]> git.jsancho.org Git - lugaru.git/blob - Source/GameTick.cpp
Make animation types an enum, move to a separate file
[lugaru.git] / Source / GameTick.cpp
1 /*
2 Copyright (C) 2003, 2010 - Wolfire Games
3
4 This file is part of Lugaru.
5
6 Lugaru is free software; you can redistribute it and/or
7 modify it under the terms of the GNU General Public License
8 as published by the Free Software Foundation; either version 2
9 of the License, or (at your option) any later version.
10
11 This program is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
14
15 See the GNU General Public License for more details.
16
17 You should have received a copy of the GNU General Public License
18 along with this program; if not, write to the Free Software
19 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
20 */
21
22 #if PLATFORM_UNIX
23 #include <sys/stat.h>
24 #include <sys/types.h>
25 #include <unistd.h>
26 #else
27 #include <direct.h>
28 #endif
29
30 #include <ctime>
31 #include "Game.h"
32 #include "openal_wrapper.h"
33 #include "Settings.h"
34 #include "Input.h"
35 #include "Animation.h"
36
37 using namespace std;
38
39 // Added more evilness needed for MSVC
40 #ifdef _MSC_VER
41         #define strncasecmp(s1, s2, n) _strnicmp(s1, s2, n)
42         #define snprintf(buf, size, format, ...) _sprintf_p(buf, size, format)
43 #endif
44
45
46 extern float multiplier;
47 extern XYZ viewer;
48 extern int environment;
49 extern float texscale;
50 extern Terrain terrain;
51 extern OPENAL_SAMPLE *samp[100];
52 extern int channels[100];
53 extern int kTextureSize;
54 extern float screenwidth,screenheight;
55 extern float gravity;
56 extern int detail;
57 extern float texdetail;
58 extern Objects objects;
59 extern int slomo;
60 extern float slomodelay;
61 extern bool floatjump;
62 extern float volume;
63 extern Animation animation[animation_count];
64 extern Light light;
65 extern float texdetail;
66 extern GLubyte bloodText[512*512*3];
67 extern GLubyte wolfbloodText[512*512*3];
68 extern float terraindetail;
69 extern float camerashake;
70 extern float woozy;
71 extern float blackout;
72 extern bool cellophane;
73 extern bool musictoggle;
74 extern int difficulty;
75 extern Weapons weapons;
76 extern Person player[maxplayers];
77 extern int numplayers;
78 extern int bloodtoggle;
79 extern bool invertmouse;
80 extern float windvar;
81 extern float precipdelay;
82 extern XYZ viewerfacing;
83 extern bool ambientsound;
84 extern bool mousejump;
85 extern float viewdistance;
86 extern bool freeze;
87 extern bool autoslomo;
88 extern bool keyboardfrozen;
89 extern int netdatanew;
90 extern bool loadingstuff;
91 extern char mapname[256];
92 extern XYZ windvector;
93 extern bool debugmode;
94 static int music1;
95 extern int mainmenu;
96 extern int oldmainmenu;
97 extern bool visibleloading;
98 extern int loadscreencolor;
99 extern float flashamount,flashr,flashg,flashb;
100 extern int flashdelay;
101 extern XYZ envsound[30];
102 extern float envsoundvol[30];
103 extern int numenvsounds;
104 extern float envsoundlife[30];
105 extern float usermousesensitivity;
106 extern bool ismotionblur;
107 extern bool foliage;
108 extern bool trilinear;
109 extern bool damageeffects;
110 extern bool showpoints;
111 extern bool showdamagebar; // (des)activate the damage bar
112 extern bool texttoggle;
113 extern bool alwaysblur;
114 extern float gamespeed;
115 extern bool decals;
116 extern bool vblsync;
117 extern bool immediate;
118 extern bool velocityblur;
119 extern int bonus;
120 extern int oldbonus;
121 extern float bonusvalue;
122 extern float bonustotal;
123 extern float bonustime;
124 extern float startbonustotal;
125 extern float tintr,tintg,tintb;
126 extern float bonusnum[100];
127 extern bool skyboxtexture;
128 extern float skyboxr;
129 extern float skyboxg;
130 extern float skyboxb;
131 extern float skyboxlightr;
132 extern float skyboxlightg;
133 extern float skyboxlightb;
134 extern float fadestart;
135 extern float slomospeed;
136 extern float slomofreq;
137 extern int tutoriallevel;
138 extern float smoketex;
139 extern float tutorialstagetime;
140 extern int tutorialstage;
141 extern float tutorialmaxtime;
142 extern float tutorialsuccess;
143 extern bool againbonus;
144 extern bool reversaltrain;
145 extern bool canattack;
146 extern bool cananger;
147 extern float damagedealt;
148 extern float damagetaken;
149 extern int maptype;
150 extern int editoractive;
151 extern int editorpathtype;
152
153 extern float hostiletime;
154
155 extern bool gamestarted;
156
157 extern int numhotspots;
158 extern int winhotspot;
159 extern int windialogue;
160 extern int killhotspot;
161 extern XYZ hotspot[40];
162 extern int hotspottype[40];
163 extern float hotspotsize[40];
164 extern char hotspottext[40][256];
165 extern int currenthotspot;
166
167 extern int kBitsPerPixel;
168 extern int hostile;
169
170 extern bool stillloading;
171 extern bool winfreeze;
172
173 extern int numfalls;
174 extern int numflipfail;
175 extern int numseen;
176 extern int numstaffattack;
177 extern int numswordattack;
178 extern int numknifeattack;
179 extern int numunarmedattack;
180 extern int numescaped;
181 extern int numflipped;
182 extern int numwallflipped;
183 extern int numthrowkill;
184 extern int numafterkill;
185 extern int numreversals;
186 extern int numattacks;
187 extern int maxalarmed;
188 extern int numresponded;
189
190 extern int numdialogues;
191 extern int numdialogueboxes[max_dialogues];
192 extern int dialoguetype[max_dialogues];
193 extern int dialogueboxlocation[max_dialogues][max_dialoguelength];
194 extern float dialogueboxcolor[max_dialogues][max_dialoguelength][3];
195 extern int dialogueboxsound[max_dialogues][max_dialoguelength];
196 extern char dialoguetext[max_dialogues][max_dialoguelength][128];
197 extern char dialoguename[max_dialogues][max_dialoguelength][64];
198 extern XYZ dialoguecamera[max_dialogues][max_dialoguelength];
199 extern XYZ participantlocation[max_dialogues][10];
200 extern int participantfocus[max_dialogues][max_dialoguelength];
201 extern int participantaction[max_dialogues][max_dialoguelength];
202 extern float participantrotation[max_dialogues][10];
203 extern XYZ participantfacing[max_dialogues][max_dialoguelength][10];
204 extern float dialoguecamerarotation[max_dialogues][max_dialoguelength];
205 extern float dialoguecamerarotation2[max_dialogues][max_dialoguelength];
206 extern int indialogue;
207 extern int whichdialogue;
208 extern int directing;
209 extern float dialoguetime;
210 extern int dialoguegonethrough[20];
211
212 extern bool campaign;
213
214 extern float oldgamespeed;
215
216 static const char *rabbitskin[] = {
217 ":Data:Textures:Fur3.jpg",
218 ":Data:Textures:Fur.jpg",
219 ":Data:Textures:Fur2.jpg",
220 ":Data:Textures:Lynx.jpg",
221 ":Data:Textures:Otter.jpg",
222 ":Data:Textures:Opal.jpg",
223 ":Data:Textures:Sable.jpg",
224 ":Data:Textures:Chocolate.jpg",
225 ":Data:Textures:BW2.jpg",
226 ":Data:Textures:WB2.jpg"
227 };
228
229 static const char *wolfskin[] = {
230 ":Data:Textures:Wolf.jpg",
231 ":Data:Textures:Darkwolf.jpg",
232 ":Data:Textures:Snowwolf.jpg"
233 };
234
235 #define STATIC_ASSERT(x) extern int s_a_dummy[2 * (!!(x)) - 1];
236 STATIC_ASSERT (rabbittype == 0 && wolftype == 1)
237
238 static const char **creatureskin[] = {rabbitskin, wolfskin};
239
240 /* Return true if PFX is a prefix of STR (case-insensitive).  */
241 static bool stripfx(const char *str, const char *pfx)
242 {
243   return !strncasecmp(str, pfx, strlen(pfx));
244 }
245
246 extern OPENAL_STREAM * strm[20];
247 extern "C"      void PlaySoundEx(int channel, OPENAL_SAMPLE *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
248 extern "C" void PlayStreamEx(int chan, OPENAL_STREAM *sptr, OPENAL_DSPUNIT *dsp, signed char startpaused);
249
250
251 static const char *cmd_names[] = {
252 #define DECLARE_COMMAND(cmd) #cmd " ",
253 #include "ConsoleCmds.h"
254 #undef  DECLARE_COMMAND
255 };
256
257 typedef void (*console_handler)(Game *game, const char *args);
258
259 #define DECLARE_COMMAND(cmd) static void ch_##cmd(Game *game, const char *args);
260 #include "ConsoleCmds.h"
261 #undef  DECLARE_COMMAND
262
263 static console_handler cmd_handlers[] = {
264 #define DECLARE_COMMAND(cmd) ch_##cmd,
265 #include "ConsoleCmds.h"
266 #undef  DECLARE_COMMAND
267 };
268
269 static void ch_quit(Game *game, const char *args)
270 {
271   game->tryquit = 1;
272 }
273
274 static void ch_map(Game *game, const char *args)
275 {
276   char buf[64];
277   snprintf(buf, 63, ":Data:Maps:%s", args);
278   game->Loadlevel(buf);
279   game->whichlevel = -2;
280   campaign = 0;
281 }
282
283 static void ch_save(Game *game, const char *args)
284 {
285   char buf[64];
286   int i, j, k, l, m, templength;
287   float headprop, bodyprop, armprop, legprop;
288   snprintf(buf, 63, ":Data:Maps:%s", args);
289
290
291   int mapvers = 12;;
292
293   FILE                  *tfile;
294   tfile=fopen( ConvertFileName(buf), "wb" );
295   fpackf(tfile, "Bi", mapvers);
296   fpackf(tfile, "Bi", maptype);
297   fpackf(tfile, "Bi", hostile);
298   fpackf(tfile, "Bf Bf", viewdistance, fadestart);
299   fpackf(tfile, "Bb Bf Bf Bf", skyboxtexture, skyboxr, skyboxg, skyboxb);
300   fpackf(tfile, "Bf Bf Bf", skyboxlightr, skyboxlightg, skyboxlightb);
301   fpackf(tfile, "Bf Bf Bf Bf Bf Bi", player[0].coords.x, player[0].coords.y, player[0].coords.z, player[0].rotation, player[0].targetrotation, player[0].num_weapons);
302   if(player[0].num_weapons>0&&player[0].num_weapons<5)
303     for(j=0;j<player[0].num_weapons;j++){
304       fpackf(tfile, "Bi", weapons.type[player[0].weaponids[j]]);
305     }
306
307   fpackf(tfile, "Bf Bf Bf", player[0].armorhead, player[0].armorhigh, player[0].armorlow);
308   fpackf(tfile, "Bf Bf Bf", player[0].protectionhead, player[0].protectionhigh, player[0].protectionlow);
309   fpackf(tfile, "Bf Bf Bf", player[0].metalhead, player[0].metalhigh, player[0].metallow);
310   fpackf(tfile, "Bf Bf", player[0].power, player[0].speedmult);
311
312   fpackf(tfile, "Bi", player[0].numclothes);
313
314   fpackf(tfile, "Bi Bi", player[0].whichskin, player[0].creature);
315
316   fpackf(tfile, "Bi", numdialogues);
317         for(k=0;k<numdialogues;k++){
318                 fpackf(tfile, "Bi", numdialogueboxes[k]);
319                 fpackf(tfile, "Bi", dialoguetype[k]);
320                 for(l=0;l<10;l++){
321                         fpackf(tfile, "Bf Bf Bf", participantlocation[k][l].x, participantlocation[k][l].y, participantlocation[k][l].z);
322                         fpackf(tfile, "Bf", participantrotation[k][l]);
323                 }
324                 for(l=0;l<numdialogueboxes[k];l++){
325                         fpackf(tfile, "Bi", dialogueboxlocation[k][l]);
326                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][0]);
327                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][1]);
328                         fpackf(tfile, "Bf", dialogueboxcolor[k][l][2]);
329                         fpackf(tfile, "Bi", dialogueboxsound[k][l]);
330
331                         templength=strlen(dialoguetext[k][l]);
332                         fpackf(tfile, "Bi",(templength));
333                         for(m=0;m<templength;m++){
334                                 fpackf(tfile, "Bb", dialoguetext[k][l][m]);
335                                 if(dialoguetext[k][l][m]=='\0')break;
336                         }
337
338                         templength=strlen(dialoguename[k][l]);
339                         fpackf(tfile, "Bi",templength);
340                         for(m=0;m<templength;m++){
341                                 fpackf(tfile, "Bb", dialoguename[k][l][m]);
342                                 if(dialoguename[k][l][m]=='\0')break;
343                         }
344
345                         fpackf(tfile, "Bf Bf Bf", dialoguecamera[k][l].x, dialoguecamera[k][l].y, dialoguecamera[k][l].z);
346                         fpackf(tfile, "Bi", participantfocus[k][l]);
347                         fpackf(tfile, "Bi", participantaction[k][l]);
348
349                         for(m=0;m<10;m++)
350                                 fpackf(tfile, "Bf Bf Bf", participantfacing[k][l][m].x, participantfacing[k][l][m].y, participantfacing[k][l][m].z);
351
352                         fpackf(tfile, "Bf Bf",dialoguecamerarotation[k][l],dialoguecamerarotation2[k][l]);
353                 }
354         }
355
356         for(k=0;k<player[0].numclothes;k++){
357                 templength=strlen(player[0].clothes[k]);
358                 fpackf(tfile, "Bi", templength);
359                 for(l=0;l<templength;l++)
360                         fpackf(tfile, "Bb", player[0].clothes[k][l]);
361                 fpackf(tfile, "Bf Bf Bf", player[0].clothestintr[k], player[0].clothestintg[k], player[0].clothestintb[k]);
362         }
363
364   fpackf(tfile, "Bi", environment);
365
366   fpackf(tfile, "Bi", objects.numobjects);
367
368     for(k=0;k<objects.numobjects;k++){
369       fpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", objects.type[k], objects.rotation[k], objects.rotation2[k], objects.position[k].x, objects.position[k].y, objects.position[k].z, objects.scale[k]);
370     }
371
372   fpackf(tfile, "Bi", numhotspots);
373         for(i=0;i<numhotspots;i++){
374                 fpackf(tfile, "Bi Bf Bf Bf Bf", hotspottype[i],hotspotsize[i],hotspot[i].x,hotspot[i].y,hotspot[i].z);
375                 templength=strlen(hotspottext[i]);
376                 fpackf(tfile, "Bi",templength);
377                 for(l=0;l<templength;l++)
378                         fpackf(tfile, "Bb", hotspottext[i][l]);
379         }
380
381   fpackf(tfile, "Bi", numplayers);
382   if(numplayers<maxplayers)
383     for(j=1;j<numplayers;j++){
384                 fpackf(tfile, "Bi Bi Bf Bf Bf Bi Bi Bf Bb Bf", player[j].whichskin, player[j].creature, player[j].coords.x, player[j].coords.y, player[j].coords.z, player[j].num_weapons, player[j].howactive, player[j].scale, player[j].immobile, player[j].rotation);
385                 if(player[j].num_weapons<5)
386                         for(k=0;k<player[j].num_weapons;k++){
387                                 fpackf(tfile, "Bi", weapons.type[player[j].weaponids[k]]);
388                         }
389                 if(player[j].numwaypoints<30){
390                         fpackf(tfile, "Bi", player[j].numwaypoints);
391                         for(k=0;k<player[j].numwaypoints;k++){
392                                 fpackf(tfile, "Bf", player[j].waypoints[k].x);
393                                 fpackf(tfile, "Bf", player[j].waypoints[k].y);
394                                 fpackf(tfile, "Bf", player[j].waypoints[k].z);
395                                 fpackf(tfile, "Bi", player[j].waypointtype[k]);
396                         }
397                         fpackf(tfile, "Bi", player[j].waypoint);
398                 } else {
399                         player[j].numwaypoints=0;
400                         player[j].waypoint=0;
401                         fpackf(tfile, "Bi Bi Bi", player[j].numwaypoints, player[j].waypoint, player[j].waypoint);
402                 }
403
404                 fpackf(tfile, "Bf Bf Bf", player[j].armorhead, player[j].armorhigh, player[j].armorlow);
405                 fpackf(tfile, "Bf Bf Bf", player[j].protectionhead, player[j].protectionhigh, player[j].protectionlow);
406                 fpackf(tfile, "Bf Bf Bf", player[j].metalhead, player[j].metalhigh, player[j].metallow);
407                 fpackf(tfile, "Bf Bf", player[j].power, player[j].speedmult);
408
409                 if(player[j].creature==wolftype) {
410                         headprop=player[j].proportionhead.x/1.1;
411                         bodyprop=player[j].proportionbody.x/1.1;
412                         armprop=player[j].proportionarms.x/1.1;
413                         legprop=player[j].proportionlegs.x/1.1;
414                 } else if(player[j].creature==rabbittype){
415                         headprop=player[j].proportionhead.x/1.2;
416                         bodyprop=player[j].proportionbody.x/1.05;
417                         armprop=player[j].proportionarms.x/1.00;
418                         legprop=player[j].proportionlegs.x/1.1;
419                 }
420
421                 fpackf(tfile, "Bf Bf Bf Bf", headprop, bodyprop, armprop, legprop);
422
423                 fpackf(tfile, "Bi", player[j].numclothes);
424                 if(player[j].numclothes)
425                         for(k=0;k<player[j].numclothes;k++){
426                                 int templength;
427                                 templength=strlen(player[j].clothes[k]);
428                                 fpackf(tfile, "Bi", templength);
429                                 for(l=0;l<templength;l++)
430                                         fpackf(tfile, "Bb", player[j].clothes[k][l]);
431                                 fpackf(tfile, "Bf Bf Bf", player[j].clothestintr[k], player[j].clothestintg[k], player[j].clothestintb[k]);
432                         }
433     }
434
435   fpackf(tfile, "Bi", game->numpathpoints);
436         for(j=0;j<game->numpathpoints;j++){
437                 fpackf(tfile, "Bf Bf Bf Bi", game->pathpoint[j].x, game->pathpoint[j].y, game->pathpoint[j].z, game->numpathpointconnect[j]);
438                 for(k=0;k<game->numpathpointconnect[j];k++){
439                         fpackf(tfile, "Bi", game->pathpointconnect[j][k]);
440                 }
441         }
442
443   fpackf(tfile, "Bf Bf Bf Bf", game->mapcenter.x, game->mapcenter.y, game->mapcenter.z, game->mapradius);
444
445   fclose(tfile);
446 }
447
448 static void ch_cellar(Game *game, const char *args)
449 {
450   game->LoadTextureSave(":Data:Textures:Furdarko.jpg",&player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
451 }
452
453 static void ch_tint(Game *game, const char *args)
454 {
455   sscanf(args, "%f%f%f", &tintr, &tintg, &tintb);
456 }
457
458 static void ch_tintr(Game *game, const char *args)
459 {
460   tintr = atof(args);
461 }
462
463 static void ch_tintg(Game *game, const char *args)
464 {
465   tintg = atof(args);
466 }
467
468 static void ch_tintb(Game *game, const char *args)
469 {
470   tintb = atof(args);
471 }
472
473 static void ch_speed(Game *game, const char *args)
474 {
475   player[0].speedmult = atof(args);
476 }
477
478 static void ch_strength(Game *game, const char *args)
479 {
480   player[0].power = atof(args);
481 }
482
483 static void ch_power(Game *game, const char *args)
484 {
485   player[0].power = atof(args);
486 }
487
488 static void ch_size(Game *game, const char *args)
489 {
490   player[0].scale = atof(args) * .2;
491 }
492
493 static int find_closest()
494 {
495   int closest = 0;
496   float closestdist = 1.0/0.0;
497
498   for (int i = 1; i < numplayers; i++) {
499     float distance;
500     distance = findDistancefast(&player[i].coords,&player[0].coords);
501     if (distance < closestdist) {
502       closestdist = distance;
503       closest = i;
504     }
505   }
506   return closest;
507 }
508
509 static void ch_sizenear(Game *game, const char *args)
510 {
511   int closest = find_closest();
512
513   if (closest)
514     player[closest].scale = atof(args) * .2;
515 }
516
517 static void set_proportion(int pnum, const char *args)
518 {
519   float headprop,bodyprop,armprop,legprop;
520
521   sscanf(args, "%f%f%f%f", &headprop, &bodyprop, &armprop, &legprop);
522
523   if(player[pnum].creature==wolftype){
524     player[pnum].proportionhead=1.1*headprop;
525     player[pnum].proportionbody=1.1*bodyprop;
526     player[pnum].proportionarms=1.1*armprop;
527     player[pnum].proportionlegs=1.1*legprop;
528   } else if(player[pnum].creature==rabbittype){
529     player[pnum].proportionhead=1.2*headprop;
530     player[pnum].proportionbody=1.05*bodyprop;
531     player[pnum].proportionarms=1.00*armprop;
532     player[pnum].proportionlegs=1.1*legprop;
533     player[pnum].proportionlegs.y=1.05*legprop;
534   }
535 }
536
537 static void ch_proportion(Game *game, const char *args)
538 {
539   set_proportion(0, args);
540 }
541
542 static void ch_proportionnear(Game *game, const char *args)
543 {
544   int closest = find_closest();
545   if (closest)
546     set_proportion(closest, args);
547 }
548
549 static void set_protection(int pnum, const char *args)
550 {
551   float head, high, low;
552   sscanf(args, "%f%f%f", &head, &high, &low);
553
554   player[pnum].protectionhead = head;
555   player[pnum].protectionhigh = high;
556   player[pnum].protectionlow  = low;
557 }
558
559 static void ch_protection(Game *game, const char *args)
560 {
561   set_protection(0, args);
562 }
563
564 static void ch_protectionnear(Game *game, const char *args)
565 {
566   int closest = find_closest();
567   if (closest)
568     set_protection(closest, args);
569 }
570
571 static void set_armor(int pnum, const char *args)
572 {
573   float head, high, low;
574   sscanf(args, "%f%f%f", &head, &high, &low);
575
576   player[pnum].armorhead = head;
577   player[pnum].armorhigh = high;
578   player[pnum].armorlow  = low;
579 }
580
581 static void ch_armor(Game *game, const char *args)
582 {
583   set_armor(0, args);
584 }
585
586 static void ch_armornear(Game *game, const char *args)
587 {
588   int closest = find_closest();
589   if (closest)
590     set_armor(closest, args);
591 }
592
593 static void ch_protectionreset(Game *game, const char *args)
594 {
595   set_protection(0, "1 1 1");
596   set_armor(0, "1 1 1");
597 }
598
599 static void set_metal(int pnum, const char *args)
600 {
601   float head, high, low;
602   sscanf(args, "%f%f%f", &head, &high, &low);
603
604   player[pnum].metalhead = head;
605   player[pnum].metalhigh = high;
606   player[pnum].metallow  = low;
607 }
608
609 static void ch_metal(Game *game, const char *args)
610 {
611   set_metal(0, args);
612 }
613
614 static void set_noclothes(int pnum, Game *game, const char *args)
615 {
616   player[pnum].numclothes = 0;
617   game->LoadTextureSave(creatureskin[player[pnum].creature][player[pnum].whichskin],
618                         &player[pnum].skeleton.drawmodel.textureptr,1,
619                         &player[pnum].skeleton.skinText[0],&player[pnum].skeleton.skinsize);
620 }
621
622 static void ch_noclothes(Game *game, const char *args)
623 {
624   set_noclothes(0, game, args);
625 }
626
627 static void ch_noclothesnear(Game *game, const char *args)
628 {
629   int closest = find_closest();
630   if (closest)
631     set_noclothes(closest, game, args);
632 }
633
634
635 static void set_clothes(int pnum, Game *game, const char *args)
636 {
637   char buf[64];
638   snprintf(buf, 63, ":Data:Textures:%s.png", args);
639
640   if (!game->AddClothes(buf,0,1,&player[pnum].skeleton.skinText[pnum],&player[pnum].skeleton.skinsize))
641     return;
642
643   player[pnum].DoMipmaps(5,0,0,player[pnum].skeleton.skinsize,player[pnum].skeleton.skinsize);
644   strcpy(player[pnum].clothes[player[pnum].numclothes],buf);
645   player[pnum].clothestintr[player[pnum].numclothes]=tintr;
646   player[pnum].clothestintg[player[pnum].numclothes]=tintg;
647   player[pnum].clothestintb[player[pnum].numclothes]=tintb;
648   player[pnum].numclothes++;
649 }
650
651 static void ch_clothes(Game *game, const char *args)
652 {
653   set_clothes(0, game, args);
654 }
655
656 static void ch_clothesnear(Game *game, const char *args)
657 {
658   int closest = find_closest();
659   if (closest)
660     set_clothes(closest, game, args);
661 }
662
663 static void ch_belt(Game *game, const char *args)
664 {
665   player[0].skeleton.clothes = !player[0].skeleton.clothes;
666 }
667
668
669 static void ch_cellophane(Game *game, const char *args)
670 {
671   cellophane = !cellophane;
672   float mul = cellophane ? 0 : 1;
673
674   for (int i = 0; i < numplayers; i++) {
675     player[i].proportionhead.z = player[i].proportionhead.x * mul;
676     player[i].proportionbody.z = player[i].proportionbody.x * mul;
677     player[i].proportionarms.z = player[i].proportionarms.x * mul;
678     player[i].proportionlegs.z = player[i].proportionlegs.x * mul;
679   }
680 }
681
682 static void ch_funnybunny(Game *game, const char *args)
683 {
684   player[0].skeleton.id=0;
685   player[0].skeleton.Load(":Data:Skeleton:Basic Figure",":Data:Skeleton:Basic Figurelow",
686                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Body.solid",
687                           ":Data:Models:Body2.solid",":Data:Models:Body3.solid",
688                           ":Data:Models:Body4.solid",":Data:Models:Body5.solid",
689                           ":Data:Models:Body6.solid",":Data:Models:Body7.solid",
690                           ":Data:Models:Bodylow.solid",":Data:Models:Belt.solid",1);
691   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
692                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
693   player[0].creature=rabbittype;
694   player[0].scale=.2;
695   player[0].headless=0;
696   player[0].damagetolerance=200;
697   set_proportion(0, "1 1 1 1");
698 }
699
700 static void ch_wolfie(Game *game, const char *args)
701 {
702   player[0].skeleton.id=0;
703   player[0].skeleton.Load(":Data:Skeleton:Basic Figure Wolf",":Data:Skeleton:Basic Figure Wolf Low",
704                           ":Data:Skeleton:Rabbitbelt",":Data:Models:Wolf.solid",
705                           ":Data:Models:Wolf2.solid",":Data:Models:Wolf3.solid",
706                           ":Data:Models:Wolf4.solid",":Data:Models:Wolf5.solid",
707                           ":Data:Models:Wolf6.solid",":Data:Models:Wolf7.solid",
708                           ":Data:Models:Wolflow.solid",":Data:Models:Belt.solid",0);
709   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
710                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
711   player[0].creature=wolftype;
712   player[0].damagetolerance=300;
713   set_proportion(0, "1 1 1 1");
714 }
715
716 static void ch_wolfieisgod(Game *game, const char *args)
717 {
718   ch_wolfie(game, args);
719 }
720
721 static void ch_wolf(Game *game, const char *args)
722 {
723   game->LoadTextureSave(":Data:Textures:Wolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
724                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
725 }
726
727 static void ch_snowwolf(Game *game, const char *args)
728 {
729   game->LoadTextureSave(":Data:Textures:SnowWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
730                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
731 }
732
733 static void ch_darkwolf(Game *game, const char *args)
734 {
735   game->LoadTextureSave(":Data:Textures:DarkWolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
736                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
737 }
738
739 static void ch_lizardwolf(Game *game, const char *args)
740 {
741   game->LoadTextureSave(":Data:Textures:Lizardwolf.jpg",&player[0].skeleton.drawmodel.textureptr,1,
742                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
743 }
744
745 static void ch_white(Game *game, const char *args)
746 {
747   game->LoadTextureSave(":Data:Textures:fur.jpg",&player[0].skeleton.drawmodel.textureptr,1,
748                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
749 }
750
751 static void ch_brown(Game *game, const char *args)
752 {
753   game->LoadTextureSave(":Data:Textures:fur3.jpg",&player[0].skeleton.drawmodel.textureptr,1,
754                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
755 }
756
757 static void ch_black(Game *game, const char *args)
758 {
759   game->LoadTextureSave(":Data:Textures:fur2.jpg",&player[0].skeleton.drawmodel.textureptr,1,
760                         &player[0].skeleton.skinText[0],&player[0].skeleton.skinsize);
761 }
762
763 static void ch_sizemin(Game *game, const char *args)
764 {
765   int i;
766   for (i = 1; i < numplayers; i++)
767     if (player[i].scale < 0.8 * 0.2)
768       player[i].scale = 0.8 * 0.2;
769 }
770
771 static void ch_tutorial(Game *game, const char *args)
772 {
773   tutoriallevel = atoi(args);
774 }
775
776 static void ch_hostile(Game *game, const char *args)
777 {
778   hostile = atoi(args);
779 }
780
781 static void ch_indemo(Game *game, const char *args)
782 {
783   game->indemo=1;
784   hotspot[numhotspots]=player[0].coords;
785   hotspotsize[numhotspots]=0;
786   hotspottype[numhotspots]=-111;
787   strcpy(hotspottext[numhotspots],"mapname");
788   numhotspots++;
789 }
790
791 static void ch_notindemo(Game *game, const char *args)
792 {
793   game->indemo=0;
794   numhotspots--;
795 }
796
797 static void ch_type(Game *game, const char *args)
798 {
799   int i, n = sizeof(editortypenames) / sizeof(editortypenames[0]);
800         for (i = 0; i < n; i++)
801                 if (stripfx(args, editortypenames[i])) {
802                         editoractive = i;
803                         break;
804                 }
805 }
806
807 static void ch_path(Game *game, const char *args)
808 {
809   int i, n = sizeof(pathtypenames) / sizeof(pathtypenames[0]);
810   for (i = 0; i < n; i++)
811     if (stripfx(args, pathtypenames[i])) {
812                 editorpathtype = i;
813                 break;
814     }
815 }
816
817 static void ch_hs(Game *game, const char *args)
818 {
819   hotspot[numhotspots]=player[0].coords;
820
821   float size;
822   int type, shift;
823   sscanf(args, "%f%d %n", &size, &type, &shift);
824
825   hotspotsize[numhotspots] = size;
826   hotspottype[numhotspots] = type;
827
828   strcpy(hotspottext[numhotspots], args + shift);
829   strcat(hotspottext[numhotspots], "\n");
830
831   numhotspots++;
832 }
833
834 static void ch_dialogue(Game *game, const char *args)
835 {
836   int dlg, i, j;
837   char buf1[32], buf2[64];
838
839   sscanf(args, "%d %31s", &dlg, buf1);
840   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
841
842   dialoguetype[numdialogues] = dlg;
843
844   memset(dialoguetext[numdialogues], 0, sizeof(dialoguetext[numdialogues]));
845   memset(dialoguename[numdialogues], 0, sizeof(dialoguename[numdialogues]));
846
847   ifstream ipstream(ConvertFileName(buf2));
848   ipstream.ignore(256,':');
849   ipstream >> numdialogueboxes[numdialogues];
850   for(i=0;i<numdialogueboxes[numdialogues];i++){
851     ipstream.ignore(256,':');
852     ipstream.ignore(256,':');
853     ipstream.ignore(256,' ');
854     ipstream >> dialogueboxlocation[numdialogues][i];
855     ipstream.ignore(256,':');
856     ipstream >> dialogueboxcolor[numdialogues][i][0];
857     ipstream >> dialogueboxcolor[numdialogues][i][1];
858     ipstream >> dialogueboxcolor[numdialogues][i][2];
859     ipstream.ignore(256,':');
860     ipstream.getline(dialoguename[numdialogues][i],64);
861     ipstream.ignore(256,':');
862     ipstream.ignore(256,' ');
863     ipstream.getline(dialoguetext[numdialogues][i],128);
864     for(j=0;j<128;j++){
865       if(dialoguetext[numdialogues][i][j]=='\\')dialoguetext[numdialogues][i][j]='\n';
866     }
867     ipstream.ignore(256,':');
868     ipstream >> dialogueboxsound[numdialogues][i];
869   }
870
871   for(i=0;i<numdialogueboxes[numdialogues];i++){
872     for(j=0;j<numplayers;j++){
873       participantfacing[numdialogues][i][j]=player[j].facing;
874     }
875   }
876   ipstream.close();
877
878   directing=1;
879   indialogue=0;
880   whichdialogue=numdialogues;
881
882   numdialogues++;
883 }
884
885 static void ch_fixdialogue(Game *game, const char *args)
886 {
887   char buf1[32], buf2[64];
888   int whichdi, i, j;
889
890   sscanf(args, "%d %31s", &whichdi, buf1);
891   snprintf(buf2, 63, ":Data:Dialogues:%s.txt", buf1);
892
893   memset(dialoguetext[whichdi], 0, sizeof(dialoguetext[whichdi]));
894   memset(dialoguename[whichdi], 0, sizeof(dialoguename[whichdi]));
895
896   ifstream ipstream(ConvertFileName(buf2));
897   ipstream.ignore(256,':');
898   ipstream >> numdialogueboxes[whichdi];
899   for(i=0;i<numdialogueboxes[whichdi];i++){
900     ipstream.ignore(256,':');
901     ipstream.ignore(256,':');
902     ipstream.ignore(256,' ');
903     ipstream >> dialogueboxlocation[whichdi][i];
904     ipstream.ignore(256,':');
905     ipstream >> dialogueboxcolor[whichdi][i][0];
906     ipstream >> dialogueboxcolor[whichdi][i][1];
907     ipstream >> dialogueboxcolor[whichdi][i][2];
908     ipstream.ignore(256,':');
909     ipstream.getline(dialoguename[whichdi][i],64);
910     ipstream.ignore(256,':');
911     ipstream.ignore(256,' ');
912     ipstream.getline(dialoguetext[whichdi][i],128);
913     for(j=0;j<128;j++){
914       if(dialoguetext[whichdi][i][j]=='\\')dialoguetext[whichdi][i][j]='\n';
915     }
916     ipstream.ignore(256,':');
917     ipstream >> dialogueboxsound[whichdi][i];
918   }
919
920   ipstream.close();
921 }
922
923 static void ch_fixtype(Game *game, const char *args)
924 {
925   int dlg;
926   sscanf(args, "%d", &dlg);
927   dialoguetype[0] = dlg;
928 }
929
930 static void ch_fixrotation(Game *game, const char *args)
931 {
932   participantrotation[whichdialogue][participantfocus[whichdialogue][indialogue]]=player[participantfocus[whichdialogue][indialogue]].rotation;
933 }
934
935 static void ch_ddialogue(Game *game, const char *args)
936 {
937   if (numdialogues)
938     numdialogues--;
939 }
940
941 static void ch_dhs(Game *game, const char *args)
942 {
943   if (numhotspots)
944     numhotspots--;
945 }
946
947 static void ch_immobile(Game *game, const char *args)
948 {
949   player[0].immobile = 1;
950 }
951
952 static void ch_allimmobile(Game *game, const char *args)
953 {
954   for (int i = 1; i < numplayers; i++)
955     player[i].immobile = 1;
956 }
957
958 static void ch_mobile(Game *game, const char *args)
959 {
960   player[0].immobile = 0;
961 }
962
963 static void ch_default(Game *game, const char *args)
964 {
965   player[0].armorhead=1;
966   player[0].armorhigh=1;
967   player[0].armorlow=1;
968   player[0].protectionhead=1;
969   player[0].protectionhigh=1;
970   player[0].protectionlow=1;
971   player[0].metalhead=1;
972   player[0].metalhigh=1;
973   player[0].metallow=1;
974   player[0].power=1;
975   player[0].speedmult=1;
976   player[0].scale=1;
977
978   if(player[0].creature==wolftype){
979     player[0].proportionhead=1.1;
980     player[0].proportionbody=1.1;
981     player[0].proportionarms=1.1;
982     player[0].proportionlegs=1.1;
983   } else if(player[0].creature==rabbittype){
984     player[0].proportionhead=1.2;
985     player[0].proportionbody=1.05;
986     player[0].proportionarms=1.00;
987     player[0].proportionlegs=1.1;
988     player[0].proportionlegs.y=1.05;
989   }
990
991   player[0].numclothes=0;
992   game->LoadTextureSave(creatureskin[player[0].creature][player[0].whichskin],
993                         &player[0].skeleton.drawmodel.textureptr,1,&player[0].skeleton.skinText[0],
994                         &player[0].skeleton.skinsize);
995
996   editoractive=typeactive;
997   player[0].immobile=0;
998 }
999
1000 static void ch_play(Game *game, const char *args)
1001 {
1002   int dlg, i;
1003   sscanf(args, "%d", &dlg);
1004   whichdialogue = dlg;
1005
1006   if (whichdialogue >= numdialogues)
1007     return;
1008
1009   for(i=0;i<numdialogueboxes[whichdialogue];i++){
1010     player[participantfocus[whichdialogue][i]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][i]];
1011     player[participantfocus[whichdialogue][i]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1012     player[participantfocus[whichdialogue][i]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][i]];
1013     player[participantfocus[whichdialogue][i]].velocity=0;
1014     player[participantfocus[whichdialogue][i]].targetanimation=player[participantfocus[whichdialogue][i]].getIdle();
1015     player[participantfocus[whichdialogue][i]].targetframe=0;
1016   }
1017
1018   directing=0;
1019   indialogue=0;
1020
1021   float gLoc[3];
1022   float vel[3];
1023   XYZ temppos;
1024   temppos=player[participantfocus[whichdialogue][indialogue]].coords;
1025   temppos=temppos-viewer;
1026   Normalise(&temppos);
1027   temppos+=viewer;
1028
1029   gLoc[0]=temppos.x;
1030   gLoc[1]=temppos.y;
1031   gLoc[2]=temppos.z;
1032   vel[0]=0;
1033   vel[1]=0;
1034   vel[2]=0;
1035   int whichsoundplay;
1036   whichsoundplay=rabbitchitter;
1037   if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
1038   if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
1039   if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
1040   if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
1041   if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
1042   if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
1043   if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
1044   if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
1045   if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
1046   if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
1047   if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
1048   if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
1049   if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
1050   if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
1051   if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
1052   if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
1053   if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
1054   if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
1055   if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
1056   PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
1057   OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
1058   OPENAL_SetVolume(channels[whichsoundplay], 256);
1059   OPENAL_SetPaused(channels[whichsoundplay], false);
1060 }
1061
1062 static void ch_mapkilleveryone(Game *game, const char *args)
1063 {
1064   maptype = mapkilleveryone;
1065 }
1066
1067 static void ch_mapkillmost(Game *game, const char *args)
1068 {
1069   maptype = mapkillmost;
1070 }
1071
1072 static void ch_mapkillsomeone(Game *game, const char *args)
1073 {
1074   maptype = mapkillsomeone;
1075 }
1076
1077 static void ch_mapgosomewhere(Game *game, const char *args)
1078 {
1079   maptype = mapgosomewhere;
1080 }
1081
1082 static void ch_viewdistance(Game *game, const char *args)
1083 {
1084   viewdistance = atof(args)*100;
1085 }
1086
1087 static void ch_fadestart(Game *game, const char *args)
1088 {
1089   fadestart = atof(args);
1090 }
1091
1092 static void ch_slomo(Game *game, const char *args)
1093 {
1094   slomospeed = atof(args);
1095   slomo = !slomo;
1096   slomodelay = 1000;
1097 }
1098
1099 static void ch_slofreq(Game *game, const char *args)
1100 {
1101   slomofreq = atof(args);
1102 }
1103
1104 static void ch_skytint(Game *game, const char *args)
1105 {
1106   sscanf(args, "%f%f%f", &skyboxr, &skyboxg, &skyboxb);
1107
1108   skyboxlightr=skyboxr;
1109   skyboxlightg=skyboxg;
1110   skyboxlightb=skyboxb;
1111
1112   game->SetUpLighting();
1113
1114   terrain.DoShadows();
1115   objects.DoShadows();
1116 }
1117
1118 static void ch_skylight(Game *game, const char *args)
1119 {
1120   sscanf(args, "%f%f%f", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1121
1122   game->SetUpLighting();
1123
1124   terrain.DoShadows();
1125   objects.DoShadows();
1126 }
1127
1128 static void ch_skybox(Game *game, const char *args)
1129 {
1130   skyboxtexture = !skyboxtexture;
1131
1132   game->SetUpLighting();
1133
1134   terrain.DoShadows();
1135   objects.DoShadows();
1136 }
1137
1138 static void cmd_dispatch(Game *game, const char *cmd)
1139 {
1140   int i, n_cmds = sizeof(cmd_names) / sizeof(cmd_names[0]);
1141
1142   for (i = 0; i < n_cmds; i++)
1143     if (stripfx(cmd, cmd_names[i]))
1144       {
1145         cmd_handlers[i](game, cmd + strlen(cmd_names[i]));
1146         break;
1147       }
1148   if (i < n_cmds)
1149     {
1150       PlaySoundEx(consolesuccesssound, samp[consolesuccesssound], NULL, true);
1151       OPENAL_SetVolume(channels[consolesuccesssound], 256);
1152       OPENAL_SetPaused(channels[consolesuccesssound], false);
1153     }
1154   else
1155     {
1156       PlaySoundEx(consolefailsound, samp[consolefailsound], NULL, true);
1157       OPENAL_SetVolume(channels[consolefailsound], 256);
1158       OPENAL_SetPaused(channels[consolefailsound], false);
1159     }
1160 }
1161
1162 /********************> Tick() <*****/
1163 extern bool save_image(const char * fname);
1164 void Screenshot (void)
1165 {
1166         char temp[1024];
1167         time_t  t = time(NULL);
1168         struct  tm *tme = localtime(&t);
1169         sprintf(temp, "Screenshots/Screenshot_%04d_%02d_%02d--%02d_%02d_%02d.png", tme->tm_year + 1900, tme->tm_mon + 1, tme->tm_mday, tme->tm_hour, tme->tm_min, tme->tm_sec);
1170
1171         #if defined(_WIN32)
1172         mkdir("Screenshots");
1173         #else
1174         mkdir("Screenshots", S_IRWXU);
1175         #endif
1176         
1177         save_image(temp);
1178 }
1179
1180
1181
1182 void    Game::SetUpLighting(){
1183         if(environment==snowyenvironment){
1184                 light.color[0]=.65;
1185                 light.color[1]=.65;
1186                 light.color[2]=.7;
1187                 light.ambient[0]=.4;
1188                 light.ambient[1]=.4;
1189                 light.ambient[2]=.44;
1190         }
1191         if(environment==desertenvironment){
1192                 light.color[0]=.95;
1193                 light.color[1]=.95;
1194                 light.color[2]=.95;
1195                 light.ambient[0]=.4;
1196                 light.ambient[1]=.35;
1197                 light.ambient[2]=.3;
1198         }
1199
1200         if(environment==grassyenvironment){
1201                 light.color[0]=.95;
1202                 light.color[1]=.95;
1203                 light.color[2]=1;
1204                 light.ambient[0]=.4;
1205                 light.ambient[1]=.4;
1206                 light.ambient[2]=.44;
1207         }
1208         if(!skyboxtexture){
1209                 light.color[0]=1;
1210                 light.color[1]=1;
1211                 light.color[2]=1;
1212                 light.ambient[0]=.4;
1213                 light.ambient[1]=.4;
1214                 light.ambient[2]=.4;
1215         }
1216         float average;
1217         average=(skyboxlightr+skyboxlightg+skyboxlightb)/3;
1218         light.color[0]*=(skyboxlightr+average)/2;
1219         light.color[1]*=(skyboxlightg+average)/2;
1220         light.color[2]*=(skyboxlightb+average)/2;
1221         light.ambient[0]=light.ambient[0]*(skyboxlightr+average)/2*1;
1222         light.ambient[1]=light.ambient[1]*(skyboxlightg+average)/2*1;
1223         light.ambient[2]=light.ambient[2]*(skyboxlightb+average)/2*1;
1224         /*
1225         light.ambient[0]=0;
1226         light.ambient[1]=0;
1227         light.ambient[2]=0;     */
1228 }
1229
1230 int Game::findPathDist(int start,int end){
1231         int i,j,k,smallestcount,count,connected;
1232         int last,last2,last3,last4;
1233         int closest;
1234
1235         smallestcount=1000;
1236         for(i=0;i<50;i++){
1237                 count=0;
1238                 last=start;
1239                 last2=-1;
1240                 last3=-1;
1241                 last4=-1;
1242                 while(last!=end&&count<30){
1243                         closest=-1;
1244                         for(j=0;j<numpathpoints;j++){
1245                                 if(j!=last&&j!=last2&&j!=last3&&j!=last4)
1246                                 {
1247                                         connected=0;
1248                                         if(numpathpointconnect[j])
1249                                                 for(k=0;k<numpathpointconnect[j];k++){
1250                                                         if(pathpointconnect[j][k]==last)connected=1;
1251                                                 }
1252                                                 if(!connected)
1253                                                         if(numpathpointconnect[last])
1254                                                                 for(k=0;k<numpathpointconnect[last];k++){
1255                                                                         if(pathpointconnect[last][k]==j)connected=1;
1256                                                                 }
1257                                                                 if(connected)
1258                                                                         if(closest==-1||Random()%2==0){
1259                                                                                 closest=j;
1260                                                                         }
1261                                 }
1262                         }
1263                         last4=last3;
1264                         last3=last2;
1265                         last2=last;
1266                         last=closest;
1267                         count++;
1268                 }
1269                 if(count<smallestcount)smallestcount=count;
1270         }
1271         return smallestcount;
1272 }
1273
1274 int Game::checkcollide(XYZ startpoint,XYZ endpoint){
1275         static XYZ colpoint,colviewer,coltarget;
1276         static float minx,minz,maxx,maxz,miny,maxy;
1277         static int i;
1278
1279         //startpoint.y+=.7;
1280         //endpoint.y+=.7;
1281         //startpoint.y-=.1;
1282         //endpoint.y-=.1;
1283
1284         minx=startpoint.x;
1285         if(minx>endpoint.x)minx=endpoint.x;
1286         miny=startpoint.y;
1287         if(miny>endpoint.y)miny=endpoint.y;
1288         minz=startpoint.z;
1289         if(minz>endpoint.z)minz=endpoint.z;
1290
1291         maxx=startpoint.x;
1292         if(maxx<endpoint.x)maxx=endpoint.x;
1293         maxy=startpoint.y;
1294         if(maxy<endpoint.y)maxy=endpoint.y;
1295         maxz=startpoint.z;
1296         if(maxz<endpoint.z)maxz=endpoint.z;
1297
1298         minx-=1;
1299         miny-=1;
1300         minz-=1;
1301         maxx+=1;
1302         maxy+=1;
1303         maxz+=1;
1304
1305         for(i=0;i<objects.numobjects;i++){
1306                 if(objects.position[i].x>minx-objects.model[i].boundingsphereradius&&objects.position[i].x<maxx+objects.model[i].boundingsphereradius&&objects.position[i].y>miny-objects.model[i].boundingsphereradius&&objects.position[i].y<maxy+objects.model[i].boundingsphereradius&&objects.position[i].z>minz-objects.model[i].boundingsphereradius&&objects.position[i].z<maxz+objects.model[i].boundingsphereradius){
1307                         if(objects.type[i]!=treeleavestype&&objects.type[i]!=bushtype&&objects.type[i]!=firetype){
1308                                 colviewer=startpoint;
1309                                 coltarget=endpoint;
1310                                 if(objects.model[i].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)return i;
1311                         }
1312                 }
1313         }
1314
1315         //if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1316
1317         return -1;
1318 }
1319
1320 int Game::checkcollide(XYZ startpoint,XYZ endpoint,int what){
1321         static XYZ colpoint,colviewer,coltarget;
1322         static float minx,minz,maxx,maxz,miny,maxy;
1323         static int i;
1324
1325         //startpoint.y+=.7;
1326         //endpoint.y+=.7;
1327         //startpoint.y-=.1;
1328         //endpoint.y-=.1;
1329
1330         minx=startpoint.x;
1331         if(minx>endpoint.x)minx=endpoint.x;
1332         miny=startpoint.y;
1333         if(miny>endpoint.y)miny=endpoint.y;
1334         minz=startpoint.z;
1335         if(minz>endpoint.z)minz=endpoint.z;
1336
1337         maxx=startpoint.x;
1338         if(maxx<endpoint.x)maxx=endpoint.x;
1339         maxy=startpoint.y;
1340         if(maxy<endpoint.y)maxy=endpoint.y;
1341         maxz=startpoint.z;
1342         if(maxz<endpoint.z)maxz=endpoint.z;
1343
1344         minx-=1;
1345         miny-=1;
1346         minz-=1;
1347         maxx+=1;
1348         maxy+=1;
1349         maxz+=1;
1350
1351         if(what!=1000){
1352                 if(objects.position[what].x>minx-objects.model[what].boundingsphereradius&&objects.position[what].x<maxx+objects.model[what].boundingsphereradius&&objects.position[what].y>miny-objects.model[what].boundingsphereradius&&objects.position[what].y<maxy+objects.model[what].boundingsphereradius&&objects.position[what].z>minz-objects.model[what].boundingsphereradius&&objects.position[what].z<maxz+objects.model[what].boundingsphereradius){
1353                         if(objects.type[what]!=treeleavestype&&objects.type[what]!=bushtype&&objects.type[what]!=firetype){
1354                                 colviewer=startpoint;
1355                                 coltarget=endpoint;
1356                                 if(objects.model[what].LineCheck(&colviewer,&coltarget,&colpoint,&objects.position[what],&objects.rotation[what])!=-1)return i;
1357                         }
1358                 }
1359         }
1360
1361         if(what==1000)if(terrain.lineTerrain(startpoint,endpoint,&colpoint)!=-1)return 1000;
1362
1363         return -1;
1364 }
1365
1366 void    Game::Setenvironment(int which)
1367 {
1368         LOGFUNC;
1369
1370         LOG(" Setting environment...");
1371
1372         float temptexdetail;
1373         environment=which;
1374 /*
1375         OPENAL_SetPaused(channels[music1snow], true);
1376         OPENAL_SetPaused(channels[music1grass], true);
1377         OPENAL_SetPaused(channels[music1desert], true);
1378         OPENAL_SetPaused(channels[wind], true);
1379         OPENAL_SetPaused(channels[desertambient], true);
1380 */
1381         OPENAL_SetPaused(channels[stream_music1snow], true);
1382         OPENAL_SetPaused(channels[stream_music1grass], true);
1383         OPENAL_SetPaused(channels[stream_music1desert], true);
1384         OPENAL_SetPaused(channels[stream_wind], true);
1385         OPENAL_SetPaused(channels[stream_desertambient], true);
1386
1387
1388         if(environment==snowyenvironment){
1389                 windvector=0;
1390                 windvector.z=3;
1391                 if(ambientsound){
1392                         //PlaySoundEx( wind, samp[wind], NULL, true);
1393                         PlayStreamEx(stream_wind, strm[stream_wind], 0, true);
1394                         OPENAL_SetPaused(channels[stream_wind], false);
1395                         OPENAL_SetVolume(channels[stream_wind], 256);
1396                 }
1397
1398                 LoadTexture(":Data:Textures:snowtree.png",&objects.treetextureptr,0,1);
1399                 LoadTexture(":Data:Textures:bushsnow.png",&objects.bushtextureptr,0,1);
1400                 LoadTexture(":Data:Textures:bouldersnow.jpg",&objects.rocktextureptr,1,0);
1401                 LoadTexture(":Data:Textures:snowbox.jpg",&objects.boxtextureptr,1,0);
1402
1403                 OPENAL_Sample_Free(samp[footstepsound]);
1404                 OPENAL_Sample_Free(samp[footstepsound2]);
1405                 OPENAL_Sample_Free(samp[footstepsound3]);
1406                 OPENAL_Sample_Free(samp[footstepsound4]);
1407                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1408                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1409                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1410                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1411                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1412                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1413                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1414                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1415
1416                 LoadTexture(":Data:Textures:snow.jpg",&terraintexture,1,0);
1417
1418                 LoadTexture(":Data:Textures:rock.jpg",&terraintexture2,1,0);
1419
1420                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1421
1422
1423
1424
1425                 temptexdetail=texdetail;
1426                 if(texdetail>1)texdetail=4;
1427                 skybox.load(    ":Data:Textures:Skybox(snow):Front.jpg",
1428                         ":Data:Textures:Skybox(snow):Left.jpg",
1429                         ":Data:Textures:Skybox(snow):Back.jpg",
1430                         ":Data:Textures:Skybox(snow):Right.jpg",
1431                         ":Data:Textures:Skybox(snow):Up.jpg",
1432                         ":Data:Textures:Skybox(snow):Down.jpg",
1433                         ":Data:Textures:Skybox(snow):Cloud.jpg",
1434                         ":Data:Textures:Skybox(snow):Reflect.jpg");
1435
1436
1437
1438
1439                 texdetail=temptexdetail;
1440         }
1441         if(environment==desertenvironment){
1442                 windvector=0;
1443                 windvector.z=2;
1444                 LoadTexture(":Data:Textures:deserttree.png",&objects.treetextureptr,0,1);
1445                 LoadTexture(":Data:Textures:bushdesert.png",&objects.bushtextureptr,0,1);
1446                 LoadTexture(":Data:Textures:boulderdesert.jpg",&objects.rocktextureptr,1,0);
1447                 LoadTexture(":Data:Textures:desertbox.jpg",&objects.boxtextureptr,1,0);
1448
1449
1450                 if(ambientsound){
1451                         //PlaySoundEx( desertambient, samp[desertambient], NULL, true);
1452                         PlayStreamEx( stream_desertambient, strm[stream_desertambient], NULL, true);
1453                         OPENAL_SetPaused(channels[stream_desertambient], false);
1454                         OPENAL_SetVolume(channels[stream_desertambient], 256);
1455                 }
1456
1457                 OPENAL_Sample_Free(samp[footstepsound]);
1458                 OPENAL_Sample_Free(samp[footstepsound2]);
1459                 OPENAL_Sample_Free(samp[footstepsound3]);
1460                 OPENAL_Sample_Free(samp[footstepsound4]);
1461                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1462                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1463                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow1.ogg"), OPENAL_HW3D, 0, 0);
1464                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepsnow2.ogg"), OPENAL_HW3D, 0, 0);
1465                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1466                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1467                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1468                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1469
1470                 LoadTexture(":Data:Textures:sand.jpg",&terraintexture,1,0);
1471
1472                 LoadTexture(":Data:Textures:sandslope.jpg",&terraintexture2,1,0);
1473
1474                 //LoadTexture(":Data:Textures:detailgrain.png",&terraintexture3,1);
1475
1476
1477
1478                 temptexdetail=texdetail;
1479                 if(texdetail>1)texdetail=4;
1480                 skybox.load(    ":Data:Textures:Skybox(sand):Front.jpg",
1481                         ":Data:Textures:Skybox(sand):Left.jpg",
1482                         ":Data:Textures:Skybox(sand):Back.jpg",
1483                         ":Data:Textures:Skybox(sand):Right.jpg",
1484                         ":Data:Textures:Skybox(sand):Up.jpg",
1485                         ":Data:Textures:Skybox(sand):Down.jpg",
1486                         ":Data:Textures:Skybox(sand):Cloud.jpg",
1487                         ":Data:Textures:Skybox(sand):Reflect.jpg");
1488
1489
1490
1491
1492                 texdetail=temptexdetail;
1493         }
1494         if(environment==grassyenvironment){
1495                 windvector=0;
1496                 windvector.z=2;
1497                 LoadTexture(":Data:Textures:tree.png",&objects.treetextureptr,0,1);
1498                 LoadTexture(":Data:Textures:bush.png",&objects.bushtextureptr,0,1);
1499                 LoadTexture(":Data:Textures:boulder.jpg",&objects.rocktextureptr,1,0);
1500                 LoadTexture(":Data:Textures:grassbox.jpg",&objects.boxtextureptr,1,0);
1501
1502                 if(ambientsound){
1503                         PlayStreamEx( stream_wind, strm[stream_wind], NULL, true);
1504                         OPENAL_SetPaused(channels[stream_wind], false);
1505                         OPENAL_SetVolume(channels[stream_wind], 100);
1506                 }
1507
1508                 OPENAL_Sample_Free(samp[footstepsound]);
1509                 OPENAL_Sample_Free(samp[footstepsound2]);
1510                 OPENAL_Sample_Free(samp[footstepsound3]);
1511                 OPENAL_Sample_Free(samp[footstepsound4]);
1512                 samp[footstepsound] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass1.ogg"), OPENAL_HW3D, 0, 0);
1513                 samp[footstepsound2] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepgrass2.ogg"), OPENAL_HW3D, 0, 0);
1514                 samp[footstepsound3] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone1.ogg"), OPENAL_HW3D, 0, 0);
1515                 samp[footstepsound4] = OPENAL_Sample_Load(OPENAL_FREE, ConvertFileName(":Data:Sounds:footstepstone2.ogg"), OPENAL_HW3D, 0, 0);
1516                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound], 4.0f, 1000.0f);
1517                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound2], 4.0f, 1000.0f);
1518                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound3], 4.0f, 1000.0f);
1519                 OPENAL_Sample_SetMinMaxDistance(samp[footstepsound4], 4.0f, 1000.0f);
1520
1521                 LoadTexture(":Data:Textures:grassdirt.jpg",&terraintexture,1,0);
1522
1523                 LoadTexture(":Data:Textures:mossrock.jpg",&terraintexture2,1,0);
1524
1525                 //LoadTexture(":Data:Textures:detail.png",&terraintexture3,1);
1526
1527
1528
1529                 temptexdetail=texdetail;
1530                 if(texdetail>1)texdetail=4;
1531                 skybox.load(    ":Data:Textures:Skybox(grass):Front.jpg",
1532                         ":Data:Textures:Skybox(grass):Left.jpg",
1533                         ":Data:Textures:Skybox(grass):Back.jpg",
1534                         ":Data:Textures:Skybox(grass):Right.jpg",
1535                         ":Data:Textures:Skybox(grass):Up.jpg",
1536                         ":Data:Textures:Skybox(grass):Down.jpg",
1537                         ":Data:Textures:Skybox(grass):Cloud.jpg",
1538                         ":Data:Textures:Skybox(grass):Reflect.jpg");
1539
1540
1541
1542                 texdetail=temptexdetail;
1543         }
1544         temptexdetail=texdetail;
1545         texdetail=1;
1546         terrain.load(":Data:Textures:heightmap.png");
1547
1548         texdetail=temptexdetail;
1549 }
1550
1551
1552 void    Game::Loadlevel(int which){
1553         stealthloading=0;
1554
1555         if(which==0)Loadlevel((char *)":Data:Maps:map1");
1556         else if(which==1)Loadlevel((char *)":Data:Maps:map2");
1557         else if(which==2)Loadlevel((char *)":Data:Maps:map3");
1558         else if(which==3)Loadlevel((char *)":Data:Maps:map4");
1559         else if(which==4)Loadlevel((char *)":Data:Maps:map5");
1560         else if(which==5)Loadlevel((char *)":Data:Maps:map6");
1561         else if(which==6)Loadlevel((char *)":Data:Maps:map7");
1562         else if(which==7)Loadlevel((char *)":Data:Maps:map8");
1563         else if(which==8)Loadlevel((char *)":Data:Maps:map9");
1564         else if(which==9)Loadlevel((char *)":Data:Maps:map10");
1565         else if(which==10)Loadlevel((char *)":Data:Maps:map11");
1566         else if(which==11)Loadlevel((char *)":Data:Maps:map12");
1567         else if(which==12)Loadlevel((char *)":Data:Maps:map13");
1568         else if(which==13)Loadlevel((char *)":Data:Maps:map14");
1569         else if(which==14)Loadlevel((char *)":Data:Maps:map15");
1570         else if(which==15)Loadlevel((char *)":Data:Maps:map16");
1571         else if(which==-1){tutoriallevel=-1;Loadlevel((char *)":Data:Maps:tutorial");}
1572         else Loadlevel((char *)":Data:Maps:mapsave");
1573
1574         whichlevel=which;
1575 }
1576
1577 void    Game::Loadlevel(char *name){
1578         int i,j,k,l,m;
1579         static int oldlevel;
1580         int templength;
1581         float lamefloat;
1582         int lameint;
1583
1584         float headprop,legprop,armprop,bodyprop;
1585
1586         LOGFUNC;
1587
1588         LOG(std::string("Loading level...") + name);
1589
1590         if(!gameon)visibleloading=1;
1591
1592         if(stealthloading)visibleloading=0;
1593
1594         if(!stillloading)loadtime=0;
1595         gamestarted=1;
1596
1597         numenvsounds=0;
1598         //visibleloading=1;
1599         if(tutoriallevel!=-1)tutoriallevel=0;
1600         else tutoriallevel=1;
1601
1602         if(tutoriallevel==1)tutorialstage=0;
1603         if(tutorialstage==0){
1604                 tutorialstagetime=0;
1605                 tutorialmaxtime=1;
1606         }
1607         loadingstuff=1;
1608         if(!firstload){
1609                 oldlevel=50;
1610         }
1611         OPENAL_SetPaused(channels[whooshsound], true);
1612         OPENAL_SetPaused(channels[stream_firesound], true);
1613
1614         // Change the map filename into something that is os specific
1615         char *FixedFN = ConvertFileName(name);
1616
1617         int mapvers;
1618         FILE                    *tfile;
1619         tfile=fopen( FixedFN, "rb" );
1620         if(tfile)
1621         {
1622                 OPENAL_SetPaused(channels[stream_firesound], true);
1623
1624
1625                 scoreadded=0;
1626                 windialogue=0;
1627
1628                 hostiletime=0;
1629
1630                 won=0;
1631
1632                 //campaign=0;
1633                 animation[bounceidleanim].Load((char *)":Data:Animations:Idle",middleheight,neutral);
1634
1635                 numdialogues=0;
1636
1637                 for(i=0;i<20;i++)
1638                 {
1639                         dialoguegonethrough[i]=0;
1640                 }
1641
1642                 indialogue=-1;
1643                 cameramode=0;
1644
1645                 damagedealt=0;
1646                 damagetaken=0;
1647
1648                 if(accountactive)difficulty=accountactive->getDifficulty();
1649
1650                 if(difficulty!=2)minimap=1;
1651                 else minimap=0;
1652
1653                 numhotspots=0;
1654                 currenthotspot=-1;
1655                 bonustime=1;
1656
1657                 skyboxtexture=1;
1658                 skyboxr=1;
1659                 skyboxg=1;
1660                 skyboxb=1;
1661
1662                 freeze=0;
1663                 winfreeze=0;
1664
1665                 for(i=0;i<100;i++)
1666                 {
1667                         bonusnum[i]=0;
1668                 }
1669
1670                 numfalls=0;
1671                 numflipfail=0;
1672                 numseen=0;
1673                 numstaffattack=0;
1674                 numswordattack=0;
1675                 numknifeattack=0;
1676                 numunarmedattack=0;
1677                 numescaped=0;
1678                 numflipped=0;
1679                 numwallflipped=0;
1680                 numthrowkill=0;
1681                 numafterkill=0;
1682                 numreversals=0;
1683                 numattacks=0;
1684                 maxalarmed=0;
1685                 numresponded=0;
1686
1687                 bonustotal=startbonustotal;
1688                 bonus=0;
1689                 gameon=1;
1690                 changedelay=0;
1691                 if(console)
1692                 {
1693                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
1694                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
1695                         OPENAL_SetPaused(channels[consolesuccesssound], false);
1696                         freeze=0;
1697                         console=0;
1698                 }
1699
1700                 if(!stealthloading)
1701                 {
1702                         terrain.numdecals=0;
1703                         Sprite::deleteSprites();
1704                         for(i=0;i<objects.numobjects;i++)
1705                         {
1706                                 objects.model[i].numdecals=0;
1707                         }
1708
1709                         j=objects.numobjects;
1710                         for(i=0;i<j;i++)
1711                         {
1712                                 objects.DeleteObject(0);
1713                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1714                         }
1715
1716                         for(i=0;i<subdivision;i++)
1717                         {
1718                                 for(j=0;j<subdivision;j++)
1719                                 {
1720                                         terrain.patchobjectnum[i][j]=0;
1721                                 }
1722                         }
1723                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1724                 }
1725
1726                 weapons.numweapons=0;
1727
1728                 funpackf(tfile, "Bi", &mapvers);
1729                 if(mapvers>=15)funpackf(tfile, "Bi", &indemo);
1730                 else indemo=0;
1731                 if(mapvers>=5)funpackf(tfile, "Bi", &maptype);
1732                 else maptype=mapkilleveryone;
1733                 if(mapvers>=6)funpackf(tfile, "Bi", &hostile);
1734                 else hostile=1;
1735                 if(mapvers>=4)funpackf(tfile, "Bf Bf", &viewdistance, &fadestart);
1736                 else
1737                 {
1738                         viewdistance=100;
1739                         fadestart=.6;
1740                 }
1741                 if(mapvers>=2)funpackf(tfile, "Bb Bf Bf Bf", &skyboxtexture, &skyboxr, &skyboxg, &skyboxb);
1742                 else
1743                 {
1744                         skyboxtexture=1;
1745                         skyboxr=1;
1746                         skyboxg=1;
1747                         skyboxb=1;
1748                 }
1749                 if(mapvers>=10)funpackf(tfile, "Bf Bf Bf", &skyboxlightr, &skyboxlightg, &skyboxlightb);
1750                 else
1751                 {
1752                         skyboxlightr=skyboxr;
1753                         skyboxlightg=skyboxg;
1754                         skyboxlightb=skyboxb;
1755                 }
1756                 if(!stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &player[0].coords.x,&player[0].coords.y,&player[0].coords.z,&player[0].rotation,&player[0].targetrotation, &player[0].num_weapons);
1757                 if(stealthloading)funpackf(tfile, "Bf Bf Bf Bf Bf Bi", &lamefloat,&lamefloat,&lamefloat,&lamefloat,&lamefloat, &player[0].num_weapons);
1758                 player[0].originalcoords=player[0].coords;
1759                 if(player[0].num_weapons>0&&player[0].num_weapons<5)
1760                 {
1761                         for(j=0;j<player[0].num_weapons;j++)
1762                         {
1763                                 player[0].weaponids[j]=weapons.numweapons;
1764                                 funpackf(tfile, "Bi", &weapons.type[weapons.numweapons]);
1765                                 weapons.owner[weapons.numweapons]=0;
1766                                 weapons.numweapons++;
1767                         }
1768                 }
1769
1770                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1771
1772                 funpackf(tfile, "Bf Bf Bf", &player[0].armorhead, &player[0].armorhigh, &player[0].armorlow);
1773                 funpackf(tfile, "Bf Bf Bf", &player[0].protectionhead, &player[0].protectionhigh, &player[0].protectionlow);
1774                 funpackf(tfile, "Bf Bf Bf", &player[0].metalhead, &player[0].metalhigh, &player[0].metallow);
1775                 funpackf(tfile, "Bf Bf", &player[0].power, &player[0].speedmult);
1776
1777                 funpackf(tfile, "Bi", &player[0].numclothes);
1778
1779                 if(mapvers>=9)
1780                 {
1781                         funpackf(tfile, "Bi Bi", &player[0].whichskin, &player[0].creature);
1782                 }
1783                 else
1784                 {
1785                         player[0].whichskin=0;
1786                         player[0].creature=rabbittype;
1787                 }
1788
1789                 for(i=0;i<max_dialogues;i++)
1790                 {
1791                         for(j=0;j<max_dialoguelength;j++)
1792                         {
1793                                 for(k=0;k<128;k++)
1794                                 {
1795                                         dialoguetext[i][j][k]='\0';
1796                                 }
1797                                 for(k=0;k<64;k++)
1798                                 {
1799                                         dialoguename[i][j][k]='\0';
1800                                 }
1801                         }
1802                 }
1803
1804                 player[0].lastattack=-1;
1805                 player[0].lastattack2=-1;
1806                 player[0].lastattack3=-1;
1807
1808                 if(mapvers>=8)
1809                 {
1810                         funpackf(tfile, "Bi", &numdialogues);
1811                         if(numdialogues)
1812                         {
1813                                 for(k=0;k<numdialogues;k++)
1814                                 {
1815                                         funpackf(tfile, "Bi", &numdialogueboxes[k]);
1816                                         funpackf(tfile, "Bi", &dialoguetype[k]);
1817                                         for(l=0;l<10;l++)
1818                                         {
1819                                                 funpackf(tfile, "Bf Bf Bf", &participantlocation[k][l].x, &participantlocation[k][l].y, &participantlocation[k][l].z);
1820                                                 funpackf(tfile, "Bf", &participantrotation[k][l]);
1821                                         }
1822                                         if(numdialogueboxes)
1823                                         {
1824                                                 for(l=0;l<numdialogueboxes[k];l++)
1825                                                 {
1826                                                         funpackf(tfile, "Bi", &dialogueboxlocation[k][l]);
1827                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][0]);
1828                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][1]);
1829                                                         funpackf(tfile, "Bf", &dialogueboxcolor[k][l][2]);
1830                                                         funpackf(tfile, "Bi", &dialogueboxsound[k][l]);
1831
1832                                                         bool doneread;
1833
1834                                                         funpackf(tfile, "Bi",&templength);
1835                                                         if(templength>128||templength<=0)templength=128;
1836                                                         for(m=0;m<templength;m++){
1837                                                                 funpackf(tfile, "Bb", &dialoguetext[k][l][m]);
1838                                                                 if(dialoguetext[k][l][m]=='\0')break;
1839                                                         }
1840
1841                                                         funpackf(tfile, "Bi",&templength);
1842                                                         if(templength>64||templength<=0)templength=64;
1843                                                         for(m=0;m<templength;m++){
1844                                                                 funpackf(tfile, "Bb", &dialoguename[k][l][m]);
1845                                                                 if(dialoguename[k][l][m]=='\0'){
1846                                                                         break;
1847                                                                 }
1848                                                         }
1849                                                         funpackf(tfile, "Bf Bf Bf", &dialoguecamera[k][l].x, &dialoguecamera[k][l].y, &dialoguecamera[k][l].z);
1850                                                         funpackf(tfile, "Bi", &participantfocus[k][l]);
1851                                                         funpackf(tfile, "Bi", &participantaction[k][l]);
1852
1853                                                         for(m=0;m<10;m++)
1854                                                                 funpackf(tfile, "Bf Bf Bf", &participantfacing[k][l][m].x, &participantfacing[k][l][m].y, &participantfacing[k][l][m].z);
1855
1856                                                         funpackf(tfile, "Bf Bf",&dialoguecamerarotation[k][l],&dialoguecamerarotation2[k][l]);
1857                                                 }
1858                                         }
1859                                 }
1860                         }
1861                 }
1862                 else numdialogues=0;
1863
1864                 if(player[0].numclothes)
1865                 {
1866                         for(k=0;k<player[0].numclothes;k++)
1867                         {
1868                                 funpackf(tfile, "Bi", &templength);
1869                                 for(l=0;l<templength;l++)
1870                                         funpackf(tfile, "Bb", &player[0].clothes[k][l]);
1871                                 player[0].clothes[k][templength]='\0';
1872                                 funpackf(tfile, "Bf Bf Bf", &player[0].clothestintr[k], &player[0].clothestintg[k], &player[0].clothestintb[k]);
1873                         }
1874                 }
1875
1876                 funpackf(tfile, "Bi", &environment);
1877
1878                 funpackf(tfile, "Bi", &objects.numobjects);
1879                 if(objects.numobjects)
1880                 {
1881                         for(i=0;i<objects.numobjects;i++)
1882                         {
1883                                 funpackf(tfile, "Bi Bf Bf Bf Bf Bf Bf", &objects.type[i],&objects.rotation[i],&objects.rotation2[i], &objects.position[i].x, &objects.position[i].y, &objects.position[i].z,&objects.scale[i]);
1884                                 if(objects.type[i]==treeleavestype)objects.scale[i]=objects.scale[i-1];
1885                         }
1886                 }
1887
1888                 if(mapvers>=7)
1889                 {
1890                         funpackf(tfile, "Bi", &numhotspots);
1891                         if(numhotspots)
1892                         {
1893                                 for(i=0;i<numhotspots;i++)
1894                                 {
1895                                         funpackf(tfile, "Bi Bf Bf Bf Bf", &hotspottype[i],&hotspotsize[i],&hotspot[i].x,&hotspot[i].y,&hotspot[i].z);
1896                                         funpackf(tfile, "Bi", &templength);
1897                                         if(templength)
1898                                                 for(l=0;l<templength;l++)
1899                                                         funpackf(tfile, "Bb", &hotspottext[i][l]);
1900                                         hotspottext[i][templength]='\0';
1901                                         if(hotspottype[i]==-111)indemo=1;
1902                                 }
1903                         }
1904                 }
1905                 else numhotspots=0;
1906
1907                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1908
1909                 if(!stealthloading)
1910                 {
1911                         objects.center=0;
1912                         for(i=0;i<objects.numobjects;i++)
1913                         {
1914                                 objects.center+=objects.position[i];
1915                         }
1916                         objects.center/=objects.numobjects;
1917
1918
1919                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
1920
1921                         float maxdistance=0;
1922                         float tempdist;
1923                         int whichclosest;
1924                         for(i=0;i<objects.numobjects;i++)
1925                         {
1926                                 tempdist=findDistancefast(&objects.center,&objects.position[i]);
1927                                 if(tempdist>maxdistance)
1928                                 {
1929                                         whichclosest=i;
1930                                         maxdistance=tempdist;
1931                                 }
1932                         }
1933                         objects.radius=fast_sqrt(maxdistance);
1934                 }
1935
1936                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1937                 //mapcenter=objects.center;
1938                 //mapradius=objects.radius;
1939
1940                 funpackf(tfile, "Bi", &numplayers);
1941                 int howmanyremoved=0;
1942                 bool removeanother=0;
1943                 if(numplayers>1&&numplayers<maxplayers)
1944                 {
1945                         for(i=1;i<numplayers;i++)
1946                         {
1947                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
1948                                 removeanother=0;
1949
1950                                 funpackf(tfile, "Bi Bi Bf Bf Bf Bi",&player[i-howmanyremoved].whichskin,&player[i-howmanyremoved].creature, &player[i-howmanyremoved].coords.x,&player[i-howmanyremoved].coords.y,&player[i-howmanyremoved].coords.z,&player[i-howmanyremoved].num_weapons);
1951                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].howactive);
1952                                 else player[i-howmanyremoved].howactive=typeactive;
1953                                 if(mapvers>=3)funpackf(tfile, "Bf",&player[i-howmanyremoved].scale);
1954                                 else player[i-howmanyremoved].scale=-1;
1955                                 if(mapvers>=11)funpackf(tfile, "Bb",&player[i-howmanyremoved].immobile);
1956                                 else player[i-howmanyremoved].immobile=0;
1957                                 if(mapvers>=12)funpackf(tfile, "Bf",&player[i-howmanyremoved].rotation);
1958                                 else player[i-howmanyremoved].rotation=0;
1959                                 player[i-howmanyremoved].targetrotation=player[i-howmanyremoved].rotation;
1960                                 if(player[i-howmanyremoved].num_weapons<0||player[i-howmanyremoved].num_weapons>5){
1961                                         removeanother=1;
1962                                         howmanyremoved++;
1963                                 }
1964                                 if(!removeanother)
1965                                 {
1966                                         if(player[i-howmanyremoved].num_weapons>0&&player[i-howmanyremoved].num_weapons<5)
1967                                         {
1968                                                 for(j=0;j<player[i-howmanyremoved].num_weapons;j++)
1969                                                 {
1970                                                         player[i-howmanyremoved].weaponids[j]=weapons.numweapons;
1971                                                         funpackf(tfile, "Bi", &weapons.type[player[i-howmanyremoved].weaponids[j]]);
1972                                                         weapons.owner[player[i-howmanyremoved].weaponids[j]]=i;
1973                                                         weapons.numweapons++;
1974                                                 }
1975                                         }
1976                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numwaypoints);
1977                                         //player[i-howmanyremoved].numwaypoints=10;
1978                                         for(j=0;j<player[i-howmanyremoved].numwaypoints;j++)
1979                                         {
1980                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].x);
1981                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].y);
1982                                                 funpackf(tfile, "Bf", &player[i-howmanyremoved].waypoints[j].z);
1983                                                 if(mapvers>=5)funpackf(tfile, "Bi", &player[i-howmanyremoved].waypointtype[j]);
1984                                                 else player[i-howmanyremoved].waypointtype[j] = wpkeepwalking;
1985                                         }
1986
1987                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].waypoint);
1988                                         if(player[i-howmanyremoved].waypoint>player[i-howmanyremoved].numwaypoints-1)player[i-howmanyremoved].waypoint=0;
1989
1990                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].armorhead, &player[i-howmanyremoved].armorhigh, &player[i-howmanyremoved].armorlow);
1991                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].protectionhead, &player[i-howmanyremoved].protectionhigh, &player[i-howmanyremoved].protectionlow);
1992                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].metalhead, &player[i-howmanyremoved].metalhigh, &player[i-howmanyremoved].metallow);
1993                                         funpackf(tfile, "Bf Bf", &player[i-howmanyremoved].power, &player[i-howmanyremoved].speedmult);
1994
1995                                         if(mapvers>=4)funpackf(tfile, "Bf Bf Bf Bf", &headprop, &bodyprop, &armprop, &legprop);
1996                                         else
1997                                         {
1998                                                 headprop=1;
1999                                                 bodyprop=1;
2000                                                 armprop=1;
2001                                                 legprop=1;
2002                                         }
2003                                         if(player[i-howmanyremoved].creature==wolftype)
2004                                         {
2005                                                 player[i-howmanyremoved].proportionhead=1.1*headprop;
2006                                                 player[i-howmanyremoved].proportionbody=1.1*bodyprop;
2007                                                 player[i-howmanyremoved].proportionarms=1.1*armprop;
2008                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2009                                         }
2010
2011                                         if(player[i-howmanyremoved].creature==rabbittype)
2012                                         {
2013                                                 player[i-howmanyremoved].proportionhead=1.2*headprop;
2014                                                 player[i-howmanyremoved].proportionbody=1.05*bodyprop;
2015                                                 player[i-howmanyremoved].proportionarms=1.00*armprop;
2016                                                 player[i-howmanyremoved].proportionlegs=1.1*legprop;
2017                                                 player[i-howmanyremoved].proportionlegs.y=1.05*legprop;
2018                                         }
2019
2020                                         funpackf(tfile, "Bi", &player[i-howmanyremoved].numclothes);
2021                                         if(player[i-howmanyremoved].numclothes)
2022                                         {
2023                                                 for(k=0;k<player[i-howmanyremoved].numclothes;k++)
