+/*
+Copyright (C) 2010 - Lugaru authors
+
+This file is part of Lugaru.
+
+Lugaru is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+*/
+
+DECLARE_ANIM(runanim)
+DECLARE_ANIM(bounceidleanim)
+DECLARE_ANIM(stopanim)
+DECLARE_ANIM(jumpupanim)
+DECLARE_ANIM(jumpdownanim)
+DECLARE_ANIM(landanim)
+DECLARE_ANIM(climbanim)
+DECLARE_ANIM(hanganim)
+DECLARE_ANIM(spinkickanim)
+DECLARE_ANIM(tempanim)
+DECLARE_ANIM(getupfromfrontanim)
+DECLARE_ANIM(getupfrombackanim)
+DECLARE_ANIM(crouchanim)
+DECLARE_ANIM(sneakanim)
+DECLARE_ANIM(rollanim)
+DECLARE_ANIM(flipanim)
+DECLARE_ANIM(spinkickreversedanim)
+DECLARE_ANIM(spinkickreversalanim)
+DECLARE_ANIM(lowkickanim)
+DECLARE_ANIM(sweepanim)
+DECLARE_ANIM(sweepreversedanim)
+DECLARE_ANIM(sweepreversalanim)
+DECLARE_ANIM(rabbitkickanim)
+DECLARE_ANIM(rabbitkickreversedanim)
+DECLARE_ANIM(rabbitkickreversalanim)
+DECLARE_ANIM(upunchanim)
+DECLARE_ANIM(staggerbackhighanim)
+DECLARE_ANIM(upunchreversedanim)
+DECLARE_ANIM(upunchreversalanim)
+DECLARE_ANIM(hurtidleanim)
+DECLARE_ANIM(backhandspringanim)
+DECLARE_ANIM(fightidleanim)
+DECLARE_ANIM(walkanim)
+DECLARE_ANIM(fightsidestep)
+DECLARE_ANIM(killanim)
+DECLARE_ANIM(sneakattackanim)
+DECLARE_ANIM(sneakattackedanim)
+DECLARE_ANIM(drawrightanim)
+DECLARE_ANIM(knifeslashstartanim)
+DECLARE_ANIM(crouchstabanim)
+DECLARE_ANIM(crouchdrawrightanim)
+DECLARE_ANIM(knifefollowanim)
+DECLARE_ANIM(knifefollowedanim)
+DECLARE_ANIM(knifethrowanim)
+DECLARE_ANIM(removeknifeanim)
+DECLARE_ANIM(crouchremoveknifeanim)
+DECLARE_ANIM(jumpreversedanim)
+DECLARE_ANIM(jumpreversalanim)
+DECLARE_ANIM(landhardanim)
+DECLARE_ANIM(staggerbackhardanim)
+DECLARE_ANIM(dropkickanim)
+DECLARE_ANIM(winduppunchanim)
+DECLARE_ANIM(winduppunchblockedanim)
+DECLARE_ANIM(blockhighleftanim)
+DECLARE_ANIM(blockhighleftstrikeanim)
+DECLARE_ANIM(walljumpfrontanim)
+DECLARE_ANIM(walljumpbackanim)
+DECLARE_ANIM(walljumpleftanim)
+DECLARE_ANIM(walljumprightanim)
+DECLARE_ANIM(backflipanim)
+DECLARE_ANIM(leftflipanim)
+DECLARE_ANIM(rightflipanim)
+DECLARE_ANIM(walljumprightkickanim)
+DECLARE_ANIM(walljumpleftkickanim)
+DECLARE_ANIM(knifefightidleanim)
+DECLARE_ANIM(knifesneakattackanim)
+DECLARE_ANIM(knifesneakattackedanim)
+DECLARE_ANIM(swordstabanim)
+DECLARE_ANIM(swordslashleftanim)
+DECLARE_ANIM(swordslashrightanim)
+DECLARE_ANIM(swordfightidleanim)
+DECLARE_ANIM(swordsneakattackanim)
+DECLARE_ANIM(swordsneakattackedanim)
+DECLARE_ANIM(drawleftanim)
+DECLARE_ANIM(swordslashanim)
+DECLARE_ANIM(swordgroundstabanim)
+DECLARE_ANIM(dodgebackanim)
+DECLARE_ANIM(swordslashreversedanim)
+DECLARE_ANIM(swordslashreversalanim)
+DECLARE_ANIM(knifeslashreversedanim)
+DECLARE_ANIM(knifeslashreversalanim)
+DECLARE_ANIM(swordfightidlebothanim)
+DECLARE_ANIM(swordslashparryanim)
+DECLARE_ANIM(sworddisarmanim)
+DECLARE_ANIM(swordslashparriedanim)
+DECLARE_ANIM(wolfidle)
+DECLARE_ANIM(wolffightidle)
+DECLARE_ANIM(wolfswordidle)
+DECLARE_ANIM(wolfhurtidle)
+DECLARE_ANIM(wolfcrouchanim)
+DECLARE_ANIM(wolfsneakanim)
+DECLARE_ANIM(wolfrunanim)
+DECLARE_ANIM(wolfstopanim)
+DECLARE_ANIM(wolfclawanim)
+DECLARE_ANIM(wolflandanim)
+DECLARE_ANIM(wolflandhardanim)
+DECLARE_ANIM(wolfrunninganim)
+DECLARE_ANIM(rabbitrunninganim)
+DECLARE_ANIM(frontflipanim)
+DECLARE_ANIM(rabbittackleanim)
+DECLARE_ANIM(rabbittacklinganim)
+DECLARE_ANIM(rabbittackledfrontanim)
+DECLARE_ANIM(rabbittackledbackanim)
+DECLARE_ANIM(rabbittacklereversal)
+DECLARE_ANIM(rabbittacklereversed)
+DECLARE_ANIM(wolftackleanim)
+DECLARE_ANIM(wolftacklinganim)
+DECLARE_ANIM(wolftackledfrontanim)
+DECLARE_ANIM(wolftackledbacanim)
+DECLARE_ANIM(wolftacklereversal)
+DECLARE_ANIM(wolftacklereversed)
+DECLARE_ANIM(wolfslapanim)
+DECLARE_ANIM(wolfbashanim)
+DECLARE_ANIM(staffhitanim)
+DECLARE_ANIM(staffgroundsmashanim)
+DECLARE_ANIM(staffspinhitanim)
+DECLARE_ANIM(staffhitreversedanim)
+DECLARE_ANIM(staffhitreversalanim)
+DECLARE_ANIM(staffspinhitreversedanim)
+DECLARE_ANIM(staffspinhitreversalanim)
+DECLARE_ANIM(sleepanim)
+DECLARE_ANIM(sitanim)
+DECLARE_ANIM(talkidleanim)
+DECLARE_ANIM(sitwallanim)
+DECLARE_ANIM(dead1anim)
+DECLARE_ANIM(dead2anim)
+DECLARE_ANIM(dead3anim)
+DECLARE_ANIM(dead4anim)
+