*/
#include <libguile.h>
-
#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
#include "box3d.h"
-#include "camera-scene-node.h"
#include "cursor-control.h"
#include "device.h"
#include "event-receiver.h"
-#include "file-list.h"
-#include "gsubr.h"
#include "gui.h"
-#include "gui-element.h"
-#include "gui-environment.h"
#include "guile-irrlicht.h"
#include "io.h"
#include "keymap.h"
#include "material.h"
-#include "mesh.h"
-#include "mesh-scene-node.h"
#include "reference-counted.h"
#include "scene-manager.h"
#include "scene-node.h"
-#include "scene-node-animator.h"
-#include "texture.h"
#include "timer.h"
#include "vertex3d.h"
#include "video-driver.h"
-#include "wchar.h"
+
extern "C" {
void
init_guile_irrlicht (void)
{
- // Init modules
init_animated_mesh ();
init_animated_mesh_scene_node ();
init_box3d ();
- init_camera_scene_node ();
init_cursor_control ();
init_device ();
init_event_receiver ();
init_io ();
init_keymap ();
init_material ();
- init_mesh ();
- init_mesh_scene_node ();
init_reference_counted ();
init_scene_manager ();
init_scene_node ();
- init_scene_node_animator ();
- init_texture ();
init_timer ();
init_vertex3d ();
init_video_driver ();
-
- // Shared procedures (used by two or more objects)
- DEFINE_GSUBR ("draw-all", 1, 0, 0, irr_drawAll);
- DEFINE_GSUBR ("get-id", 1, 1, 0, irr_getID);
- DEFINE_GSUBR ("get-name", 1, 0, 0, irr_getName);
- DEFINE_GSUBR ("get-position", 1, 1, 0, irr_getPosition);
- DEFINE_GSUBR ("set-material!", 2, 0, 0, irr_setMaterial);
- DEFINE_GSUBR ("set-material-flag!", 3, 0, 0, irr_setMaterialFlag);
- DEFINE_GSUBR ("set-position!", 2, 0, 0, irr_setPosition);
- DEFINE_GSUBR ("set-visible!", 2, 0, 0, irr_setVisible);
- }
-
- SCM
- irr_drawAll (SCM wrapped_obj)
- {
- if (gui_environment_p (wrapped_obj))
- {
- unwrap_gui_environment (wrapped_obj)->drawAll ();
- }
- else if (scene_manager_p (wrapped_obj))
- {
- unwrap_scene_manager (wrapped_obj)->drawAll ();
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot draw all elements from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return SCM_UNSPECIFIED;
- }
-
- SCM
- irr_getID (SCM wrapped_obj,
- SCM index)
- {
- if (file_list_p (wrapped_obj))
- {
- return scm_from_uint32 (unwrap_file_list (wrapped_obj)->getID (scm_to_uint32 (index)));
- }
- else if (gui_element_p (wrapped_obj))
- {
- return scm_from_int32 (unwrap_gui_element (wrapped_obj)->getID ());
- }
- else if (scene_node_p (wrapped_obj))
- {
- return scm_from_int32 (unwrap_scene_node (wrapped_obj)->getID ());
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get id from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_getName (SCM wrapped_obj)
- {
- if (video_driver_p (wrapped_obj))
- {
- return scm_from_wide_char_string (unwrap_video_driver (wrapped_obj)->getName ());
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get name from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_getPosition (SCM wrapped_obj,
- SCM i)
- {
- if (cursor_control_p (wrapped_obj))
- {
- return irr_gui_getPosition (wrapped_obj);
- }
- else if (is_scene_node_object (wrapped_obj))
- {
- return irr_scene_getPosition (wrapped_obj);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot get position from object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_setMaterial (SCM wrapped_obj,
- SCM material)
- {
- if (video_driver_p (wrapped_obj))
- {
- return irr_video_setMaterial (wrapped_obj, material);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set material to object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_setMaterialFlag (SCM wrapped_obj,
- SCM flag,
- SCM newvalue)
- {
- if (is_scene_node_object (wrapped_obj))
- {
- return irr_scene_ISceneNode_setMaterialFlag (wrapped_obj, flag, newvalue);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set material flag to object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_setPosition (SCM wrapped_obj,
- SCM position)
- {
- if (cursor_control_p (wrapped_obj))
- {
- return irr_gui_setPosition (wrapped_obj, position);
- }
- else if (is_scene_node_object (wrapped_obj))
- {
- return irr_scene_setPosition (wrapped_obj, position);
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set position to object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- }
-
- SCM
- irr_setVisible (SCM wrapped_obj,
- SCM visible)
- {
-#define SET_VISIBLE(OBJ) OBJ->setVisible (scm_to_bool (visible));
-
- if (cursor_control_p (wrapped_obj))
- {
- SET_VISIBLE (unwrap_cursor_control (wrapped_obj));
- }
- else if (gui_element_p (wrapped_obj))
- {
- SET_VISIBLE (unwrap_gui_element (wrapped_obj));
- }
- else if (is_scene_node_object (wrapped_obj))
- {
- SET_VISIBLE (unwrap_scene_node (wrapped_obj));
- }
- else
- {
- scm_error (scm_arg_type_key, NULL, "Cannot set visibility to object: ~S",
- scm_list_1 (wrapped_obj), scm_list_1 (wrapped_obj));
- }
- return SCM_UNSPECIFIED;
}
}