2024                                                 {
2025                                                         int templength;
2026                                                         funpackf(tfile, "Bi", &templength);
2027                                                         for(l=0;l<templength;l++)
2028                                                                 funpackf(tfile, "Bb", &player[i-howmanyremoved].clothes[k][l]);
2029                                                         player[i-howmanyremoved].clothes[k][templength]='\0';
2030                                                         funpackf(tfile, "Bf Bf Bf", &player[i-howmanyremoved].clothestintr[k], &player[i-howmanyremoved].clothestintg[k], &player[i-howmanyremoved].clothestintb[k]);
2031                                                 }
2032                                         }
2033                                 }
2034                         }
2035                 }
2036                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2037
2038                 numplayers-=howmanyremoved;
2039                 funpackf(tfile, "Bi", &numpathpoints);
2040                 if(numpathpoints>30||numpathpoints<0)
2041                         numpathpoints=0;
2042                 if(numpathpoints)
2043                 {
2044                         for(j=0;j<numpathpoints;j++)
2045                         {
2046                                 funpackf(tfile, "Bf Bf Bf Bi", &pathpoint[j].x,&pathpoint[j].y,&pathpoint[j].z,&numpathpointconnect[j]);
2047                                 for(k=0;k<numpathpointconnect[j];k++){
2048                                         funpackf(tfile, "Bi", &pathpointconnect[j][k]);
2049                                 }
2050                         }
2051                 }
2052                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2053
2054                 funpackf(tfile, "Bf Bf Bf Bf", &mapcenter.x,&mapcenter.y,&mapcenter.z,&mapradius);
2055
2056                 SetUpLighting();
2057                 if(environment!=oldenvironment)Setenvironment(environment);
2058                 oldenvironment=environment;
2059
2060                 if(!stealthloading)
2061                 {
2062                         j=objects.numobjects;
2063                         objects.numobjects=0;
2064                         for(i=0;i<j;i++)
2065                         {
2066                                 //if(objects.type[i]!=spiketype)
2067                                 objects.MakeObject(objects.type[i],objects.position[i],objects.rotation[i],objects.rotation2[i],objects.scale[i]);
2068                                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2069                         }
2070
2071                         //if(skyboxtexture){
2072                         terrain.DoShadows();
2073                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2074                         objects.DoShadows();
2075                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2076                         /*}
2077                         else terrain.DoLighting();
2078                         */
2079                 }
2080
2081                 fclose(tfile);
2082
2083                 oldlevel=whichlevel;
2084
2085
2086                 if(numplayers>maxplayers-1)numplayers=maxplayers-1;
2087                 for(i=0;i<numplayers;i++)
2088                 {
2089                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2090                         player[i].burnt=0;
2091                         player[i].bled=0;
2092                         player[i].onfire=0;
2093                         if(i==0||player[i].scale<0)player[i].scale=.2;
2094                         player[i].skeleton.free=0;
2095                         player[i].skeleton.id=i;
2096                         //if(Random()%2==0)player[i].creature=wolftype;
2097                         //else player[i].creature=rabbittype;
2098                         if(i==0&&mapvers<9)player[i].creature=rabbittype;
2099                         if(player[i].creature!=wolftype)player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",0);
2100                         else
2101                         {
2102                                 if(player[i].creature!=wolftype){
2103                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
2104                                         LoadTexture(":Data:Textures:Belt.png",&player[i].skeleton.drawmodelclothes.textureptr,1,1);
2105                                 }
2106                                 if(player[i].creature==wolftype){
2107                                         player[i].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
2108                                 }
2109                         }
2110
2111
2112                         int texsize;
2113                         texsize=512*512*3/texdetail/texdetail;
2114                         //if(!player[i].loaded)player[i].skeleton.skinText = new GLubyte[texsize];
2115                         //player[i].skeleton.skinText.resize(texsize);
2116
2117                         LoadTextureSave(creatureskin[player[i].creature][player[i].whichskin],&player[i].skeleton.drawmodel.textureptr,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2118
2119                         if(player[i].numclothes)
2120                         {
2121                                 for(j=0;j<player[i].numclothes;j++)
2122                                 {
2123                                         tintr=player[i].clothestintr[j];
2124                                         tintg=player[i].clothestintg[j];
2125                                         tintb=player[i].clothestintb[j];
2126                                         AddClothes((char *)player[i].clothes[j],0,1,&player[i].skeleton.skinText[0],&player[i].skeleton.skinsize);
2127                                 }
2128                                 player[i].DoMipmaps(5,0,0,player[i].skeleton.skinsize,player[i].skeleton.skinsize);
2129                         }
2130
2131                         player[i].currentanimation=bounceidleanim;
2132                         player[i].targetanimation=bounceidleanim;
2133                         player[i].currentframe=0;
2134                         player[i].targetframe=1;
2135                         player[i].target=0;
2136                         player[i].speed=1+(float)(Random()%100)/1000;
2137                         if(difficulty==0)player[i].speed-=.2;
2138                         if(difficulty==1)player[i].speed-=.1;
2139
2140                         player[i].velocity=0;
2141                         player[i].oldcoords=player[i].coords;
2142                         player[i].realoldcoords=player[i].coords;
2143
2144                         player[i].id=i;
2145                         player[i].skeleton.id=i;
2146                         player[i].updatedelay=0;
2147                         player[i].normalsupdatedelay=0;
2148
2149                         player[i].aitype=passivetype;
2150                         player[i].aitarget=0;
2151                         player[i].madskills=0;
2152
2153                         if(i==0)
2154                         {
2155                                 player[i].proportionhead=1.2;
2156                                 player[i].proportionbody=1.05;
2157                                 player[i].proportionarms=1.00;
2158                                 player[i].proportionlegs=1.1;
2159                                 player[i].proportionlegs.y=1.05;
2160                         }
2161                         player[i].headless=0;
2162                         player[i].currentoffset=0;
2163                         player[i].targetoffset=0;
2164                         /*player[i].armorhead=1;
2165                         player[i].armorhigh=1;
2166                         player[i].armorlow=1;
2167                         player[i].protectionhead=1;
2168                         player[i].protectionhigh=1;
2169                         player[i].protectionlow=1;
2170                         player[i].metalhead=1;
2171                         player[i].metalhigh=1;
2172                         player[i].metallow=1;
2173                         player[i].power=1;
2174                         player[i].speedmult=1;*/
2175
2176                         player[i].damagetolerance=200;
2177
2178                         if(player[i].creature==wolftype)
2179                         {
2180                                 /*player[i].proportionhead=1.1;
2181                                 player[i].proportionbody=1.1;
2182                                 player[i].proportionarms=1.1;
2183                                 player[i].proportionlegs=1.1;
2184                                 player[i].proportionlegs.y=1.1;*/
2185                                 if(i==0||player[i].scale<0)player[i].scale=.23;
2186
2187                                 player[i].damagetolerance=300;
2188                         }
2189
2190                         if(visibleloading){loadscreencolor=4; LoadingScreen();}
2191                         if(cellophane)
2192                         {
2193                                 player[i].proportionhead.z=0;
2194                                 player[i].proportionbody.z=0;
2195                                 player[i].proportionarms.z=0;
2196                                 player[i].proportionlegs.z=0;
2197                         }
2198
2199                         player[i].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
2200
2201                         player[i].headmorphness=0;
2202                         player[i].targetheadmorphness=1;
2203                         player[i].headmorphstart=0;
2204                         player[i].headmorphend=0;
2205
2206                         player[i].pausetime=0;
2207
2208                         player[i].dead=0;
2209                         player[i].jumppower=5;
2210                         player[i].damage=0;
2211                         player[i].permanentdamage=0;
2212                         player[i].superpermanentdamage=0;
2213
2214                         player[i].forwardkeydown=0;
2215                         player[i].leftkeydown=0;
2216                         player[i].backkeydown=0;
2217                         player[i].rightkeydown=0;
2218                         player[i].jumpkeydown=0;
2219                         player[i].crouchkeydown=0;
2220                         player[i].throwkeydown=0;
2221
2222                         player[i].collided=-10;
2223                         player[i].loaded=1;
2224                         player[i].bloodloss=0;
2225                         player[i].weaponactive=-1;
2226                         player[i].weaponstuck=-1;
2227                         player[i].bleeding=0;
2228                         player[i].deathbleeding=0;
2229                         player[i].stunned=0;
2230                         player[i].hasvictim=0;
2231                         player[i].wentforweapon=0;
2232                 }
2233
2234                 player[0].aitype=playercontrolled;
2235                 player[0].weaponactive=-1;
2236
2237                 if(difficulty==1)
2238                 {
2239                         //player[0].speedmult=1/.9;
2240                         player[0].power=1/.9;
2241                 }
2242
2243                 if(difficulty==0)
2244                 {
2245                         //player[0].speedmult=1/.8;
2246                         player[0].power=1/.8;
2247                 }
2248
2249                 //player[0].weaponstuck=1;
2250
2251                 if(difficulty==1)player[0].damagetolerance=250;
2252                 if(difficulty==0)player[0].damagetolerance=300;
2253                 if(difficulty==0)player[0].armorhead*=1.5;
2254                 if(difficulty==0)player[0].armorhigh*=1.5;
2255                 if(difficulty==0)player[0].armorlow*=1.5;
2256                 cameraloc=player[0].coords;
2257                 cameraloc.y+=5;
2258                 rotation=player[0].rotation;
2259
2260                 hawkcoords=player[0].coords;
2261                 hawkcoords.y+=30;
2262
2263                 if(visibleloading){loadscreencolor=4; LoadingScreen();}
2264                 //weapons.numweapons=numplayers;
2265                 for(i=0;i<weapons.numweapons;i++)
2266                 {
2267                         weapons.bloody[i]=0;
2268                         weapons.blooddrip[i]=0;
2269                         weapons.blooddripdelay[i]=0;
2270                         weapons.onfire[i]=0;
2271                         weapons.flamedelay[i]=0;
2272                         weapons.damage[i]=0;
2273                         //weapons.type[i]=sword;
2274                         if(weapons.type[i]==sword){
2275                                 weapons.mass[i]=1.5;
2276                                 weapons.tipmass[i]=1;
2277                                 weapons.length[i]=.8;
2278                         }
2279                         if(weapons.type[i]==staff){
2280                                 weapons.mass[i]=2;
2281                                 weapons.tipmass[i]=1;
2282                                 weapons.length[i]=1.5;
2283                         }
2284                         if(weapons.type[i]==knife){
2285                                 weapons.mass[i]=1;
2286                                 weapons.tipmass[i]=1.2;
2287                                 weapons.length[i]=.25;
2288                         }
2289                         weapons.position[i]=-1000;
2290                         weapons.tippoint[i]=-1000;
2291                 }
2292                 
2293                 LOG("Starting background music...");
2294
2295                 OPENAL_StopSound(OPENAL_ALL);
2296                 if(environment==snowyenvironment)
2297                 {
2298                         if(ambientsound)
2299                         {
2300                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2301                                 OPENAL_SetPaused(channels[stream_wind], false);
2302                                 OPENAL_SetVolume(channels[stream_wind], 256);
2303                         }
2304                 }
2305                 else if(environment==desertenvironment)
2306                 {
2307                         if(ambientsound)
2308                         {
2309                                 //PlaySoundEx(desertambient,
2310                                 //      samp[desertambient], NULL, true);
2311                                 PlayStreamEx(stream_desertambient,
2312                                         strm[stream_desertambient], NULL, true);
2313                                 OPENAL_SetPaused(channels[stream_desertambient], false);
2314                                 OPENAL_SetVolume(channels[stream_desertambient], 256);
2315                         }
2316                 }
2317                 else if(environment==grassyenvironment)
2318                 {
2319                         if(ambientsound)
2320                         {
2321                                 //PlaySoundEx(wind, samp[wind], NULL, true);
2322                                 PlayStreamEx(stream_wind, strm[stream_wind], NULL, true);
2323                                 OPENAL_SetPaused(channels[stream_wind], false);
2324                                 OPENAL_SetVolume(channels[stream_wind], 100);
2325                         }
2326                 }
2327                 oldmusicvolume[0]=0;
2328                 oldmusicvolume[1]=0;
2329                 oldmusicvolume[2]=0;
2330                 oldmusicvolume[3]=0;
2331
2332                 if(!firstload)
2333                 {
2334                         firstload=1;
2335                 }
2336         }
2337         leveltime=0;
2338         loadingstuff=0;
2339         visibleloading=0;
2340 }
2341
2342 void    Game::Tick()
2343 {
2344         static int i,k,j,l,m;
2345         static XYZ facing,flatfacing,absflatfacing;
2346         static XYZ rotatetarget;
2347         static bool oldkey;
2348         static float oldtargetrotation;
2349         static int target, numgood;
2350         static XYZ tempcoords1,tempcoords2;
2351         static XYZ test;
2352         static XYZ test2;
2353         static XYZ lowpoint,lowpointtarget,lowpoint2,lowpointtarget2,lowpoint3,lowpointtarget3,lowpoint4,lowpointtarget4,lowpoint5,lowpointtarget5,lowpoint6,lowpointtarget6,lowpoint7,lowpointtarget7,colpoint,colpoint2;
2354         static int whichhit;
2355         static bool oldjumpkeydown;
2356
2357         int templength;
2358
2359         float headprop,bodyprop,armprop,legprop;
2360
2361         for(i=0;i<15;i++){
2362                 displaytime[i]+=multiplier;
2363         }
2364
2365         keyboardfrozen=0;
2366
2367         if (Input::isKeyDown(SDLK_F6) && !freezetogglekeydown) {
2368                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2369                         stereoreverse=true;
2370                 } else {
2371                         stereoreverse=false;
2372                 }
2373
2374                 if (stereoreverse) {
2375                         printf("Stereo reversed\n");
2376                 } else {
2377                         printf("Stereo unreversed\n");
2378                 }
2379                 freezetogglekeydown=1;
2380         }
2381
2382         if (Input::isKeyDown(SDLK_F7)) {
2383                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2384                         stereoseparation -= 0.001;
2385                 } else {
2386                         stereoseparation -= 0.010;
2387                 }
2388
2389                 printf("Stereo decreased increased to %f\n", stereoseparation);
2390         }
2391
2392         if (Input::isKeyDown(SDLK_F8)) {
2393                 if (Input::isKeyDown(SDLK_LSHIFT)) {
2394                         stereoseparation += 0.001;
2395                 } else {
2396                         stereoseparation += 0.010;
2397                 }
2398
2399                 printf("Stereo separation increased to %f\n", stereoseparation);
2400         }
2401
2402
2403         if(!console){
2404                 if(mainmenu&&endgame==1)mainmenu=10;
2405                 if( (Input::isKeyDown(SDLK_ESCAPE)||(mainmenu==0&&((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE)||(campaign)))&&!oldjumpkeydown&&campaign&&winfreeze))
2406                     && !mainmenutogglekeydown
2407                     && (!mainmenu||gameon||mainmenu==3||mainmenu==4||mainmenu==5||mainmenu==6||(mainmenu==7&&!entername)||mainmenu==9||mainmenu==10)
2408                   ) { // go back
2409                         selected=-1;
2410                         if(mainmenu==1||mainmenu==2||mainmenu==0){
2411                                 if(mainmenu==0&&!winfreeze)mainmenu=2;
2412                                 else if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1)mainmenu=100;
2413                                 else if(mainmenu==0&&winfreeze){
2414                                         
2415                                 }
2416                                 else if(mainmenu==1||mainmenu==2)mainmenu=0;
2417                                 if(mainmenu&&musictoggle){
2418                                         if(mainmenu==1||mainmenu==2||mainmenu==100){
2419                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
2420                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2421                                                 OPENAL_SetPaused(channels[stream_music3], false);
2422                                                 OPENAL_SetVolume(channels[stream_music3], 256);
2423                                                 OPENAL_SetPaused(channels[music1], true);
2424                                         }
2425                                 }
2426                                 if(!mainmenu){
2427                                         OPENAL_SetPaused(channels[stream_music3], true);
2428                                         OPENAL_SetPaused(channels[music1], false);
2429                                 }
2430                         }
2431                         if(mainmenu==3){
2432                                 fireSound();
2433
2434                                 flash();
2435
2436                                 if(newdetail>2)newdetail=detail;
2437                                 if(newdetail<0)newdetail=detail;
2438                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2439                                 if(newscreenheight<0)newscreenheight=screenheight;
2440
2441                                 SaveSettings(*this);
2442                         }
2443                         if(mainmenu==4||mainmenu==5||mainmenu==6||mainmenu==7||mainmenu==9||mainmenu==10||mainmenu==100){
2444                                 fireSound();
2445
2446                                 flash();
2447                         }
2448                         if(mainmenu==3&&gameon)mainmenu=2;
2449                         if(mainmenu==3&&!gameon)mainmenu=1;
2450                         if(mainmenu==5&&gameon)mainmenu=2;
2451                         if(mainmenu==5&&!gameon)mainmenu=1;
2452                         if(mainmenu==4)mainmenu=3;
2453                         if(mainmenu==6)mainmenu=5;
2454                         if(mainmenu==7)mainmenu=1;
2455                         if(mainmenu==9)mainmenu=5;
2456                         if(mainmenu==10)mainmenu=5;
2457                         if(mainmenu==100){
2458                                 mainmenu=5;
2459                                 gameon=0;
2460                                 winfreeze=0;
2461                         }
2462                         mainmenutogglekeydown=1;
2463                 }
2464                 if(!Input::isKeyDown(SDLK_ESCAPE)){
2465                         mainmenutogglekeydown=0;
2466                 }
2467         }
2468
2469         static bool minimaptogglekeydown;
2470         if(Input::isKeyDown(SDLK_TAB)&&!minimaptogglekeydown&&tutoriallevel){
2471                 if(tutorialstage!=51)
2472                         tutorialstagetime=tutorialmaxtime;
2473                 PlaySoundEx( consolefailsound, samp[consolefailsound], NULL, true);
2474                 OPENAL_SetVolume(channels[consolefailsound], 128);
2475                 OPENAL_SetPaused(channels[consolefailsound], false);
2476                 minimaptogglekeydown=1;
2477         }
2478         if(!Input::isKeyDown(SDLK_TAB)){
2479                 minimaptogglekeydown=0;
2480         }
2481
2482         if(mainmenu){
2483                 //menu buttons
2484                 if(mainmenu==1||mainmenu==2){
2485                         if(Input::Button()&&!oldbutton&&selected==1){
2486                                 if(!gameon){
2487                                         fireSound(firestartsound);
2488
2489                                         flash();
2490
2491                                         //new game
2492                                         if(accountactive) {
2493                                                 mainmenu=5;
2494                                         } else {
2495                                                 mainmenu=7;
2496                                         }
2497                                         selected=-1;
2498                                 }
2499                                 else
2500                                 {
2501                                         //resume
2502                                         mainmenu=0;
2503                                         OPENAL_SetPaused(channels[stream_music3], true);
2504                                         OPENAL_SetPaused(channels[music1], false);
2505                                 }
2506                         }
2507
2508                         if(Input::Button()&&!oldbutton&&selected==2){
2509                                 fireSound();
2510
2511                                 flash();
2512
2513                                 //options
2514
2515                                 mainmenu=3;
2516
2517                                 if(newdetail>2)newdetail=detail;
2518                                 if(newdetail<0)newdetail=detail;
2519                                 if(newscreenwidth>3000)newscreenwidth=screenwidth;
2520                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2521                                 if(newscreenheight>3000)newscreenheight=screenheight;
2522                                 if(newscreenheight<0)newscreenheight=screenheight;
2523                         }
2524
2525                         if(Input::Button()&&!oldbutton&&selected==3){
2526                                 fireSound();
2527
2528                                 flash();
2529
2530                                 if(!gameon){
2531                                         //quit
2532                                         tryquit=1;
2533                                         OPENAL_SetPaused(channels[stream_music3], true);
2534                                 }
2535                                 else{
2536                                         //end game
2537                                         gameon=0;
2538                                         mainmenu=1;
2539                                 }
2540                         }
2541                 }
2542                 if(mainmenu==3){
2543                         if(Input::Button()&&!oldbutton&&selected!=-1){
2544                                 fireSound();
2545                         }
2546                         if(Input::Button()&&!oldbutton&&selected==0){
2547                         
2548                                 extern SDL_Rect **resolutions;
2549                                 bool isCustomResolution = true;
2550                                 bool found = false;
2551                                 for (int i = 0; (!found) && (resolutions[i]); i++)
2552                                 {
2553                                         if ((resolutions[i]->w == screenwidth) && (resolutions[i]->h == screenwidth))
2554                                                 isCustomResolution = false;
2555
2556                                         if ((resolutions[i]->w == newscreenwidth) && (resolutions[i]->h == newscreenheight))
2557                                         {
2558                                                 i++;
2559                                                 if (resolutions[i] != NULL)
2560                                                 {
2561                                                         newscreenwidth = (int) resolutions[i]->w;
2562                                                         newscreenheight = (int) resolutions[i]->h;
2563                                                 }
2564                                                 else if (isCustomResolution)
2565                                                 {
2566                                                         if ((screenwidth == newscreenwidth) && (screenheight == newscreenheight))
2567                                                         {
2568                                                                 newscreenwidth = (int) resolutions[0]->w;
2569                                                                 newscreenheight = (int) resolutions[0]->h;
2570                                                         }
2571                                                         else
2572                                                         {
2573                                                                 newscreenwidth = screenwidth;
2574                                                                 newscreenheight = screenheight;
2575                                                         }
2576                                                 }
2577                                                 else
2578                                                 {
2579                                                         newscreenwidth = (int) resolutions[0]->w;
2580                                                         newscreenheight = (int) resolutions[0]->h;
2581                                                 }
2582                                                 found = true;
2583                                         }
2584                                 }
2585
2586                                 if (!found)
2587                                 {
2588                                         newscreenwidth = (int) resolutions[0]->w;
2589                                         newscreenheight = (int) resolutions[0]->h;
2590                                 }
2591
2592                                 
2593                         }
2594                         if(Input::Button()&&!oldbutton&&selected==1){
2595                                 newdetail++;
2596                                 if(newdetail>2)newdetail=0;
2597                         }
2598                         if(Input::Button()&&!oldbutton&&selected==2){
2599                                 bloodtoggle++;
2600                                 if(bloodtoggle>2)bloodtoggle=0;
2601                         }
2602                         if(Input::Button()&&!oldbutton&&selected==3){
2603                                 difficulty++;
2604                                 if(difficulty>2)difficulty=0;
2605                         }
2606                         if(Input::Button()&&!oldbutton&&selected==4){
2607                                 ismotionblur=1-ismotionblur;
2608                         }
2609                         if(Input::Button()&&!oldbutton&&selected==5){
2610                                 decals=1-decals;
2611                         }
2612                         if(Input::Button()&&!oldbutton&&selected==6){
2613                                 musictoggle=1-musictoggle;
2614
2615                                 if(!musictoggle){
2616                                         OPENAL_SetPaused(channels[music1], true);
2617                                         OPENAL_SetPaused(channels[stream_music2], true);
2618                                         OPENAL_SetPaused(channels[stream_music3], true);
2619
2620                                         for(i=0;i<4;i++){
2621                                                 oldmusicvolume[i]=0;
2622                                                 musicvolume[i]=0;
2623                                         }
2624                                 }
2625
2626                                 if(musictoggle){
2627                                         PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
2628                                         OPENAL_SetPaused(channels[stream_music3], false);
2629                                         OPENAL_SetVolume(channels[stream_music3], 256);
2630                                 }
2631                         }
2632                         if(Input::Button()&&!oldbutton&&selected==9){
2633                                 invertmouse=1-invertmouse;
2634                         }
2635                         if(Input::Button()&&!oldbutton&&selected==10){
2636                                 usermousesensitivity+=.2;
2637                                 if(usermousesensitivity>2)usermousesensitivity=.2;
2638                         }
2639                         if(Input::Button()&&!oldbutton&&selected==11){
2640                                 volume+=.1f;
2641                                 if(volume>1.0001f)volume=0;
2642                                 OPENAL_SetSFXMasterVolume((int)(volume*255));
2643                         }
2644                         if(Input::Button()&&!oldbutton&&selected==7){
2645                                 /*fireSound();
2646                                 */
2647                                 flash();
2648
2649                                 //options
2650
2651                                 mainmenu=4;
2652                                 selected=-1;
2653                                 keyselect=-1;
2654                         }
2655                         if(Input::Button() && !oldbutton && selected == 12) {
2656                                 flash();
2657                                 
2658                                 newstereomode = stereomode;
2659                                 mainmenu=18;
2660                                 keyselect=-1;
2661                         }
2662                         if(Input::Button() && !oldbutton && selected == 13) {
2663                                 showdamagebar=!showdamagebar;
2664                         }
2665                         if(Input::Button()&&!oldbutton&&selected==8){
2666                                 fireSound();
2667
2668                                 flash();
2669
2670                                 if(newdetail>2)newdetail=detail;
2671                                 if(newdetail<0)newdetail=detail;
2672                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2673                                 if(newscreenheight<0)newscreenheight=screenheight;
2674
2675
2676                                 SaveSettings(*this);
2677                                 if(mainmenu==3&&gameon)mainmenu=2;
2678                                 if(mainmenu==3&&!gameon)mainmenu=1;
2679                         }
2680                 }
2681                 if(mainmenu==4){
2682                         if(Input::Button()&&!oldbutton&&selected!=-1&&!waiting){
2683                                 fireSound();
2684                                 if(selected<9&&keyselect==-1)
2685                                         keyselect=selected;
2686                                 if(keyselect!=-1)
2687                                         setKeySelected();
2688                                 if(selected==9){
2689                                         flash();
2690
2691                                         mainmenu=3;
2692
2693                                         if(newdetail>2)newdetail=detail;
2694                                         if(newdetail<0)newdetail=detail;
2695                                         if(newscreenwidth>3000)newscreenwidth=screenwidth;
2696                                         if(newscreenwidth<0)newscreenwidth=screenwidth;
2697                                         if(newscreenheight>3000)newscreenheight=screenheight;
2698                                         if(newscreenheight<0)newscreenheight=screenheight;
2699                                 }
2700                         }
2701                 }
2702
2703                 if(mainmenu==5){
2704
2705                         if(endgame==2){
2706                                 accountactive->endGame();
2707                                 endgame=0;
2708                         }
2709
2710                         if(Input::Button()&&!oldbutton&&selected==1){
2711                                 fireSound();
2712
2713                                 flash();
2714
2715                                 startbonustotal=0;
2716
2717                                 loading=2;
2718                                 loadtime=0;
2719                                 targetlevel=-1;
2720                                 if(firstload)TickOnceAfter();
2721                                 if(!firstload)LoadStuff();
2722                                 else {
2723                                         Loadlevel(-1);
2724                                 }
2725
2726                                 mainmenu=0;
2727                                 gameon=1;
2728                                 OPENAL_SetPaused(channels[stream_music3], true);
2729                         }
2730                         if(Input::Button()&&!oldbutton&&(selected-7>=accountactive->getCampaignChoicesMade())){
2731                                 fireSound();
2732
2733                                 flash();
2734
2735                                 startbonustotal=0;
2736
2737                                 loading=2;
2738                                 loadtime=0;
2739                                 targetlevel=7;
2740                                 if(firstload) TickOnceAfter();
2741                                 else LoadStuff();
2742                                 for(i=0;i<255;i++){
2743                                         mapname[i]='\0';
2744                                 }
2745                                 mapname[0]=':';
2746                                 mapname[1]='D';
2747                                 mapname[2]='a';
2748                                 mapname[3]='t';
2749                                 mapname[4]='a';
2750                                 mapname[5]=':';
2751                                 mapname[6]='M';
2752                                 mapname[7]='a';
2753                                 mapname[8]='p';
2754                                 mapname[9]='s';
2755                                 mapname[10]=':';
2756                                 strcat(mapname,campaignmapname[campaignchoicewhich[selected-7-accountactive->getCampaignChoicesMade()]]);
2757                                 whichchoice=selected-7-accountactive->getCampaignChoicesMade();
2758                                 visibleloading=1;
2759                                 stillloading=1;
2760                                 Loadlevel(mapname);
2761                                 //Loadlevel(campaignmapname[levelorder[selected-7]]);
2762                                 campaign=1;
2763                                 mainmenu=0;
2764                                 gameon=1;
2765                                 OPENAL_SetPaused(channels[stream_music3], true);
2766                         }
2767                         if(Input::Button()&&!oldbutton&&selected==4){
2768                                 fireSound();
2769
2770                                 flash();
2771
2772                                 if(mainmenu==5&&gameon)mainmenu=2;
2773                                 if(mainmenu==5&&!gameon)mainmenu=1;
2774                         }
2775                         if(Input::Button()&&!oldbutton&&selected==5){
2776                                 fireSound();
2777
2778                                 flash();
2779
2780                                 mainmenu=7;
2781                         }
2782                         if(Input::Button()&&!oldbutton&&selected==3){
2783                                 fireSound();
2784
2785                                 flash();
2786
2787                                 mainmenu=6;
2788                         }
2789                         if(Input::Button()&&!oldbutton&&selected==2){
2790                                 fireSound();
2791
2792                                 flash();
2793
2794                                 mainmenu=9;
2795                         }
2796                 }
2797                 if(mainmenu==9){
2798                         if(Input::Button()&&!oldbutton&&selected<numchallengelevels&&selected>=0&&selected<=accountactive->getProgress()){
2799                                 fireSound();
2800
2801                                 flash();
2802
2803                                 startbonustotal=0;
2804
2805                                 loading=2;
2806                                 loadtime=0;
2807                                 targetlevel=selected;
2808                                 if(firstload)TickOnceAfter();
2809                                 if(!firstload)LoadStuff();
2810                                 else {
2811                                         Loadlevel(selected);
2812                                 }
2813                                 campaign=0;
2814
2815                                 mainmenu=0;
2816                                 gameon=1;
2817                                 OPENAL_SetPaused(channels[stream_music3], true);
2818                         }
2819                         if(Input::Button()&&!oldbutton&&selected==numchallengelevels){
2820                                 fireSound();
2821
2822                                 flash();
2823
2824                                 mainmenu=5;
2825                         }
2826                 }
2827                 if(mainmenu==10){
2828                         endgame=2;
2829                         if(Input::Button()&&!oldbutton&&selected==3){
2830                                 fireSound();
2831
2832                                 flash();
2833
2834                                 mainmenu=5;
2835                         }
2836                 }
2837
2838                 if(mainmenu==6){
2839                         if(Input::Button()&&!oldbutton) {
2840                                 if(selected>-1){
2841                                         fireSound();
2842                                         if(selected==1) {
2843                                                 flash();
2844                                                 accountactive = Account::destroy(accountactive);
2845                                                 mainmenu=7;
2846                                         } else if(selected==2) {
2847                                                 flash();
2848                                                 mainmenu=5;
2849                                         }
2850                                 }
2851                         }
2852                 }
2853                 if(mainmenu==7){
2854                         if(Input::Button()&&!oldbutton) {
2855                                 if(selected!=-1){
2856                                         fireSound();
2857                                         if(selected==0&&Account::getNbAccounts()<8){
2858                                                 entername=1;
2859                                         } else if (selected<Account::getNbAccounts()+1) {
2860                                                 accountactive=Account::get(selected-1);
2861                                                 mainmenu=5;
2862                                                 flash();
2863                                         } else if (selected==Account::getNbAccounts()+1) {
2864                                                 flash();
2865
2866                                                 mainmenu=1;
2867
2868                                                 for(j=0;j<255;j++){
2869                                                         displaytext[0][j]=' ';
2870                                                 }
2871                                                 displaychars[0]=0;
2872                                                 displayselected=0;
2873                                                 entername=0;
2874                                         }
2875                                 }
2876                         }
2877                 }
2878                 if(mainmenu==8){
2879                         if(Input::Button()&&!oldbutton&&selected>-1){
2880                                 fireSound();
2881
2882                                 if(selected<=2)
2883                                         accountactive->setDifficulty(selected);
2884
2885                                 mainmenu=5;
2886
2887                                 flash();
2888
2889                         }
2890                 }
2891                 if (mainmenu==18) {                     
2892                         if(Input::Button()&&!oldbutton&&selected==0) {
2893                                 newstereomode = (StereoMode)(newstereomode + 1);
2894                                 while(!CanInitStereo(newstereomode)) {
2895                                         printf("Failed to initialize mode %s (%i)\n", StereoModeName(newstereomode), newstereomode);
2896                                         newstereomode = (StereoMode)(newstereomode + 1);
2897                                         if ( newstereomode >= stereoCount ) {
2898                                                 newstereomode = stereoNone;
2899                                         }
2900                                 }
2901                         }
2902                         
2903                         if(Input::isKeyDown(MOUSEBUTTON1)&&!oldbutton&&selected==1) {
2904                                 stereoseparation+=0.001;
2905                         }
2906                         if(Input::isKeyDown(MOUSEBUTTON2)&&!oldbutton&&selected==1) {
2907                                 stereoseparation-=0.001;
2908                         }
2909
2910                         if(Input::Button()&&!oldbutton&&selected==2) {
2911                                 stereoreverse =! stereoreverse;
2912                         }
2913                         
2914                         if(Input::Button()&&!oldbutton&&selected==3) {
2915                                 flash();
2916
2917                                 stereomode = newstereomode;
2918                                 InitStereo(stereomode);
2919                                 
2920                                 mainmenu=3;
2921                         }
2922                 }
2923
2924
2925                 if(Input::Button()||Input::isKeyDown(MOUSEBUTTON2))oldbutton=1;
2926                 else oldbutton=0;
2927
2928                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
2929                         tryquit=1;
2930                         if(mainmenu==3){
2931                                 if(newdetail>2)newdetail=detail;
2932                                 if(newdetail<0)newdetail=detail;
2933                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
2934                                 if(newscreenheight<0)newscreenheight=screenheight;
2935
2936                                 SaveSettings(*this);
2937                         }
2938                 }
2939
2940                 if(mainmenu==1||mainmenu==2){
2941                         if(loaddistrib>4)transition+=multiplier/8;
2942                         if(transition>1){
2943                                 transition=0;
2944                                 anim++;
2945                                 if(anim>4)anim=0;
2946                                 loaddistrib=0;
2947                         }
2948                 }
2949                 OPENAL_SetFrequency(channels[stream_music3], 22050);
2950
2951                 if(entername) {
2952                         inputText(displaytext[0],&displayselected,&displaychars[0]);
2953                         if(!waiting) { // the input as finished
2954                                 if(displaychars[0]){ // with enter
2955                                         accountactive = Account::add(string(displaytext[0]));
2956
2957                                         mainmenu=8;
2958
2959                                         flash();
2960
2961                                         fireSound(firestartsound);
2962
2963                                         for(i=0;i<255;i++){
2964                                                 displaytext[0][i]=' ';
2965                                         }
2966                                         displaychars[0]=0;
2967
2968                                         displayselected=0;
2969                                 } else { // with escape or empty
2970                                         mainmenutogglekeydown=1;
2971                                 }
2972                                 entername=0;
2973                         }
2974                         
2975                         displayblinkdelay-=multiplier;
2976                         if(displayblinkdelay<=0){
2977                                 displayblinkdelay=.3;
2978                                 displayblink=1-displayblink;
2979                         }
2980                 }
2981         }
2982
2983         if(!mainmenu){
2984                 if(hostile==1)hostiletime+=multiplier;
2985                 else hostiletime=0;
2986                 if(!winfreeze)leveltime+=multiplier;
2987                 if(Input::isKeyDown(SDLK_ESCAPE)){
2988                         chatting=0;
2989                         console=0;
2990                         freeze=0;
2991                         displaychars[0]=0;
2992                 }
2993
2994                 if(Input::isKeyDown(chatkey)&&!chattogglekeydown&&!console&&!chatting&&debugmode){
2995                         chatting=1;
2996                         chattogglekeydown=1;
2997                 }
2998
2999                 if(!Input::isKeyDown(chatkey)){
3000                         chattogglekeydown=0;
3001                 }
3002
3003                 if(chatting){
3004                         inputText(displaytext[0],&displayselected,&displaychars[0]);
3005                         if(!waiting) {
3006                                 if(displaychars[0]){
3007                                         for(int j=0;j<255;j++){
3008                                                 displaytext[0][j]=' ';
3009                                         }
3010                                         displaychars[0]=0;
3011                                         displayselected=0;
3012                                 }       
3013                                 chatting=0;             
3014                         }
3015
3016                         displayblinkdelay-=multiplier;
3017                         if(displayblinkdelay<=0){
3018                                 displayblinkdelay=.3;
3019                                 displayblink=1-displayblink;
3020                         }
3021                 }
3022
3023                 if(chatting)keyboardfrozen=1;
3024
3025                 if(Input::isKeyDown(SDLK_v)&&!freezetogglekeydown&&debugmode){
3026                         freeze=1-freeze;
3027                         if(freeze){
3028                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3029                         }
3030                         freezetogglekeydown=1;
3031                 }
3032
3033                 if(!Input::isKeyDown(SDLK_v)&&!Input::isKeyDown(SDLK_F1)){
3034                         freezetogglekeydown=0;
3035                 }
3036
3037                 if(Input::isKeyDown(SDLK_BACKQUOTE)&&!consoletogglekeydown&&debugmode){
3038                         console=1-console;
3039                         if(console){
3040                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3041                         } else {
3042                                 freeze=0;
3043                                 waiting=false;
3044                         }
3045                         consoletogglekeydown=1;
3046                 }
3047
3048                 if(!Input::isKeyDown(SDLK_BACKQUOTE)){
3049                         consoletogglekeydown=0;
3050                 }
3051
3052                 if(console)freeze=1;
3053
3054                 if(console&&!Input::isKeyDown(SDLK_LMETA)){
3055                         inputText(consoletext[0],&consoleselected,&consolechars[0]);
3056                         if(!waiting) {
3057                                 archiveselected=0;
3058                                 cmd_dispatch(this, consoletext[0]);
3059                                 if(consolechars[0]>0){
3060
3061                                         for(k=14;k>=1;k--){
3062                                                 for(j=0;j<255;j++){
3063                                                         consoletext[k][j]=consoletext[k-1][j];
3064                                                 }
3065                                                 consolechars[k]=consolechars[k-1];
3066                                         }
3067                                         for(j=0;j<255;j++){
3068                                                 consoletext[0][j]=' ';
3069                                         }
3070                                         consolechars[0]=0;
3071                                         consoleselected=0;
3072                                 }
3073                         }
3074
3075                         consoleblinkdelay-=multiplier;
3076                         if(consoleblinkdelay<=0){
3077                                 consoleblinkdelay=.3;
3078                                 consoleblink=1-consoleblink;
3079                         }
3080                 }
3081
3082                 if(Input::isKeyDown(SDLK_q)&&Input::isKeyDown(SDLK_LMETA)){
3083                         tryquit=1;
3084                         if(mainmenu==3){
3085                                 if(newdetail>2)newdetail=detail;
3086                                 if(newdetail<0)newdetail=detail;
3087                                 if(newscreenwidth<0)newscreenwidth=screenwidth;
3088                                 if(newscreenheight<0)newscreenheight=screenheight;
3089
3090                                 SaveSettings(*this);
3091                         }
3092                 }
3093
3094                 static int oldwinfreeze;
3095                 if(winfreeze&&!oldwinfreeze){
3096                         OPENAL_SetFrequency(OPENAL_ALL, 0.001);
3097                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3098                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3099                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3100                 }
3101                 if(winfreeze==0)oldwinfreeze=winfreeze;
3102                 else oldwinfreeze++;
3103
3104                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))&&!oldjumpkeydown&&!campaign){
3105                         if(winfreeze)winfreeze=0;
3106                         oldjumpkeydown=1;
3107                 }
3108                 if((Input::isKeyDown(SDLK_ESCAPE))&&!campaign&&gameon){
3109                         if(winfreeze){
3110                                 mainmenu=9;
3111                                 gameon=0;
3112                         }
3113                 }
3114                 if((Input::isKeyDown(jumpkey)||Input::isKeyDown(SDLK_SPACE))){
3115                         oldjumpkeydown=1;
3116                 }
3117                 if(!Input::isKeyDown(jumpkey)&&!Input::isKeyDown(SDLK_SPACE))oldjumpkeydown=0;
3118
3119                 if(!freeze&&!winfreeze&&!(mainmenu&&gameon)&&(gameon||!gamestarted)){
3120
3121                         static bool oldbuttondialogue;
3122
3123                         if(indialogue!=-1)talkdelay=1;
3124                         talkdelay-=multiplier;
3125
3126                         if(talkdelay<=0)
3127                                 if(indialogue==-1&&(animation[player[0].targetanimation].height!=highheight)/*&&!hostile*/)
3128                                         for(i=0;i<numdialogues;i++){
3129                                                 int realdialoguetype;
3130                                                 bool special;
3131                                                 if(dialoguetype[i]>49){
3132                                                         realdialoguetype=dialoguetype[i]-50;
3133                                                         special=1;
3134                                                 }
3135                                                 else if(dialoguetype[i]>39){
3136                                                         realdialoguetype=dialoguetype[i]-40;
3137                                                         special=1;
3138                                                 }
3139                                                 else if(dialoguetype[i]>29){
3140                                                         realdialoguetype=dialoguetype[i]-30;
3141                                                         special=1;
3142                                                 }
3143                                                 else if(dialoguetype[i]>19){
3144                                                         realdialoguetype=dialoguetype[i]-20;
3145                                                         special=1;
3146                                                 }
3147                                                 else if(dialoguetype[i]>9){
3148                                                         realdialoguetype=dialoguetype[i]-10;
3149                                                         special=1;
3150                                                 }
3151                                                 else {
3152                                                         realdialoguetype=dialoguetype[i];
3153                                                         special=0;
3154                                                 }
3155                                                 if((!hostile||(dialoguetype[i]>40&&dialoguetype[i]<50))&&realdialoguetype<numplayers&&realdialoguetype>0&&(dialoguegonethrough[i]==0||!special)&&(special||(Input::isKeyDown(attackkey)&&!oldbuttondialogue))){
3156                                                         if(findDistancefast(&player[0].coords,&player[realdialoguetype].coords)<6||player[realdialoguetype].howactive>=typedead1||(dialoguetype[i]>40&&dialoguetype[i]<50)){
3157                                                                 whichdialogue=i;
3158                                                                 for(j=0;j<numdialogueboxes[whichdialogue];j++){
3159                                                                         player[participantfocus[whichdialogue][j]].coords=participantlocation[whichdialogue][participantfocus[whichdialogue][j]];
3160                                                                         player[participantfocus[whichdialogue][j]].rotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3161                                                                         player[participantfocus[whichdialogue][j]].targetrotation=participantrotation[whichdialogue][participantfocus[whichdialogue][j]];
3162                                                                         player[participantfocus[whichdialogue][j]].velocity=0;
3163                                                                         player[participantfocus[whichdialogue][j]].targetanimation=player[participantfocus[whichdialogue][j]].getIdle();
3164                                                                         player[participantfocus[whichdialogue][j]].targetframe=0;
3165                                                                 }
3166                                                                 directing=0;
3167                                                                 indialogue=0;
3168                                                                 dialoguetime=0;
3169                                                                 dialoguegonethrough[i]++;
3170                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
3171                                                                         static float gLoc[3];
3172                                                                         static float vel[3];
3173                                                                         XYZ temppos;
3174                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
3175                                                                         temppos=temppos-viewer;
3176                                                                         Normalise(&temppos);
3177                                                                         temppos+=viewer;
3178
3179                                                                         gLoc[0]=temppos.x;
3180                                                                         gLoc[1]=temppos.y;
3181                                                                         gLoc[2]=temppos.z;vel[0]=0;
3182                                                                         vel[1]=0;
3183                                                                         vel[2]=0;
3184                                                                         int whichsoundplay;
3185                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
3186                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
3187                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
3188                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
3189                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
3190                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
3191                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
3192                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
3193                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
3194                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
3195                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
3196                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
3197                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
3198                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
3199                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
3200                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
3201                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
3202                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
3203                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
3204                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
3205                                                                         PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
3206                                                                         OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
3207                                                                         OPENAL_SetVolume(channels[whichsoundplay], 256);
3208                                                                         OPENAL_SetPaused(channels[whichsoundplay], false);
3209                                                                 }
3210                                                                 if(Input::isKeyDown(attackkey))oldbuttondialogue=1;
3211                                                         }
3212                                                 }
3213                                         }
3214
3215                                         windvar+=multiplier;
3216                                         smoketex+=multiplier;
3217                                         tutorialstagetime+=multiplier;
3218
3219                                         static float hotspotvisual[40];
3220                                         if(numhotspots){
3221                                                 XYZ hotspotsprite;
3222                                                 if(editorenabled)
3223                                                         for(i=0;i<numhotspots;i++)
3224                                                                 hotspotvisual[i]-=multiplier/320;
3225
3226                                                 for(i=0;i<numhotspots;i++){
3227                                                         //if(hotspottype[i]<=10)
3228                                                         while(hotspotvisual[i]<0){
3229                                                                 hotspotsprite=0;
3230                                                                 hotspotsprite.x=float(abs(Random()%100000))/100000*hotspotsize[i];
3231                                                                 hotspotsprite=DoRotation(hotspotsprite,0,0,Random()%360);
3232                                                                 hotspotsprite=DoRotation(hotspotsprite,0,Random()%360,0);
3233                                                                 hotspotsprite+=hotspot[i];
3234                                                                 Sprite::MakeSprite(breathsprite, hotspotsprite, hotspotsprite*0, 1,0.5,0, 7, 0.4);
3235                                                                 hotspotvisual[i]+=0.1/hotspotsize[i]/hotspotsize[i]/hotspotsize[i];
3236                                                         }
3237                                                 }
3238
3239                                                 for(i=0;i<numhotspots;i++){
3240                                                         if(hotspottype[i]<=10&&hotspottype[i]>0){
3241                                                                 hotspot[i]=player[hotspottype[i]].coords;
3242                                                         }
3243                                                 }
3244                                         }
3245
3246                                         //Tutorial
3247                                         if(tutoriallevel&&tutorialstagetime>tutorialmaxtime){
3248                                                 tutorialstage++;
3249                                                 tutorialsuccess=0;
3250                                                 if(tutorialstage<=1){
3251                                                         canattack=0;
3252                                                         cananger=0;
3253                                                         reversaltrain=0;
3254                                                 }
3255                                                 if(tutorialstage==1){
3256                                                         tutorialmaxtime=5;
3257                                                 } else if(tutorialstage==2){
3258                                                         tutorialmaxtime=2;
3259                                                 } else if(tutorialstage==3){
3260                                                         tutorialmaxtime=600;
3261                                                 } else if(tutorialstage==4){
3262                                                         tutorialmaxtime=1000;
3263                                                 } else if(tutorialstage==5){
3264                                                         tutorialmaxtime=600;
3265                                                 } else if(tutorialstage==6){
3266                                                         tutorialmaxtime=600;
3267                                                 } else if(tutorialstage==7){
3268                                                         tutorialmaxtime=600;
3269                                                 } else if(tutorialstage==8){
3270                                                         tutorialmaxtime=600;
3271                                                 } else if(tutorialstage==9){
3272                                                         tutorialmaxtime=600;
3273                                                 } else if(tutorialstage==10){
3274                                                         tutorialmaxtime=2;
3275                                                 } else if(tutorialstage==11){
3276                                                         tutorialmaxtime=1000;
3277                                                 } else if(tutorialstage==12){
3278                                                         tutorialmaxtime=1000;
3279                                                 } else if(tutorialstage==13){
3280                                                         tutorialmaxtime=2;
3281                                                 } else if(tutorialstage==14){
3282                                                         tutorialmaxtime=3;
3283
3284                                                         XYZ temp,temp2;
3285
3286                                                         temp.x=1011;
3287                                                         temp.y=84;
3288                                                         temp.z=491;
3289                                                         temp2.x=1025;
3290                                                         temp2.y=75;
3291                                                         temp2.z=447;
3292
3293                                                         player[1].coords=(temp+temp2)/2;
3294
3295                                                         float gLoc[3];
3296                                                         float vel[3];
3297                                                         gLoc[0]=player[1].coords.x;
3298                                                         gLoc[1]=player[1].coords.y;
3299                                                         gLoc[2]=player[1].coords.z;
3300                                                         vel[0]=0;
3301                                                         vel[1]=0;
3302                                                         vel[2]=0;
3303                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3304                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3305                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3306                                                         OPENAL_SetPaused(channels[fireendsound], false);
3307
3308                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3309                                                                 if(Random()%2==0){
3310                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3311                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3312                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3313                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3314                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3315                                                                 }
3316                                                         }
3317
3318                                                 } else if(tutorialstage==15){
3319                                                         tutorialmaxtime=500;
3320                                                 } else if(tutorialstage==16){
3321                                                         tutorialmaxtime=500;
3322                                                 } else if(tutorialstage==17){
3323                                                         tutorialmaxtime=500;
3324                                                 } else if(tutorialstage==18){
3325                                                         tutorialmaxtime=500;
3326                                                 } else if(tutorialstage==19){
3327                                                         tutorialstage=20;
3328                                                         //tutorialmaxtime=500;
3329                                                 } else if(tutorialstage==20){
3330                                                         tutorialmaxtime=500;
3331                                                 } else if(tutorialstage==21){
3332                                                         tutorialmaxtime=500;
3333                                                         if(bonus==cannon){
3334                                                                 bonus=Slicebonus;
3335                                                                 againbonus=1;
3336                                                         }
3337                                                         else againbonus=0;
3338                                                 } else if(tutorialstage==22){
3339                                                         tutorialmaxtime=500;
3340                                                 } else if(tutorialstage==23){
3341                                                         tutorialmaxtime=500;
3342                                                 } else if(tutorialstage==24){
3343                                                         tutorialmaxtime=500;
3344                                                 } else if(tutorialstage==25){
3345                                                         tutorialmaxtime=500;
3346                                                 } else if(tutorialstage==26){
3347                                                         tutorialmaxtime=2;
3348                                                 } else if(tutorialstage==27){
3349                                                         tutorialmaxtime=4;
3350                                                         reversaltrain=1;
3351                                                         cananger=1;
3352                                                         player[1].aitype=attacktypecutoff;
3353                                                 } else if(tutorialstage==28){
3354                                                         tutorialmaxtime=400;
3355                                                 } else if(tutorialstage==29){
3356                                                         tutorialmaxtime=400;
3357                                                         player[0].escapednum=0;
3358                                                 } else if(tutorialstage==30){
3359                                                         tutorialmaxtime=4;
3360                                                         reversaltrain=0;
3361                                                         cananger=0;
3362                                                         player[1].aitype=passivetype;
3363                                                 } else if(tutorialstage==31){
3364                                                         tutorialmaxtime=13;
3365                                                 } else if(tutorialstage==32){
3366                                                         tutorialmaxtime=8;
3367                                                 } else if(tutorialstage==33){
3368                                                         tutorialmaxtime=400;
3369                                                         cananger=1;
3370                                                         canattack=1;
3371                                                         player[1].aitype=attacktypecutoff;
3372                                                 } else if(tutorialstage==34){
3373                                                         tutorialmaxtime=400;
3374                                                 } else if(tutorialstage==35){
3375                                                         tutorialmaxtime=400;
3376                                                 } else if(tutorialstage==36){
3377                                                         tutorialmaxtime=2;
3378                                                         reversaltrain=0;
3379                                                         cananger=0;
3380                                                         player[1].aitype=passivetype;
3381                                                 } else if(tutorialstage==37){
3382                                                         damagedealt=0;
3383                                                         damagetaken=0;
3384                                                         tutorialmaxtime=50;
3385                                                         cananger=1;
3386                                                         canattack=1;
3387                                                         player[1].aitype=attacktypecutoff;
3388                                                 } else if(tutorialstage==38){
3389                                                         tutorialmaxtime=4;
3390                                                         canattack=0;
3391                                                         cananger=0;
3392                                                         player[1].aitype=passivetype;
3393                                                 } else if(tutorialstage==39){
3394                                                         XYZ temp,temp2;
3395
3396                                                         temp.x=1011;
3397                                                         temp.y=84;
3398                                                         temp.z=491;
3399                                                         temp2.x=1025;
3400                                                         temp2.y=75;
3401                                                         temp2.z=447;
3402
3403
3404                                                         weapons.owner[weapons.numweapons]=-1;
3405                                                         weapons.type[weapons.numweapons]=knife;
3406                                                         weapons.damage[weapons.numweapons]=0;
3407                                                         weapons.mass[weapons.numweapons]=1;
3408                                                         weapons.tipmass[weapons.numweapons]=1.2;
3409                                                         weapons.length[weapons.numweapons]=.25;
3410                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3411                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3412
3413                                                         weapons.velocity[weapons.numweapons]=0.1;
3414                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3415                                                         weapons.missed[weapons.numweapons]=1;
3416                                                         weapons.hitsomething[weapons.numweapons]=0;
3417                                                         weapons.freetime[weapons.numweapons]=0;
3418                                                         weapons.firstfree[weapons.numweapons]=1;
3419                                                         weapons.physics[weapons.numweapons]=1;
3420
3421                                                         weapons.numweapons++;
3422                                                 } else if(tutorialstage==40){
3423                                                         tutorialmaxtime=300;
3424                                                 } else if(tutorialstage==41){
3425                                                         tutorialmaxtime=300;
3426                                                 } else if(tutorialstage==42){
3427                                                         tutorialmaxtime=8;
3428                                                 } else if(tutorialstage==43){
3429                                                         tutorialmaxtime=300;
3430                                                 } else if(tutorialstage==44){
3431                                                         weapons.owner[0]=1;
3432                                                         player[0].weaponactive=-1;
3433                                                         player[0].num_weapons=0;
3434                                                         player[1].weaponactive=0;
3435                                                         player[1].num_weapons=1;
3436                                                         player[1].weaponids[0]=0;
3437
3438                                                         cananger=1;
3439                                                         canattack=1;
3440                                                         player[1].aitype=attacktypecutoff;
3441
3442                                                         tutorialmaxtime=300;
3443                                                 } else if(tutorialstage==45){
3444                                                         weapons.owner[0]=1;
3445                                                         player[0].weaponactive=-1;
3446                                                         player[0].num_weapons=0;
3447                                                         player[1].weaponactive=0;
3448                                                         player[1].num_weapons=1;
3449                                                         player[1].weaponids[0]=0;
3450
3451                                                         tutorialmaxtime=300;
3452                                                 } else if(tutorialstage==46){
3453                                                         weapons.owner[0]=1;
3454                                                         player[0].weaponactive=-1;
3455                                                         player[0].num_weapons=0;
3456                                                         player[1].weaponactive=0;
3457                                                         player[1].num_weapons=1;
3458                                                         player[1].weaponids[0]=0;
3459
3460                                                         weapons.type[0]=sword;
3461
3462                                                         tutorialmaxtime=300;
3463                                                 } else if(tutorialstage==47){
3464                                                         tutorialmaxtime=10;
3465
3466                                                         XYZ temp,temp2;
3467
3468                                                         temp.x=1011;
3469                                                         temp.y=84;
3470                                                         temp.z=491;
3471                                                         temp2.x=1025;
3472                                                         temp2.y=75;
3473                                                         temp2.z=447;
3474
3475                                                         weapons.owner[weapons.numweapons]=-1;
3476                                                         weapons.type[weapons.numweapons]=sword;
3477                                                         weapons.damage[weapons.numweapons]=0;
3478                                                         weapons.mass[weapons.numweapons]=1;
3479                                                         weapons.tipmass[weapons.numweapons]=1.2;
3480                                                         weapons.length[weapons.numweapons]=.25;
3481                                                         weapons.position[weapons.numweapons]=(temp+temp2)/2;
3482                                                         weapons.tippoint[weapons.numweapons]=(temp+temp2)/2;
3483
3484                                                         weapons.velocity[weapons.numweapons]=0.1;
3485                                                         weapons.tipvelocity[weapons.numweapons]=0.1;
3486                                                         weapons.missed[weapons.numweapons]=1;
3487                                                         weapons.hitsomething[weapons.numweapons]=0;
3488                                                         weapons.freetime[weapons.numweapons]=0;
3489                                                         weapons.firstfree[weapons.numweapons]=1;
