From: Côme Chilliet Date: Wed, 7 Dec 2016 11:20:46 +0000 (+0700) Subject: Fixed weird broken if/else/if X-Git-Url: https://git.jsancho.org/?p=lugaru.git;a=commitdiff_plain;h=a85869d3f9d2e627781068acc2595e8fa8a6aad9 Fixed weird broken if/else/if --- diff --git a/Source/GameTick.cpp b/Source/GameTick.cpp index 5e4f306..9078672 100644 --- a/Source/GameTick.cpp +++ b/Source/GameTick.cpp @@ -1117,37 +1117,19 @@ void Game::Loadlevel(const std::string& name) (char *)"Models/BodyLow.solid", (char *)"Models/Belt.solid", 0); } else { - if (Person::players[i]->creature != wolftype) { - Person::players[i]->skeleton.Load( - (char *)"Skeleton/BasicFigure", - (char *)"Skeleton/BasicFigureLow", - (char *)"Skeleton/RabbitBelt", - (char *)"Models/Body.solid", - (char *)"Models/Body2.solid", - (char *)"Models/Body3.solid", - (char *)"Models/Body4.solid", - (char *)"Models/Body5.solid", - (char *)"Models/Body6.solid", - (char *)"Models/Body7.solid", - (char *)"Models/BodyLow.solid", - (char *)"Models/Belt.solid", 1); - Person::players[i]->skeleton.drawmodelclothes.textureptr.load("Textures/Belt.png", 1); - } - if (Person::players[i]->creature == wolftype) { - Person::players[i]->skeleton.Load( - (char *)"Skeleton/BasicFigureWolf", - (char *)"Skeleton/BasicFigureWolfLow", - (char *)"Skeleton/RabbitBelt", - (char *)"Models/Wolf.solid", - (char *)"Models/Wolf2.solid", - (char *)"Models/Wolf3.solid", - (char *)"Models/Wolf4.solid", - (char *)"Models/Wolf5.solid", - (char *)"Models/Wolf6.solid", - (char *)"Models/Wolf7.solid", - (char *)"Models/WolfLow.solid", - (char *)"Models/Belt.solid", 0); - } + Person::players[i]->skeleton.Load( + (char *)"Skeleton/BasicFigureWolf", + (char *)"Skeleton/BasicFigureWolfLow", + (char *)"Skeleton/RabbitBelt", + (char *)"Models/Wolf.solid", + (char *)"Models/Wolf2.solid", + (char *)"Models/Wolf3.solid", + (char *)"Models/Wolf4.solid", + (char *)"Models/Wolf5.solid", + (char *)"Models/Wolf6.solid", + (char *)"Models/Wolf7.solid", + (char *)"Models/WolfLow.solid", + (char *)"Models/Belt.solid", 0); } Person::players[i]->skeleton.drawmodel.textureptr.load(creatureskin[Person::players[i]->creature][Person::players[i]->whichskin], 1, &Person::players[i]->skeleton.skinText[0], &Person::players[i]->skeleton.skinsize);