(char *)"Models/BodyLow.solid",
(char *)"Models/Belt.solid", 0);
} else {
- if (Person::players[i]->creature != wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)"Skeleton/BasicFigure",
- (char *)"Skeleton/BasicFigureLow",
- (char *)"Skeleton/RabbitBelt",
- (char *)"Models/Body.solid",
- (char *)"Models/Body2.solid",
- (char *)"Models/Body3.solid",
- (char *)"Models/Body4.solid",
- (char *)"Models/Body5.solid",
- (char *)"Models/Body6.solid",
- (char *)"Models/Body7.solid",
- (char *)"Models/BodyLow.solid",
- (char *)"Models/Belt.solid", 1);
- Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1);
- }
- if (Person::players[i]->creature == wolftype) {
- Person::players[i]->skeleton.Load(
- (char *)"Skeleton/BasicFigureWolf",
- (char *)"Skeleton/BasicFigureWolfLow",
- (char *)"Skeleton/RabbitBelt",
- (char *)"Models/Wolf.solid",
- (char *)"Models/Wolf2.solid",
- (char *)"Models/Wolf3.solid",
- (char *)"Models/Wolf4.solid",
- (char *)"Models/Wolf5.solid",
- (char *)"Models/Wolf6.solid",
- (char *)"Models/Wolf7.solid",
- (char *)"Models/WolfLow.solid",
- (char *)"Models/Belt.solid", 0);
- }
+ Person::players[i]->skeleton.Load(
+ (char *)"Skeleton/BasicFigureWolf",
+ (char *)"Skeleton/BasicFigureWolfLow",
+ (char *)"Skeleton/RabbitBelt",
+ (char *)"Models/Wolf.solid",
+ (char *)"Models/Wolf2.solid",
+ (char *)"Models/Wolf3.solid",
+ (char *)"Models/Wolf4.solid",
+ (char *)"Models/Wolf5.solid",
+ (char *)"Models/Wolf6.solid",
+ (char *)"Models/Wolf7.solid",
+ (char *)"Models/WolfLow.solid",
+ (char *)"Models/Belt.solid", 0);
}
Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);