3490                                                         weapons.physics[weapons.numweapons]=1;
3491
3492                                                         weapons.owner[0]=1;
3493                                                         weapons.owner[1]=0;
3494                                                         player[0].weaponactive=0;
3495                                                         player[0].num_weapons=1;
3496                                                         player[0].weaponids[0]=1;
3497                                                         player[1].weaponactive=0;
3498                                                         player[1].num_weapons=1;
3499                                                         player[1].weaponids[0]=0;
3500
3501                                                         weapons.numweapons++;
3502                                                 } else if(tutorialstage==48){
3503                                                         canattack=0;
3504                                                         cananger=0;
3505                                                         player[1].aitype=passivetype;
3506
3507                                                         tutorialmaxtime=15;
3508
3509                                                         weapons.owner[0]=1;
3510                                                         weapons.owner[1]=0;
3511                                                         player[0].weaponactive=0;
3512                                                         player[0].num_weapons=1;
3513                                                         player[0].weaponids[0]=1;
3514                                                         player[1].weaponactive=0;
3515                                                         player[1].num_weapons=1;
3516                                                         player[1].weaponids[0]=0;
3517
3518                                                         if(player[0].weaponactive!=-1)weapons.type[player[0].weaponids[player[0].weaponactive]]=staff;
3519                                                         else weapons.type[0]=staff;
3520
3521                                                         weapons.numweapons++;
3522                                                 } else if(tutorialstage==49){
3523                                                         canattack=0;
3524                                                         cananger=0;
3525                                                         player[1].aitype=passivetype;
3526
3527                                                         tutorialmaxtime=200;
3528
3529                                                         weapons.position[1]=1000;
3530                                                         weapons.tippoint[1]=1000;
3531
3532                                                         weapons.numweapons=1;
3533                                                         weapons.owner[0]=0;
3534                                                         player[1].weaponactive=-1;
3535                                                         player[1].num_weapons=0;
3536                                                         player[0].weaponactive=0;
3537                                                         player[0].num_weapons=1;
3538                                                         player[0].weaponids[0]=0;
3539
3540                                                         weapons.type[0]=knife;
3541
3542                                                         weapons.numweapons++;
3543                                                 } else if(tutorialstage==50){
3544                                                         tutorialmaxtime=8;
3545
3546                                                         XYZ temp,temp2;
3547                                                         float gLoc[3];
3548                                                         float vel[3];
3549                                                         gLoc[0]=player[1].coords.x;
3550                                                         gLoc[1]=player[1].coords.y;
3551                                                         gLoc[2]=player[1].coords.z;
3552                                                         vel[0]=0;
3553                                                         vel[1]=0;
3554                                                         vel[2]=0;
3555                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3556                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
3557                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3558                                                         OPENAL_SetPaused(channels[fireendsound], false);
3559
3560                                                         for(i=0;i<player[1].skeleton.num_joints;i++){
3561                                                                 if(Random()%2==0){
3562                                                                         if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
3563                                                                         if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
3564                                                                         if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
3565                                                                         if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
3566                                                                         Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
3567                                                                 }
3568                                                         }
3569
3570                                                         player[1].num_weapons=0;
3571                                                         player[1].weaponstuck=-1;
3572                                                         player[1].weaponactive=-1;
3573
3574                                                         weapons.numweapons=0;
3575
3576                                                         weapons.owner[0]=-1;
3577                                                         weapons.velocity[0]=0.1;
3578                                                         weapons.tipvelocity[0]=-0.1;
3579                                                         weapons.missed[0]=1;
3580                                                         weapons.hitsomething[0]=0;
3581                                                         weapons.freetime[0]=0;
3582                                                         weapons.firstfree[0]=1;
3583                                                         weapons.physics[0]=1;
3584                                                 } else if(tutorialstage==51){
3585                                                         tutorialmaxtime=80000;
3586                                                 }
3587                                                 if(tutorialstage<=51)tutorialstagetime=0;
3588                                         }
3589
3590                                         //Tutorial success
3591                                         if(tutoriallevel&&tutorialstagetime<tutorialmaxtime-3){
3592                                                 if(tutorialstage==3){
3593                                                         if(deltah||deltav)tutorialsuccess+=multiplier;
3594                                                 }
3595                                                 if(tutorialstage==4){
3596                                                         if(player[0].forwardkeydown||player[0].backkeydown||player[0].leftkeydown||player[0].rightkeydown)tutorialsuccess+=multiplier;
3597                                                 }
3598                                                 if(tutorialstage==5){
3599                                                         if(player[0].jumpkeydown)tutorialsuccess=1;
3600                                                 }
3601                                                 if(tutorialstage==6){
3602                                                         if(player[0].isCrouch())tutorialsuccess=1;
3603                                                 }
3604                                                 if(tutorialstage==7){
3605                                                         if(player[0].targetanimation==rollanim)tutorialsuccess=1;
3606                                                 }
3607                                                 if(tutorialstage==8){
3608                                                         if(player[0].targetanimation==sneakanim)tutorialsuccess+=multiplier;
3609                                                 }
3610                                                 if(tutorialstage==9){
3611                                                         if(player[0].targetanimation==rabbitrunninganim||player[0].targetanimation==wolfrunninganim)tutorialsuccess+=multiplier;
3612                                                 }
3613                                                 if(tutorialstage==11){
3614                                                         if(player[0].isWallJump())tutorialsuccess=1;
3615                                                 }
3616                                                 if(tutorialstage==12){
3617                                                         if(player[0].targetanimation==flipanim)tutorialsuccess=1;
3618                                                 }
3619                                                 if(tutorialstage==15){
3620                                                         if(player[0].targetanimation==upunchanim||player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3621                                                 }
3622                                                 if(tutorialstage==16){
3623                                                         if(player[0].targetanimation==winduppunchanim)tutorialsuccess=1;
3624                                                 }
3625                                                 if(tutorialstage==17){
3626                                                         if(player[0].targetanimation==spinkickanim)tutorialsuccess=1;
3627                                                 }
3628                                                 if(tutorialstage==18){
3629                                                         if(player[0].targetanimation==sweepanim)tutorialsuccess=1;
3630                                                 }
3631                                                 if(tutorialstage==19){
3632                                                         if(player[0].targetanimation==dropkickanim)tutorialsuccess=1;
3633                                                 }
3634                                                 if(tutorialstage==20){
3635                                                         if(player[0].targetanimation==rabbitkickanim)tutorialsuccess=1;
3636                                                 }
3637                                                 if(tutorialstage==21){
3638                                                         if(bonus==cannon)tutorialsuccess=1;
3639                                                 }
3640                                                 if(tutorialstage==22){
3641                                                         if(bonus==spinecrusher)tutorialsuccess=1;
3642                                                 }
3643                                                 if(tutorialstage==23){
3644                                                         if(player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)tutorialsuccess=1;
3645                                                 }
3646                                                 if(tutorialstage==24){
3647                                                         if(player[0].targetanimation==rabbittacklinganim)tutorialsuccess=1;
3648                                                 }
3649                                                 if(tutorialstage==25){
3650                                                         if(player[0].targetanimation==backhandspringanim)tutorialsuccess=1;
3651                                                 }
3652                                                 if(tutorialstage==28){
3653                                                         if(animation[player[0].targetanimation].attack==reversed&&player[0].feint)tutorialsuccess=1;
3654                                                 }
3655                                                 if(tutorialstage==29){
3656                                                         if(player[0].escapednum==2){
3657                                                                 tutorialsuccess=1;
3658                                                                 reversaltrain=0;
3659                                                                 cananger=0;
3660                                                                 player[1].aitype=passivetype;
3661                                                         }
3662                                                 }
3663                                                 if(tutorialstage==33){
3664                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3665                                                 }
3666                                                 if(tutorialstage==34){
3667                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3668                                                 }
3669                                                 if(tutorialstage==35){
3670                                                         if(animation[player[0].targetanimation].attack==reversal){
3671                                                                 tutorialsuccess=1;
3672                                                                 reversaltrain=0;
3673                                                                 cananger=0;
3674                                                                 player[1].aitype=passivetype;
3675                                                         }
3676                                                 }
3677                                                 if(tutorialstage==40){
3678                                                         if(player[0].num_weapons>0)tutorialsuccess=1;
3679                                                 }
3680                                                 if(tutorialstage==41){
3681                                                         if(player[0].weaponactive==-1&&player[0].num_weapons>0)tutorialsuccess=1;
3682                                                 }
3683                                                 if(tutorialstage==43){
3684                                                         if(player[0].targetanimation==knifeslashstartanim)tutorialsuccess=1;
3685                                                 }
3686                                                 if(tutorialstage==44){
3687                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3688                                                 }
3689                                                 if(tutorialstage==45){
3690                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3691                                                 }
3692                                                 if(tutorialstage==46){
3693                                                         if(animation[player[0].targetanimation].attack==reversal)tutorialsuccess=1;
3694                                                 }
3695                                                 if(tutorialstage==49){
3696                                                         if(player[1].weaponstuck!=-1)tutorialsuccess=1;
3697                                                 }
3698                                                 if(tutorialsuccess>=1)tutorialstagetime=tutorialmaxtime-3;
3699
3700
3701                                                 if(tutorialstagetime==tutorialmaxtime-3){
3702                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3703                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3704                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3705                                                 }
3706
3707                                                 if(tutorialsuccess>=1){
3708                                                         if(tutorialstage==34||tutorialstage==35)
3709                                                                 tutorialstagetime=tutorialmaxtime-1;
3710                                                 }
3711                                         }
3712
3713                                         if(tutoriallevel){
3714                                                 if(tutorialstage<14||tutorialstage>=50){
3715                                                         player[1].coords.y=300;
3716                                                         player[1].velocity=0;
3717                                                 }
3718                                         }
3719
3720                                         if(tutoriallevel!=1){
3721                                                 if(bonustime==0&&bonus!=solidhit&&bonus!=spinecrusher&&bonus!=tracheotomy&&bonus!=backstab&&bonusvalue>10){
3722                                                         PlaySoundEx( consolesuccesssound, samp[consolesuccesssound], NULL, true);
3723                                                         OPENAL_SetVolume(channels[consolesuccesssound], 256);
3724                                                         OPENAL_SetPaused(channels[consolesuccesssound], false);
3725                                                 }
3726                                         }
3727                                         else
3728                                                 if(bonustime==0){
3729                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
3730                                                         OPENAL_SetVolume(channels[fireendsound], 256);
3731                                                         OPENAL_SetPaused(channels[fireendsound], false);
3732                                                 }
3733                                                 if(bonustime==0){
3734                                                         if(bonus!=solidhit&&bonus!=twoxcombo&&bonus!=threexcombo&&bonus!=fourxcombo&&bonus!=megacombo)bonusnum[bonus]++;
3735                                                         else bonusnum[bonus]+=0.15;
3736                                                         if(tutoriallevel)bonusvalue=0;
3737                                                         bonusvalue/=bonusnum[bonus];
3738                                                         bonustotal+=bonusvalue;
3739                                                 }
3740                                                 bonustime+=multiplier;
3741
3742                                                 if(environment==snowyenvironment){
3743                                                         precipdelay-=multiplier;
3744                                                         while(precipdelay<0){
3745                                                                 precipdelay+=.04;
3746                                                                 if(!detail)precipdelay+=.04;
3747                                                                 XYZ footvel,footpoint;
3748
3749                                                                 footvel=0;
3750                                                                 footpoint=viewer+viewerfacing*6;
3751                                                                 footpoint.y+=((float)abs(Random()%1200))/100-6;
3752                                                                 footpoint.x+=((float)abs(Random()%1200))/100-6;
3753                                                                 footpoint.z+=((float)abs(Random()%1200))/100-6;
3754                                                                 Sprite::MakeSprite(snowsprite, footpoint,footvel, 1,1,1, .1, 1);
3755                                                         }
3756                                                 }
3757                                                 for(k=0;k<numplayers;k++){
3758                                                         if(player[k].aitype==playercontrolled)player[k].turnspeed=500;
3759                                                         if(player[k].aitype!=playercontrolled)player[k].turnspeed=500;
3760
3761                                                         if((player[k].isRun()&&((player[k].targetrotation!=rabbitrunninganim&&player[k].targetrotation!=wolfrunninganim)||player[k].targetframe==4))||player[k].targetanimation==removeknifeanim||player[k].targetanimation==crouchremoveknifeanim||player[k].targetanimation==flipanim||player[k].targetanimation==fightsidestep||player[k].targetanimation==walkanim){
3762                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3763                                                                 else if(player[k].rotation>player[k].targetrotation){
3764                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3765                                                                 }
3766                                                                 else if(player[k].rotation<player[k].targetrotation){
3767                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3768                                                                 }
3769                                                         }
3770
3771
3772                                                         if(player[k].isStop()||player[k].isLanding()||player[k].targetanimation==staggerbackhighanim||(player[k].targetanimation==sneakanim&&player[k].currentanimation==sneakanim)||player[k].targetanimation==staggerbackhardanim||player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim||player[k].targetanimation==rollanim||(animation[player[k].targetanimation].attack&&player[k].targetanimation!=rabbitkickanim&&(player[k].targetanimation!=crouchstabanim||player[k].hasvictim)&&(player[k].targetanimation!=swordgroundstabanim||player[k].hasvictim))){
3773                                                                 player[k].turnspeed*=2;
3774                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3775                                                                 else if(player[k].rotation>player[k].targetrotation){
3776                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3777                                                                 }
3778                                                                 else if(player[k].rotation<player[k].targetrotation){
3779                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3780                                                                 }
3781                                                                 player[k].turnspeed/=2;
3782                                                         }
3783
3784                                                         if(player[k].targetanimation==sneakanim&&player[k].currentanimation!=sneakanim){
3785                                                                 player[k].turnspeed*=4;
3786                                                                 if(abs(player[k].rotation-player[k].targetrotation)<multiplier*player[k].turnspeed)player[k].rotation=player[k].targetrotation;
3787                                                                 else if(player[k].rotation>player[k].targetrotation){
3788                                                                         player[k].rotation-=multiplier*player[k].turnspeed;
3789                                                                 }
3790                                                                 else if(player[k].rotation<player[k].targetrotation){
3791                                                                         player[k].rotation+=multiplier*player[k].turnspeed;
3792                                                                 }
3793                                                                 player[k].turnspeed/=4;
3794                                                         }
3795
3796                                                         /*if(player[k].aitype!=passivetype||(findDistancefast(&player[k].coords,&viewer)<viewdistance*viewdistance))*/  player[k].DoStuff();
3797                                                         if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
3798
3799                                                         if(findDistancefast(&player[k].coords,&player[k].realoldcoords)>0){
3800                                                                 if(!player[k].skeleton.free&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim){
3801                                                                         bool tempcollide=0;
3802
3803                                                                         if(player[k].collide<-.3)player[k].collide=-.3;
3804                                                                         if(player[k].collide>1)player[k].collide=1;
3805                                                                         player[k].collide-=multiplier*30;
3806
3807                                                                         if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)){
3808                                                                                 player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3809                                                                         }
3810                                                                         if(terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz])
3811                                                                                 for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
3812                                                                                         i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
3813                                                                                         if(objects.type[i]!=rocktype||(((objects.scale[i]>.5&&player[k].aitype==playercontrolled)||objects.position[i].y>player[k].coords.y))){
3814                                                                                                 lowpoint=player[k].coords;
3815                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip())lowpoint.y+=1.25;
3816                                                                                                 else lowpoint.y+=1.3;
3817                                                                                                 if(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z)&&player[k].coords.y>terrain.getHeight(player[k].coords.x,player[k].coords.z)-.1){
3818                                                                                                         player[k].coords.y=terrain.getHeight(player[k].coords.x,player[k].coords.z);
3819                                                                                                 }
3820                                                                                                 /*while(player[k].coords.y<terrain.getHeight(player[k].coords.x,player[k].coords.z))
3821                                                                                                 player[k].coords+=terrain.getNormal(player[k].coords.x,player[k].coords.z)/50;
3822                                                                                                 */
3823                                                                                                 if(player[k].SphereCheck(&lowpoint, 1.3, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
3824                                                                                                         flatfacing=lowpoint-player[k].coords;
3825                                                                                                         player[k].coords=lowpoint;
3826                                                                                                         player[k].coords.y-=1.3;
3827                                                                                                         player[k].collide=1;
3828                                                                                                         tempcollide=1;
3829                                                                                                         if(player[k].aitype==playercontrolled&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].jumptogglekeydown&&player[k].jumpkeydown){
3830                                                                                                                 lowpointtarget=lowpoint+DoRotation(player[k].facing,0,-90,0)*1.5;
3831                                                                                                                 tempcoords1=lowpoint;
3832                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3833                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3834                                                                                                                         player[k].target=0;
3835                                                                                                                         player[k].targetanimation=walljumpleftanim;
3836                                                                                                                         player[k].targetframe=0;
3837                                                                                                                         float gLoc[3];
3838                                                                                                                         float vel[3];
3839                                                                                                                         gLoc[0]=player[k].coords.x;
3840                                                                                                                         gLoc[1]=player[k].coords.y;
3841                                                                                                                         gLoc[2]=player[k].coords.z;
3842                                                                                                                         vel[0]=0;
3843                                                                                                                         vel[1]=0;
3844                                                                                                                         vel[2]=0;
3845                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3846                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3847                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
3848                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
3849                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3850
3851                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3852                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3853                                                                                                                         player[k].rotation*=360/6.28;
3854                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3855                                                                                                                         player[k].targetrotation=player[k].rotation;
3856                                                                                                                         player[k].lowrotation=player[k].rotation;
3857                                                                                                                         if(k==0)numwallflipped++;
3858                                                                                                                 }
3859                                                                                                                 else
3860                                                                                                                 {
3861                                                                                                                         lowpoint=tempcoords1;
3862                                                                                                                         lowpointtarget=lowpoint+DoRotation(player[k].facing,0,90,0)*1.5;
3863                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3864                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3865                                                                                                                                 player[k].target=0;
3866                                                                                                                                 player[k].targetanimation=walljumprightanim;
3867                                                                                                                                 player[k].targetframe=0;
3868                                                                                                                                 float gLoc[3];
3869                                                                                                                                 float vel[3];
3870                                                                                                                                 gLoc[0]=player[k].coords.x;
3871                                                                                                                                 gLoc[1]=player[k].coords.y;
3872                                                                                                                                 gLoc[2]=player[k].coords.z;
3873                                                                                                                                 vel[0]=0;
3874                                                                                                                                 vel[1]=0;
3875                                                                                                                                 vel[2]=0;
3876                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3877                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3878                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
3879                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
3880                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3881
3882                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3883                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3884                                                                                                                                 player[k].rotation*=360/6.28;
3885                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3886                                                                                                                                 player[k].targetrotation=player[k].rotation;
3887                                                                                                                                 player[k].lowrotation=player[k].rotation;
3888                                                                                                                                 if(k==0)numwallflipped++;
3889                                                                                                                         }
3890                                                                                                                         else
3891                                                                                                                         {
3892                                                                                                                                 lowpoint=tempcoords1;
3893                                                                                                                                 lowpointtarget=lowpoint+player[k].facing*2;
3894                                                                                                                                 whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3895                                                                                                                                 if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3896                                                                                                                                         player[k].target=0;
3897                                                                                                                                         player[k].targetanimation=walljumpbackanim;
3898                                                                                                                                         player[k].targetframe=0;
3899                                                                                                                                         float gLoc[3];
3900                                                                                                                                         float vel[3];
3901                                                                                                                                         gLoc[0]=player[k].coords.x;
3902                                                                                                                                         gLoc[1]=player[k].coords.y;
3903                                                                                                                                         gLoc[2]=player[k].coords.z;
3904                                                                                                                                         vel[0]=0;
3905                                                                                                                                         vel[1]=0;
3906                                                                                                                                         vel[2]=0;
3907                                                                                                                                         PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3908                                                                                                                                         OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3909                                                                                                                                         OPENAL_SetVolume(channels[movewhooshsound], 256);
3910                                                                                                                                         OPENAL_SetPaused(channels[movewhooshsound], false);
3911                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3912
3913                                                                                                                                         lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3914                                                                                                                                         player[k].rotation=-asin(0-lowpointtarget.x);
3915                                                                                                                                         player[k].rotation*=360/6.28;
3916                                                                                                                                         if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3917                                                                                                                                         player[k].targetrotation=player[k].rotation;
3918                                                                                                                                         player[k].lowrotation=player[k].rotation;
3919                                                                                                                                         if(k==0)numwallflipped++;
3920                                                                                                                                 }
3921                                                                                                                                 else
3922                                                                                                                                 {
3923                                                                                                                                         lowpoint=tempcoords1;
3924                                                                                                                                         lowpointtarget=lowpoint-player[k].facing*2;
3925                                                                                                                                         whichhit=objects.model[i].LineCheck(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
3926                                                                                                                                         if(whichhit!=-1&&abs(objects.model[i].facenormals[whichhit].y)<.3){
3927                                                                                                                                                 player[k].target=0;
3928                                                                                                                                                 player[k].targetanimation=walljumpfrontanim;
3929                                                                                                                                                 player[k].targetframe=0;
3930                                                                                                                                                 float gLoc[3];
3931                                                                                                                                                 float vel[3];
3932                                                                                                                                                 gLoc[0]=player[k].coords.x;
3933                                                                                                                                                 gLoc[1]=player[k].coords.y;
3934                                                                                                                                                 gLoc[2]=player[k].coords.z;
3935                                                                                                                                                 vel[0]=0;
3936                                                                                                                                                 vel[1]=0;
3937                                                                                                                                                 vel[2]=0;
3938                                                                                                                                                 PlaySoundEx( movewhooshsound, samp[movewhooshsound], NULL, true);
3939                                                                                                                                                 OPENAL_3D_SetAttributes(channels[movewhooshsound], gLoc, vel);
3940                                                                                                                                                 OPENAL_SetVolume(channels[movewhooshsound], 256);
3941                                                                                                                                                 OPENAL_SetPaused(channels[movewhooshsound], false);
3942                                                                                                                                                 if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
3943
3944                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
3945                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
3946                                                                                                                                                 player[k].rotation*=360/6.28;
3947                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
3948                                                                                                                                                 player[k].rotation+=180;
3949                                                                                                                                                 player[k].targetrotation=player[k].rotation;
3950                                                                                                                                                 player[k].lowrotation=player[k].rotation;
3951                                                                                                                                                 if(k==0)numwallflipped++;
3952                                                                                                                                         }
3953                                                                                                                                 }
3954                                                                                                                         }
3955                                                                                                                 }
3956                                                                                                         }
3957                                                                                                 }
3958                                                                                         }
3959                                                                                         else if(objects.type[i]==rocktype){
3960                                                                                                 lowpoint2=player[k].coords;
3961                                                                                                 lowpoint=player[k].coords;
3962                                                                                                 lowpoint.y+=2;
3963                                                                                                 if(objects.model[i].LineCheck(&lowpoint,&lowpoint2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1){
3964                                                                                                         player[k].coords=colpoint;
3965                                                                                                         player[k].collide=1;
3966                                                                                                         tempcollide=1;
3967
3968                                                                                                         if((player[k].targetanimation==jumpdownanim||player[k].isFlip())){
3969                                                                                                                 if(player[k].isFlip()&&animation[player[k].targetanimation].label[player[k].targetframe]==7)player[k].RagDoll(0);
3970
3971                                                                                                                 if(player[k].targetanimation==jumpupanim){player[k].jumppower=-4;player[k].targetanimation=player[k].getIdle();}
3972                                                                                                                 player[k].target=0;
3973                                                                                                                 player[k].targetframe=0;
3974                                                                                                                 player[k].onterrain=1;
3975
3976                                                                                                                 if(player[k].id==0){
3977                                                                                                                         OPENAL_SetPaused(channels[whooshsound], true);
3978                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 0);
3979                                                                                                                 }
3980
3981                                                                                                                 if((player[k].targetanimation==jumpdownanim||player[k].isFlip())&&!player[k].wasLanding()){
3982                                                                                                                         if(player[k].isFlip())player[k].jumppower=-4;
3983                                                                                                                         player[k].targetanimation=player[k].getLanding();
3984                                                                                                                         float gLoc[3];
3985                                                                                                                         float vel[3];
3986                                                                                                                         gLoc[0]=player[k].coords.x;
3987                                                                                                                         gLoc[1]=player[k].coords.y;
3988                                                                                                                         gLoc[2]=player[k].coords.z;
3989                                                                                                                         vel[0]=player[k].velocity.x;
3990                                                                                                                         vel[1]=player[k].velocity.y;
3991                                                                                                                         vel[2]=player[k].velocity.z;
3992                                                                                                                         PlaySoundEx( landsound, samp[landsound], NULL, true);
3993                                                                                                                         OPENAL_3D_SetAttributes(channels[landsound], gLoc, vel);
3994                                                                                                                         OPENAL_SetVolume(channels[landsound], 128);
3995                                                                                                                         OPENAL_SetPaused(channels[landsound], false);
3996                                                                                                                         if(k==0){
3997                                                                                                                                 envsound[numenvsounds]=player[k].coords;
3998                                                                                                                                 envsoundvol[numenvsounds]=16;
3999                                                                                                                                 envsoundlife[numenvsounds]=.4;
4000                                                                                                                                 numenvsounds++;
4001                                                                                                                         }
4002
4003                                                                                                                 }
4004                                                                                                         }
4005                                                                                                 }
4006                                                                                         }
4007                                                                                 }
4008                                                                                 if(tempcollide&&terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz]&&(/*player[k].jumptogglekeydown*/1==1||player[k].aitype!=playercontrolled))
4009                                                                                         for(l=0;l<terrain.patchobjectnum[player[k].whichpatchx][player[k].whichpatchz];l++){
4010                                                                                                 i=terrain.patchobjects[player[k].whichpatchx][player[k].whichpatchz][l];
4011                                                                                                 lowpoint=player[k].coords;
4012                                                                                                 lowpoint.y+=1.35;
4013                                                                                                 if(objects.type[i]!=rocktype)
4014                                                                                                         if(player[k].SphereCheck(&lowpoint, 1.33, &colpoint, &objects.position[i], &objects.rotation[i], &objects.model[i])!=-1){
4015                                                                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].onterrain)player[k].avoidcollided=1;
4016                                                                                                                 player[k].coords=lowpoint;
4017                                                                                                                 player[k].coords.y-=1.35;
4018                                                                                                                 player[k].collide=1;
4019
4020                                                                                                                 if((player[k].grabdelay<=0||player[k].aitype!=playercontrolled)&&((/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)&&*/player[k].currentanimation!=climbanim&&player[k].currentanimation!=hanganim&&!player[k].isWallJump())||player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4021                                                                                                                         lowpoint=player[k].coords;
4022                                                                                                                         objects.model[i].SphereCheckPossible(&lowpoint, 1.5, &objects.position[i], &objects.rotation[i]);
4023                                                                                                                         lowpoint=player[k].coords;
4024                                                                                                                         lowpoint.y+=.05;
4025                                                                                                                         facing=0;
4026                                                                                                                         facing.z=-1;
4027                                                                                                                         facing=DoRotation(facing,0,player[k].targetrotation+180,0);
4028                                                                                                                         lowpointtarget=lowpoint+facing*1.4;
4029                                                                                                                         whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4030                                                                                                                         if(whichhit!=-1){
4031                                                                                                                                 lowpoint=player[k].coords;
4032                                                                                                                                 lowpoint.y+=.1;
4033                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4034                                                                                                                                 lowpoint2=lowpoint;
4035                                                                                                                                 lowpointtarget2=lowpointtarget;
4036                                                                                                                                 lowpoint3=lowpoint;
4037                                                                                                                                 lowpointtarget3=lowpointtarget;
4038                                                                                                                                 lowpoint4=lowpoint;
4039                                                                                                                                 lowpointtarget4=lowpointtarget;
4040                                                                                                                                 lowpoint5=lowpoint;
4041                                                                                                                                 lowpointtarget5=lowpointtarget;
4042                                                                                                                                 lowpoint6=lowpoint;
4043                                                                                                                                 lowpointtarget6=lowpointtarget;
4044                                                                                                                                 lowpoint7=lowpoint;
4045                                                                                                                                 lowpointtarget7=lowpoint;
4046                                                                                                                                 lowpoint2.x+=.1;
4047                                                                                                                                 lowpointtarget2.x+=.1;
4048                                                                                                                                 lowpoint3.z+=.1;
4049                                                                                                                                 lowpointtarget3.z+=.1;
4050                                                                                                                                 lowpoint4.x-=.1;
4051                                                                                                                                 lowpointtarget4.x-=.1;
4052                                                                                                                                 lowpoint5.z-=.1;
4053                                                                                                                                 lowpointtarget5.z-=.1;
4054                                                                                                                                 lowpoint6.y+=45/13;
4055                                                                                                                                 lowpointtarget6.y+=45/13;
4056                                                                                                                                 lowpointtarget6+=facing*.6;
4057                                                                                                                                 lowpointtarget7.y+=90/13;
4058                                                                                                                                 whichhit=objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint,&objects.position[i],&objects.rotation[i]);
4059                                                                                                                                 if(objects.friction[i]>.5)
4060                                                                                                                                         if(whichhit!=-1){
4061                                                                                                                                                 //if(k==0){
4062                                                                                                                                                 if(whichhit!=-1)if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim)player[k].collided=1;
4063                                                                                                                                                 if(checkcollide(lowpoint7,lowpointtarget7)==-1)
4064                                                                                                                                                         if(checkcollide(lowpoint6,lowpointtarget6)==-1)
4065                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint2,&lowpointtarget2,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint3,&lowpointtarget3,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint4,&lowpointtarget4,&colpoint,&objects.position[i],&objects.rotation[i])!=-1&&objects.model[i].LineCheckPossible(&lowpoint5,&lowpointtarget5,&colpoint,&objects.position[i],&objects.rotation[i])!=-1)
4066                                                                                                                                                                         for(j=0;j<45;j++){
4067                                                                                                                                                                                 lowpoint=player[k].coords;
4068                                                                                                                                                                                 lowpoint.y+=(float)j/13;
4069                                                                                                                                                                                 lowpointtarget=lowpoint+facing*1.4;
4070                                                                                                                                                                                 if(objects.model[i].LineCheckPossible(&lowpoint,&lowpointtarget,&colpoint2,&objects.position[i],&objects.rotation[i])==-1){
4071                                                                                                                                                                                         if(j<=6){
4072                                                                                                                                                                                                 j=100;
4073                                                                                                                                                                                         }
4074                                                                                                                                                                                         /*if(j>=25&&(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)){
4075                                                                                                                                                                                         j=100;
4076                                                                                                                                                                                         }*/
4077                                                                                                                                                                                         if(j<=25&&player[k].targetanimation==jumpdownanim){
4078                                                                                                                                                                                                 j=100;
4079                                                                                                                                                                                         }
4080                                                                                                                                                                                         if(j!=100&&(/*j>25||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim)){
4081                                                                                                                                                                                                 lowpoint=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0);
4082                                                                                                                                                                                                 if(1==1/*dotproduct(&player[k].velocity,&lowpoint)>0||player[k].aitype!=playercontrolled||(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim||player[k].targetanimation==jumpupanim)*/){
4083                                                                                                                                                                                                         lowpoint=player[k].coords;
4084                                                                                                                                                                                                         lowpoint.y+=(float)j/13;
4085                                                                                                                                                                                                         lowpointtarget=lowpoint+facing*1.3;
4086                                                                                                                                                                                                         flatfacing=player[k].coords;
4087                                                                                                                                                                                                         player[k].coords=colpoint-DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[k],0)*.01;
4088                                                                                                                                                                                                         player[k].coords.y=lowpointtarget.y-.07;
4089                                                                                                                                                                                                         player[k].currentoffset=(flatfacing-player[k].coords)/player[k].scale;
4090
4091                                                                                                                                                                                                         if(j>10||!player[k].isRun()){
4092                                                                                                                                                                                                                 if(player[k].targetanimation==jumpdownanim||player[k].targetanimation==jumpupanim){
4093                                                                                                                                                                                                                         if(k==0)OPENAL_SetPaused(channels[whooshsound], true);
4094                                                                                                                                                                                                                 }
4095                                                                                                                                                                                                                 float gLoc[3];
4096                                                                                                                                                                                                                 float vel[3];
4097                                                                                                                                                                                                                 gLoc[0]=player[k].coords.x;
4098                                                                                                                                                                                                                 gLoc[1]=player[k].coords.y;
4099                                                                                                                                                                                                                 gLoc[2]=player[k].coords.z;
4100                                                                                                                                                                                                                 vel[0]=player[k].velocity.x;
4101                                                                                                                                                                                                                 vel[1]=player[k].velocity.y;
4102                                                                                                                                                                                                                 vel[2]=player[k].velocity.z;
4103                                                                                                                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
4104                                                                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
4105                                                                                                                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
4106                                                                                                                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
4107
4108                                                                                                                                                                                                                 lowpointtarget=DoRotation(objects.model[i].facenormals[whichhit],0,objects.rotation[i],0);
4109                                                                                                                                                                                                                 player[k].rotation=-asin(0-lowpointtarget.x);
4110                                                                                                                                                                                                                 player[k].rotation*=360/6.28;
4111                                                                                                                                                                                                                 if(lowpointtarget.z<0)player[k].rotation=180-player[k].rotation;
4112                                                                                                                                                                                                                 player[k].targetrotation=player[k].rotation;
4113                                                                                                                                                                                                                 player[k].lowrotation=player[k].rotation;
4114
4115                                                                                                                                                                                                                 //player[k].velocity=lowpointtarget*.03;
4116                                                                                                                                                                                                                 player[k].velocity=0;
4117
4118                                                                                                                                                                                                                 if(/*(player[k].isRun()||player[k].targetanimation==sneakanim||player[k].targetanimation==walkanim)||*/player[k].targetanimation==jumpupanim){
4119                                                                                                                                                                                                                         //player[k].currentanimation=climbanim;
4120                                                                                                                                                                                                                         player[k].targetanimation=climbanim;
4121                                                                                                                                                                                                                         player[k].jumppower=0;
4122                                                                                                                                                                                                                         player[k].jumpclimb=1;
4123                                                                                                                                                                                                                 }
4124                                                                                                                                                                                                                 player[k].transspeed=6;
4125                                                                                                                                                                                                                 player[k].target=0;
4126
4127                                                                                                                                                                                                                 //player[k].currentframe=1;
4128                                                                                                                                                                                                                 player[k].targetframe=1;
4129                                                                                                                                                                                                                 if(j>25){
4130                                                                                                                                                                                                                         //player[k].currentframe=0;
4131                                                                                                                                                                                                                         player[k].targetframe=0;
4132                                                                                                                                                                                                                         //player[k].currentanimation=hanganim;
4133                                                                                                                                                                                                                         player[k].targetanimation=hanganim;
4134                                                                                                                                                                                                                         player[k].jumppower=0;
4135                                                                                                                                                                                                                 }
4136                                                                                                                                                                                                         }
4137                                                                                                                                                                                                         j=100;
4138                                                                                                                                                                                                 }
4139                                                                                                                                                                                         }
4140                                                                                                                                                                                 }
4141                                                                                                                                                                         }
4142                                                                                                                                                                         //}
4143                                                                                                                                         }
4144                                                                                                                         }
4145                                                                                                                 }
4146                                                                                                         }
4147                                                                                         }
4148                                                                                         if(player[k].collide<=0){
4149                                                                                                 if(!player[k].onterrain&&player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=jumpdownanim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim&&!player[k].isWallJump()&&!player[k].isFlip()){
4150                                                                                                         if(player[k].currentanimation!=climbanim&&player[k].currentanimation!=tempanim&&player[k].targetanimation!=backhandspringanim&&(player[k].targetanimation!=rollanim||player[k].targetframe<2||player[k].targetframe>6)){
4151                                                                                                                 if(player[k].targetanimation==staggerbackhighanim||player[k].targetanimation==staggerbackhardanim)player[k].RagDoll(0);
4152                                                                                                                 player[k].targetanimation=jumpdownanim;
4153                                                                                                                 player[k].targetframe=0;
4154                                                                                                                 player[k].target=0;
4155
4156                                                                                                                 float gLoc[3];
4157                                                                                                                 float vel[3];
4158                                                                                                                 gLoc[0]=player[k].coords.x;
4159                                                                                                                 gLoc[1]=player[k].coords.y;
4160                                                                                                                 gLoc[2]=player[k].coords.z;
4161                                                                                                                 vel[0]=player[k].velocity.x;
4162                                                                                                                 vel[1]=player[k].velocity.y;
4163                                                                                                                 vel[2]=player[k].velocity.z;
4164                                                                                                                 if(k==0){
