
796 } else if (selected < Account::getNbAccounts() + 1) {
799 accountactive = Account::get(selected - 1);
800 } else if (selected == Account::getNbAccounts() + 1) {
806 displaytext[0].clear();
815 accountactive->setDifficulty(selected);
819 if (selected < numchallengelevels && selected <= accountactive->getProgress()) {
827 targetlevel = selected;
837 pause_sound(stream_menutheme);
839 if (selected == numchallengelevels) {
854 stereoseparation += 0.001;
858 newstereomode = (StereoMode)(newstereomode + 1);
859 while (!CanInitStereo(newstereomode)) {
860 printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode).c_str(), newstereomode);
861 newstereomode = (StereoMode)(newstereomode + 1);
862 if (newstereomode >= stereoCount)
863 newstereomode = stereoNone;
865 } else if (selected == 2) {
866 stereoreverse = !stereoreverse;
867 } else if (selected == 3) {
871 stereomode = newstereomode;
872 InitStereo(stereomode);
875 updateStereoConfigMenu();
880 OPENAL_SetFrequency(channels[stream_menutheme]);
883 inputText(displaytext[0], &displayselected);
884 if (!waiting) { // the input as finished
885 if (!displaytext[0].empty()) { // with enter
886 accountactive = Account::add(string(displaytext[0]));
892 fireSound(firestartsound);
894 displaytext[0].clear();
902 displayblinkdelay -= multiplier;
903 if (displayblinkdelay <= 0) {
904 displayblinkdelay = .3;
905 displayblink = !displayblink;
910 Menu::setText(0, displaytext[0], 20, 400, -1, -1);
911 Menu::setText(-2, displayblink ? "_" : "", 20 + displayselected * 10, 400, -1, -1);
914 if (oldmainmenu != mainmenu)
916 oldmainmenu = mainmenu;
920 int setKeySelected_thread(void* data)
922 using namespace Game;
925 while (scancode == -1) {
926 SDL_WaitEvent(&evenement);
927 switch (evenement.type) {
929 scancode = evenement.key.keysym.scancode;
931 case SDL_MOUSEBUTTONDOWN:
932 scancode = SDL_NUM_SCANCODES + evenement.button.button;
938 if (scancode != SDL_SCANCODE_ESCAPE) {
942 forwardkey = scancode;
954 crouchkey = scancode;
966 attackkey = scancode;
969 consolekey = scancode;
981 void Menu::setKeySelected()
984 printf("launch thread\n");
985 SDL_Thread* thread = SDL_CreateThread(setKeySelected_thread, NULL, NULL);
986 if ( thread == NULL ) {
987 fprintf(stderr, "Unable to create thread: %s\n", SDL_GetError());