4165                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
4166                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
4167                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
4168                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
4169                                                                                                                 }
4170                                                                                                         }
4171                                                                                                         player[k].velocity.y+=gravity;
4172                                                                                                 }
4173                                                                                         }
4174                                                                 }
4175                                                         }
4176                                                         player[k].realoldcoords=player[k].coords;
4177                                                 }
4178
4179                                                 static XYZ oldviewer;
4180
4181                                                 if(indialogue==-1){
4182                                                         player[0].forwardkeydown=Input::isKeyDown(forwardkey);
4183                                                         player[0].leftkeydown=Input::isKeyDown(leftkey);
4184                                                         player[0].backkeydown=Input::isKeyDown(backkey);
4185                                                         player[0].rightkeydown=Input::isKeyDown(rightkey);
4186                                                         player[0].jumpkeydown=Input::isKeyDown(jumpkey);
4187                                                         player[0].crouchkeydown=Input::isKeyDown(crouchkey);
4188                                                         player[0].drawkeydown=Input::isKeyDown(drawkey);
4189                                                         player[0].throwkeydown=Input::isKeyDown(throwkey);
4190                                                 }
4191                                                 else
4192                                                 {
4193                                                         player[0].forwardkeydown=0;
4194                                                         player[0].leftkeydown=0;
4195                                                         player[0].backkeydown=0;
4196                                                         player[0].rightkeydown=0;
4197                                                         player[0].jumpkeydown=0;
4198                                                         player[0].crouchkeydown=0;
4199                                                         player[0].drawkeydown=0;
4200                                                         player[0].throwkeydown=0;
4201                                                 }
4202
4203                                                 if(!player[0].jumpkeydown)player[0].jumpclimb=0;
4204
4205
4206                                                 static bool endkeydown;
4207                                                 if(indialogue!=-1){
4208                                                         cameramode=1;
4209                                                         if(directing){
4210                                                                 facing=0;
4211                                                                 facing.z=-1;
4212
4213                                                                 facing=DoRotation(facing,-rotation2,0,0);
4214                                                                 facing=DoRotation(facing,0,0-rotation,0);
4215
4216                                                                 flatfacing=0;
4217                                                                 flatfacing.z=-1;
4218
4219                                                                 flatfacing=DoRotation(flatfacing,0,-rotation,0);
4220
4221                                                                 if(Input::isKeyDown(forwardkey))viewer+=facing*multiplier*4;
4222                                                                 if(Input::isKeyDown(backkey))viewer-=facing*multiplier*4;
4223                                                                 if(Input::isKeyDown(leftkey))viewer+=DoRotation(flatfacing*multiplier,0,90,0)*4;
4224                                                                 if(Input::isKeyDown(rightkey))viewer+=DoRotation(flatfacing*multiplier,0,-90,0)*4;
4225                                                                 if(Input::isKeyDown(jumpkey))viewer.y+=multiplier*4;
4226                                                                 if(Input::isKeyDown(crouchkey))viewer.y-=multiplier*4;
4227                                                                 if(!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4228                                                                         ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4229                                                                         ||Input::isKeyDown(SDLK_MINUS))){
4230                                                                                 int whichend;
4231                                                                                 if(Input::isKeyDown(SDLK_1))whichend=1;
4232                                                                                 if(Input::isKeyDown(SDLK_2))whichend=2;
4233                                                                                 if(Input::isKeyDown(SDLK_3))whichend=3;
4234                                                                                 if(Input::isKeyDown(SDLK_4))whichend=4;
4235                                                                                 if(Input::isKeyDown(SDLK_5))whichend=5;
4236                                                                                 if(Input::isKeyDown(SDLK_6))whichend=6;
4237                                                                                 if(Input::isKeyDown(SDLK_7))whichend=7;
4238                                                                                 if(Input::isKeyDown(SDLK_8))whichend=8;
4239                                                                                 if(Input::isKeyDown(SDLK_9))whichend=9;
4240                                                                                 if(Input::isKeyDown(SDLK_0))whichend=0;
4241                                                                                 if(Input::isKeyDown(SDLK_MINUS))whichend=-1;
4242                                                                                 if(whichend!=-1){
4243                                                                                         participantfocus[whichdialogue][indialogue]=whichend;
4244                                                                                         participantlocation[whichdialogue][whichend]=player[whichend].coords;
4245                                                                                         participantrotation[whichdialogue][whichend]=player[whichend].rotation;
4246                                                                                 }
4247                                                                                 if(whichend==-1){
4248                                                                                         participantfocus[whichdialogue][indialogue]=-1;
4249                                                                                 }
4250                                                                                 if(player[participantfocus[whichdialogue][indialogue]].dead){
4251                                                                                         indialogue=-1;
4252                                                                                         directing=0;
4253                                                                                         cameramode=0;
4254                                                                                 }
4255                                                                                 dialoguecamera[whichdialogue][indialogue]=viewer;
4256                                                                                 dialoguecamerarotation[whichdialogue][indialogue]=rotation;
4257                                                                                 dialoguecamerarotation2[whichdialogue][indialogue]=rotation2;
4258                                                                                 indialogue++;
4259                                                                                 if(indialogue<numdialogueboxes[whichdialogue]){
4260                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=0){
4261                                                                                                 static float gLoc[3];
4262                                                                                                 static float vel[3];
4263                                                                                                 XYZ temppos;
4264                                                                                                 temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4265                                                                                                 temppos=temppos-viewer;
4266                                                                                                 Normalise(&temppos);
4267                                                                                                 temppos+=viewer;
4268
4269                                                                                                 gLoc[0]=temppos.x;
4270                                                                                                 gLoc[1]=temppos.y;
4271                                                                                                 gLoc[2]=temppos.z;vel[0]=0;
4272                                                                                                 vel[1]=0;
4273                                                                                                 vel[2]=0;
4274                                                                                                 int whichsoundplay;
4275                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4276                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4277                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4278                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4279                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4280                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4281                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4282                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4283                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4284                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4285                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4286                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4287                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4288                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4289                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4290                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4291                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4292                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4293                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4294                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4295                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4296                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4297                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4298                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4299                                                                                         }
4300                                                                                 }
4301
4302                                                                                 for(j=0;j<numplayers;j++){
4303                                                                                         participantfacing[whichdialogue][indialogue][j]=participantfacing[whichdialogue][indialogue-1][j];
4304                                                                                 }
4305
4306                                                                                 endkeydown=1;
4307                                                                         }
4308                                                                         if((Input::isKeyDown(SDLK_KP1)||Input::isKeyDown(SDLK_KP2)||Input::isKeyDown(SDLK_KP3)||Input::isKeyDown(SDLK_KP4)||Input::isKeyDown(SDLK_KP5)
4309                                                                                 ||Input::isKeyDown(SDLK_KP6)||Input::isKeyDown(SDLK_KP7)||Input::isKeyDown(SDLK_KP8)||Input::isKeyDown(SDLK_KP9)||Input::isKeyDown(SDLK_KP0)
4310                                                                                 )){
4311                                                                                         int whichend;
4312                                                                                         if(Input::isKeyDown(SDLK_KP1))whichend=1;
4313                                                                                         if(Input::isKeyDown(SDLK_KP2))whichend=2;
4314                                                                                         if(Input::isKeyDown(SDLK_KP3))whichend=3;
4315                                                                                         if(Input::isKeyDown(SDLK_KP4))whichend=4;
4316                                                                                         if(Input::isKeyDown(SDLK_KP5))whichend=5;
4317                                                                                         if(Input::isKeyDown(SDLK_KP6))whichend=6;
4318                                                                                         if(Input::isKeyDown(SDLK_KP7))whichend=7;
4319                                                                                         if(Input::isKeyDown(SDLK_KP8))whichend=8;
4320                                                                                         if(Input::isKeyDown(SDLK_KP9))whichend=9;
4321                                                                                         if(Input::isKeyDown(SDLK_KP0))whichend=0;
4322                                                                                         participantfacing[whichdialogue][indialogue][whichend]=facing;
4323                                                                                 }
4324                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4325                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4326                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4327                                                                                                 endkeydown=0;
4328                                                                                         }
4329                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4330                                                                                                 indialogue=-1;
4331                                                                                                 directing=0;
4332                                                                                                 cameramode=0;
4333                                                                                         }
4334                                                         }
4335                                                         if(!directing){
4336                                                                 OPENAL_SetPaused(channels[whooshsound], true);
4337                                                                 viewer=dialoguecamera[whichdialogue][indialogue];
4338                                                                 if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.1){
4339                                                                         viewer.y=terrain.getHeight(viewer.x,viewer.z)+.1;
4340                                                                 }
4341                                                                 rotation=dialoguecamerarotation[whichdialogue][indialogue];
4342                                                                 rotation2=dialoguecamerarotation2[whichdialogue][indialogue];
4343                                                                 if(dialoguetime>0.5)
4344                                                                         if((!endkeydown&&(Input::isKeyDown(SDLK_1)||Input::isKeyDown(SDLK_2)||Input::isKeyDown(SDLK_3)||Input::isKeyDown(SDLK_4)||Input::isKeyDown(SDLK_5)
4345                                                                                 ||Input::isKeyDown(SDLK_6)||Input::isKeyDown(SDLK_7)||Input::isKeyDown(SDLK_8)||Input::isKeyDown(SDLK_9)||Input::isKeyDown(SDLK_0)
4346                                                                                 ||Input::isKeyDown(SDLK_MINUS)))||(Input::isKeyDown(attackkey)&&!oldbuttondialogue)){
4347                                                                                         indialogue++;
4348                                                                                         endkeydown=1;
4349                                                                                         if(indialogue<numdialogueboxes[whichdialogue]){
4350                                                                                                 if(dialogueboxsound[whichdialogue][indialogue]!=0){
4351                                                                                                         static float gLoc[3];
4352                                                                                                         static float vel[3];
4353                                                                                                         XYZ temppos;
4354                                                                                                         temppos=player[participantfocus[whichdialogue][indialogue]].coords;
4355                                                                                                         temppos=temppos-viewer;
4356                                                                                                         Normalise(&temppos);
4357                                                                                                         temppos+=viewer;
4358
4359                                                                                                         gLoc[0]=temppos.x;
4360                                                                                                         gLoc[1]=temppos.y;
4361                                                                                                         gLoc[2]=temppos.z;vel[0]=0;
4362                                                                                                         vel[1]=0;
4363                                                                                                         vel[2]=0;
4364                                                                                                         int whichsoundplay;
4365                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==1)whichsoundplay=rabbitchitter;
4366                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==2)whichsoundplay=rabbitchitter2;
4367                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==3)whichsoundplay=rabbitpainsound;
4368                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==4)whichsoundplay=rabbitpain1sound;
4369                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==5)whichsoundplay=rabbitattacksound;
4370                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==6)whichsoundplay=rabbitattack2sound;
4371                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==7)whichsoundplay=rabbitattack3sound;
4372                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==8)whichsoundplay=rabbitattack4sound;
4373                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==9)whichsoundplay=growlsound;
4374                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==10)whichsoundplay=growl2sound;
4375                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==11)whichsoundplay=snarlsound;
4376                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==12)whichsoundplay=snarl2sound;
4377                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==13)whichsoundplay=barksound;
4378                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==14)whichsoundplay=bark2sound;
4379                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==15)whichsoundplay=bark3sound;
4380                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==16)whichsoundplay=barkgrowlsound;
4381                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-1)whichsoundplay=fireendsound;
4382                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-2)whichsoundplay=firestartsound;
4383                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-3)whichsoundplay=consolesuccesssound;
4384                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-4)whichsoundplay=consolefailsound;
4385                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6)whichsoundplay=alarmsound;
4386                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]!=-5){
4387                                                                                                                 PlaySoundEx( whichsoundplay, samp[whichsoundplay], NULL, true);
4388                                                                                                                 OPENAL_3D_SetAttributes(channels[whichsoundplay], gLoc, vel);
4389                                                                                                                 OPENAL_SetVolume(channels[whichsoundplay], 256);
4390                                                                                                                 OPENAL_SetPaused(channels[whichsoundplay], false);
4391                                                                                                         }
4392                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-5){
4393                                                                                                                 hotspot[numhotspots]=player[0].coords;
4394                                                                                                                 hotspotsize[numhotspots]=10;
4395                                                                                                                 hotspottype[numhotspots]=-1;
4396
4397                                                                                                                 numhotspots++;
4398                                                                                                         }
4399                                                                                                         if(dialogueboxsound[whichdialogue][indialogue]==-6){
4400                                                                                                                 hostile=1;
4401                                                                                                         }
4402
4403                                                                                                         if(player[participantfocus[whichdialogue][indialogue]].dead){
4404                                                                                                                 indialogue=-1;
4405                                                                                                                 directing=0;
4406                                                                                                                 cameramode=0;
4407                                                                                                         }
4408                                                                                                 }
4409                                                                                         }
4410                                                                                 }
4411                                                                                 if(!Input::isKeyDown(SDLK_1)&&!Input::isKeyDown(SDLK_2)&&!Input::isKeyDown(SDLK_3)&&!Input::isKeyDown(SDLK_4)&&!Input::isKeyDown(SDLK_5)
4412                                                                                         &&!Input::isKeyDown(SDLK_6)&&!Input::isKeyDown(SDLK_7)&&!Input::isKeyDown(SDLK_8)&&!Input::isKeyDown(SDLK_9)&&!Input::isKeyDown(SDLK_0)
4413                                                                                         &&!Input::isKeyDown(SDLK_MINUS)){
4414                                                                                                 endkeydown=0;
4415                                                                                         }
4416                                                                                         if(indialogue>=numdialogueboxes[whichdialogue]){
4417                                                                                                 indialogue=-1;
4418                                                                                                 directing=0;
4419                                                                                                 cameramode=0;
4420                                                                                                 if(dialoguetype[whichdialogue]>19&&dialoguetype[whichdialogue]<30){
4421                                                                                                         hostile=1;
4422                                                                                                 }
4423                                                                                                 if(dialoguetype[whichdialogue]>29&&dialoguetype[whichdialogue]<40){
4424                                                                                                         windialogue=1;
4425                                                                                                 }
4426                                                                                                 if(dialoguetype[whichdialogue]>49&&dialoguetype[whichdialogue]<60){
4427                                                                                                         hostile=1;
4428                                                                                                         for(i=1;i<numplayers;i++){
4429                                                                                                                 player[i].aitype = attacktypecutoff;
4430                                                                                                         }
4431                                                                                                 }
4432                                                                                         }
4433                                                         }
4434                                                 }
4435
4436                                                 if(!Input::isKeyDown(attackkey))oldbuttondialogue=0;
4437                                                 else oldbuttondialogue=1;
4438
4439                                                 static float keyrefreshdelay=0,bigrefreshdelay=0;
4440
4441                                                 if(!player[0].jumpkeydown){
4442                                                         player[0].jumptogglekeydown=0;
4443                                                 }
4444                                                 if(player[0].jumpkeydown&&player[0].targetanimation!=jumpupanim&&player[0].targetanimation!=jumpdownanim&&!player[0].isFlip())player[0].jumptogglekeydown=1;
4445
4446
4447                                                 dialoguetime+=multiplier;
4448                                                 skybox.cloudmove+=multiplier;
4449                                                 hawkrotation+=multiplier*25;
4450                                                 realhawkcoords=0;
4451                                                 realhawkcoords.x=25;
4452                                                 realhawkcoords=DoRotation(realhawkcoords,0,hawkrotation,0)+hawkcoords;
4453                                                 hawkcalldelay-=multiplier/2;
4454
4455                                                 if(hawkcalldelay<=0)
4456                                                 {
4457                                                         static float gLoc[3];
4458                                                         static float vel[3];
4459                                                         gLoc[0]=realhawkcoords.x;
4460                                                         gLoc[1]=realhawkcoords.y;
4461                                                         gLoc[2]=realhawkcoords.z;
4462                                                         vel[0]=0;
4463                                                         vel[1]=0;
4464                                                         vel[2]=0;
4465                                                         PlaySoundEx( hawksound, samp[hawksound], NULL, true);
4466                                                         OPENAL_3D_SetAttributes(channels[hawksound], gLoc, vel);
4467                                                         OPENAL_SetVolume(channels[hawksound], 128);
4468                                                         OPENAL_SetPaused(channels[hawksound], false);
4469
4470                                                         hawkcalldelay=16+abs(Random()%8);
4471                                                 }
4472                                                 static float temptexdetail;
4473
4474
4475                                                 if(Input::isKeyDown(SDLK_h)&&debugmode){
4476                                                         player[0].damagetolerance=200000;
4477                                                         player[0].damage=0;
4478                                                         player[0].burnt=0;
4479                                                         player[0].permanentdamage=0;
4480                                                         player[0].superpermanentdamage=0;
4481                                                 }
4482
4483                                                 if(Input::isKeyDown(SDLK_j)&&!envtogglekeydown&&debugmode){
4484                                                         environment++;
4485                                                         if(environment>2)environment=0;
4486                                                         Setenvironment(environment);
4487
4488                                                         envtogglekeydown=1;
4489                                                 }
4490
4491
4492                                                 if(!Input::isKeyDown(SDLK_j)){
4493                                                         envtogglekeydown=0;
4494                                                 }
4495
4496                                                 if(Input::isKeyDown(SDLK_c)&&!cameratogglekeydown&&debugmode){
4497                                                         cameramode=1-cameramode;
4498                                                         cameratogglekeydown=1;
4499                                                 }
4500
4501                                                 if(!Input::isKeyDown(SDLK_c)){
4502                                                         cameratogglekeydown=0;
4503                                                 }
4504
4505                                                 if(Input::isKeyDown(SDLK_x)&&!Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4506                                                         if(player[0].num_weapons>0){
4507                                                                 if(weapons.type[player[0].weaponids[0]]==sword)weapons.type[player[0].weaponids[0]]=staff;
4508                                                                 else if(weapons.type[player[0].weaponids[0]]==staff)weapons.type[player[0].weaponids[0]]=knife;
4509                                                                 else weapons.type[player[0].weaponids[0]]=sword;
4510                                                                 if(weapons.type[player[0].weaponids[0]]==sword){
4511                                                                         weapons.mass[player[0].weaponids[0]]=1.5;
4512                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4513                                                                         weapons.length[player[0].weaponids[0]]=.8;
4514                                                                 }
4515                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4516                                                                         weapons.mass[player[0].weaponids[0]]=2;
4517                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4518                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4519                                                                 }
4520
4521                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
4522                                                                         weapons.mass[player[0].weaponids[0]]=1;
4523                                                                         weapons.tipmass[player[0].weaponids[0]]=1.2;
4524                                                                         weapons.length[player[0].weaponids[0]]=.25;
4525                                                                 }
4526                                                         }
4527                                                         detailtogglekeydown=1;
4528                                                 }
4529
4530                                                 if(Input::isKeyDown(SDLK_x)&&Input::isKeyDown(SDLK_LSHIFT)&&!detailtogglekeydown&&debugmode){
4531                                                         int closest=-1;
4532                                                         float closestdist=-1;
4533                                                         float distance;
4534                                                         if(numplayers>1)
4535                                                                 for(i=1;i<numplayers;i++){
4536                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4537                                                                         if(closestdist==-1||distance<closestdist){
4538                                                                                 closestdist=distance;
4539                                                                                 closest=i;
4540                                                                         }
4541                                                                 }
4542                                                                 if(closest!=-1){
4543                                                                         if(player[closest].num_weapons)
4544                                                                         {
4545                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword)weapons.type[player[closest].weaponids[0]]=staff;
4546                                                                                 else if(weapons.type[player[closest].weaponids[0]]==staff)weapons.type[player[closest].weaponids[0]]=knife;
4547                                                                                 else weapons.type[player[closest].weaponids[0]]=sword;
4548                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4549                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4550                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4551                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4552                                                                                 }
4553                                                                                 if(weapons.type[player[0].weaponids[0]]==staff){
4554                                                                                         weapons.mass[player[0].weaponids[0]]=2;
4555                                                                                         weapons.tipmass[player[0].weaponids[0]]=1;
4556                                                                                         weapons.length[player[0].weaponids[0]]=1.5;
4557                                                                                 }
4558                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4559                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4560                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4561                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4562                                                                                 }
4563                                                                         }
4564                                                                         if(!player[closest].num_weapons)
4565                                                                         {
4566                                                                                 player[closest].weaponids[0]=weapons.numweapons;
4567                                                                                 weapons.owner[weapons.numweapons]=closest;
4568                                                                                 weapons.type[weapons.numweapons]=knife;
4569                                                                                 weapons.damage[weapons.numweapons]=0;
4570                                                                                 weapons.numweapons++;
4571                                                                                 player[closest].num_weapons=1;
4572                                                                                 if(weapons.type[player[closest].weaponids[0]]==sword){
4573                                                                                         weapons.mass[player[closest].weaponids[0]]=1.5;
4574                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1;
4575                                                                                         weapons.length[player[closest].weaponids[0]]=.8;
4576                                                                                 }
4577                                                                                 if(weapons.type[player[closest].weaponids[0]]==knife){
4578                                                                                         weapons.mass[player[closest].weaponids[0]]=1;
4579                                                                                         weapons.tipmass[player[closest].weaponids[0]]=1.2;
4580                                                                                         weapons.length[player[closest].weaponids[0]]=.25;
4581                                                                                 }
4582                                                                         }
4583                                                                 }
4584                                                                 detailtogglekeydown=1;
4585                                                 }
4586
4587                                                 if(Input::isKeyDown(SDLK_u)&&debugmode){
4588                                                         int closest=-1;
4589                                                         float closestdist=-1;
4590                                                         float distance;
4591                                                         if(numplayers>1)
4592                                                                 for(i=1;i<numplayers;i++){
4593                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4594                                                                         if(closestdist==-1||distance<closestdist){
4595                                                                                 closestdist=distance;
4596                                                                                 closest=i;
4597                                                                         }
4598                                                                 }
4599
4600                                                                 player[closest].rotation+=multiplier*50;
4601                                                                 player[closest].targetrotation=player[closest].rotation;
4602                                                 }
4603
4604
4605                                                 if(Input::isKeyDown(SDLK_o)&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4606                                                         int closest=-1;
4607                                                         float closestdist=-1;
4608                                                         float distance;
4609                                                         if(numplayers>1)
4610                                                                 for(i=1;i<numplayers;i++){
4611                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4612                                                                         if(closestdist==-1||distance<closestdist){
4613                                                                                 closestdist=distance;
4614                                                                                 closest=i;
4615                                                                         }
4616                                                                 }
4617                                                                 if(Input::isKeyDown(SDLK_LCTRL))closest=0;
4618
4619                                                                 if(closest!=-1){
4620                                                                         player[closest].whichskin++;
4621                                                                         if(player[closest].whichskin>9)player[closest].whichskin=0;
4622                                                                         if(player[closest].whichskin>2&&player[closest].creature==wolftype)player[closest].whichskin=0;
4623
4624                                                                         LoadTextureSave(creatureskin[player[closest].creature][player[closest].whichskin],
4625                                                                                         &player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4626                                                                 }
4627
4628                                                                 if(player[closest].numclothes){
4629                                                                         for(i=0;i<player[closest].numclothes;i++){
4630                                                                                 tintr=player[closest].clothestintr[i];
4631                                                                                 tintg=player[closest].clothestintg[i];
4632                                                                                 tintb=player[closest].clothestintb[i];
4633                                                                                 AddClothes((char *)player[closest].clothes[i],0,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4634                                                                         }
4635                                                                         player[closest].DoMipmaps(5,0,0,player[closest].skeleton.skinsize,player[closest].skeleton.skinsize);
4636                                                                 }
4637
4638                                                                 detailtogglekeydown=1;
4639                                                 }
4640
4641                                                 if(Input::isKeyDown(SDLK_o)&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4642                                                         int closest=-1;
4643                                                         float closestdist=-1;
4644                                                         float distance;
4645                                                         if(numplayers>1)
4646                                                                 for(i=1;i<numplayers;i++){
4647                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4648                                                                         if(closestdist==-1||distance<closestdist){
4649                                                                                 closestdist=distance;
4650                                                                                 closest=i;
4651                                                                         }
4652                                                                 }
4653                                                                 if(closest!=-1){
4654                                                                         if(player[closest].creature==wolftype){
4655                                                                                 headprop=player[closest].proportionhead.x/1.1;
4656                                                                                 bodyprop=player[closest].proportionbody.x/1.1;
4657                                                                                 armprop=player[closest].proportionarms.x/1.1;
4658                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4659                                                                         }
4660
4661                                                                         if(player[closest].creature==rabbittype){
4662                                                                                 headprop=player[closest].proportionhead.x/1.2;
4663                                                                                 bodyprop=player[closest].proportionbody.x/1.05;
4664                                                                                 armprop=player[closest].proportionarms.x/1.00;
4665                                                                                 legprop=player[closest].proportionlegs.x/1.1;
4666                                                                         }
4667
4668
4669                                                                         if(player[closest].creature==rabbittype){
4670                                                                                 player[closest].skeleton.id=closest;
4671                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure Wolf",(char *)":Data:Skeleton:Basic Figure Wolf Low",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Wolf.solid",(char *)":Data:Models:Wolf2.solid",(char *)":Data:Models:Wolf3.solid",(char *)":Data:Models:Wolf4.solid",(char *)":Data:Models:Wolf5.solid",(char *)":Data:Models:Wolf6.solid",(char *)":Data:Models:Wolf7.solid",(char *)":Data:Models:Wolflow.solid",(char *)":Data:Models:Belt.solid",0);
4672                                                                                 LoadTextureSave(":Data:Textures:Wolf.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[closest],&player[closest].skeleton.skinsize);
4673                                                                                 player[closest].whichskin=0;
4674                                                                                 player[closest].creature=wolftype;
4675
4676                                                                                 player[closest].proportionhead=1.1;
4677                                                                                 player[closest].proportionbody=1.1;
4678                                                                                 player[closest].proportionarms=1.1;
4679                                                                                 player[closest].proportionlegs=1.1;
4680                                                                                 player[closest].proportionlegs.y=1.1;
4681                                                                                 player[closest].scale=.23*5*player[0].scale;
4682
4683                                                                                 player[closest].damagetolerance=300;
4684                                                                         }
4685                                                                         else
4686                                                                         {
4687                                                                                 player[closest].skeleton.id=closest;
4688                                                                                 player[closest].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
4689                                                                                 LoadTextureSave(":Data:Textures:Fur3.jpg",&player[closest].skeleton.drawmodel.textureptr,1,&player[closest].skeleton.skinText[0],&player[closest].skeleton.skinsize);
4690                                                                                 player[closest].whichskin=0;
4691                                                                                 player[closest].creature=rabbittype;
4692
4693                                                                                 player[closest].proportionhead=1.2;
4694                                                                                 player[closest].proportionbody=1.05;
4695                                                                                 player[closest].proportionarms=1.00;
4696                                                                                 player[closest].proportionlegs=1.1;
4697                                                                                 player[closest].proportionlegs.y=1.05;
4698                                                                                 player[closest].scale=.2*5*player[0].scale;
4699
4700                                                                                 player[closest].damagetolerance=200;
4701                                                                         }
4702
4703                                                                         if(player[closest].creature==wolftype){
4704                                                                                 player[closest].proportionhead=1.1*headprop;
4705                                                                                 player[closest].proportionbody=1.1*bodyprop;
4706                                                                                 player[closest].proportionarms=1.1*armprop;
4707                                                                                 player[closest].proportionlegs=1.1*legprop;
4708                                                                         }
4709
4710                                                                         if(player[closest].creature==rabbittype){
4711                                                                                 player[closest].proportionhead=1.2*headprop;
4712                                                                                 player[closest].proportionbody=1.05*bodyprop;
4713                                                                                 player[closest].proportionarms=1.00*armprop;
4714                                                                                 player[closest].proportionlegs=1.1*legprop;
4715                                                                                 player[closest].proportionlegs.y=1.05*legprop;
4716                                                                         }
4717
4718                                                                 }
4719                                                                 detailtogglekeydown=1;
4720                                                 }
4721
4722                                                 if(!Input::isKeyDown(SDLK_x)){
4723                                                         detailtogglekeydown=0;
4724                                                 }
4725
4726                                                 if(Input::isKeyDown(SDLK_b)&&!slomotogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
4727                                                         slomo=1-slomo;
4728                                                         slomodelay=1000;
4729                                                         slomotogglekeydown=1;
4730                                                 }
4731
4732
4733                                                 if(((Input::isKeyDown(SDLK_i)&&!Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4734                                                         int closest=-1;
4735                                                         float closestdist=-1;
4736                                                         float distance;
4737                                                         XYZ flatfacing2,flatvelocity2;
4738                                                         XYZ blah;
4739                                                         if(numplayers>1)
4740                                                                 for(i=1;i<numplayers;i++){
4741                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4742                                                                         if(distance<144&&!player[i].headless)
4743                                                                                 if(closestdist==-1||distance<closestdist){
4744                                                                                         closestdist=distance;
4745                                                                                         closest=i;
4746                                                                                         blah = player[i].coords;
4747                                                                                 }
4748                                                                 }
4749
4750                                                                 if(closest!=-1){
4751                                                                         XYZ headspurtdirection;
4752                                                                         int i = player[closest].skeleton.jointlabels[head];
4753                                                                         for(k=0;k<player[closest].skeleton.num_joints; k++){
4754                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4755                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4756                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4757                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4758                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4759                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4760                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4761                                                                                 headspurtdirection=player[closest].skeleton.joints[player[closest].skeleton.jointlabels[head]].position-player[closest].skeleton.joints[player[closest].skeleton.jointlabels[neck]].position;
4762                                                                                 Normalise(&headspurtdirection);
4763                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, .6, 1);
4764                                                                                 flatvelocity2+=headspurtdirection*8;
4765                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2/2, 1,1,1, .16, 1);
4766                                                                         }
4767                                                                         Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4768
4769                                                                         float gLoc[3];
4770                                                                         float vel[3];
4771                                                                         gLoc[0]=blah.x;
4772                                                                         gLoc[1]=blah.y;
4773                                                                         gLoc[2]=blah.z;
4774                                                                         vel[0]=0;
4775                                                                         vel[1]=0;
4776                                                                         vel[2]=0;
4777                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4778                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4779                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4780                                                                         OPENAL_SetPaused(channels[splattersound], false);
4781
4782                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4783                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4784                                                                         OPENAL_SetVolume(channels[breaksound2], 100);
4785                                                                         OPENAL_SetPaused(channels[breaksound2], false);
4786
4787                                                                         if(player[closest].skeleton.free==2)player[closest].skeleton.free=0;
4788                                                                         player[closest].RagDoll(0);
4789                                                                         player[closest].dead=2;
4790                                                                         player[closest].headless=1;
4791                                                                         player[closest].DoBloodBig(3,165);
4792
4793                                                                         camerashake+=.3;
4794                                                                 }
4795
4796                                                                 explodetogglekeydown=1;
4797                                                 }
4798
4799                                                 if(((Input::isKeyDown(SDLK_i)&&Input::isKeyDown(SDLK_LSHIFT)))&&!explodetogglekeydown&&debugmode){
4800                                                         int closest=-1;
4801                                                         float closestdist=-1;
4802                                                         float distance;
4803                                                         XYZ flatfacing2,flatvelocity2;
4804                                                         XYZ blah;
4805                                                         if(numplayers>1)
4806                                                                 for(i=1;i<numplayers;i++){
4807                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4808                                                                         if(distance<144)
4809                                                                                 if(closestdist==-1||distance<closestdist){
4810                                                                                         closestdist=distance;
4811                                                                                         closest=i;
4812                                                                                         blah=player[i].coords;
4813                                                                                 }
4814                                                                 }
4815
4816                                                                 if(closest!=-1){
4817                                                                         float gLoc[3];
4818                                                                         float vel[3];
4819                                                                         gLoc[0]=blah.x;
4820                                                                         gLoc[1]=blah.y;
4821                                                                         gLoc[2]=blah.z;
4822                                                                         vel[0]=0;
4823                                                                         vel[1]=0;
4824                                                                         vel[2]=0;
4825
4826                                                                         PlaySoundEx( splattersound, samp[splattersound], NULL, true);
4827                                                                         OPENAL_3D_SetAttributes(channels[splattersound], gLoc, vel);
4828                                                                         OPENAL_SetVolume(channels[splattersound], 256);
4829                                                                         OPENAL_SetPaused(channels[splattersound], false);
4830
4831                                                                         PlaySoundEx( breaksound2, samp[breaksound2], NULL, true);
4832                                                                         OPENAL_3D_SetAttributes(channels[breaksound2], gLoc, vel);
4833                                                                         OPENAL_SetVolume(channels[breaksound2], 600);
4834                                                                         OPENAL_SetPaused(channels[breaksound2], false);
4835
4836                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4837                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4838                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4839                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4840                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4841                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4842                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4843                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4844                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4845                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .3, 1);
4846                                                                                 Sprite::MakeSprite(cloudsprite, flatfacing2,flatvelocity2*0, .6,0,0, 1, .5);
4847                                                                         }
4848
4849                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4850                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4851                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4852                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4853                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4854                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4855                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4856                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4857                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2, 1,1,1, 3, 1);
4858                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2, 1,1,1, .4, 1);
4859                                                                         }
4860
4861                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4862                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4863                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4864                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4865                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4866                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4867                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4868                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4869                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4870                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4871                                                                         }
4872
4873                                                                         for(i=0;i<player[closest].skeleton.num_joints; i++){
4874                                                                                 if(!player[closest].skeleton.free)flatvelocity2=player[closest].velocity;
4875                                                                                 if(player[closest].skeleton.free)flatvelocity2=player[closest].skeleton.joints[i].velocity;
4876                                                                                 if(!player[closest].skeleton.free)flatfacing2=DoRotation(DoRotation(DoRotation(player[closest].skeleton.joints[i].position,0,0,player[closest].tilt),player[closest].tilt2,0,0),0,player[closest].rotation,0)*player[closest].scale+player[closest].coords;
4877                                                                                 if(player[closest].skeleton.free)flatfacing2=player[closest].skeleton.joints[i].position*player[closest].scale+player[closest].coords;
4878                                                                                 flatvelocity2.x+=(float)(abs(Random()%100)-50)/10;
4879                                                                                 flatvelocity2.y+=(float)(abs(Random()%100)-50)/10;
4880                                                                                 flatvelocity2.z+=(float)(abs(Random()%100)-50)/10;
4881                                                                                 Sprite::MakeSprite(bloodflamesprite, flatfacing2,flatvelocity2*2, 1,1,1, 3, 1);
4882                                                                                 Sprite::MakeSprite(bloodsprite, flatfacing2,flatvelocity2*2, 1,1,1, .4, 1);
4883                                                                         }
4884
4885                                                                         XYZ temppos;
4886                                                                         for(j=0;j<numplayers; j++){
4887                                                                                 if(j!=closest){
4888                                                                                         if(findDistancefast(&player[j].coords,&player[closest].coords)<25){
4889                                                                                                 player[j].DoDamage((25-findDistancefast(&player[j].coords,&player[closest].coords))*60);
4890                                                                                                 if(player[j].skeleton.free==2)player[j].skeleton.free=1;
4891                                                                                                 player[j].skeleton.longdead=0;
4892                                                                                                 player[j].RagDoll(0);
4893                                                                                                 for(i=0;i<player[j].skeleton.num_joints; i++){
4894                                                                                                         temppos=player[j].skeleton.joints[i].position+player[j].coords;
4895                                                                                                         if(findDistancefast(&temppos,&player[closest].coords)<25){
4896                                                                                                                 flatvelocity2=temppos-player[closest].coords;
4897                                                                                                                 Normalise(&flatvelocity2);
4898                                                                                                                 player[j].skeleton.joints[i].velocity+=flatvelocity2*((20-findDistancefast(&temppos,&player[closest].coords))*20);
4899                                                                                                         }
4900                                                                                                 }
4901                                                                                         }
4902                                                                                 }
4903                                                                         }
4904
4905                                                                         player[closest].DoDamage(10000);
4906                                                                         player[closest].RagDoll(0);
4907                                                                         player[closest].dead=2;
4908                                                                         player[closest].coords=20;
4909                                                                         player[closest].skeleton.free=2;
4910
4911                                                                         camerashake+=.6;
4912
4913                                                                 }
4914
4915                                                                 explodetogglekeydown=1;
4916                                                 }
4917
4918                                                 if(!Input::isKeyDown(SDLK_i)){
4919                                                         explodetogglekeydown=0;
4920                                                 }
4921
4922                                                 if(!Input::isKeyDown(SDLK_b)&&!Input::isKeyDown(SDLK_f)&&!Input::isKeyDown(SDLK_k)&&!Input::isKeyDown(SDLK_s)){
4923                                                         slomotogglekeydown=0;
4924                                                 }
4925
4926
4927                                                 if(Input::isKeyDown(SDLK_f)&&!slomotogglekeydown&&debugmode){
4928                                                         player[0].onfire=1-player[0].onfire;
4929                                                         if(player[0].onfire){
4930                                                                 player[0].CatchFire();
4931                                                         }
4932                                                         if(!player[0].onfire){
4933                                                                 float gLoc[3];
4934                                                                 float vel[3];
4935                                                                 gLoc[0]=player[0].coords.x;
4936                                                                 gLoc[1]=player[0].coords.y;
4937                                                                 gLoc[2]=player[0].coords.z;
4938                                                                 vel[0]=0;
4939                                                                 vel[1]=0;
4940                                                                 vel[2]=0;
4941                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
4942                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
4943                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
4944                                                                 OPENAL_SetPaused(channels[fireendsound], false);
4945                                                                 OPENAL_SetPaused(channels[stream_firesound], true);
4946                                                         }
4947                                                         slomotogglekeydown=1;
4948                                                 }
4949
4950                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)){
4951                                                         int closest=-1;
4952                                                         float closestdist=-1;
4953                                                         float distance;
4954                                                         if(numplayers>1)
4955                                                                 for(i=1;i<numplayers;i++){
4956                                                                         distance=findDistancefast(&player[i].coords,&player[0].coords);
4957                                                                         if(closestdist==-1||distance<closestdist){
4958                                                                                 closestdist=distance;
4959                                                                                 closest=i;
4960                                                                         }
4961                                                                 }
4962                                                                 if(closestdist>0&&closest>=0){
4963                                                                         //player[closest]=player[numplayers-1];
4964                                                                         //player[closest].skeleton=player[numplayers-1].skeleton;
4965                                                                         numplayers--;
4966                                                                 }
4967                                                                 drawmodetogglekeydown=1;
4968                                                 }
4969
4970                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)){
4971                                                         int closest=-1;
4972                                                         float closestdist=-1;
4973                                                         float distance;
4974                                                         if(max_objects>1)
4975                                                                 for(i=1;i<max_objects;i++){
4976                                                                         distance=findDistancefast(&objects.position[i],&player[0].coords);
4977                                                                         if(closestdist==-1||distance<closestdist){
4978                                                                                 closestdist=distance;
4979                                                                                 closest=i;
4980                                                                         }
4981                                                                 }
4982                                                                 if(closestdist>0&&closest>=0){
4983                                                                         objects.position[closest].y-=500;
4984                                                                 }
4985                                                                 drawmodetogglekeydown=1;
4986                                                 }
4987
4988                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&editorenabled&&debugmode){
4989                                                         //drawmode++;
4990                                                         //if(drawmode>2)drawmode=0;
4991                                                         if(objects.numobjects<max_objects-1){
4992                                                                 XYZ boxcoords;
4993                                                                 boxcoords.x=player[0].coords.x;
4994                                                                 boxcoords.z=player[0].coords.z;
4995                                                                 boxcoords.y=player[0].coords.y-3;
4996                                                                 if(editortype==bushtype)boxcoords.y=player[0].coords.y-.5;
4997                                                                 if(editortype==firetype)boxcoords.y=player[0].coords.y-.5;
4998                                                                 //objects.MakeObject(abs(Random()%3),boxcoords,Random()%360);
4999                                                                 float temprotat,temprotat2;
5000                                                                 temprotat=editorrotation;
5001                                                                 temprotat2=editorrotation2;
5002                                                                 if(temprotat<0||editortype==bushtype)temprotat=Random()%360;
5003                                                                 if(temprotat2<0)temprotat2=Random()%360;
5004
5005                                                                 objects.MakeObject(editortype,boxcoords,(int)temprotat-((int)temprotat)%30,(int)temprotat2,editorsize);
5006                                                                 if(editortype==treetrunktype)
5007                                                                         objects.MakeObject(treeleavestype,boxcoords,Random()%360*(temprotat2<2)+(int)editorrotation-((int)editorrotation)%30,editorrotation2,editorsize);
5008                                                         }
5009
5010                                                         drawmodetogglekeydown=1;
5011                                                 }
5012
5013                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5014                                                         if(numplayers<maxplayers-1){
5015                                                                 player[numplayers].scale=.2*5*player[0].scale;
5016                                                                 player[numplayers].creature=rabbittype;
5017                                                                 player[numplayers].howactive=editoractive;
5018                                                                 player[numplayers].skeleton.id=numplayers;
5019                                                                 player[numplayers].skeleton.Load((char *)":Data:Skeleton:Basic Figure",(char *)":Data:Skeleton:Basic Figurelow",(char *)":Data:Skeleton:Rabbitbelt",(char *)":Data:Models:Body.solid",(char *)":Data:Models:Body2.solid",(char *)":Data:Models:Body3.solid",(char *)":Data:Models:Body4.solid",(char *)":Data:Models:Body5.solid",(char *)":Data:Models:Body6.solid",(char *)":Data:Models:Body7.solid",(char *)":Data:Models:Bodylow.solid",(char *)":Data:Models:Belt.solid",1);
5020
5021                                                                 //texsize=512*512*3/texdetail/texdetail;
5022                                                                 //if(!player[numplayers].loaded)player[numplayers].skeleton.skinText = new GLubyte[texsize];
5023                                                                 //player[numplayers].skeleton.skinText.resize(texsize);
5024
5025                                                                 k=abs(Random()%2)+1;
5026                                                                 if(k==0){
5027                                                                         LoadTextureSave(":Data:Textures:Fur3.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5028                                                                         player[numplayers].whichskin=0;
5029                                                                 }
5030                                                                 else if(k==1){
5031                                                                         LoadTextureSave(":Data:Textures:Fur.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5032                                                                         player[numplayers].whichskin=1;
5033                                                                 }
5034                                                                 else {
5035                                                                         LoadTextureSave(":Data:Textures:Fur2.jpg",&player[numplayers].skeleton.drawmodel.textureptr,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5036                                                                         player[numplayers].whichskin=2;
5037                                                                 }
5038
5039                                                                 LoadTexture(":Data:Textures:Belt.png",&player[numplayers].skeleton.drawmodelclothes.textureptr,1,1);
5040                                                                 player[numplayers].power=1;
5041                                                                 player[numplayers].speedmult=1;
5042                                                                 player[numplayers].currentanimation=bounceidleanim;
5043                                                                 player[numplayers].targetanimation=bounceidleanim;
5044                                                                 player[numplayers].currentframe=0;
5045                                                                 player[numplayers].targetframe=1;
5046                                                                 player[numplayers].target=0;
5047                                                                 player[numplayers].bled=0;
5048                                                                 player[numplayers].speed=1+(float)(Random()%100)/1000;
5049
5050                                                                 player[numplayers].targetrotation=player[0].targetrotation;
5051                                                                 player[numplayers].rotation=player[0].rotation;
5052
5053                                                                 player[numplayers].velocity=0;
5054                                                                 player[numplayers].coords=player[0].coords;
5055                                                                 player[numplayers].oldcoords=player[numplayers].coords;
5056                                                                 player[numplayers].realoldcoords=player[numplayers].coords;
5057
5058                                                                 player[numplayers].id=numplayers;
5059                                                                 player[numplayers].skeleton.id=numplayers;
5060                                                                 player[numplayers].updatedelay=0;
5061                                                                 player[numplayers].normalsupdatedelay=0;
5062
5063                                                                 player[numplayers].aitype=passivetype;
5064                                                                 player[numplayers].aitarget=0;
5065
5066                                                                 if(player[0].creature==wolftype){
5067                                                                         headprop=player[0].proportionhead.x/1.1;
5068                                                                         bodyprop=player[0].proportionbody.x/1.1;
5069                                                                         armprop=player[0].proportionarms.x/1.1;
5070                                                                         legprop=player[0].proportionlegs.x/1.1;
5071                                                                 }
5072
5073                                                                 if(player[0].creature==rabbittype){
5074                                                                         headprop=player[0].proportionhead.x/1.2;
5075                                                                         bodyprop=player[0].proportionbody.x/1.05;
5076                                                                         armprop=player[0].proportionarms.x/1.00;
5077                                                                         legprop=player[0].proportionlegs.x/1.1;
5078                                                                 }
5079
5080                                                                 if(player[numplayers].creature==wolftype){
5081                                                                         player[numplayers].proportionhead=1.1*headprop;
5082                                                                         player[numplayers].proportionbody=1.1*bodyprop;
5083                                                                         player[numplayers].proportionarms=1.1*armprop;
5084                                                                         player[numplayers].proportionlegs=1.1*legprop;
5085                                                                 }
5086
5087                                                                 if(player[numplayers].creature==rabbittype){
5088                                                                         player[numplayers].proportionhead=1.2*headprop;
5089                                                                         player[numplayers].proportionbody=1.05*bodyprop;
5090                                                                         player[numplayers].proportionarms=1.00*armprop;
5091                                                                         player[numplayers].proportionlegs=1.1*legprop;
5092                                                                         player[numplayers].proportionlegs.y=1.05*legprop;
5093                                                                 }
5094
5095                                                                 player[numplayers].headless=0;
5096                                                                 player[numplayers].onfire=0;
5097
5098                                                                 if(cellophane){
5099                                                                         player[numplayers].proportionhead.z=0;
5100                                                                         player[numplayers].proportionbody.z=0;
5101                                                                         player[numplayers].proportionarms.z=0;
5102                                                                         player[numplayers].proportionlegs.z=0;
5103                                                                 }
5104
5105                                                                 player[numplayers].tempanimation.Load((char *)":Data:Animations:Tempanim",0,0);
5106
5107                                                                 player[numplayers].damagetolerance=200;
5108
5109                                                                 player[numplayers].protectionhead=player[0].protectionhead;
5110                                                                 player[numplayers].protectionhigh=player[0].protectionhigh;
5111                                                                 player[numplayers].protectionlow=player[0].protectionlow;
5112                                                                 player[numplayers].armorhead=player[0].armorhead;
5113                                                                 player[numplayers].armorhigh=player[0].armorhigh;
5114                                                                 player[numplayers].armorlow=player[0].armorlow;
5115                                                                 player[numplayers].metalhead=player[0].metalhead;
5116                                                                 player[numplayers].metalhigh=player[0].metalhigh;
5117                                                                 player[numplayers].metallow=player[0].metallow;
5118
5119                                                                 player[numplayers].immobile=player[0].immobile;
5120
5121                                                                 player[numplayers].numclothes=player[0].numclothes;
5122                                                                 if(player[numplayers].numclothes)
5123                                                                         for(i=0;i<player[numplayers].numclothes;i++){
5124                                                                                 strcpy(player[numplayers].clothes[i], player[0].clothes[i]);
5125                                                                                 player[numplayers].clothestintr[i]=player[0].clothestintr[i];
5126                                                                                 player[numplayers].clothestintg[i]=player[0].clothestintg[i];
5127                                                                                 player[numplayers].clothestintb[i]=player[0].clothestintb[i];
5128                                                                                 tintr=player[numplayers].clothestintr[i];
5129                                                                                 tintg=player[numplayers].clothestintg[i];
5130                                                                                 tintb=player[numplayers].clothestintb[i];
5131                                                                                 AddClothes((char *)player[numplayers].clothes[i],0,1,&player[numplayers].skeleton.skinText[0],&player[numplayers].skeleton.skinsize);
5132                                                                         }
5133                                                                         if(player[numplayers].numclothes){
5134                                                                                 player[numplayers].DoMipmaps(5,0,0,player[numplayers].skeleton.skinsize,player[numplayers].skeleton.skinsize);
5135                                                                         }
5136
5137                                                                         player[numplayers].power=player[0].power;
5138                                                                         player[numplayers].speedmult=player[0].speedmult;
5139
5140                                                                         player[numplayers].damage=0;
5141                                                                         player[numplayers].permanentdamage=0;
5142                                                                         player[numplayers].superpermanentdamage=0;
5143                                                                         player[numplayers].deathbleeding=0;
5144                                                                         player[numplayers].bleeding=0;
5145                                                                         player[numplayers].numwaypoints=0;
5146                                                                         player[numplayers].waypoint=0;
5147                                                                         player[numplayers].jumppath=0;
5148                                                                         player[numplayers].weaponstuck=-1;
5149                                                                         player[numplayers].weaponactive=-1;
5150                                                                         player[numplayers].num_weapons=0;
5151                                                                         player[numplayers].bloodloss=0;
5152                                                                         player[numplayers].dead=0;
5153
5154                                                                         player[numplayers].loaded=1;
5155
5156                                                                         numplayers++;
5157                                                         }
5158                                                         drawmodetogglekeydown=1;
5159                                                 }
5160
5161                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&editorenabled){
5162                                                         if(player[numplayers-1].numwaypoints<90){
5163                                                                 player[numplayers-1].waypoints[player[numplayers-1].numwaypoints]=player[0].coords;
5164                                                                 player[numplayers-1].waypointtype[player[numplayers-1].numwaypoints]=editorpathtype;
5165                                                                 player[numplayers-1].numwaypoints++;
5166                                                         }
5167                                                         drawmodetogglekeydown=1;
5168                                                 }
5169
5170                                                 if(Input::isKeyDown(SDLK_p)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LCTRL)&&editorenabled){
5171                                                         if(numpathpoints<30){
5172                                                                 bool connected,alreadyconnected;
5173                                                                 connected=0;
5174                                                                 if(numpathpoints>1)
5175                                                                         for(i=0;i<numpathpoints;i++){
5176                                                                                 if(findDistancefast(&pathpoint[i],&player[0].coords)<.5&&i!=pathpointselected&&!connected){
5177                                                                                         alreadyconnected=0;
5178                                                                                         for(j=0;j<numpathpointconnect[pathpointselected];j++){
5179                                                                                                 if(pathpointconnect[pathpointselected][j]==i)alreadyconnected=1;
5180                                                                                         }
5181                                                                                         if(!alreadyconnected){
5182                                                                                                 numpathpointconnect[pathpointselected]++;
5183                                                                                                 connected=1;
5184                                                                                                 pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=i;
5185                                                                                         }
5186                                                                                 }
5187                                                                         }
5188                                                                         if(!connected){
5189                                                                                 numpathpoints++;
5190                                                                                 pathpoint[numpathpoints-1]=player[0].coords;
5191                                                                                 numpathpointconnect[numpathpoints-1]=0;
5192                                                                                 if(numpathpoints>1&&pathpointselected!=-1){
5193                                                                                         numpathpointconnect[pathpointselected]++;
5194                                                                                         pathpointconnect[pathpointselected][numpathpointconnect[pathpointselected]-1]=numpathpoints-1;
5195                                                                                 }
5196                                                                                 pathpointselected=numpathpoints-1;
5197                                                                         }
5198                                                         }
5199                                                         drawmodetogglekeydown=1;
5200                                                 }
5201
5202                                                 if(Input::isKeyDown(SDLK_PERIOD)&&!drawmodetogglekeydown&&editorenabled){
5203                                                         pathpointselected++;
5204                                                         if(pathpointselected>=numpathpoints)pathpointselected=-1;
5205                                                         drawmodetogglekeydown=1;
5206                                                 }
5207                                                 if(Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5208                                                         pathpointselected--;
5209                                                         if(pathpointselected<=-2)
5210                                                                 pathpointselected=numpathpoints-1;
5211                                                         drawmodetogglekeydown=1;
5212                                                 }
5213                                                 if(Input::isKeyDown(SDLK_COMMA)&&Input::isKeyDown(SDLK_LSHIFT)&&!drawmodetogglekeydown&&editorenabled){
5214                                                         if(pathpointselected!=-1){
5215                                                                 numpathpoints--;
5216                                                                 pathpoint[pathpointselected]=pathpoint[numpathpoints];
5217                                                                 numpathpointconnect[pathpointselected]=numpathpointconnect[numpathpoints];
5218                                                                 for(i=0;i<numpathpointconnect[pathpointselected];i++){
5219                                                                         pathpointconnect[pathpointselected][i]=pathpointconnect[numpathpoints][i];
5220                                                                 }
5221                                                                 for(i=0;i<numpathpoints;i++){
5222                                                                         for(j=0;j<numpathpointconnect[i];j++){
5223                                                                                 if(pathpointconnect[i][j]==pathpointselected){
5224                                                                                         pathpointconnect[i][j]=pathpointconnect[i][numpathpointconnect[i]-1];
5225                                                                                         numpathpointconnect[i]--;
5226                                                                                 }
5227                                                                                 if(pathpointconnect[i][j]==numpathpoints){
5228                                                                                         pathpointconnect[i][j]=pathpointselected;
5229                                                                                 }
5230                                                                         }
5231                                                                 }
5232                                                                 pathpointselected=numpathpoints-1;
5233                                                         }
5234                                                         drawmodetogglekeydown=1;
5235                                                 }
5236
5237                                                 if(Input::isKeyDown(SDLK_m)&&!drawmodetogglekeydown&&Input::isKeyDown(SDLK_LSHIFT)&&debugmode){
5238                                                         editorenabled=1-editorenabled;
5239                                                         if(editorenabled){
5240                                                                 player[0].damagetolerance=100000;
5241                                                         } else {
5242                                                                 player[0].damagetolerance=200;
5243                                                         }
5244                                                         player[0].damage=0; // these lines were in both if and else, but I think they would better fit in the if
5245                                                         player[0].permanentdamage=0;
5246                                                         player[0].superpermanentdamage=0;
5247                                                         player[0].bloodloss=0;
5248                                                         player[0].deathbleeding=0;
5249                                                         drawmodetogglekeydown=1;
5250                                                 }
5251
5252                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5253                                                         editortype--;
5254                                                         if(editortype==treeleavestype||editortype==10)editortype--;
5255                                                         if(editortype<0)editortype=firetype;
5256                                                         drawmodetogglekeydown=1;
5257                                                 }
5258
5259                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5260                                                         editortype++;
5261                                                         if(editortype==treeleavestype||editortype==10)editortype++;
5262                                                         if(editortype>firetype)editortype=0;
5263                                                         drawmodetogglekeydown=1;
5264                                                 }
5265
5266                                                 if(Input::isKeyDown(SDLK_LEFT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5267                                                         editorrotation-=multiplier*100;
5268                                                         if(editorrotation<-.01)editorrotation=-.01;
5269                                                         drawmodetogglekeydown=1;
5270                                                 }
5271
5272                                                 if(Input::isKeyDown(SDLK_RIGHT)&&editorenabled&&!Input::isKeyDown(SDLK_LSHIFT)&&!Input::isKeyDown(SDLK_LCTRL)){
5273                                                         editorrotation+=multiplier*100;
5274                                                         drawmodetogglekeydown=1;
5275                                                 }
5276
5277                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5278                                                         editorsize+=multiplier;
5279                                                         drawmodetogglekeydown=1;
5280                                                 }
5281
5282                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&!Input::isKeyDown(SDLK_LCTRL)){
5283                                                         editorsize-=multiplier;
5284                                                         if(editorsize<.1)editorsize=.1;
5285                                                         drawmodetogglekeydown=1;
5286                                                 }
5287
5288
5289                                                 if(Input::isKeyDown(SDLK_LEFT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5290                                                         mapradius-=multiplier*10;
5291                                                 }
5292
5293                                                 if(Input::isKeyDown(SDLK_RIGHT)&&!drawmodetogglekeydown&&editorenabled&&Input::isKeyDown(SDLK_LSHIFT)&&Input::isKeyDown(SDLK_LCTRL)){
5294                                                         mapradius+=multiplier*10;
5295                                                 }
5296                                                 if(Input::isKeyDown(SDLK_UP)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5297                                                         editorrotation2+=multiplier*100;
5298                                                 }
5299
5300                                                 if(Input::isKeyDown(SDLK_DOWN)&&editorenabled&&Input::isKeyDown(SDLK_LCTRL)){
5301                                                         editorrotation2-=multiplier*100;
5302                                                         if(editorrotation2<-.01)editorrotation2=-.01;
5303                                                 }
5304                                                 if(Input::isKeyDown(SDLK_DELETE)&&editorenabled&&objects.numobjects&&!drawmodetogglekeydown&&!Input::isKeyDown(SDLK_LSHIFT)){
5305                                                         int closest=-1;
5306                                                         float closestdist=-1;
5307                                                         float distance;
5308                                                         for(i=0;i<objects.numobjects;i++){
5309                                                                 distance=findDistancefast(&objects.position[i],&player[0].coords);
5310                                                                 if(closestdist==-1||distance<closestdist){
5311                                                                         closestdist=distance;
5312                                                                         closest=i;
5313                                                                 }
5314                                                         }
5315                                                         if(closestdist>0&&closest>=0)objects.DeleteObject(closest);
5316                                                         drawmodetogglekeydown=1;
5317                                                 }
5318
5319
5320                                                 if(!Input::isKeyDown(SDLK_m)&&!Input::isKeyDown(SDLK_LEFT)&&!Input::isKeyDown(SDLK_COMMA)&&!Input::isKeyDown(SDLK_PERIOD)&&!Input::isKeyDown(SDLK_RIGHT)&&!Input::isKeyDown(SDLK_DELETE)&&!Input::isKeyDown(SDLK_p)){
5321                                                         drawmodetogglekeydown=0;
5322                                                 }
5323
5324                                                 if(Input::isKeyDown(SDLK_n)&&!Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5325                                                         //if(!player[0].skeleton.free)player[0].damage+=500;
5326                                                         player[0].RagDoll(0);
5327                                                         //player[0].spurt=1;
5328                                                         //player[0].DoDamage(1000);
5329
5330                                                         float gLoc[3];
5331                                                         float vel[3];
5332                                                         gLoc[0]=player[0].coords.x;
5333                                                         gLoc[1]=player[0].coords.y;
5334                                                         gLoc[2]=player[0].coords.z;
5335                                                         vel[0]=player[0].velocity.x;
5336                                                         vel[1]=player[0].velocity.y;
5337                                                         vel[2]=player[0].velocity.z;
5338                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
5339                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
5340                                                         OPENAL_SetVolume(channels[whooshsound], 128);
5341                                                         OPENAL_SetPaused(channels[whooshsound], false);
5342                                                         //OPENAL_SetPaused(channels[whooshsound], true);
5343
5344                                                         texturesizetogglekeydown=1;
5345                                                 }
5346
5347                                                 if(Input::isKeyDown(SDLK_n)&&Input::isKeyDown(SDLK_LCTRL)&&!texturesizetogglekeydown&&debugmode){
5348
5349                                                         int closest=-1;
5350                                                         float closestdist=-1;
5351                                                         float distance;
5352                                                         for(i=0;i<objects.numobjects;i++){
5353                                                                 if(objects.type[i]==treeleavestype){
5354                                                                         objects.scale[i]*=.9;
5355                                                                 }
5356                                                         }
5357                                                         texturesizetogglekeydown=1;
5358                                                 }
5359
5360                                                 static XYZ relative;
5361                                                 static int randattack;
5362                                                 //Attack
5363                                                 static bool playerrealattackkeydown=0;
5364
5365                                                 if(!Input::isKeyDown(MOUSEBUTTON1)&&!Input::isKeyDown(MOUSEBUTTON2))oldbutton=0;
5366                                                 if(!Input::isKeyDown(attackkey))oldattackkey=0;
5367                                                 if(oldattackkey)player[0].attackkeydown=0;
5368                                                 if(oldattackkey)playerrealattackkeydown=0;
5369                                                 if(!oldattackkey)playerrealattackkeydown=Input::isKeyDown(attackkey);
5370                                                 if((player[0].parriedrecently<=0||player[0].weaponactive==-1)&&(!oldattackkey||(realthreat&&player[0].lastattack!=swordslashanim&&player[0].lastattack!=knifeslashstartanim&&player[0].lastattack!=staffhitanim&&player[0].lastattack!=staffspinhitanim)))player[0].attackkeydown=Input::isKeyDown(attackkey);
5371                                                 if(Input::isKeyDown(attackkey)&&!oldattackkey&&!player[0].backkeydown){
5372                                                         for(k=0;k<numplayers;k++){
5373                                                                 if((player[k].targetanimation==swordslashanim||player[k].targetanimation==staffhitanim||player[k].targetanimation==staffspinhitanim)&&player[0].currentanimation!=dodgebackanim&&!player[k].skeleton.free)
5374                                                                         player[k].Reverse();
5375                                                         }
5376                                                 }
5377
5378                                                 if(!hostile||indialogue!=-1)player[0].attackkeydown=0;
5379
5380                                                 for(k=0;k<numplayers;k++){
5381                                                         if(indialogue!=-1)player[k].attackkeydown=0;
5382                                                         if(player[k].targetanimation!=rabbitrunninganim&&player[k].targetanimation!=wolfrunninganim){
5383                                                                 if(player[k].aitype!=playercontrolled)player[k].victim=&player[0];
5384                                                                 if(player[k].attackkeydown&&player[k].jumppower<=1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5385                                                                         player[k].jumppower-=2;
5386                                                                 }
5387                                                                 if(player[k].attackkeydown&&player[k].jumppower>1&&player[k].backkeydown&&player[k].targetanimation!=backhandspringanim&&(player[k].isIdle()||player[k].isStop()||player[k].isRun()||player[k].targetanimation==walkanim)){
5388                                                                         for(i=0;i<numplayers;i++){
5389                                                                                 if(i==k)i++;
5390                                                                                 if(player[i].targetanimation==swordslashanim||player[i].targetanimation==knifeslashstartanim||player[i].targetanimation==staffhitanim||player[i].targetanimation==staffspinhitanim)
5391                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<6.5&&!player[i].skeleton.free){
5392                                                                                                 player[k].targetanimation=dodgebackanim;
5393                                                                                                 player[k].target=0;
5394                                                                                                 player[k].targetframe=0;
5395                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5396                                                                                                 Normalise(&rotatetarget);
5397                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5398                                                                                                 player[k].targetrotation*=360/6.28;
5399                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5400
5401                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;
5402                                                                                         }
5403                                                                         }
5404                                                                         if(player[k].targetanimation!=dodgebackanim){
5405                                                                                 if(k==0)numflipped++;
5406                                                                                 player[k].targetanimation=backhandspringanim;
5407                                                                                 player[k].target=0;
5408                                                                                 player[k].targetframe=0;
5409                                                                                 player[k].targetrotation=-rotation+180;
5410                                                                                 if(player[k].leftkeydown)player[k].targetrotation-=45;
5411                                                                                 if(player[k].rightkeydown)player[k].targetrotation+=45;
5412                                                                                 player[k].rotation=player[k].targetrotation;
5413                                                                                 player[k].jumppower-=2;
5414                                                                         }
5415                                                                 }
5416                                                                 if(player[k].attackkeydown&&!animation[player[k].targetanimation].attack&&!player[k].backkeydown&&(player[k].isIdle()||player[k].isRun()||player[k].targetanimation==walkanim||player[k].targetanimation==sneakanim||player[k].isCrouch())){
5417                                                                         player[k].hasvictim=0;
5418                                                                         if(numplayers>1)
5419                                                                                 for(i=0;i<numplayers;i++){
5420                                                                                         if(i==k)i++;
5421                                                                                         if(!player[k].hasvictim)
5422                                                                                                 if((k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack!=reversal){
5423                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5&&!player[i].skeleton.free&&player[i].howactive<typedead1&&player[i].targetanimation!=jumpreversedanim&&player[i].targetanimation!=rabbitkickreversedanim&&player[i].targetanimation!=rabbitkickanim&&player[k].targetanimation!=rabbitkickanim&&player[i].targetanimation!=getupfrombackanim&&(player[i].targetanimation!=staggerbackhighanim&&(player[i].targetanimation!=staggerbackhardanim||animation[staggerbackhardanim].label[player[i].targetframe]==6))&&player[i].targetanimation!=jumpdownanim&&player[i].targetanimation!=jumpupanim&&player[i].targetanimation!=getupfromfrontanim){
5424                                                                                                                 player[k].victim=&player[i];
5425                                                                                                                 player[k].hasvictim=1;
5426                                                                                                                 if(player[k].aitype==playercontrolled){
5427                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].crouchkeydown&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5428                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1&&!reversaltrain)player[k].targetanimation=winduppunchanim;
5429                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5430                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[i].bloodloss>player[i].damagetolerance/2)player[k].targetanimation=knifefollowanim;
5431                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].forwardkeydown&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5432                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5433                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&!player[k].leftkeydown&&!player[k].rightkeydown&&!player[k].forwardkeydown)player[k].targetanimation=staffhitanim;
5434                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight&&!player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0)player[k].targetanimation=staffspinhitanim;
5435                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5436                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5437                                                                                                                 }
5438                                                                                                                 else {
5439                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<4.5*(player[k].scale*5)*(player[k].scale*5)){
5440                                                                                                                                 if(player[k].weaponactive==-1)randattack=abs(Random()%5);
5441                                                                                                                                 else randattack=abs(Random()%5);
5442                                                                                                                                 if(player[k].weaponactive==-1&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)){
5443                                                                                                                                         if(randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5444                                                                                                                                         else if(randattack==1&&animation[player[i].targetanimation].height!=lowheight&&player[k].weaponactive==-1)player[k].targetanimation=upunchanim;
5445                                                                                                                                         else if(randattack==2&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5446                                                                                                                                         else if(animation[player[i].targetanimation].height==lowheight)player[k].targetanimation=lowkickanim;
5447                                                                                                                                 }
5448                                                                                                                                 if(player[k].weaponactive!=-1){
5449                                                                                                                                         if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==0&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=sweepanim;
5450                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)/*&&animation[player[i].targetanimation].height!=lowheight*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&player[k].weaponmissdelay<=0)player[k].targetanimation=knifeslashstartanim;
5451                                                                                                                                         //else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].weaponactive!=-1&&player[i].staggerdelay>0&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)player[k].targetanimation=knifefollowanim;
5452                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword&&player[k].weaponmissdelay<=0)player[k].targetanimation=swordslashanim;
5453                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack<3)player[k].targetanimation=staffhitanim;
5454                                                                                                                                         else if(!(player[0].victim==&player[i]&&player[0].hasvictim&&player[0].targetanimation==swordslashanim)&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff&&player[k].weaponmissdelay<=0&&randattack>=3)player[k].targetanimation=staffspinhitanim;
5455                                                                                                                                         else if((tutoriallevel!=1||player[k].weaponactive==-1)&&findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&randattack==1&&animation[player[i].targetanimation].height!=lowheight)player[k].targetanimation=spinkickanim;
5456                                                                                                                                         else if(findDistancefast(&player[k].coords,&player[i].coords)<2.5*(player[k].scale*5)*(player[k].scale*5)&&animation[player[i].targetanimation].height==lowheight&&animation[player[k].targetanimation].attack!=normalattack)player[k].targetanimation=lowkickanim;
5457                                                                                                                                 }
5458                                                                                                                         }
5459                                                                                                                 }
5460                                                                                                                 if(player[k].targetanimation==upunchanim&&player[k].creature==wolftype)player[k].targetanimation=wolfslapanim;
5461                                                                                                         }
5462                                                                                                         if((tutoriallevel!=1||tutorialstage==22)&&player[i].howactive<typedead1&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)&&!player[i].skeleton.free&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&(((player[i].stunned>0&&player[k].madskills)||(player[i].surprised>0)||player[i].aitype==passivetype)||(player[k].weaponactive!=-1&&player[i].stunned>0))&&normaldotproduct(player[i].facing,player[i].coords-player[k].coords)>0&&(k==0)){
5463                                                                                                                 if(player[k].weaponactive==-1){
5464                                                                                                                         player[i].targetanimation=sneakattackedanim;
5465                                                                                                                         player[i].currentanimation=sneakattackedanim;
5466                                                                                                                         player[k].currentanimation=sneakattackanim;
5467                                                                                                                         player[k].targetanimation=sneakattackanim;
5468                                                                                                                         player[k].oldcoords=player[k].coords;
5469                                                                                                                         player[k].coords=player[i].coords;
5470                                                                                                                 }
5471                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife){
5472                                                                                                                         player[i].targetanimation=knifesneakattackedanim;
5473                                                                                                                         player[i].currentanimation=knifesneakattackedanim;
5474                                                                                                                         player[k].currentanimation=knifesneakattackanim;
5475                                                                                                                         player[k].targetanimation=knifesneakattackanim;
5476                                                                                                                         player[i].oldcoords=player[i].coords;
5477                                                                                                                         player[i].coords=player[k].coords;
5478                                                                                                                 }
5479                                                                                                                 if(player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword){
5480                                                                                                                         player[i].targetanimation=swordsneakattackedanim;
5481                                                                                                                         player[i].currentanimation=swordsneakattackedanim;
5482                                                                                                                         player[k].currentanimation=swordsneakattackanim;
5483                                                                                                                         player[k].targetanimation=swordsneakattackanim;
5484                                                                                                                         player[i].oldcoords=player[i].coords;
5485                                                                                                                         player[i].coords=player[k].coords;
5486                                                                                                                 }
5487                                                                                                                 if(player[k].weaponactive==-1||weapons.type[player[k].weaponids[player[k].weaponactive]]!=staff){
5488                                                                                                                         player[k].victim=&player[i];
5489                                                                                                                         player[k].hasvictim=1;
5490                                                                                                                         player[i].targettilt2=0;
5491                                                                                                                         player[i].targetframe=1;
5492                                                                                                                         player[i].currentframe=0;
5493                                                                                                                         player[i].target=0;
5494                                                                                                                         player[i].velocity=0;
5495                                                                                                                         player[k].targettilt2=player[i].targettilt2;
5496                                                                                                                         player[k].currentframe=player[i].currentframe;
5497                                                                                                                         player[k].targetframe=player[i].targetframe;
5498                                                                                                                         player[k].target=player[i].target;
5499                                                                                                                         player[k].velocity=0;
5500                                                                                                                         player[k].targetrotation=player[i].rotation;
5501                                                                                                                         player[k].rotation=player[i].rotation;
5502                                                                                                                         player[i].targetrotation=player[i].rotation;
5503                                                                                                                 }
5504                                                                                                         }
5505                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free)){
5506                                                                                                                 oldattackkey=1;
5507                                                                                                                 player[k].targetframe=0;
5508                                                                                                                 player[k].target=0;
5509                                                                                                                 //player[k].velocity=0;
5510
5511                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5512                                                                                                                 Normalise(&rotatetarget);
5513                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5514                                                                                                                 player[k].targetrotation*=360/6.28;
5515                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5516
5517                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5518
5519                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5520                                                                                                                 player[k].lastattack2=player[k].lastattack;
5521                                                                                                                 player[k].lastattack=player[k].targetanimation;
5522                                                                                                                 //player[k].targettilt2=0;
5523                                                                                                                 //slomo=1;
5524                                                                                                                 //slomodelay=.2;
5525                                                                                                         }
5526                                                                                                         if(player[k].targetanimation==knifefollowanim&&player[k].victim==&player[i]){
5527                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5528                                                                                                                 Normalise(&rotatetarget);
5529                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5530                                                                                                                 player[k].targetrotation*=360/6.28;
5531                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5532                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5533                                                                                                                 oldattackkey=1;
5534                                                                                                                 player[k].victim=&player[i];
5535                                                                                                                 player[k].hasvictim=1;
5536                                                                                                                 player[i].targetanimation=knifefollowedanim;
5537                                                                                                                 player[i].currentanimation=knifefollowedanim;
5538                                                                                                                 player[i].targettilt2=0;
5539                                                                                                                 player[i].targettilt2=player[k].targettilt2;
5540                                                                                                                 player[i].targetframe=1;
5541                                                                                                                 player[i].currentframe=0;
5542                                                                                                                 player[i].target=0;
5543                                                                                                                 player[i].velocity=0;
5544                                                                                                                 player[k].currentanimation=knifefollowanim;
5545                                                                                                                 player[k].targetanimation=knifefollowanim;
5546                                                                                                                 player[k].targettilt2=player[i].targettilt2;
5547                                                                                                                 player[k].currentframe=player[i].currentframe;
5548                                                                                                                 player[k].targetframe=player[i].targetframe;
5549                                                                                                                 player[k].target=player[i].target;
5550                                                                                                                 player[k].velocity=0;
5551                                                                                                                 player[k].oldcoords=player[k].coords;
5552                                                                                                                 player[i].coords=player[k].coords;
5553                                                                                                                 player[i].targetrotation=player[k].targetrotation;
5554                                                                                                                 player[i].rotation=player[k].targetrotation;
5555                                                                                                                 player[k].rotation=player[k].targetrotation;
5556                                                                                                                 player[i].rotation=player[k].targetrotation;
5557                                                                                                         }
5558                                                                                                 }
5559                                                                                 }
5560                                                                                 bool hasstaff=0;
5561                                                                                 if(player[k].weaponactive!=-1){
5562                                                                                         if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)hasstaff=1;
5563                                                                                 }
5564                                                                                 if(numplayers>1)
5565                                                                                         for(i=0;i<numplayers;i++){
5566                                                                                                 if(i==k)i++;
5567                                                                                                 if((playerrealattackkeydown||player[i].dead||!hasstaff)&&(k==0||i==0)&&i!=k&&i<numplayers&&k<numplayers&&animation[player[k].targetanimation].attack==neutral&&k==0){
5568                                                                                                         if(!player[i].dead||!realthreat||(player[k].weaponactive==-1&&player[k].crouchkeydown))
5569                                                                                                                 if(player[i].skeleton.free)
5570                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)&&(player[i].dead||player[i].skeleton.longdead>1000||player[k].isRun()||(hasstaff)||(player[k].weaponactive!=-1&&player[i].skeleton.free&&(player[i].skeleton.longdead>2000||player[i].damage>player[i].damagetolerance/8||player[i].bloodloss>player[i].damagetolerance/2)&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)))){
5571                                                                                                                                 player[k].victim=&player[i];
5572                                                                                                                                 player[k].hasvictim=1;
5573                                                                                                                                 if(player[k].weaponactive!=-1&&tutoriallevel!=1){
5574                                                                                                                                         if(player[k].crouchkeydown&&player[k].weaponactive!=-1&&weapons.type[player[k].weaponids[player[k].weaponactive]]==knife&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5))player[k].targetanimation=crouchstabanim;
5575                                                                                                                                         if(player[k].crouchkeydown&&findDistancefast(&player[k].coords,&player[i].coords)<1.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)player[k].targetanimation=swordgroundstabanim;
5576                                                                                                                                         if(/*(player[k].crouchkeydown||!player[i].dead)&&*/findDistancefast(&player[k].coords,&player[i].coords)<3.5*(player[k].scale*5)*(player[k].scale*5)/*&&player[i].dead!=2*/&&weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)player[k].targetanimation=staffgroundsmashanim;
5577                                                                                                                                 }
5578                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<2.5&&player[k].crouchkeydown&&player[k].targetanimation!=crouchstabanim&&(player[k].weaponactive==-1)&&player[i].dead&&player[i].skeleton.free&&player[i].skeleton.longdead>1000){
5579                                                                                                                                         player[k].targetanimation=killanim;
5580                                                                                                                                         for(j=0;j<terrain.numdecals;j++){
5581                                                                                                                                                 if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5582                                                                                                                                                         terrain.DeleteDecal(j);
5583                                                                                                                                                 }
5584                                                                                                                                         }
5585                                                                                                                                         for(l=0;l<objects.numobjects;l++){
5586                                                                                                                                                 if(objects.model[l].type==decalstype)
5587                                                                                                                                                         for(j=0;j<objects.model[l].numdecals;j++){
5588                                                                                                                                                                 if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5589                                                                                                                                                                         objects.model[l].DeleteDecal(j);
5590                                                                                                                                                                 }
5591                                                                                                                                                         }
5592                                                                                                                                         }
5593                                                                                                                                 }
5594                                                                                                                                 if(!player[i].dead||musictype!=2)
5595                                                                                                                                         if(findDistancefast(&player[k].coords,&player[i].coords)<3.5&&(player[k].isRun()||(player[k].isIdle()&&player[k].attackkeydown))&&(player[k].staggerdelay<=0&&(player[i].dead||(player[i].skeleton.longdead<300&&player[k].lastattack!=spinkickanim&&player[i].skeleton.free)))&&(!player[i].dead||musictype!=stream_music2)){
5596                                                                                                                                                 player[k].targetanimation=dropkickanim;
5597                                                                                                                                                 for(j=0;j<terrain.numdecals;j++){
5598                                                                                                                                                         if((terrain.decaltype[j]==blooddecal||terrain.decaltype[j]==blooddecalslow)&&terrain.decalalivetime[j]<2){
5599                                                                                                                                                                 terrain.DeleteDecal(j);
5600                                                                                                                                                         }
5601                                                                                                                                                 }
5602                                                                                                                                                 for(l=0;l<objects.numobjects;l++){
5603                                                                                                                                                         if(objects.model[l].type==decalstype)
5604                                                                                                                                                                 for(j=0;j<objects.model[l].numdecals;j++){
5605                                                                                                                                                                         if((objects.model[l].decaltype[j]==blooddecal||objects.model[l].decaltype[j]==blooddecalslow)&&objects.model[l].decalalivetime[j]<2){
5606                                                                                                                                                                                 objects.model[l].DeleteDecal(j);
5607                                                                                                                                                                         }
5608                                                                                                                                                                 }
5609                                                                                                                                                 }
5610                                                                                                                                         }
5611                                                                                                                         }
5612                                                                                                                         if(animation[player[k].targetanimation].attack==normalattack&&player[k].victim==&player[i]&&(!player[i].skeleton.free||player[k].targetanimation==killanim||player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim||player[k].targetanimation==dropkickanim)){
5613                                                                                                                                 oldattackkey=1;
5614                                                                                                                                 player[k].targetframe=0;
5615                                                                                                                                 player[k].target=0;
5616                                                                                                                                 //player[k].velocity=0;
5617
5618                                                                                                                                 rotatetarget=player[i].coords-player[k].coords;
5619                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim||player[k].targetanimation==staffgroundsmashanim){
5620                                                                                                                                         rotatetarget=(player[i].coords+(player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position+player[i].skeleton.joints[player[i].skeleton.jointlabels[neck]].position)/2*player[i].scale)-player[k].coords;
5621                                                                                                                                 }
5622                                                                                                                                 Normalise(&rotatetarget);
5623                                                                                                                                 player[k].targetrotation=-asin(0-rotatetarget.x);
5624                                                                                                                                 player[k].targetrotation*=360/6.28;
5625                                                                                                                                 if(rotatetarget.z<0)player[k].targetrotation=180-player[k].targetrotation;
5626
5627                                                                                                                                 if(player[k].targetanimation==crouchstabanim||player[k].targetanimation==swordgroundstabanim){
5628                                                                                                                                         player[k].targetrotation+=(float)(abs(Random()%100)-50)/4;
5629                                                                                                                                 }
5630
5631                                                                                                                                 player[k].targettilt2=-asin(rotatetarget.y)*360/6.28;//*-70;
5632                                                                                                                                 if(player[k].targetanimation==staffgroundsmashanim)player[k].targettilt2+=10;
5633
5634                                                                                                                                 player[k].lastattack3=player[k].lastattack2;
5635                                                                                                                                 player[k].lastattack2=player[k].lastattack;
5636                                                                                                                                 player[k].lastattack=player[k].targetanimation;
5637
5638                                                                                                                                 if(player[k].targetanimation==swordgroundstabanim){
5639                                                                                                                                         player[k].targetrotation+=30;
5640                                                                                                                                 }
5641                                                                                                                                 //player[k].targettilt2=0;
5642                                                                                                                                 //slomo=1;
5643                                                                                                                                 //slomodelay=.2;
5644                                                                                                                         }
5645                                                                                                 }
5646                                                                                         }
5647                                                                                         if(!player[k].hasvictim){
5648                                                                                                 for(i=0;i<numplayers;i++){
5649                                                                                                         if((player[k].hasvictim==0)&&i!=k&&(i==0||k==0)&&!player[i].skeleton.free){
5650                                                                                                                 player[k].victim=&player[i];
5651                                                                                                                 player[k].hasvictim=1;
5652                                                                                                         }
5653                                                                                                         if(player[k].hasvictim&&!player[i].skeleton.free)
5654                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<findDistancefast(&player[k].coords,&player[k].victim->coords)&&i!=k&&(i==0||k==0)){
5655                                                                                                                         player[k].victim=&player[i];
5656                                                                                                                 }
5657                                                                                                 }
5658                                                                                         }
5659                                                                                         if(player[k].aitype==playercontrolled)
5660                                                                                                 if(player[k].attackkeydown&&(player[k].isRun())&&player[k].wasRun()&&((player[k].hasvictim&&findDistancefast(&player[k].coords,&player[k].victim->coords)<12*(player[k].scale*5)*(player[k].scale*5)&&findDistancefast(&player[k].coords,&player[k].victim->coords)>7*(player[k].scale*5)*(player[k].scale*5)&&!player[k].victim->skeleton.free&&player[k].victim->targetanimation!=getupfrombackanim&&player[k].victim->targetanimation!=getupfromfrontanim&&animation[player[k].victim->targetanimation].height!=lowheight&&player[k].aitype!=playercontrolled&&normaldotproduct(player[k].facing,player[k].victim->coords-player[k].coords)>0&&player[k].rabbitkickenabled)||player[k].jumpkeydown)){
5661                                                                                                         oldattackkey=1;
5662                                                                                                         player[k].targetanimation=rabbitkickanim;
5663                                                                                                         player[k].targetframe=0;
5664                                                                                                         player[k].target=0;
5665                                                                                                 }
5666                                                                                                 if(animation[player[k].targetanimation].attack&&k==0){
5667                                                                                                         numattacks++;
5668                                                                                                         bool armedstaff=0;
5669                                                                                                         if(player[k].weaponactive!=-1){
5670                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==staff)armedstaff=1;
5671                                                                                                         }
5672                                                                                                         bool armedsword=0;
5673                                                                                                         if(player[k].weaponactive!=-1){
5674                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==sword)armedsword=1;
5675                                                                                                         }
5676                                                                                                         bool armedknife=0;
5677                                                                                                         if(player[k].weaponactive!=-1){
5678                                                                                                                 if(weapons.type[player[k].weaponids[player[k].weaponactive]]==knife)armedknife=1;
5679                                                                                                         }
5680                                                                                                         if(armedstaff)numstaffattack++;
5681                                                                                                         else if(armedsword)numswordattack++;
5682                                                                                                         else if(armedknife)numknifeattack++;
5683                                                                                                         else numunarmedattack++;
5684                                                                                                 }
5685                                                                 }
5686                                                         }
5687                                                 }
5688
5689                                                 //Collisions
5690                                                 static float collisionradius;
5691                                                 if(numplayers>1)
5692                                                         for(k=0;k<numplayers;k++){
5693                                                                 for(i=k;i<numplayers;i++){
5694                                                                         if(i==k)i++;
5695                                                                         if(i<numplayers)
5696                                                                                 if((animation[player[i].targetanimation].attack!=reversed&&animation[player[i].targetanimation].attack!=reversal&&animation[player[k].targetanimation].attack!=reversed&&animation[player[k].targetanimation].attack!=reversal)||(i!=0&&k!=0))
5697                                                                                         if((animation[player[i].currentanimation].attack!=reversed&&animation[player[i].currentanimation].attack!=reversal&&animation[player[k].currentanimation].attack!=reversed&&animation[player[k].currentanimation].attack!=reversal)||(i!=0&&k!=0))
5698                                                                                                 if(player[i].howactive<=typesleeping&&player[k].howactive<=typesleeping)
5699                                                                                                         if(player[i].howactive!=typesittingwall&&player[k].howactive!=typesittingwall)
5700                                                                                                                 if(i!=k&&player[i].whichpatchx==player[k].whichpatchx&&player[i].whichpatchz==player[k].whichpatchz&&player[k].skeleton.oldfree==player[k].skeleton.free&&player[i].skeleton.oldfree==player[i].skeleton.free&&player[i].targetanimation!=climbanim&&player[i].targetanimation!=hanganim&&player[k].targetanimation!=climbanim&&player[k].targetanimation!=hanganim)
5701                                                                                                                         if(player[i].coords.y>player[k].coords.y-3)
5702                                                                                                                                 if(player[i].coords.y<player[k].coords.y+3)
5703                                                                                                                                         if(player[i].coords.x>player[k].coords.x-3)
5704                                                                                                                                                 if(player[i].coords.x<player[k].coords.x+3)
5705                                                                                                                                                         if(player[i].coords.z>player[k].coords.z-3)
5706                                                                                                                                                                 if(player[i].coords.z<player[k].coords.z+3){
5707                                                                                                                                                                         if(findDistancefast(&player[i].coords,&player[k].coords)<3*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5708                                                                                                                                                                                 if(player[i].onfire||player[k].onfire){
5709                                                                                                                                                                                         if(!player[i].onfire)player[i].CatchFire();
5710                                                                                                                                                                                         if(!player[k].onfire)player[k].CatchFire();
5711                                                                                                                                                                                 }
5712                                                                                                                                                                         }
5713
5714                                                                                                                                                                         tempcoords1=player[i].coords;
5715                                                                                                                                                                         tempcoords2=player[k].coords;
5716                                                                                                                                                                         if(!player[i].skeleton.oldfree)tempcoords1.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[abdomen]].position.y*player[i].scale;
5717                                                                                                                                                                         if(!player[k].skeleton.oldfree)tempcoords2.y+=player[k].skeleton.joints[player[k].skeleton.jointlabels[abdomen]].position.y*player[k].scale;
5718                                                                                                                                                                         collisionradius=1.2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5719                                                                                                                                                                         if(player[0].hasvictim)
5720                                                                                                                                                                                 if(player[0].targetanimation==rabbitkickanim&&(k==0||i==0)&&!player[0].victim->skeleton.free)collisionradius=3;
5721                                                                                                                                                                         if((!player[i].skeleton.oldfree||!player[k].skeleton.oldfree)&&(findDistancefast(&tempcoords1,&tempcoords2)<collisionradius||findDistancefast(&player[i].coords,&player[k].coords)<collisionradius)){
5722                                                                                                                                                                                 if(k==0)
5723                                                                                                                                                                                         if(player[k].targetanimation==jumpdownanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[i].skeleton.oldfree&&player[i].skeleton.free&&player[i].dead&&player[k].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5724                                                                                                                                                                                                 player[k].coords.y=player[i].coords.y;
5725                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5726                                                                                                                                                                                                 player[i].skeleton.free=0;
5727                                                                                                                                                                                                 player[i].rotation=0;
5728                                                                                                                                                                                                 player[i].RagDoll(0);
5729                                                                                                                                                                                                 player[i].DoDamage(20);
5730                                                                                                                                                                                                 if(k==0)camerashake+=.3;
5731                                                                                                                                                                                                 player[i].skeleton.longdead=0;
5732                                                                                                                                                                                                 player[k].lastcollide=1;
5733                                                                                                                                                                                         }
5734                                                                                                                                                                                         if(i==0)
5735                                                                                                                                                                                                 if(player[i].targetanimation==jumpdownanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[k].skeleton.oldfree&&player[k].skeleton.free&&player[k].dead&&player[i].lastcollide<=0&&abs(player[i].coords.y-player[k].coords.y)<.2&&findDistancefast(&player[k].coords,&player[i].coords)<.7*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5736                                                                                                                                                                                                         player[i].coords.y=player[k].coords.y;
5737                                                                                                                                                                                                         player[k].velocity=player[i].velocity;
5738                                                                                                                                                                                                         player[k].skeleton.free=0;
5739                                                                                                                                                                                                         player[k].rotation=0;
5740                                                                                                                                                                                                         player[k].RagDoll(0);
5741                                                                                                                                                                                                         player[k].DoDamage(20);
5742                                                                                                                                                                                                         if(i==0)camerashake+=.3;
5743                                                                                                                                                                                                         player[k].skeleton.longdead=0;
5744                                                                                                                                                                                                         player[i].lastcollide=1;
5745                                                                                                                                                                                                 }
5746
5747                                                                                                                                                                                                 if((player[i].skeleton.oldfree==1&&findLengthfast(&player[i].velocity)>1)||(player[k].skeleton.oldfree==1&&findLengthfast(&player[k].velocity)>1)||(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0)){
5748                                                                                                                                                                                                         rotatetarget=player[k].velocity-player[i].velocity;
5749                                                                                                                                                                                                         if(((player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim)||player[i].skeleton.free)&&((player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim)||player[k].skeleton.free))
5750                                                                                                                                                                                                                 if(((((findLengthfast(&rotatetarget)>150&&(i!=0&&k!=0))||(findLengthfast(&rotatetarget)>50&&player[0].rabbitkickragdoll/*currentanimation==rabbitkickanim*/&&(i==0||k==0)))&&normaldotproduct(rotatetarget,player[k].coords-player[i].coords)>0)&&((i==0||k==0)||((player[i].skeleton.oldfree==1&&k!=0&&animation[player[k].currentanimation].attack==neutral)||(player[k].skeleton.oldfree==1&&i!=0&&animation[player[i].currentanimation].attack==neutral)||(player[i].isFlip()&&!player[i].skeleton.oldfree&&(i==0||k==0))||(player[k].isFlip()&&!player[k].skeleton.oldfree&&(i==0||k==0))||(i==0||k==0))))||((player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip())&&(player[k].targetanimation==jumpupanim||player[k].targetanimation==jumpdownanim||player[k].isFlip())&&(i==0||k==0)&&(!player[i].skeleton.oldfree&&!player[k].skeleton.oldfree))){
5751                                                                                                                                                                                                                         //If hit by body
5752                                                                                                                                                                                                                         if((i!=0||player[i].skeleton.free)&&(k!=0||player[k].skeleton.free)||(animation[player[i].targetanimation].height==highheight&&animation[player[k].targetanimation].height==highheight)){
5753                                                                                                                                                                                                                                 static float gLoc[3];
5754                                                                                                                                                                                                                                 static float vel[3];
5755                                                                                                                                                                                                                                 gLoc[0]=player[i].coords.x;
5756                                                                                                                                                                                                                                 gLoc[1]=player[i].coords.y;
5757                                                                                                                                                                                                                                 gLoc[2]=player[i].coords.z;
5758                                                                                                                                                                                                                                 vel[0]=player[i].velocity.x;
5759                                                                                                                                                                                                                                 vel[1]=player[i].velocity.y;
5760                                                                                                                                                                                                                                 vel[2]=player[i].velocity.z;
5761                                                                                                                                                                                                                                 if(tutoriallevel!=1){
5762                                                                                                                                                                                                                                         PlaySoundEx( heavyimpactsound, samp[heavyimpactsound], NULL, true);
5763                                                                                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[heavyimpactsound], gLoc, vel);
5764                                                                                                                                                                                                                                         OPENAL_SetVolume(channels[heavyimpactsound], 256);
5765                                                                                                                                                                                                                                         OPENAL_SetPaused(channels[heavyimpactsound], false);
5766                                                                                                                                                                                                                                 }
5767                                                                                                                                                                                                                                 //player[i].velocity=player[k].velocity;
5768                                                                                                                                                                                                                                 //player[k].velocity=player[i].velocity;
5769
5770                                                                                                                                                                                                                                 player[i].RagDoll(0);
5771                                                                                                                                                                                                                                 if(player[i].damage>player[i].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[i].dead){
5772                                                                                                                                                                                                                                         bonus=aimbonus;
5773                                                                                                                                                                                                                                         bonustime=0;
5774                                                                                                                                                                                                                                         bonusvalue=150;
5775                                                                                                                                                                                                                                 }
5776                                                                                                                                                                                                                                 player[i].DoDamage(findLengthfast(&rotatetarget)/4);
5777                                                                                                                                                                                                                                 player[k].RagDoll(0);
5778                                                                                                                                                                                                                                 if(player[k].damage>player[k].damagetolerance-findLengthfast(&rotatetarget)/4&&!player[k].dead){
5779                                                                                                                                                                                                                                         bonus=aimbonus;
5780                                                                                                                                                                                                                                         bonustime=0;
5781                                                                                                                                                                                                                                         bonusvalue=150;
5782                                                                                                                                                                                                                                 }
5783                                                                                                                                                                                                                                 player[k].DoDamage(findLengthfast(&rotatetarget)/4);
5784
5785                                                                                                                                                                                                                                 //if(player[i].skeleton.oldfree){
5786                                                                                                                                                                                                                                 for(j=0;j<player[i].skeleton.num_joints;j++){
5787                                                                                                                                                                                                                                         player[i].skeleton.joints[j].velocity=player[i].skeleton.joints[j].velocity/5+player[k].velocity;
5788                                                                                                                                                                                                                                 }
5789                                                                                                                                                                                                                                 //}
5790                                                                                                                                                                                                                                 //if(player[k].skeleton.oldfree){
5791                                                                                                                                                                                                                                 for(j=0;j<player[k].skeleton.num_joints;j++){
5792                                                                                                                                                                                                                                         player[k].skeleton.joints[j].velocity=player[k].skeleton.joints[j].velocity/5+player[i].velocity;
5793                                                                                                                                                                                                                                 }
5794                                                                                                                                                                                                                                 //}
5795
5796                                                                                                                                                                                                                         }
5797                                                                                                                                                                                                                 }
5798                                                                                                                                                                                                                 if((animation[player[i].targetanimation].attack==neutral||animation[player[i].targetanimation].attack==normalattack)&&(animation[player[k].targetanimation].attack==neutral||animation[player[k].targetanimation].attack==normalattack)){
5799                                                                                                                                                                                                                         //If bumped
5800                                                                                                                                                                                                                         if(player[i].skeleton.oldfree==0&&player[k].skeleton.oldfree==0){
5801                                                                                                                                                                                                                                 if(findDistancefast(&player[k].coords,&player[i].coords)<.5*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5802                                                                                                                                                                                                                                         rotatetarget=player[k].coords-player[i].coords;
5803                                                                                                                                                                                                                                         Normalise(&rotatetarget);
5804                                                                                                                                                                                                                                         player[k].coords=(player[k].coords+player[i].coords)/2;
5805                                                                                                                                                                                                                                         player[i].coords=player[k].coords-rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5806                                                                                                                                                                                                                                         player[k].coords+=rotatetarget*fast_sqrt(.6)/2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5);
5807                                                                                                                                                                                                                                         if(player[k].howactive==typeactive||hostile)
5808                                                                                                                                                                                                                                                 if(player[k].isIdle()){
5809                                                                                                                                                                                                                                                         if(player[k].howactive<typesleeping){
5810                                                                                                                                                                                                                                                                 player[k].targetanimation=player[k].getStop();
5811                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5812                                                                                                                                                                                                                                                                 player[k].target=0;
5813                                                                                                                                                                                                                                                         }
5814                                                                                                                                                                                                                                                         else if(player[k].howactive==typesleeping)
5815                                                                                                                                                                                                                                                         {
5816                                                                                                                                                                                                                                                                 player[k].targetanimation=getupfromfrontanim;
5817                                                                                                                                                                                                                                                                 player[k].targetframe=0;
5818                                                                                                                                                                                                                                                                 player[k].target=0;
5819                                                                                                                                                                                                                                                         }
5820                                                                                                                                                                                                                                                         if(!editorenabled)player[k].howactive=typeactive;
5821                                                                                                                                                                                                                                                 }
5822                                                                                                                                                                                                                                                 if(player[i].howactive==typeactive||hostile)
5823                                                                                                                                                                                                                                                         if(player[i].isIdle()){
5824                                                                                                                                                                                                                                                                 if(player[i].howactive<typesleeping){
5825                                                                                                                                                                                                                                                                         player[i].targetanimation=player[i].getStop();
5826                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5827                                                                                                                                                                                                                                                                         player[i].target=0;
5828                                                                                                                                                                                                                                                                 }
5829                                                                                                                                                                                                                                                                 else
5830                                                                                                                                                                                                                                                                 {
5831                                                                                                                                                                                                                                                                         player[i].targetanimation=getupfromfrontanim;
5832                                                                                                                                                                                                                                                                         player[i].targetframe=0;
5833                                                                                                                                                                                                                                                                         player[i].target=0;
5834                                                                                                                                                                                                                                                                 }
5835                                                                                                                                                                                                                                                                 if(!editorenabled)player[i].howactive=typeactive;
5836                                                                                                                                                                                                                                                         }
5837                                                                                                                                                                                                                                 }
5838                                                                                                                                                                                                                                 if(hostile){
5839                                                                                                                                                                                                                                         if(k==0&&i!=0&&player[k].targetanimation==jumpdownanim&&!player[i].isCrouch()&&player[i].targetanimation!=rollanim&&!player[k].skeleton.oldfree&&!player[k].skeleton.free&&player[k].lastcollide<=0&&player[k].velocity.y<-10){
5840                                                                                                                                                                                                                                                 player[i].velocity=player[k].velocity;
5841                                                                                                                                                                                                                                                 player[k].velocity=player[k].velocity*-.5;
5842                                                                                                                                                                                                                                                 //player[i].velocity.y-=10;
5843                                                                                                                                                                                                                                                 player[k].velocity.y=player[i].velocity.y;
5844                                                                                                                                                                                                                                                 player[i].DoDamage(20);
5845                                                                                                                                                                                                                                                 player[i].RagDoll(0);
5846                                                                                                                                                                                                                                                 player[k].lastcollide=1;
5847                                                                                                                                                                                                                                                 if(k==0){
5848                                                                                                                                                                                                                                                         bonus=AboveBonus;
5849                                                                                                                                                                                                                                                         bonustime=0;
5850                                                                                                                                                                                                                                                         bonusvalue=50;
5851                                                                                                                                                                                                                                                 }
5852                                                                                                                                                                                                                                         }
5853                                                                                                                                                                                                                                         if(i==0&&k!=0&&player[i].targetanimation==jumpdownanim&&!player[k].isCrouch()&&player[k].targetanimation!=rollanim&&!player[i].skeleton.oldfree&&!player[i].skeleton.free&&player[i].lastcollide<=0&&player[i].velocity.y<-10){
5854                                                                                                                                                                                                                                                 player[k].velocity=player[i].velocity;
5855                                                                                                                                                                                                                                                 player[i].velocity=player[i].velocity*-.3;
5856                                                                                                                                                                                                                                                 //player[k].velocity.y-=10;
5857                                                                                                                                                                                                                                                 player[i].velocity.y=player[k].velocity.y;
5858                                                                                                                                                                                                                                                 player[k].DoDamage(20);
5859                                                                                                                                                                                                                                                 player[k].RagDoll(0);
5860                                                                                                                                                                                                                                                 player[i].lastcollide=1;
5861                                                                                                                                                                                                                                                 if(i==0){
5862                                                                                                                                                                                                                                                         bonus=AboveBonus;
5863                                                                                                                                                                                                                                                         bonustime=0;
5864                                                                                                                                                                                                                                                         bonusvalue=50;
5865                                                                                                                                                                                                                                                 }
5866                                                                                                                                                                                                                                         }
5867                                                                                                                                                                                                                                 }
5868                                                                                                                                                                                                                         }
5869                                                                                                                                                                                                                 }
5870                                                                                                                                                                                                 }
5871                                                                                                                                                                                                 player[i].CheckKick();
5872                                                                                                                                                                                                 player[k].CheckKick();
5873                                                                                                                                                                         }
5874                                                                                                                                                                 }
5875                                                                 }
5876                                                         }
5877
5878                                                         for(k=0;k<numplayers;k++){
5879                                                                 for(i=k;i<numplayers;i++){
5880                                                                         if(i==k)i++;
5881                                                                         if(i<numplayers&&i!=k&&player[k].skeleton.free==0&&player[i].skeleton.oldfree==0&&(player[i].targetanimation==jumpupanim||player[k].targetanimation==jumpupanim)&&(player[i].aitype==playercontrolled||player[k].aitype==playercontrolled)&&((player[i].aitype==attacktypecutoff&&player[i].stunned<=0)||(player[k].aitype==attacktypecutoff&&player[k].stunned<=0))){
5882                                                                                 if(findDistancefast(&player[i].coords,&player[k].coords)<10*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)&&findDistancefastflat(&player[i].coords,&player[k].coords)<2*((player[i].scale+player[k].scale)*2.5)*((player[i].scale+player[k].scale)*2.5)){
5883                                                                                         if(player[i].targetanimation==jumpupanim&&player[k].targetanimation!=getupfrombackanim&&player[k].targetanimation!=getupfromfrontanim&&animation[player[k].targetanimation].height==middleheight&&normaldotproduct(player[i].velocity,player[k].coords-player[i].coords)<0&&((player[k].aitype==playercontrolled&&player[k].attackkeydown)||player[k].aitype!=playercontrolled)){
5884                                                                                                 player[i].victim=&player[k];
5885                                                                                                 player[i].targetanimation=jumpreversedanim;
5886                                                                                                 player[i].currentanimation=jumpreversedanim;
5887                                                                                                 player[k].currentanimation=jumpreversalanim;
5888                                                                                                 player[k].targetanimation=jumpreversalanim;
5889                                                                                                 player[i].targettilt2=0;
5890                                                                                                 player[i].currentframe=0;
5891                                                                                                 player[i].targetframe=1;
5892                                                                                                 player[k].currentframe=0;
5893                                                                                                 player[k].targetframe=1;
5894                                                                                                 if(player[i].coords.y<player[k].coords.y+1){
5895                                                                                                         player[i].targetanimation=rabbitkickreversedanim;
5896                                                                                                         player[i].currentanimation=rabbitkickreversedanim;
5897                                                                                                         player[k].currentanimation=rabbitkickreversalanim;
5898                                                                                                         player[k].targetanimation=rabbitkickreversalanim;
5899                                                                                                         player[k].currentframe=1;
5900                                                                                                         player[k].targetframe=2;
5901                                                                                                         player[i].currentframe=1;
5902                                                                                                         player[i].targetframe=2;
5903                                                                                                 }
5904                                                                                                 player[k].targettilt2=0;
5905                                                                                                 player[i].target=0;
5906                                                                                                 player[i].velocity=0;
5907                                                                                                 player[k].velocity=0;
5908                                                                                                 player[k].oldcoords=player[k].coords;
5909                                                                                                 player[i].coords=player[k].coords;
5910                                                                                                 player[k].targetrotation=player[i].targetrotation;
5911                                                                                                 player[k].rotation=player[i].targetrotation;
5912                                                                                                 player[k].victim=&player[i];
5913                                                                                                 if(player[k].aitype==attacktypecutoff)player[k].stunned=.5;
5914                                                                                         }
5915                                                                                         if(player[k].targetanimation==jumpupanim&&player[i].targetanimation!=getupfrombackanim&&player[i].targetanimation!=getupfromfrontanim&&animation[player[i].targetanimation].height==middleheight&&normaldotproduct(player[k].velocity,player[i].coords-player[k].coords)<0&&((player[i].aitype==playercontrolled&&player[i].attackkeydown)||player[i].aitype!=playercontrolled)){
5916                                                                                                 player[k].victim=&player[i];
5917                                                                                                 player[k].targetanimation=jumpreversedanim;
5918                                                                                                 player[k].currentanimation=jumpreversedanim;
5919                                                                                                 player[i].currentanimation=jumpreversalanim;
5920                                                                                                 player[i].targetanimation=jumpreversalanim;
5921                                                                                                 player[k].targettilt2=0;
5922                                                                                                 player[i].targettilt2=0;
5923                                                                                                 player[k].currentframe=0;
5924                                                                                                 player[k].targetframe=1;
5925                                                                                                 player[i].currentframe=0;
5926                                                                                                 player[i].targetframe=1;
5927                                                                                                 if(player[k].coords.y<player[i].coords.y+1){
5928                                                                                                         player[k].targetanimation=rabbitkickreversedanim;
5929                                                                                                         player[k].currentanimation=rabbitkickreversedanim;
5930                                                                                                         player[i].currentanimation=rabbitkickreversalanim;
5931                                                                                                         player[i].targetanimation=rabbitkickreversalanim;
5932                                                                                                         player[k].currentframe=1;
5933                                                                                                         player[k].targetframe=2;
5934                                                                                                         player[i].currentframe=1;
5935                                                                                                         player[i].targetframe=2;
5936                                                                                                 }
5937                                                                                                 player[k].target=0;
5938                                                                                                 player[k].velocity=0;
5939                                                                                                 player[i].velocity=0;
5940                                                                                                 player[i].oldcoords=player[i].coords;
5941                                                                                                 player[k].coords=player[i].coords;
5942                                                                                                 player[i].targetrotation=player[k].targetrotation;
5943                                                                                                 player[i].rotation=player[k].targetrotation;
5944                                                                                                 player[i].victim=&player[k];
5945                                                                                                 if(player[i].aitype==attacktypecutoff)player[i].stunned=.5;
5946                                                                                         }
5947                                                                                 }
5948                                                                         }
5949                                                                 }
5950                                                         }
5951
5952                                                         for(k=0;k<numplayers;k++)
5953                                                                 if(player[k].immobile&&k!=0)player[k].coords=player[k].realoldcoords;
5954
5955
5956                                                         //pile
5957                                                         if(!Input::isKeyDown(SDLK_n)){
5958                                                                 texturesizetogglekeydown=0;
5959                                                         }
5960
5961                                                         for(k=0;k<numplayers;k++){
5962                                                                 if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5963                                                                         if(!isnormal(player[k].coords.x)||!isnormal(player[k].coords.y)||!isnormal(player[k].coords.z)){
5964                                                                                 player[k].DoDamage(1000);
5965                                                                         }
5966                                                                 }
5967                                                         }
5968
5969                                                         static bool respawnkeydown;
5970                                                         if(!editorenabled&&(whichlevel!=-2&&(Input::isKeyDown(SDLK_z)&&Input::isKeyDown(SDLK_LMETA)&&debugmode&&!editorenabled)||(Input::isKeyDown(jumpkey)&&!respawnkeydown&&!oldattackkey&&player[0].dead))){
5971                                                                 targetlevel=whichlevel;
5972                                                                 loading=1;
5973                                                                 leveltime=5;
5974                                                         }
5975                                                         if(!Input::isKeyDown(jumpkey))respawnkeydown=0;
5976                                                         if(Input::isKeyDown(jumpkey))respawnkeydown=1;
5977
5978
5979
5980
5981                                                         if(whichlevel!=-2&&Input::isKeyDown(SDLK_k)&&Input::isKeyDown(SDLK_LSHIFT)&&!slomotogglekeydown&&debugmode&&!editorenabled){
5982                                                                 targetlevel++;
5983                                                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
5984                                                                 loading=1;
5985                                                                 leveltime=5;
5986                                                                 slomotogglekeydown=1;
5987                                                         }
5988                                                         static bool movekey;
5989                                                         static bool connected;
5990                                                         
5991                 for(int i=0;i<numplayers;i++){
5992                                                                 if(!player[i].skeleton.free){
5993                                                                         oldtargetrotation=player[i].targetrotation;
5994                                                                         if(i==0&&indialogue==-1){
5995                                                                                 if(!animation[player[0].targetanimation].attack&&player[0].targetanimation!=staggerbackhighanim&&player[0].targetanimation!=staggerbackhardanim&&player[0].targetanimation!=crouchremoveknifeanim&&player[0].targetanimation!=removeknifeanim&&player[0].targetanimation!=backhandspringanim&&player[0].targetanimation!=dodgebackanim&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
5996                                                                                         if(!cameramode)player[0].targetrotation=-rotation+180;
5997                                                                                         if(cameramode)player[0].targetrotation=0;
5998                                                                                 }
5999
6000                                                                                 facing=0;
6001                                                                                 facing.z=-1;
6002
6003                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6004                                                                                 if(cameramode){facing=flatfacing;}
6005                                                                                 else{
6006                                                                                         facing=DoRotation(facing,-rotation2,0,0);
6007                                                                                         facing=DoRotation(facing,0,0-rotation,0);
6008                                                                                 }
6009
6010                                                                                 player[0].lookrotation=-rotation;
6011
6012                                                                                 player[i].targetheadrotation=rotation;
6013                                                                                 player[i].targetheadrotation2=rotation2;
6014                                                                         }
6015                                                                         if(i!=0&&player[i].aitype==playercontrolled&&indialogue==-1){
6016                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim&&player[i].targetanimation!=walljumprightkickanim&&player[i].targetanimation!=walljumpleftkickanim){
6017                                                                                         player[i].targetrotation=-player[i].lookrotation+180;
6018                                                                                 }
6019
6020                                                                                 facing=0;
6021                                                                                 facing.z=-1;
6022
6023                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6024
6025                                                                                 facing=DoRotation(facing,-player[i].lookrotation2,0,0);
6026                                                                                 facing=DoRotation(facing,0,0-player[i].lookrotation,0);
6027
6028                                                                                 player[i].targetheadrotation=player[i].lookrotation;
6029                                                                                 player[i].targetheadrotation2=player[i].lookrotation2;
6030                                                                         }
6031                                                                         if(indialogue!=-1){
6032                                                                                 rotatetarget=participantfacing[whichdialogue][indialogue][i];
6033                                                                                 Normalise(&rotatetarget);
6034                                                                                 player[i].targetheadrotation=-asin(0-rotatetarget.x);
6035                                                                                 player[i].targetheadrotation*=360/6.28;
6036                                                                                 if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6037
6038                                                                                 player[i].targetheadrotation*=-1;
6039                                                                                 player[i].targetheadrotation+=180;
6040                                                                                 player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6041                                                                         }
6042
6043                                                                         bool pause;
6044
6045                                                                         if(leveltime<.5)
6046                                                                                 numenvsounds=0;
6047
6048                                                                         player[i].avoidsomething=0;
6049
6050                                                                         for(j=0;j<objects.numobjects;j++){
6051                                                                                 if(objects.onfire[j]){
6052                                                                                         if(findDistancefast(&objects.position[j],&player[i].coords)<objects.scale[j]*objects.scale[j]*200)
6053                                                                                         {
6054                                                                                                 if(findDistancefast(&player[i].coords,&objects.position[j])<findDistancefast(&player[i].coords,&player[0].coords)){
6055                                                                                                         player[i].collided=0;
6056                                                                                                         player[i].avoidcollided=1;
6057                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&objects.position[j],&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6058                                                                                                                 player[i].avoidwhere=objects.position[j];
6059                                                                                                 }
6060                                                                                         }
6061                                                                                 }
6062                                                                         }
6063
6064                                                                         //Add avoidwhere to players
6065
6066                                                                         for(j=0;j<numplayers;j++){
6067                                                                                 if(player[j].onfire){
6068                                                                                         if(findDistancefast(&player[j].coords,&player[i].coords)<0.3*0.3*200)
6069                                                                                         {
6070                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<findDistancefast(&player[i].coords,&player[0].coords)){
6071                                                                                                         player[i].collided=0;
6072                                                                                                         player[i].avoidcollided=1;
6073                                                                                                         if(player[i].avoidsomething==0||findDistancefast(&player[j].coords,&player[i].coords)<findDistancefast(&player[i].coords,&player[i].avoidwhere))
6074                                                                                                                 player[i].avoidwhere=objects.position[j];
6075                                                                                                 }
6076                                                                                         }
6077                                                                                 }
6078                                                                         }
6079
6080                                                                         if(player[i].collided>.8)player[i].avoidcollided=0;
6081                                                                         if(player[i].aitype!=playercontrolled&&indialogue==-1){
6082                                                                                 player[i].jumpclimb=0;
6083                                                                                 //AI
6084                                                                                 if(editorenabled)player[i].stunned=1;
6085
6086                                                                                 player[i].pause=0;
6087                                                                                 //if(findDistancefastflat(&player[i].coords,&player[0].coords)<3/*&&player[0].coords.y>player[i].coords.y+.1*/)player[i].pause=1;
6088                                                                                 if(findDistancefastflat(&player[0].coords,&player[i].coords)<30&&player[0].coords.y>player[i].coords.y+2&&!player[0].onterrain)player[i].pause=1;
6089
6090                                                                                 /*if(player[i].aitype==passivetype&&player[i].numwaypoints<=1){
6091                                                                                 player[i].forwardkeydown=0;
6092                                                                                 player[i].leftkeydown=0;
6093                                                                                 player[i].backkeydown=0;
6094                                                                                 player[i].rightkeydown=0;
6095                                                                                 player[i].crouchkeydown=0;
6096                                                                                 player[i].attackkeydown=0;
6097                                                                                 player[i].jumpkeydown=0;
6098                                                                                 player[i].throwkeydown=0;
6099                                                                                 }*/
6100
6101                                                                                 if(player[i].aitype==pathfindtype){
6102                                                                                         if(player[i].finalpathfindpoint==-1){
6103                                                                                                 float closestdistance;
6104                                                                                                 float tempdist;
6105                                                                                                 int closest;
6106                                                                                                 XYZ colpoint;
6107                                                                                                 closest=-1;
6108                                                                                                 closestdistance=-1;
6109                                                                                                 for(j=0;j<numpathpoints;j++){
6110                                                                                                         if(closest==-1||findDistancefast(&player[i].finalfinaltarget,&pathpoint[j])<closestdistance){
6111                                                                                                                 closestdistance=findDistancefast(&player[i].finalfinaltarget,&pathpoint[j]);
6112                                                                                                                 closest=j;
6113                                                                                                                 player[i].finaltarget=pathpoint[j];
6114                                                                                                         }
6115                                                                                                 }
6116                                                                                                 player[i].finalpathfindpoint=closest;
6117                                                                                                 for(j=0;j<numpathpoints;j++){
6118                                                                                                         if(numpathpointconnect[j])
6119                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6120                                                                                                                         DistancePointLine(&player[i].finalfinaltarget, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6121                                                                                                                         if(tempdist*tempdist<closestdistance){
6122                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6123                                                                                                                                         closestdistance=tempdist*tempdist;
6124                                                                                                                                         closest=j;
6125                                                                                                                                         player[i].finaltarget=colpoint;
6126                                                                                                                                 }
6127                                                                                                                         }
6128                                                                                                                 }
6129                                                                                                 }
6130                                                                                                 player[i].finalpathfindpoint=closest;
6131
6132                                                                                         }
6133                                                                                         if(player[i].targetpathfindpoint==-1){
6134                                                                                                 float closestdistance;
6135                                                                                                 float tempdist;
6136                                                                                                 int closest;
6137                                                                                                 XYZ colpoint;
6138                                                                                                 closest=-1;
6139                                                                                                 closestdistance=-1;
6140                                                                                                 if(player[i].lastpathfindpoint==-1){
6141                                                                                                         for(j=0;j<numpathpoints;j++){
6142                                                                                                                 if(j!=player[i].lastpathfindpoint)
6143                                                                                                                         if(closest==-1||(findDistancefast(&player[i].coords,&pathpoint[j])<closestdistance/*&&findDistancefast(&player[i].finaltarget,&pathpoint[j])<findDistancefast(&player[i].finaltarget,&player[i].coords)*/)){
6144                                                                                                                                 closestdistance=findDistancefast(&player[i].coords,&pathpoint[j]);
6145                                                                                                                                 closest=j;
6146                                                                                                                         }
6147                                                                                                         }
6148                                                                                                         player[i].targetpathfindpoint=closest;
6149                                                                                                         for(j=0;j<numpathpoints;j++){
6150                                                                                                                 if(j!=player[i].lastpathfindpoint)
6151                                                                                                                         if(numpathpointconnect[j])
6152                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6153                                                                                                                                         DistancePointLine(&player[i].coords, &pathpoint[j], &pathpoint[pathpointconnect[j][k]], &tempdist,&colpoint );
6154                                                                                                                                         if(tempdist*tempdist<closestdistance){
6155                                                                                                                                                 if(findDistance(&colpoint,&pathpoint[j])+findDistance(&colpoint,&pathpoint[pathpointconnect[j][k]])<findDistance(&pathpoint[j],&pathpoint[pathpointconnect[j][k]])+.1){
6156                                                                                                                                                         //if(findDistancefast(&player[i].finaltarget,&colpoint)<findDistancefast(&player[i].finaltarget,&player[i].coords)){
6157                                                                                                                                                         closestdistance=tempdist*tempdist;
6158                                                                                                                                                         closest=j;
6159                                                                                                                                                         //}
6160                                                                                                                                                 }
6161                                                                                                                                         }
6162                                                                                                                                 }
6163                                                                                                         }
6164                                                                                                         player[i].targetpathfindpoint=closest;
6165                                                                                                 }
6166                                                                                                 else
6167                                                                                                 {
6168                                                                                                         for(j=0;j<numpathpoints;j++){
6169                                                                                                                 if(j!=player[i].lastpathfindpoint&&j!=player[i].lastpathfindpoint2&&j!=player[i].lastpathfindpoint3&&j!=player[i].lastpathfindpoint4)
6170                                                                                                                 {
6171                                                                                                                         connected=0;
6172                                                                                                                         if(numpathpointconnect[j])
6173                                                                                                                                 for(k=0;k<numpathpointconnect[j];k++){
6174                                                                                                                                         if(pathpointconnect[j][k]==player[i].lastpathfindpoint)connected=1;
6175                                                                                                                                 }
6176                                                                                                                                 if(!connected)
6177                                                                                                                                         if(numpathpointconnect[player[i].lastpathfindpoint])
6178                                                                                                                                                 for(k=0;k<numpathpointconnect[player[i].lastpathfindpoint];k++){
6179                                                                                                                                                         if(pathpointconnect[player[i].lastpathfindpoint][k]==j)connected=1;
6180                                                                                                                                                 }
6181                                                                                                                                                 if(connected){
6182                                                                                                                                                         tempdist=findPathDist(j,player[i].finalpathfindpoint);
6183                                                                                                                                                         if(closest==-1||tempdist<closestdistance){
6184                                                                                                                                                                 closestdistance=tempdist;
6185                                                                                                                                                                 closest=j;
6186                                                                                                                                                         }
6187                                                                                                                                                 }
6188                                                                                                                 }
6189                                                                                                         }
6190                                                                                                         player[i].targetpathfindpoint=closest;
6191                                                                                                 }
6192                                                                                         }
6193                                                                                         player[i].losupdatedelay-=multiplier;
6194
6195                                                                                         rotatetarget=pathpoint[player[i].targetpathfindpoint]-player[i].coords;
6196                                                                                         Normalise(&rotatetarget);
6197                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6198                                                                                         player[i].targetrotation*=360/6.28;
6199                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6200                                                                                         player[i].lookrotation=player[i].targetrotation;
6201                                                                                         //player[i].aiupdatedelay=.05;
6202
6203                                                                                         if(findDistancefastflat(&player[i].coords,&pathpoint[player[i].targetpathfindpoint])<.6){
6204                                                                                                 player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6205                                                                                                 player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6206                                                                                                 player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6207                                                                                                 player[i].lastpathfindpoint=player[i].targetpathfindpoint;
6208                                                                                                 if(player[i].lastpathfindpoint2==-1)player[i].lastpathfindpoint2=player[i].lastpathfindpoint;
6209                                                                                                 if(player[i].lastpathfindpoint3==-1)player[i].lastpathfindpoint3=player[i].lastpathfindpoint2;
6210                                                                                                 if(player[i].lastpathfindpoint4==-1)player[i].lastpathfindpoint4=player[i].lastpathfindpoint3;
6211                                                                                                 player[i].targetpathfindpoint=-1;
6212                                                                                         }
6213                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].finalfinaltarget)<findDistancefastflat(&player[i].coords,&player[i].finaltarget)||findDistancefastflat(&player[i].coords,&player[i].finaltarget)<.6*(player[i].scale*5)*(player[i].scale*5)||player[i].lastpathfindpoint==player[i].finalpathfindpoint){
6214                                                                                                 player[i].aitype=passivetype;
6215                                                                                         }
6216
6217                                                                                         player[i].forwardkeydown=1;
6218                                                                                         player[i].leftkeydown=0;
6219                                                                                         player[i].backkeydown=0;
6220                                                                                         player[i].rightkeydown=0;
6221                                                                                         player[i].crouchkeydown=0;
6222                                                                                         player[i].attackkeydown=0;
6223                                                                                         player[i].throwkeydown=0;
6224
6225                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6226
6227                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6228                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6229
6230                                                                                         if((tutoriallevel!=1||cananger)&&hostile&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6231                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled&&(player[0].coords.y<player[i].coords.y+5||player[0].onterrain))
6232                                                                                                         player[i].aitype=attacktypecutoff;
6233                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6234                                                                                                         player[i].aitype=attacktypecutoff;
6235
6236                                                                                                 if(player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6237                                                                                                         player[i].losupdatedelay=.2;
6238                                                                                                         for(j=0;j<numplayers;j++){
6239                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6240                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6241                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6242                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6243                                                                                                                                                 if(player[j].coords.y<player[i].coords.y+5||player[j].onterrain)
6244                                                                                                                                                         if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6245                                                                                                                                                                 player[i].aitype=searchtype;
6246                                                                                                                                                                 player[i].lastchecktime=12;
6247                                                                                                                                                                 player[i].lastseen=player[j].coords;
6248                                                                                                                                                                 player[i].lastseentime=12;
6249                                                                                                                                                         }
6250                                                                                                                 }
6251                                                                                                         }
6252                                                                                                 }
6253                                                                                         }
6254                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6255                                                                                                 if(player[i].creature!=wolftype){
6256                                                                                                         player[i].stunned=.6;
6257                                                                                                         player[i].surprised=.6;
6258                                                                                                 }
6259                                                                                         }
6260                                                                                 }
6261
6262                                                                                 if(player[i].aitype!=passivetype&&leveltime>.5){
6263                                                                                         player[i].howactive=typeactive;
6264                                                                                 }
6265
6266                                                                                 if(player[i].aitype==passivetype){
6267                                                                                         player[i].aiupdatedelay-=multiplier;
6268                                                                                         player[i].losupdatedelay-=multiplier;
6269                                                                                         player[i].lastseentime+=multiplier;
6270                                                                                         player[i].pausetime-=multiplier;
6271                                                                                         if(player[i].lastseentime>1)player[i].lastseentime=1;
6272
6273                                                                                         if(player[i].aiupdatedelay<0){
6274                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0){
6275                                                                                                         rotatetarget=player[i].waypoints[player[i].waypoint]-player[i].coords;
6276                                                                                                         Normalise(&rotatetarget);
6277                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6278                                                                                                         player[i].targetrotation*=360/6.28;
6279                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6280                                                                                                         player[i].lookrotation=player[i].targetrotation;
6281                                                                                                         player[i].aiupdatedelay=.05;
6282
6283                                                                                                         if(findDistancefastflat(&player[i].coords,&player[i].waypoints[player[i].waypoint])<1){
6284                                                                                                                 if(player[i].waypointtype[player[i].waypoint]==wppause)player[i].pausetime=4;
6285                                                                                                                 player[i].waypoint++;
6286                                                                                                                 if(player[i].waypoint>player[i].numwaypoints-1)player[i].waypoint=0;
6287
6288                                                                                                         }
6289                                                                                                 }
6290
6291                                                                                                 if(player[i].numwaypoints>1&&player[i].howactive==typeactive&&player[i].pausetime<=0)player[i].forwardkeydown=1;
6292                                                                                                 else player[i].forwardkeydown=0;
6293                                                                                                 player[i].leftkeydown=0;
6294                                                                                                 player[i].backkeydown=0;
6295                                                                                                 player[i].rightkeydown=0;
6296                                                                                                 player[i].crouchkeydown=0;
6297                                                                                                 player[i].attackkeydown=0;
6298                                                                                                 player[i].throwkeydown=0;
6299
6300                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6301                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6302                                                                                                         else{
6303                                                                                                                 XYZ leftpos,rightpos;
6304                                                                                                                 float leftdist,rightdist;
6305                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6306                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6307                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6308                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6309                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6310                                                                                                                 else player[i].targetrotation-=90;
6311                                                                                                         }
6312                                                                                                 }
6313                                                                                         }
6314                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6315                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6316
6317
6318                                                                                         if(!editorenabled){
6319                                                                                                 if(player[i].howactive<typesleeping)
6320                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6321                                                                                                                 for(j=0;j<numenvsounds;j++){
6322                                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6323                                                                                                                                 player[i].aitype=attacktypecutoff;
6324                                                                                                                         }
6325                                                                                                                 }
6326
6327                                                                                                                 if(player[i].howactive==typesleeping)
6328                                                                                                                         if(numenvsounds>0&&(tutoriallevel!=1||cananger)&&hostile)
6329                                                                                                                                 for(j=0;j<numenvsounds;j++){
6330                                                                                                                                         if(envsoundvol[j]>14)
6331                                                                                                                                                 if(findDistancefast(&player[i].coords,&envsound[j])<2*((envsoundvol[j]-14)+(envsoundvol[j]-14)*(player[i].creature==rabbittype)*3)){
6332                                                                                                                                                         player[i].aitype=attacktypecutoff;
6333                                                                                                                                                 }
6334                                                                                                                                 }
6335
6336                                                                                                                                 if(player[i].aitype!=passivetype){
6337                                                                                                                                         if(player[i].howactive==typesleeping){
6338                                                                                                                                                 player[i].targetanimation=getupfromfrontanim;
6339                                                                                                                                                 player[i].targetframe=0;
6340                                                                                                                                                 player[i].target=0;
6341                                                                                                                                         }
6342
6343                                                                                                                                         player[i].howactive=typeactive;
6344                                                                                                                                 }
6345                                                                                         }
6346
6347                                                                                         if(player[i].howactive<typesleeping&&((tutoriallevel!=1||cananger)&&hostile)&&!player[0].dead&&findDistancefast(&player[i].coords,&player[0].coords)<400&&player[i].occluded<25){
6348                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<12&&animation[player[0].targetanimation].height!=lowheight&&!editorenabled)
6349                                                                                                         player[i].aitype=attacktypecutoff;
6350                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<30&&animation[player[0].targetanimation].height==highheight&&!editorenabled)
6351                                                                                                         player[i].aitype=attacktypecutoff;
6352
6353                                                                                                 if(player[i].creature==wolftype){
6354                                                                                                         XYZ windsmell;
6355                                                                                                         float smelldistance;
6356                                                                                                         smelldistance=50;
6357                                                                                                         for(j=0;j<numplayers;j++){
6358                                                                                                                 if(j==0||(player[j].dead&&player[j].bloodloss>0)){
6359                                                                                                                         if(j==0&&player[j].num_weapons>0){
6360                                                                                                                                 if(weapons.bloody[player[j].weaponids[0]])smelldistance=100;
6361                                                                                                                                 if(player[j].num_weapons==2)
6362                                                                                                                                         if(weapons.bloody[player[j].weaponids[1]])smelldistance=100;
6363                                                                                                                         }
6364                                                                                                                         if(j!=0){
6365                                                                                                                                 smelldistance=100;
6366                                                                                                                         }
6367                                                                                                                         windsmell=windvector;
6368                                                                                                                         Normalise(&windsmell);
6369                                                                                                                         windsmell=windsmell*2+player[j].coords;
6370                                                                                                                         if(findDistancefast(&player[i].coords,&windsmell)<smelldistance&&!editorenabled)
6371                                                                                                                                 player[i].aitype=attacktypecutoff;
6372                                                                                                                 }
6373                                                                                                         }
6374                                                                                                 }
6375
6376                                                                                                 if(player[i].howactive<typesleeping&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2){
6377                                                                                                         player[i].losupdatedelay=.2;
6378                                                                                                         for(j=0;j<numplayers;j++){
6379                                                                                                                 if(j==0||player[j].skeleton.free||player[j].aitype!=passivetype){
6380                                                                                                                         if(abs(Random()%2)||animation[player[j].targetanimation].height!=lowheight||j!=0)
6381                                                                                                                                 if(findDistancefast(&player[i].coords,&player[j].coords)<400)
6382                                                                                                                                         if(normaldotproduct(player[i].facing,player[j].coords-player[i].coords)>0)
6383                                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords)&&!player[j].isWallJump())||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6384                                                                                                                                                         player[i].lastseentime-=.2;
6385                                                                                                                                                         if(j==0&&animation[player[j].targetanimation].height==lowheight)player[i].lastseentime-=.4;
6386                                                                                                                                                         else player[i].lastseentime-=.6;
6387                                                                                                                                                 }
6388                                                                                                                                                 if(player[i].lastseentime<=0){
6389                                                                                                                                                         player[i].aitype=searchtype;
6390                                                                                                                                                         player[i].lastchecktime=12;
6391                                                                                                                                                         player[i].lastseen=player[j].coords;
6392                                                                                                                                                         player[i].lastseentime=12;
6393                                                                                                                                                 }
6394                                                                                                                 }
6395                                                                                                         }
6396                                                                                                 }
6397                                                                                         }
6398                                                                                         if(player[i].aitype==attacktypecutoff&&musictype!=2){
6399                                                                                                 if(player[i].creature!=wolftype){
6400                                                                                                         player[i].stunned=.6;
6401                                                                                                         player[i].surprised=.6;
6402                                                                                                 }
6403                                                                                                 if(player[i].creature==wolftype){
6404                                                                                                         player[i].stunned=.47;
6405                                                                                                         player[i].surprised=.47;
6406                                                                                                 }
6407                                                                                                 numseen++;
6408                                                                                         }
6409                                                                                 }
6410
6411                                                                                 if(player[i].aitype==searchtype){
6412                                                                                         player[i].aiupdatedelay-=multiplier;
6413                                                                                         player[i].losupdatedelay-=multiplier;
6414                                                                                         if(!player[i].pause)player[i].lastseentime-=multiplier;
6415                                                                                         player[i].lastchecktime-=multiplier;
6416
6417                                                                                         if(player[i].isRun()&&!player[i].onground){
6418                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6419                                                                                                         test2=player[i].coords+player[i].facing;
6420                                                                                                         test2.y+=5;
6421                                                                                                         test=player[i].coords+player[i].facing;
6422                                                                                                         test.y-=10;
6423                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6424                                                                                                         if(j==-1)j=checkcollide(test2,test);
6425                                                                                                         if(j==-1){
6426                                                                                                                 player[i].velocity=0;
6427                                                                                                                 player[i].targetanimation=player[i].getStop();
6428                                                                                                                 player[i].targetframe=0;
6429                                                                                                                 player[i].target=0;
6430                                                                                                                 player[i].targetrotation+=180;
6431                                                                                                                 player[i].stunned=.5;
6432                                                                                                                 //player[i].aitype=passivetype;
6433                                                                                                                 player[i].aitype=pathfindtype;
6434                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6435                                                                                                                 player[i].finalpathfindpoint=-1;
6436                                                                                                                 player[i].targetpathfindpoint=-1;
6437                                                                                                                 player[i].lastpathfindpoint=-1;
6438                                                                                                                 player[i].lastpathfindpoint2=-1;
6439                                                                                                                 player[i].lastpathfindpoint3=-1;
6440                                                                                                                 player[i].lastpathfindpoint4=-1;
6441                                                                                                         }
6442                                                                                                         else player[i].laststanding=j;
6443                                                                                                 }
6444                                                                                         }
6445                                                                                         if(player[i].aiupdatedelay<0){
6446                                                                                                 rotatetarget=player[i].lastseen-player[i].coords;
6447                                                                                                 Normalise(&rotatetarget);
6448                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6449                                                                                                 player[i].targetrotation*=360/6.28;
6450                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6451                                                                                                 player[i].lookrotation=player[i].targetrotation;
6452                                                                                                 player[i].aiupdatedelay=.05;
6453                                                                                                 player[i].forwardkeydown=1;
6454
6455                                                                                                 if(findDistancefastflat(&player[i].coords,&player[i].lastseen)<1*(player[i].scale*5)*(player[i].scale*5)||player[i].lastchecktime<0){
6456                                                                                                         player[i].forwardkeydown=0;
6457                                                                                                         player[i].aiupdatedelay=1;
6458                                                                                                         player[i].lastseen.x+=(float(Random()%100)-50)/25;
6459                                                                                                         player[i].lastseen.z+=(float(Random()%100)-50)/25;
6460                                                                                                         player[i].lastchecktime=3;
6461                                                                                                 }
6462
6463                                                                                                 player[i].leftkeydown=0;
6464                                                                                                 player[i].backkeydown=0;
6465                                                                                                 player[i].rightkeydown=0;
6466                                                                                                 player[i].crouchkeydown=0;
6467                                                                                                 player[i].attackkeydown=0;
6468                                                                                                 player[i].throwkeydown=0;
6469
6470                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6471                                                                                                         if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6472                                                                                                         else{
6473                                                                                                                 XYZ leftpos,rightpos;
6474                                                                                                                 float leftdist,rightdist;
6475                                                                                                                 leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6476                                                                                                                 rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6477                                                                                                                 leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6478                                                                                                                 rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6479                                                                                                                 if(leftdist<rightdist)player[i].targetrotation+=90;
6480                                                                                                                 else player[i].targetrotation-=90;
6481                                                                                                         }
6482                                                                                                 }
6483                                                                                         }
6484                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6485                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6486
6487                                                                                         if(numenvsounds>0&&((tutoriallevel!=1||cananger)&&hostile))
6488                                                                                                 for(j=0;j<numenvsounds;j++){
6489                                                                                                         if(findDistancefast(&player[i].coords,&envsound[j])<2*(envsoundvol[j]+envsoundvol[j]*(player[i].creature==rabbittype)*3)){
6490                                                                                                                 player[i].aitype=attacktypecutoff;
6491                                                                                                         }
6492                                                                                                 }
6493
6494                                                                                                 if(!player[0].dead&&player[i].losupdatedelay<0&&!editorenabled&&player[i].occluded<2&&((tutoriallevel!=1||cananger)&&hostile)){
6495                                                                                                         player[i].losupdatedelay=.2;
6496                                                                                                         if(findDistancefast(&player[i].coords,&player[0].coords)<4&&animation[player[i].targetanimation].height!=lowheight)
6497                                                                                                         {player[i].aitype=attacktypecutoff;
6498                                                                                                         player[i].lastseentime=1;}
6499                                                                                                         if(abs(Random()%2)||animation[player[i].targetanimation].height!=lowheight)
6500                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)<400)
6501                                                                                                                         if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6502                                                                                                                                 if((-1==checkcollide(DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords,DoRotation(player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position,0,player[0].rotation,0)*player[0].scale+player[0].coords))||(player[j].targetanimation==hanganim&&normaldotproduct(player[j].facing,player[i].coords-player[j].coords)<0)){
6503                                                                                                                                         player[i].aitype=attacktypecutoff;
6504                                                                                                                                         player[i].lastseentime=1;
6505                                                                                                                                 }
6506                                                                                                 }
6507                                                                                                 if(player[i].lastseentime<0){
6508                                                                                                         //player[i].aitype=passivetype;
6509                                                                                                         numescaped++;
6510                                                                                                         player[i].aitype=pathfindtype;
6511                                                                                                         player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6512                                                                                                         player[i].finalpathfindpoint=-1;
6513                                                                                                         player[i].targetpathfindpoint=-1;
6514                                                                                                         player[i].lastpathfindpoint=-1;
6515                                                                                                         player[i].lastpathfindpoint2=-1;
6516                                                                                                         player[i].lastpathfindpoint3=-1;
6517                                                                                                         player[i].lastpathfindpoint4=-1;
6518                                                                                                 }
6519                                                                                 }
6520
6521                                                                                 if(player[i].aitype!=gethelptype){
6522                                                                                         player[i].runninghowlong=0;
6523                                                                                 }
6524
6525                                                                                 if(player[i].aitype==gethelptype){
6526                                                                                         player[i].runninghowlong+=multiplier;
6527                                                                                         player[i].aiupdatedelay-=multiplier;
6528
6529                                                                                         if(player[i].aiupdatedelay<0||player[i].ally==0){
6530                                                                                                 player[i].aiupdatedelay=.2;
6531
6532                                                                                                 int closest;
6533                                                                                                 float closestdist;
6534                                                                                                 closest=-1;
6535                                                                                                 closestdist=-1;
6536                                                                                                 float distance;
6537
6538                                                                                                 if(!player[i].ally){
6539                                                                                                         for(j=0;j<numplayers;j++){
6540                                                                                                                 if(j!=i&&j!=0&&!player[j].dead&&player[j].howactive<typedead1&&!player[j].skeleton.free&&player[j].aitype==passivetype){
6541                                                                                                                         distance=findDistancefast(&player[i].coords,&player[j].coords);
6542                                                                                                                         if(closestdist==-1||distance<closestdist){
6543                                                                                                                                 closestdist=distance;
6544                                                                                                                                 closest=j;
6545                                                                                                                         }
6546                                                                                                                         closest=j;
6547                                                                                                                 }
6548                                                                                                         }
6549                                                                                                         if(closest!=-1)player[i].ally=closest;
6550                                                                                                         else player[i].ally=0;
6551                                                                                                         player[i].lastseen=player[0].coords;
6552                                                                                                         player[i].lastseentime=12;
6553                                                                                                 }
6554
6555
6556                                                                                                 player[i].lastchecktime=12;
6557                                                                                                 //player[i].lastseentime-=.5;
6558
6559                                                                                                 facing=player[i].coords;
6560                                                                                                 flatfacing=player[player[i].ally].coords;
6561                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6562                                                                                                 flatfacing.y+=player[player[i].ally].skeleton.joints[player[player[i].ally].skeleton.jointlabels[head]].position.y*player[player[i].ally].scale;
6563                                                                                                 if(-1!=checkcollide(facing,flatfacing))
6564                                                                                                         player[i].lastseentime-=.1;
6565
6566                                                                                                 if(player[i].ally<=0||player[player[i].ally].skeleton.free||player[player[i].ally].aitype!=passivetype||player[i].lastseentime<=0){
6567                                                                                                         player[i].aitype=searchtype;
6568                                                                                                         player[i].lastseentime=12;
6569                                                                                                 }
6570
6571                                                                                                 if(player[i].ally>0){
6572                                                                                                         rotatetarget=player[player[i].ally].coords-player[i].coords;
6573                                                                                                         Normalise(&rotatetarget);
6574                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6575                                                                                                         player[i].targetrotation*=360/6.28;
6576                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6577                                                                                                         player[i].lookrotation=player[i].targetrotation;
6578                                                                                                         player[i].aiupdatedelay=.05;
6579                                                                                                         player[i].forwardkeydown=1;
6580
6581                                                                                                         if(findDistancefastflat(&player[i].coords,&player[player[i].ally].coords)<3){
6582                                                                                                                 player[i].aitype=searchtype;
6583                                                                                                                 player[i].lastseentime=12;
6584                                                                                                                 player[player[i].ally].aitype=searchtype;
6585                                                                                                                 if(player[player[i].ally].lastseentime<player[i].lastseentime){
6586                                                                                                                         player[player[i].ally].lastseen=player[i].lastseen;
6587                                                                                                                         player[player[i].ally].lastseentime=player[i].lastseentime;
6588                                                                                                                         player[player[i].ally].lastchecktime=player[i].lastchecktime;
6589                                                                                                                 }
6590                                                                                                         }
6591
6592                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6593                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6594                                                                                                                 else{
6595                                                                                                                         XYZ leftpos,rightpos;
6596                                                                                                                         float leftdist,rightdist;
6597                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6598                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6599                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6600                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6601                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6602                                                                                                                         else player[i].targetrotation-=90;
6603                                                                                                                 }
6604                                                                                                         }
6605                                                                                                 }
6606
6607                                                                                                 player[i].leftkeydown=0;
6608                                                                                                 player[i].backkeydown=0;
6609                                                                                                 player[i].rightkeydown=0;
6610                                                                                                 player[i].crouchkeydown=0;
6611                                                                                                 player[i].attackkeydown=0;
6612                                                                                         }
6613                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6614                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6615                                                                                 }
6616
6617                                                                                 if(player[i].aitype==getweapontype){
6618                                                                                         player[i].aiupdatedelay-=multiplier;
6619                                                                                         player[i].lastchecktime-=multiplier;
6620
6621                                                                                         if(player[i].aiupdatedelay<0){
6622                                                                                                 player[i].aiupdatedelay=.2;
6623
6624                                                                                                 int closest;
6625                                                                                                 float closestdist;
6626                                                                                                 closest=-1;
6627                                                                                                 closestdist=-1;
6628                                                                                                 float distance;
6629
6630                                                                                                 if(player[i].ally<0){
6631                                                                                                         for(j=0;j<weapons.numweapons;j++){
6632                                                                                                                 if(weapons.owner[j]==-1){
6633                                                                                                                         distance=findDistancefast(&player[i].coords,&weapons.position[j]);
6634                                                                                                                         if(closestdist==-1||distance<closestdist){
6635                                                                                                                                 closestdist=distance;
6636                                                                                                                                 closest=j;
6637                                                                                                                         }
6638                                                                                                                         closest=j;
6639                                                                                                                 }
6640                                                                                                         }
6641                                                                                                         if(closest!=-1)player[i].ally=closest;
6642                                                                                                         else player[i].ally=-1;
6643                                                                                                 }
6644
6645                                                                                                 player[i].lastseentime=12;
6646
6647                                                                                                 if(!player[0].dead&&((tutoriallevel!=1||cananger)&&hostile))
6648                                                                                                         if(player[i].ally<0||player[i].weaponactive!=-1||player[i].lastchecktime<=0){
6649                                                                                                                 player[i].aitype=attacktypecutoff;
6650                                                                                                                 player[i].lastseentime=1;
6651                                                                                                         }
6652                                                                                                         if(!player[0].dead)
6653                                                                                                                 if(player[i].ally>=0){
6654                                                                                                                         if(weapons.owner[player[i].ally]!=-1||findDistancefast(&player[i].coords,&weapons.position[player[i].ally])>16){
6655                                                                                                                                 player[i].aitype=attacktypecutoff;
6656                                                                                                                                 player[i].lastseentime=1;
6657                                                                                                                         }
6658                                                                                                                         rotatetarget=weapons.position[player[i].ally]-player[i].coords;
6659                                                                                                                         Normalise(&rotatetarget);
6660                                                                                                                         player[i].targetrotation=-asin(0-rotatetarget.x);
6661                                                                                                                         player[i].targetrotation*=360/6.28;
6662                                                                                                                         if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6663                                                                                                                         player[i].lookrotation=player[i].targetrotation;
6664                                                                                                                         player[i].aiupdatedelay=.05;
6665                                                                                                                         player[i].forwardkeydown=1;
6666
6667
6668                                                                                                                         if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8){
6669                                                                                                                                 if(!player[i].avoidsomething)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6670                                                                                                                                 else{
6671                                                                                                                                         XYZ leftpos,rightpos;
6672                                                                                                                                         float leftdist,rightdist;
6673                                                                                                                                         leftpos = player[i].coords+DoRotation(player[i].facing,0,90,0);
6674                                                                                                                                         rightpos = player[i].coords-DoRotation(player[i].facing,0,90,0);
6675                                                                                                                                         leftdist = findDistancefast(&leftpos, &player[i].avoidwhere);
6676                                                                                                                                         rightdist = findDistancefast(&rightpos, &player[i].avoidwhere);
6677                                                                                                                                         if(leftdist<rightdist)player[i].targetrotation+=90;
6678                                                                                                                                         else player[i].targetrotation-=90;
6679                                                                                                                                 }
6680                                                                                                                         }
6681                                                                                                                 }
6682
6683                                                                                                                 player[i].leftkeydown=0;
6684                                                                                                                 player[i].backkeydown=0;
6685                                                                                                                 player[i].rightkeydown=0;
6686                                                                                                                 player[i].attackkeydown=0;
6687                                                                                                                 player[i].throwkeydown=1;
6688                                                                                                                 player[i].crouchkeydown=0;
6689                                                                                                                 if(player[i].targetanimation!=crouchremoveknifeanim&&player[i].targetanimation!=removeknifeanim)player[i].throwtogglekeydown=0;
6690                                                                                                                 player[i].drawkeydown=0;
6691                                                                                         }
6692                                                                                         if(player[i].collided<1||player[i].targetanimation!=jumpupanim)player[i].jumpkeydown=0;
6693                                                                                         if((player[i].collided>.8&&player[i].jumppower>=5))player[i].jumpkeydown=1;
6694                                                                                 }
6695
6696                                                                                 if(player[i].aitype==attacktypecutoff){
6697                                                                                         player[i].aiupdatedelay-=multiplier;
6698                                                                                         if(player[i].damage<player[i].damagetolerance*2/3)
6699                                                                                                 if((player[0].targetanimation==rabbitkickanim||player[0].targetanimation==knifethrowanim||(player[0].isFlip()&&normaldotproduct(player[0].facing,player[0].coords-player[i].coords)<0))&&!player[0].skeleton.free&&(player[i].aiupdatedelay<.1)){
6700                                                                                                         player[i].attackkeydown=0;
6701                                                                                                         if(player[i].isIdle())player[i].crouchkeydown=1;
6702                                                                                                         if(player[0].targetanimation!=rabbitkickanim&&player[0].weaponactive!=-1){
6703                                                                                                                 if(weapons.type[player[0].weaponids[0]]==knife){
6704                                                                                                                         if(player[i].isIdle()||player[i].isCrouch()||player[i].isRun()||player[i].isFlip()){
6705                                                                                                                                 if(abs(Random()%2==0))player[i].targetanimation=backhandspringanim;
6706                                                                                                                                 else player[i].targetanimation=rollanim;
6707                                                                                                                                 player[i].target=0;
6708                                                                                                                                 player[i].targetframe=0;
6709                                                                                                                                 player[i].targetrotation+=90*(abs(Random()%2)*2-1);
6710                                                                                                                                 player[i].wentforweapon=0;
6711                                                                                                                         }
6712                                                                                                                         if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim){
6713                                                                                                                                 player[i].targetanimation=flipanim;
6714                                                                                                                                 player[i].target=0;
6715                                                                                                                                 player[i].targetframe=0;
6716                                                                                                                         }
6717                                                                                                                 }
6718                                                                                                         }
6719                                                                                                         player[i].forwardkeydown=0;
6720                                                                                                         player[i].aiupdatedelay=.02;
6721                                                                                                 }
6722                                                                                                 if(player[0].isFlip()&&!player[0].skeleton.free&&player[0].targetanimation!=walljumprightkickanim&&player[0].targetanimation!=walljumpleftkickanim){
6723                                                                                                         if(findDistancefast(&player[0].coords,&player[i].coords)<25)
6724                                                                                                                 if((1-player[i].damage/player[i].damagetolerance)>.5)player[i].stunned=1;
6725                                                                                                 }
6726                                                                                                 if(player[i].wentforweapon<3)
6727                                                                                                         for(j=0;j<weapons.numweapons;j++){
6728                                                                                                                 if(player[i].creature!=wolftype)
6729                                                                                                                         if(player[i].num_weapons==0&&weapons.owner[j]==-1&&weapons.velocity[i].x==0&&weapons.velocity[i].z==0&&weapons.velocity[i].y==0){
6730                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<16){
6731                                                                                                                                         player[i].wentforweapon++;
6732                                                                                                                                         player[i].lastchecktime=6;
6733                                                                                                                                         player[i].aitype=getweapontype;
6734                                                                                                                                         player[i].ally=-1;
6735                                                                                                                                 }
6736                                                                                                                         }
6737                                                                                                         }
6738                                                                                                         if(player[i].damage<player[i].damagetolerance/2)
6739                                                                                                                 if(animation[player[i].targetanimation].height!=highheight)
6740                                                                                                                         if(player[i].damage<player[i].damagetolerance*.5&&((player[0].targetanimation==walljumprightkickanim||player[0].targetanimation==walljumpleftkickanim)&&((player[i].aiupdatedelay<.15&&difficulty==2)||(player[i].aiupdatedelay<.08&&difficulty!=2)))){
6741                                                                                                                                 player[i].crouchkeydown=1;
6742                                                                                                                         }
6743                                                                                                                         if(player[i].isRun()&&!player[i].onground){
6744                                                                                                                                 if(player[i].coords.y>terrain.getHeight(player[i].coords.x,player[i].coords.z)+10){
6745                                                                                                                                         test2=player[i].coords+player[i].facing;
6746                                                                                                                                         test2.y+=5;
6747                                                                                                                                         test=player[i].coords+player[i].facing;
6748                                                                                                                                         test.y-=10;
6749                                                                                                                                         j=checkcollide(test2,test,player[i].laststanding);
6750                                                                                                                                         if(j==-1)j=checkcollide(test2,test);
6751                                                                                                                                         if(j==-1){
6752                                                                                                                                                 player[i].velocity=0;
6753                                                                                                                                                 player[i].targetanimation=player[i].getStop();
6754                                                                                                                                                 player[i].targetframe=0;
6755                                                                                                                                                 player[i].target=0;
6756                                                                                                                                                 player[i].targetrotation+=180;
6757                                                                                                                                                 player[i].stunned=.5;
6758                                                                                                                                                 //player[i].aitype=passivetype;
6759                                                                                                                                                 player[i].aitype=pathfindtype;
6760                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6761                                                                                                                                                 player[i].finalpathfindpoint=-1;
6762                                                                                                                                                 player[i].targetpathfindpoint=-1;
6763                                                                                                                                                 player[i].lastpathfindpoint=-1;
6764                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6765                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6766                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6767                                                                                                                                         }
6768                                                                                                                                         else player[i].laststanding=j;
6769                                                                                                                                 }
6770                                                                                                                         }
6771                                                                                                                         if(player[0].coords.y>player[i].coords.y+5&&animation[player[0].targetanimation].height!=highheight&&!player[0].onterrain){
6772                                                                                                                                 player[i].aitype=pathfindtype;
6773                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6774                                                                                                                                 player[i].finalpathfindpoint=-1;
6775                                                                                                                                 player[i].targetpathfindpoint=-1;
6776                                                                                                                                 player[i].lastpathfindpoint=-1;
6777                                                                                                                                 player[i].lastpathfindpoint2=-1;
6778                                                                                                                                 player[i].lastpathfindpoint3=-1;
6779                                                                                                                                 player[i].lastpathfindpoint4=-1;
6780                                                                                                                         }
6781                                                                                                                         if(player[i].aiupdatedelay<0&&!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
6782                                                                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons>0)player[i].drawkeydown=Random()%2;
6783                                                                                                                                 else player[i].drawkeydown=0;
6784                                                                                                                                 player[i].rabbitkickenabled=Random()%2;
6785                                                                                                                                 rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity;
6786                                                                                                                                 if(findDistancefast(&player[player[i].aitarget].coords,&player[i].coords)<findDistancefast(&rotatetarget,&player[i].coords))
6787                                                                                                                                         rotatetarget=player[player[i].aitarget].coords+player[player[i].aitarget].velocity*findDistance(&player[player[i].aitarget].coords,&player[i].coords)/findLength(&player[i].velocity)-player[i].coords;
6788                                                                                                                                 else rotatetarget=player[player[i].aitarget].coords-player[i].coords;
6789                                                                                                                                 Normalise(&rotatetarget);
6790                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6791                                                                                                                                 player[i].targetrotation*=360/6.28;
6792                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6793                                                                                                                                 player[i].lookrotation=player[i].targetrotation;
6794                                                                                                                                 player[i].aiupdatedelay=.2+abs((float)(Random()%100)/1000);
6795
6796                                                                                                                                 oldkey=player[i].forwardkeydown;
6797                                                                                                                                 if(findDistancefast(&player[i].coords,&player[0].coords)>5&&(player[0].weaponactive==-1||player[i].weaponactive!=-1))player[i].forwardkeydown=1;
6798                                                                                                                                 else if((findDistancefast(&player[i].coords,&player[0].coords)>16||findDistancefast(&player[i].coords,&player[0].coords)<9)&&player[0].weaponactive!=-1)player[i].forwardkeydown=1;
6799                                                                                                                                 else if(Random()%6==0||(player[i].creature==wolftype&&Random()%3==0))player[i].forwardkeydown=1;
6800                                                                                                                                 else player[i].forwardkeydown=0;
6801                                                                                                                                 if(player[0].dead){
6802                                                                                                                                         player[i].forwardkeydown=0;
6803                                                                                                                                         if(Random()%10==0)player[i].forwardkeydown=1;
6804                                                                                                                                         if(Random()%100==0){
6805                                                                                                                                                 player[i].aitype=pathfindtype;
6806                                                                                                                                                 player[i].finalfinaltarget=player[i].waypoints[player[i].waypoint];
6807                                                                                                                                                 player[i].finalpathfindpoint=-1;
6808                                                                                                                                                 player[i].targetpathfindpoint=-1;
6809                                                                                                                                                 player[i].lastpathfindpoint=-1;
6810                                                                                                                                                 player[i].lastpathfindpoint2=-1;
6811                                                                                                                                                 player[i].lastpathfindpoint3=-1;
6812                                                                                                                                                 player[i].lastpathfindpoint4=-1;
6813                                                                                                                                         }
6814                                                                                                                                 }
6815                                                                                                                                 player[i].leftkeydown=0;
6816                                                                                                                                 player[i].backkeydown=0;
6817                                                                                                                                 player[i].rightkeydown=0;
6818                                                                                                                                 player[i].crouchkeydown=0;
6819                                                                                                                                 player[i].throwkeydown=0;
6820
6821                                                                                                                                 if(player[i].avoidcollided>.8&&!player[i].jumpkeydown&&player[i].collided<.8)player[i].targetrotation+=90*(player[i].whichdirection*2-1);
6822                                                                                                                                 if(Random()%2==0/*||player[0].weaponactive!=-1*/||player[i].weaponactive!=-1||player[i].creature==wolftype)player[i].attackkeydown=1;
6823                                                                                                                                 else player[i].attackkeydown=0;
6824                                                                                                                                 if((player[i].isRun())&&Random()%6&&findDistancefast(&player[i].coords,&player[0].coords)>7)player[i].attackkeydown=0;
6825
6826                                                                                                                                 if(player[i].aitype!=playercontrolled&&(player[i].isIdle()||player[i].isCrouch()||player[i].isRun())){
6827                                                                                                                                         target=-2;
6828                                                                                                                                         for(j=0;j<numplayers;j++){
6829                                                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].hasvictim&&((tutoriallevel==1&&reversaltrain)||(Random()%2==0&&difficulty==2)||(Random()%4==0&&difficulty==1)||(Random()%8==0&&difficulty==0)||(player[j].lastattack2==player[j].targetanimation&&player[j].lastattack3==player[j].targetanimation&&(Random()%2==0||difficulty==2))||((player[i].isIdle()||player[i].isRun())&&player[j].weaponactive!=-1)||(player[j].targetanimation==swordslashanim&&player[i].weaponactive!=-1)||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)){
6830                                                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<4&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==spinkickanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim||player[j].targetanimation==winduppunchanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||player[j].targetanimation==knifeslashstartanim||((player[j].targetanimation==swordslashanim)&&(findDistancefast(&player[j].coords,&player[i].coords)<2||(player[i].weaponactive!=-1))))){
6831                                                                                                                                                                 if(target>=0)target=-1;
6832                                                                                                                                                                 else target=j;
6833                                                                                                                                                         }
6834                                                                                                                                                 }
6835                                                                                                                                         }
6836                                                                                                                                         if(target>=0)player[target].Reverse();
6837                                                                                                                                 }
6838
6839                                                                                                                                 if(player[i].collided<1)player[i].jumpkeydown=0;
6840                                                                                                                                 if((player[i].collided>.8&&player[i].jumppower>=5)||(findDistancefast(&player[i].coords,&player[0].coords)>400&&player[i].onterrain&&player[i].creature==rabbittype))player[i].jumpkeydown=1;
6841                                                                                                                                 if(normaldotproduct(player[i].facing,player[0].coords-player[i].coords)>0)
6842                                                                                                                                         player[0].jumpkeydown=0;
6843                                                                                                                                 if(player[0].targetanimation==jumpdownanim&&findDistancefast(&player[0].coords,&player[i].coords)<40)player[i].crouchkeydown=1;
6844                                                                                                                                 if(player[i].jumpkeydown)player[i].attackkeydown=0;
6845                                                                                                                                 //if(animation[player[i].targetanimation].attack==reversed)player[i].crouchkeydown=1;
6846
6847                                                                                                                                 if(tutoriallevel==1){
6848                                                                                                                                         if(!canattack)player[i].attackkeydown=0;
6849                                                                                                                                 }
6850
6851
6852                                                                                                                                 facing=player[i].coords;
6853                                                                                                                                 flatfacing=player[0].coords;
6854                                                                                                                                 facing.y+=player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position.y*player[i].scale;
6855                                                                                                                                 flatfacing.y+=player[0].skeleton.joints[player[0].skeleton.jointlabels[head]].position.y*player[0].scale;
6856                                                                                                                                 if(player[i].occluded>=2)
6857                                                                                                                                         if(-1!=checkcollide(facing,flatfacing)){
6858                                                                                                                                                 if(!player[i].pause)player[i].lastseentime-=.2;
6859                                                                                                                                                 if(player[i].lastseentime<=0&&(player[i].creature!=wolftype||player[i].weaponstuck==-1)){
6860                                                                                                                                                         player[i].aitype=searchtype;
6861                                                                                                                                                         player[i].lastchecktime=12;
6862                                                                                                                                                         player[i].lastseen=player[0].coords;
6863                                                                                                                                                         player[i].lastseentime=12;
6864                                                                                                                                                 }
6865                                                                                                                                         }
6866                                                                                                                                         else player[i].lastseentime=1;
6867                                                                                                                         }
6868                                                                                 }
6869                                                                                 if(animation[player[0].targetanimation].height==highheight&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype)){
6870                                                                                         if(player[0].coords.y>terrain.getHeight(player[0].coords.x,player[0].coords.z)+10){
6871                                                                                                 test=player[0].coords;
6872                                                                                                 test.y-=40;
6873                                                                                                 if(-1==checkcollide(player[0].coords,test))player[i].stunned=1;
6874                                                                                         }
6875                                                                                 }
6876                                                                                 // NOTE: Ask about logic of this call : NOTE
6877                                                                                 if((player[i].aitype==passivetype && !(player[i].numwaypoints>1)) ||
6878                                                                                         player[i].stunned>0 ||
6879                                                                                         (player[i].pause && (player[i].damage > player[i].superpermanentdamage)))
6880                                                                                 {
6881                                                                                         if(/*player[i].aitype==attacktypecutoff&&*/player[i].pause)player[i].lastseentime=1;
6882                                                                                         player[i].targetrotation=player[i].rotation;
6883                                                                                         player[i].forwardkeydown=0;
6884                                                                                         player[i].leftkeydown=0;
6885                                                                                         player[i].backkeydown=0;
6886                                                                                         player[i].rightkeydown=0;
6887                                                                                         player[i].jumpkeydown=0;
6888                                                                                         player[i].attackkeydown=0;
6889                                                                                         player[i].crouchkeydown=0;
6890                                                                                         player[i].throwkeydown=0;
6891                                                                                 }
6892
6893
6894                                                                                 facing=0;
6895                                                                                 facing.z=-1;
6896
6897                                                                                 flatfacing=DoRotation(facing,0,player[i].rotation+180,0);
6898                                                                                 facing=flatfacing;
6899
6900                                                                                 if(player[i].aitype==attacktypecutoff){
6901                                                                                         rotatetarget=player[0].coords-player[i].coords;
6902                                                                                         Normalise(&rotatetarget);
6903                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6904                                                                                         player[i].targetheadrotation*=360/6.28;
6905                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6906
6907                                                                                         player[i].targetheadrotation*=-1;
6908                                                                                         player[i].targetheadrotation+=180;
6909                                                                                         //player[i].targetheadrotation2=0;
6910                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6911                                                                                 }
6912                                                                                 else if(player[i].howactive>=typesleeping){
6913                                                                                         player[i].targetheadrotation=player[i].targetrotation;
6914                                                                                         player[i].targetheadrotation2=0;
6915                                                                                 }
6916                                                                                 else {
6917                                                                                         if(player[i].interestdelay<=0){
6918                                                                                                 player[i].interestdelay=.7+(float)(abs(Random()%100))/100;
6919                                                                                                 player[i].headtarget=player[i].coords;
6920                                                                                                 player[i].headtarget.x+=(float)(abs(Random()%200)-100)/100;
6921                                                                                                 player[i].headtarget.z+=(float)(abs(Random()%200)-100)/100;
6922                                                                                                 player[i].headtarget.y+=(float)(abs(Random()%200)-100)/300;
6923                                                                                                 player[i].headtarget+=player[i].facing*1.5;
6924                                                                                         }
6925                                                                                         rotatetarget=player[i].headtarget-player[i].coords;
6926                                                                                         Normalise(&rotatetarget);
6927                                                                                         player[i].targetheadrotation=-asin(0-rotatetarget.x);
6928                                                                                         player[i].targetheadrotation*=360/6.28;
6929                                                                                         if(rotatetarget.z<0)player[i].targetheadrotation=180-player[i].targetheadrotation;
6930
6931                                                                                         player[i].targetheadrotation*=-1;
6932                                                                                         player[i].targetheadrotation+=180;
6933                                                                                         player[i].targetheadrotation2=-asin(rotatetarget.y)*360/6.28;
6934                                                                                 }
6935                                                                                 //if(whichlevel==2)player[i].jumpkeydown=0;
6936                                                                         }
6937                                                                         if(animation[player[i].targetanimation].attack==reversed){
6938                                                                                 //player[i].targetrotation=player[i].rotation;
6939                                                                                 player[i].forwardkeydown=0;
6940                                                                                 player[i].leftkeydown=0;
6941                                                                                 player[i].backkeydown=0;
6942                                                                                 player[i].rightkeydown=0;
6943                                                                                 player[i].jumpkeydown=0;
6944                                                                                 player[i].attackkeydown=0;
6945                                                                                 //player[i].crouchkeydown=0;
6946                                                                                 player[i].throwkeydown=0;
6947                                                                         }
6948
6949                                                                         if(indialogue!=-1){
6950                                                                                 player[i].forwardkeydown=0;
6951                                                                                 player[i].leftkeydown=0;
6952                                                                                 player[i].backkeydown=0;
6953                                                                                 player[i].rightkeydown=0;
6954                                                                                 player[i].jumpkeydown=0;
6955                                                                                 player[i].crouchkeydown=0;
6956                                                                                 player[i].drawkeydown=0;
6957                                                                                 player[i].throwkeydown=0;
6958                                                                         }
6959
6960                                                                         if(player[i].collided<-.3)player[i].collided=-.3;
6961                                                                         if(player[i].collided>1)player[i].collided=1;
6962                                                                         player[i].collided-=multiplier*4;
6963                                                                         player[i].whichdirectiondelay-=multiplier;
6964                                                                         if(player[i].avoidcollided<-.3||player[i].whichdirectiondelay<=0){
6965                                                                                 player[i].avoidcollided=-.3;
6966                                                                                 player[i].whichdirection=abs(Random()%2);
6967                                                                                 player[i].whichdirectiondelay=.4;
6968                                                                         }
6969                                                                         if(player[i].avoidcollided>1)player[i].avoidcollided=1;
6970                                                                         player[i].avoidcollided-=multiplier/4;
6971                                                                         if(!player[i].skeleton.free)player[i].stunned-=multiplier;
6972                                                                         if(!player[i].skeleton.free)player[i].surprised-=multiplier;
6973                                                                         if(player[i].surprised<=0&&player[i].aitype==attacktypecutoff&&i!=0&&!player[i].dead&&!player[i].skeleton.free&&animation[player[i].targetanimation].attack==neutral)numresponded=1;
6974
6975                                                                         if(!player[i].throwkeydown){
6976                                                                                 player[i].throwtogglekeydown=0;
6977                                                                         }
6978                                                                         if(player[i].throwkeydown&&!player[i].throwtogglekeydown){
6979                                                                                 if(player[i].weaponactive==-1&&player[i].num_weapons<2&&(player[i].isIdle()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim||player[i].isFlip()||player[i].isFlip()||player[i].aitype!=playercontrolled)){
6980                                                                                         for(j=0;j<weapons.numweapons;j++){
6981                                                                                                 if(((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1&&player[i].weaponactive==-1)
6982                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2){
6983                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<2){
6984                                                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].aitype!=playercontrolled){
6985                                                                                                                                 player[i].throwtogglekeydown=1;
6986                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
6987                                                                                                                                 player[i].target=0;
6988                                                                                                                                 player[i].targetframe=0;
6989                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
6990                                                                                                                                 Normalise(&rotatetarget);
6991                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
6992                                                                                                                                 player[i].targetrotation*=360/6.28;
6993                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
6994                                                                                                                                 player[i].hasvictim=0;
6995                                                                                                                         }
6996                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
6997                                                                                                                                 player[i].throwtogglekeydown=1;
6998                                                                                                                                 player[i].hasvictim=0;
6999
7000                                                                                                                                 //for(i=0;i<weapons.numweapons;i++){
7001                                                                                                                                 if((((weapons.velocity[j].x==0&&weapons.velocity[j].y==0&&weapons.velocity[j].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[j]==-1)||(player[i].victim&&weapons.owner[j]==player[i].victim->id))
7002                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[j])<2&&player[i].weaponactive==-1){
7003                                                                                                                                                 if(findDistancefast(&player[i].coords,&weapons.position[j])<1||player[i].victim){
7004                                                                                                                                                         float gLoc[3];
7005                                                                                                                                                         float vel[3];
7006                                                                                                                                                         gLoc[0]=player[i].coords.x;
7007                                                                                                                                                         gLoc[1]=player[i].coords.y;
7008                                                                                                                                                         gLoc[2]=player[i].coords.z;
7009                                                                                                                                                         vel[0]=player[i].velocity.x;
7010                                                                                                                                                         vel[1]=player[i].velocity.y;
7011                                                                                                                                                         vel[2]=player[i].velocity.z;
7012                                                                                                                                                         if(weapons.type[j]!=staff){
7013                                                                                                                                                                 PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7014                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7015                                                                                                                                                                 OPENAL_SetVolume(channels[knifedrawsound], 128);
7016                                                                                                                                                                 OPENAL_SetPaused(channels[knifedrawsound], false);
7017                                                                                                                                                         }
7018
7019                                                                                                                                                         player[i].weaponactive=0;
7020                                                                                                                                                         weapons.owner[j]=player[i].id;
7021                                                                                                                                                         if(player[i].num_weapons>0){
7022                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7023                                                                                                                                                         }
7024                                                                                                                                                         player[i].num_weapons++;
7025                                                                                                                                                         player[i].weaponids[0]=j;
7026                                                                                                                                                 }
7027                                                                                                                                         }
7028                                                                                                                                         //}
7029                                                                                                                         }
7030                                                                                                                 }
7031                                                                                                                 else if ((player[i].isIdle()||player[i].isFlip()||player[i].aitype!=playercontrolled)&&findDistancefast(&player[i].coords,&weapons.position[j])<5&&player[i].coords.y<weapons.position[j].y){
7032                                                                                                                         if(!player[i].isFlip()){
7033                                                                                                                                 player[i].throwtogglekeydown=1;
7034                                                                                                                                 player[i].targetanimation=removeknifeanim;
7035                                                                                                                                 player[i].target=0;
7036                                                                                                                                 player[i].targetframe=0;
7037                                                                                                                                 rotatetarget=weapons.position[j]-player[i].coords;
7038                                                                                                                                 Normalise(&rotatetarget);
7039                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7040                                                                                                                                 player[i].targetrotation*=360/6.28;
7041                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7042                                                                                                                         }
7043                                                                                                                         if(player[i].isFlip()){
7044                                                                                                                                 player[i].throwtogglekeydown=1;
7045                                                                                                                                 player[i].hasvictim=0;
7046
7047                                                                                                                                 for(k=0;k<weapons.numweapons;k++){
7048                                                                                                                                         if(player[i].weaponactive==-1)
7049                                                                                                                                                 if((((weapons.velocity[k].x==0&&weapons.velocity[k].y==0&&weapons.velocity[k].z==0)||player[i].aitype==playercontrolled)&&weapons.owner[k]==-1)||(player[i].victim&&weapons.owner[k]==player[i].victim->id))
7050                                                                                                                                                         if(findDistancefastflat(&player[i].coords,&weapons.position[k])<3&&player[i].weaponactive==-1){
7051                                                                                                                                                                 float gLoc[3];
7052                                                                                                                                                                 float vel[3];
7053                                                                                                                                                                 gLoc[0]=player[i].coords.x;
7054                                                                                                                                                                 gLoc[1]=player[i].coords.y;
7055                                                                                                                                                                 gLoc[2]=player[i].coords.z;
7056                                                                                                                                                                 vel[0]=player[i].velocity.x;
7057                                                                                                                                                                 vel[1]=player[i].velocity.y;
7058                                                                                                                                                                 vel[2]=player[i].velocity.z;
7059                                                                                                                                                                 if(weapons.type[k]!=staff){
7060                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7061                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7062                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7063                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7064                                                                                                                                                                 }
7065
7066                                                                                                                                                                 player[i].weaponactive=0;
7067                                                                                                                                                                 weapons.owner[k]=player[i].id;
7068                                                                                                                                                                 if(player[i].num_weapons>0){
7069                                                                                                                                                                         player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7070                                                                                                                                                                 }
7071                                                                                                                                                                 player[i].num_weapons++;
7072                                                                                                                                                                 player[i].weaponids[0]=k;
7073                                                                                                                                                         }
7074                                                                                                                                 }
7075                                                                                                                         }
7076                                                                                                                 }
7077                                                                                                         }
7078                                                                                         }
7079                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isRun()||player[i].isIdle()||player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7080                                                                                                 if(numplayers>1)
7081                                                                                                         for(j=0;j<numplayers;j++){
7082                                                                                                                 if(player[i].weaponactive==-1)
7083                                                                                                                         if(j!=i)
7084                                                                                                                                 if(player[j].num_weapons&&player[j].skeleton.free&&findDistancefast(&player[i].coords,&player[j].coords)<2/*&&player[j].dead*/&&(((player[j].skeleton.forward.y<0&&player[j].weaponstuckwhere==0)||(player[j].skeleton.forward.y>0&&player[j].weaponstuckwhere==1))||player[j].weaponstuck==-1||player[j].num_weapons>1)){
7085                                                                                                                                         if(player[i].targetanimation!=rollanim&&player[i].targetanimation!=backhandspringanim){
7086                                                                                                                                                 player[i].throwtogglekeydown=1;
7087                                                                                                                                                 player[i].victim=&player[j];
7088                                                                                                                                                 player[i].hasvictim=1;
7089                                                                                                                                                 player[i].targetanimation=crouchremoveknifeanim;
7090                                                                                                                                                 player[i].target=0;
7091                                                                                                                                                 player[i].targetframe=0;
7092                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7093                                                                                                                                                 Normalise(&rotatetarget);
7094                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7095                                                                                                                                                 player[i].targetrotation*=360/6.28;
7096                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7097                                                                                                                                         }
7098                                                                                                                                         if(player[i].targetanimation==rollanim||player[i].targetanimation==backhandspringanim){
7099                                                                                                                                                 player[i].throwtogglekeydown=1;
7100                                                                                                                                                 player[i].victim=&player[j];
7101                                                                                                                                                 player[i].hasvictim=1;
7102                                                                                                                                                 int k = player[j].weaponids[0];
7103                                                                                                                                                 if(player[i].hasvictim){
7104                                                                                                                                                         float gLoc[3];
7105                                                                                                                                                         float vel[3];
7106                                                                                                                                                         gLoc[0]=player[i].coords.x;
7107                                                                                                                                                         gLoc[1]=player[i].coords.y;
7108                                                                                                                                                         gLoc[2]=player[i].coords.z;
7109                                                                                                                                                         vel[0]=player[i].velocity.x;
7110                                                                                                                                                         vel[1]=player[i].velocity.y;
7111                                                                                                                                                         vel[2]=player[i].velocity.z;
7112                                                                                                                                                         bool fleshstuck;
7113                                                                                                                                                         fleshstuck=0;
7114                                                                                                                                                         if(player[i].victim->weaponstuck!=-1){
7115                                                                                                                                                                 if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7116                                                                                                                                                                         fleshstuck=1;
7117                                                                                                                                                                 }
7118                                                                                                                                                         }
7119                                                                                                                                                         if(!fleshstuck){
7120                                                                                                                                                                 if(weapons.type[k]!=staff){
7121                                                                                                                                                                         PlaySoundEx( knifedrawsound, samp[knifedrawsound], NULL, true);
7122                                                                                                                                                                         OPENAL_3D_SetAttributes(channels[knifedrawsound], gLoc, vel);
7123                                                                                                                                                                         OPENAL_SetVolume(channels[knifedrawsound], 128);
7124                                                                                                                                                                         OPENAL_SetPaused(channels[knifedrawsound], false);
7125                                                                                                                                                                 }
7126                                                                                                                                                         }
7127                                                                                                                                                         if(fleshstuck){
7128                                                                                                                                                                 PlaySoundEx( fleshstabremovesound, samp[fleshstabremovesound], NULL, true);
7129                                                                                                                                                                 OPENAL_3D_SetAttributes(channels[fleshstabremovesound], gLoc, vel);
7130                                                                                                                                                                 OPENAL_SetVolume(channels[fleshstabremovesound], 128);
7131                                                                                                                                                                 OPENAL_SetPaused(channels[fleshstabremovesound], false);
7132                                                                                                                                                         }
7133
7134                                                                                                                                                         player[i].weaponactive=0;
7135                                                                                                                                                         if(weapons.owner[k]!=-1){
7136                                                                                                                                                                 if(player[i].victim->num_weapons==1)player[i].victim->num_weapons=0;
7137                                                                                                                                                                 else player[i].victim->num_weapons=1;
7138
7139                                                                                                                                                                 player[i].victim->skeleton.longdead=0;
7140                                                                                                                                                                 player[i].victim->skeleton.free=1;
7141                                                                                                                                                                 player[i].victim->skeleton.broken=0;
7142
7143                                                                                                                                                                 for(int l=0;l<player[i].victim->skeleton.num_joints;l++){
7144                                                                                                                                                                         player[i].victim->skeleton.joints[l].velchange=0;
7145                                                                                                                                                                         player[i].victim->skeleton.joints[l].locked=0;
7146                                                                                                                                                                 }
7147
7148                                                                                                                                                                 XYZ relative;
7149                                                                                                                                                                 relative=0;
7150                                                                                                                                                                 relative.y=10;
7151                                                                                                                                                                 Normalise(&relative);
7152                                                                                                                                                                 XYZ footvel,footpoint;
7153                                                                                                                                                                 footvel=0;
7154                                                                                                                                                                 footpoint=weapons.position[k];
7155                                                                                                                                                                 if(player[i].victim->weaponstuck!=-1){
7156                                                                                                                                                                         if(player[i].victim->weaponids[player[i].victim->weaponstuck]==k){
7157                                                                                                                                                                                 if(bloodtoggle)Sprite::MakeSprite(cloudimpactsprite, footpoint,footvel, 1,0,0, .8, .3);
7158                                                                                                                                                                                 weapons.bloody[k]=2;
7159                                                                                                                                                                                 weapons.blooddrip[k]=5;
7160                                                                                                                                                                                 player[i].victim->weaponstuck=-1;
7161                                                                                                                                                                                 player[i].victim->bloodloss+=2000;
7162                                                                                                                                                                                 player[i].victim->DoDamage(2000);
7163                                                                                                                                                                         }
7164                                                                                                                                                                 }
7165                                                                                                                                                                 if(player[i].victim->num_weapons>0){
7166                                                                                                                                                                         if(player[i].victim->weaponstuck!=0&&player[i].victim->weaponstuck!=-1)player[i].victim->weaponstuck=0;
7167                                                                                                                                                                         if(player[i].victim->weaponids[0]==k)
7168                                                                                                                                                                                 player[i].victim->weaponids[0]=player[i].victim->weaponids[player[i].victim->num_weapons];
7169                                                                                                                                                                 }
7170
7171                                                                                                                                                                 player[i].victim->weaponactive=-1;
7172
7173                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].velocity+=relative*6;
7174                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[neck]].velocity+=relative*6;
7175                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[rightshoulder]].velocity+=relative*6;
7176                                                                                                                                                                 player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[leftshoulder]].velocity+=relative*6;
7177                                                                                                                                                         }
7178                                                                                                                                                         weapons.owner[k]=i;
7179                                                                                                                                                         if(player[i].num_weapons>0){
7180                                                                                                                                                                 player[i].weaponids[player[i].num_weapons]=player[i].weaponids[0];
7181                                                                                                                                                         }
7182                                                                                                                                                         player[i].num_weapons++;
7183                                                                                                                                                         player[i].weaponids[0]=k;
7184                                                                                                                                                 }
7185                                                                                                                                         }
7186                                                                                                                                 }
7187                                                                                                         }
7188                                                                                         }
7189                                                                                 }
7190                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7191                                                                                         if(weapons.type[player[i].weaponids[0]]==knife){
7192                                                                                                 if(player[i].isIdle()||player[i].isRun()||player[i].isCrouch()||player[i].targetanimation==sneakanim||player[i].isFlip())
7193                                                                                                         if(numplayers>1)
7194                                                                                                                 for(j=0;j<numplayers;j++){
7195                                                                                                                         if(i!=j)
7196                                                                                                                                 if(tutoriallevel!=1||tutorialstage==49)
7197                                                                                                                                         if(hostile)
7198                                                                                                                                                 if(normaldotproduct(player[i].facing,player[i].coords-player[j].coords)<0&&findDistancefast(&player[i].coords,&player[j].coords)<100&&findDistancefast(&player[i].coords,&player[j].coords)>1.5&&!player[j].skeleton.free&&-1==checkcollide(DoRotation(player[j].skeleton.joints[player[j].skeleton.jointlabels[head]].position,0,player[j].rotation,0)*player[j].scale+player[j].coords,DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[head]].position,0,player[i].rotation,0)*player[i].scale+player[i].coords)){
7199                                                                                                                                                         if(!player[i].isFlip()){
7200                                                                                                                                                                 player[i].throwtogglekeydown=1;
7201                                                                                                                                                                 player[i].victim=&player[j];
7202                                                                                                                                                                 player[i].targetanimation=knifethrowanim;
7203                                                                                                                                                                 player[i].target=0;
7204                                                                                                                                                                 player[i].targetframe=0;
7205                                                                                                                                                                 rotatetarget=player[j].coords-player[i].coords;
7206                                                                                                                                                                 Normalise(&rotatetarget);
7207                                                                                                                                                                 player[i].targetrotation=-asin(0-rotatetarget.x);
7208                                                                                                                                                                 player[i].targetrotation*=360/6.28;
7209                                                                                                                                                                 if(rotatetarget.z<0)player[i].targetrotation=180-player[i].targetrotation;
7210
7211                                                                                                                                                                 player[i].targettilt2=-asin(rotatetarget.y)*360/6.28;
7212                                                                                                                                                         }
7213                                                                                                                                                         if(player[i].isFlip()){
7214                                                                                                                                                                 if(player[i].weaponactive!=-1){
7215                                                                                                                                                                         player[i].throwtogglekeydown=1;
7216                                                                                                                                                                         player[i].victim=&player[j];
7217                                                                                                                                                                         XYZ aim;
7218                                                                                                                                                                         weapons.owner[player[i].weaponids[0]]=-1;
7219                                                                                                                                                                         aim=player[i].victim->coords+DoRotation(player[i].victim->skeleton.joints[player[i].victim->skeleton.jointlabels[abdomen]].position,0,player[i].victim->rotation,0)*player[i].victim->scale+player[i].victim->velocity*findDistance(&player[i].victim->coords,&player[i].coords)/50-(player[i].coords+DoRotation(player[i].skeleton.joints[player[i].skeleton.jointlabels[righthand]].position,0,player[i].rotation,0)*player[i].scale);
7220                                                                                                                                                                         Normalise(&aim);
7221
7222                                                                                                                                                                         aim=DoRotation(aim,(float)abs(Random()%30)-15,(float)abs(Random()%30)-15,0);
7223
7224                                                                                                                                                                         weapons.velocity[player[i].weaponids[0]]=aim*50;
7225                                                                                                                                                                         weapons.tipvelocity[player[i].weaponids[0]]=aim*50;
7226                                                                                                                                                                         weapons.missed[player[i].weaponids[0]]=0;
7227                                                                                                                                                                         weapons.freetime[player[i].weaponids[0]]=0;
7228                                                                                                                                                                         weapons.firstfree[player[i].weaponids[0]]=1;
7229                                                                                                                                                                         weapons.physics[player[i].weaponids[0]]=0;
7230                                                                                                                                                                         player[i].num_weapons--;
7231                                                                                                                                                                         if(player[i].num_weapons){
7232                                                                                                                                                                                 player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7233                                                                                                                                                                         }
7234                                                                                                                                                                         player[i].weaponactive=-1;
7235                                                                                                                                                                 }
7236                                                                                                                                                         }
7237                                                                                                                                                 }
7238                                                                                                                 }
7239                                                                                         }
7240                                                                                 }
7241                                                                                 if(player[i].weaponactive!=-1&&player[i].aitype==playercontrolled){
7242                                                                                         if(player[i].isCrouch()||player[i].targetanimation==sneakanim)
7243                                                                                         {
7244                                                                                                 player[i].throwtogglekeydown=1;
7245                                                                                                 weapons.owner[player[i].weaponids[0]]=-1;
7246                                                                                                 weapons.velocity[player[i].weaponids[0]]=player[i].velocity*.2;
7247                                                                                                 if(weapons.velocity[player[i].weaponids[0]].x==0)weapons.velocity[player[i].weaponids[0]].x=.1;
7248                                                                                                 weapons.tipvelocity[player[i].weaponids[0]]=weapons.velocity[player[i].weaponids[0]];
7249                                                                                                 weapons.missed[player[i].weaponids[0]]=1;
7250                                                                                                 weapons.freetime[player[i].weaponids[0]]=0;
7251                                                                                                 weapons.firstfree[player[i].weaponids[0]]=1;
7252                                                                                                 weapons.physics[player[i].weaponids[0]]=1;
7253                                                                                                 player[i].num_weapons--;
7254                                                                                                 if(player[i].num_weapons){
7255                                                                                                         player[i].weaponids[0]=player[i].weaponids[player[i].num_weapons];
7256                                                                                                         if(player[i].weaponstuck==player[i].num_weapons)player[i].weaponstuck=0;
7257                                                                                                 }
7258
7259                                                                                                 player[i].weaponactive=-1;
7260                                                                                                 for(j=0;j<numplayers;j++){
7261                                                                                                         player[j].wentforweapon=0;
7262                                                                                                 }
7263                                                                                         }
7264                                                                                 }
7265
7266                                                                         }
7267
7268                                                                         if(i==0||!player[0].dead||player[i].weaponactive!=-1)
7269                                                                                 if((player[i].drawkeydown&&!player[i].drawtogglekeydown)||(player[i].num_weapons==2&&player[i].weaponactive==-1&&player[i].isIdle())||(player[0].dead&&player[i].weaponactive!=-1&&i!=0)){
7270                                                                                         //Setenvironment(1-environment);
7271                                                                                         bool isgood;
7272                                                                                         isgood=1;
7273                                                                                         if(player[i].weaponactive!=-1){
7274                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==staff)isgood=0;
7275                                                                                         }
7276                                                                                         if(/*(player[i].weaponactive==-1||player[i].num_weapons==1)&&*/isgood&&player[i].creature!=wolftype){
7277                                                                                                 if(player[i].isIdle()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7278                                                                                                         player[i].targetanimation=drawrightanim;
7279                                                                                                         player[i].targetframe=0;
7280                                                                                                         player[i].target=0;
7281                                                                                                         player[i].drawtogglekeydown=1;
7282                                                                                                 }
7283                                                                                                 if((player[i].isIdle()||(player[i].aitype!=playercontrolled&&player[0].weaponactive!=-1&&player[i].isRun()))&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==sword){
7284                                                                                                         player[i].targetanimation=drawleftanim;
7285                                                                                                         player[i].targetframe=0;
7286                                                                                                         player[i].target=0;
7287                                                                                                         player[i].drawtogglekeydown=1;
7288                                                                                                 }
7289                                                                                                 if(player[i].isCrouch()&&player[i].num_weapons&&weapons.type[player[i].weaponids[0]]==knife){
7290                                                                                                         player[i].targetanimation=crouchdrawrightanim;
7291                                                                                                         player[i].targetframe=0;
7292                                                                                                         player[i].target=0;
7293                                                                                                         player[i].drawtogglekeydown=1;
7294                                                                                                 }
7295                                                                                         }
7296                                                                                 }
7297                                                                                 if(player[i].isCrouch()&&weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&bloodtoggle&&player[i].onterrain&&player[i].num_weapons&&player[i].weaponactive!=-1&&player[i].attackkeydown){
7298                                                                                         if(weapons.bloody[player[i].weaponids[player[i].weaponactive]]&&player[i].onterrain&&bloodtoggle&&musictype!=stream_music2){
7299                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==knife)player[i].targetanimation=crouchstabanim;
7300                                                                                                 if(weapons.type[player[i].weaponids[player[i].weaponactive]]==sword)player[i].targetanimation=swordgroundstabanim;
7301                                                                                                 player[i].targetframe=0;
7302                                                                                                 player[i].target=0;
7303                                                                                                 player[i].hasvictim=0;
7304                                                                                                 //player[i].attacktogglekeydown=1;
7305                                                                                         }
7306                                                                                 }
7307
7308                                                                                 if(!player[i].drawkeydown){
7309                                                                                         player[i].drawtogglekeydown=0;
7310                                                                                 }
7311
7312                                                                                 if(i==0){
7313                                                                                         absflatfacing=0;
7314                                                                                         absflatfacing.z=-1;
7315
7316                                                                                         absflatfacing=DoRotation(absflatfacing,0,-rotation,0);
7317                                                                                 }
7318                                                                                 else absflatfacing=flatfacing;
7319
7320                                                                                 if(indialogue!=-1){
7321                                                                                         player[i].forwardkeydown=0;
7322                                                                                         player[i].leftkeydown=0;
7323                                                                                         player[i].backkeydown=0;
7324                                                                                         player[i].rightkeydown=0;
7325                                                                                         player[i].jumpkeydown=0;
7326                                                                                         player[i].crouchkeydown=0;
7327                                                                                         player[i].drawkeydown=0;
7328                                                                                         player[i].throwkeydown=0;
7329                                                                                 }
7330                                                                                 movekey=0;
7331                                                                                 //Do controls
7332                                                                                 if(!animation[player[i].targetanimation].attack&&player[i].targetanimation!=staggerbackhighanim&&player[i].targetanimation!=staggerbackhardanim&&player[i].targetanimation!=backhandspringanim&&player[i].targetanimation!=dodgebackanim){
7333                                                                                         if(!player[i].forwardkeydown){
7334                                                                                                 player[i].forwardstogglekeydown=0;
7335                                                                                         }
7336                                                                                         if(player[i].crouchkeydown){
7337                                                                                                 //Crouch
7338                                                                                                 target=-2;
7339                                                                                                 if(i==0){
7340                                                                                                         player[i].superruntoggle=1;
7341                                                                                                         if(numplayers>1)
7342                                                                                                                 for(j=0;j<numplayers;j++){
7343                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].aitype==passivetype){
7344                                                                                                                                 if(findDistancefast(&player[j].coords,&player[i].coords)<16){
7345                                                                                                                                         player[i].superruntoggle=0;
7346                                                                                                                                 }
7347                                                                                                                         }
7348                                                                                                                 }
7349                                                                                                 }
7350
7351                                                                                                 if(numplayers>1)
7352                                                                                                         for(j=0;j<numplayers;j++){
7353                                                                                                                 if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].lowreversaldelay<=0){
7354                                                                                                                         if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim||player[j].targetanimation==upunchanim||player[j].targetanimation==wolfslapanim||((player[j].targetanimation==swordslashanim||player[j].targetanimation==knifeslashstartanim||player[j].targetanimation==staffhitanim||player[j].targetanimation==staffspinhitanim)&&findDistancefast(&player[j].coords,&player[i].coords)<2))){
7355                                                                                                                                 if(target>=0)target=-1;
7356                                                                                                                                 else target=j;
7357                                                                                                                         }
7358                                                                                                                 }
7359                                                                                                         }
7360                                                                                                         if(target>=0)player[target].Reverse();
7361                                                                                                         player[i].lowreversaldelay=.5;
7362
7363                                                                                                         if(player[i].isIdle()){
7364                                                                                                                 player[i].targetanimation=player[i].getCrouch();
7365                                                                                                                 player[i].target=0;
7366                                                                                                                 player[i].targetframe=0;
7367                                                                                                                 player[i].transspeed=10;
7368                                                                                                         }
7369                                                                                                         if(player[i].isRun()||(player[i].isStop()&&(player[i].leftkeydown||player[i].rightkeydown||player[i].forwardkeydown||player[i].backkeydown))){
7370                                                                                                                 player[i].targetanimation=rollanim;
7371                                                                                                                 player[i].target=0;
7372                                                                                                                 player[i].targetframe=0;
7373                                                                                                                 player[i].transspeed=20;
7374                                                                                                         }
7375                                                                                         }
7376                                                                                         if(!player[i].crouchkeydown){
7377                                                                                                 //Uncrouch
7378                                                                                                 if(!player[i].isRun()&&player[i].targetanimation!=sneakanim&&i==0)player[i].superruntoggle=0;
7379                                                                                                 target=-2;
7380                                                                                                 if(player[i].isCrouch()){
7381                                                                                                         if(numplayers>1)
7382                                                                                                                 for(j=0;j<numplayers;j++){
7383                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim&&player[i].highreversaldelay<=0){
7384                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==spinkickanim)&&player[i].isCrouch()){
7385                                                                                                                                         if(target>=0)target=-1;
7386                                                                                                                                         else target=j;
7387                                                                                                                                 }
7388                                                                                                                         }
7389                                                                                                                 }
7390                                                                                                                 if(target>=0)player[target].Reverse();
7391                                                                                                                 player[i].highreversaldelay=.5;
7392
7393                                                                                                                 if(player[i].isCrouch()){
7394                                                                                                                         if(!player[i].wasCrouch()){
7395                                                                                                                                 player[i].currentanimation=player[i].getCrouch();
7396                                                                                                                                 player[i].currentframe=0;
7397                                                                                                                         }
7398                                                                                                                         player[i].target=0;
7399                                                                                                                         player[i].targetanimation=player[i].getIdle();
7400                                                                                                                         player[i].targetframe=0;
7401                                                                                                                         player[i].transspeed=10;
7402                                                                                                                 }
7403                                                                                                 }
7404                                                                                                 if(player[i].targetanimation==sneakanim){
7405                                                                                                         player[i].targetanimation=player[i].getIdle();
7406                                                                                                         player[i].target=0;
7407                                                                                                         player[i].targetframe=0;
7408                                                                                                         player[i].transspeed=10;
7409                                                                                                 }
7410                                                                                         }
7411                                                                                         if(player[i].forwardkeydown){
7412                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7413                                                                                                         if(player[i].aitype==passivetype)player[i].targetanimation=walkanim;
7414                                                                                                         else player[i].targetanimation=player[i].getRun();
7415                                                                                                         player[i].target=0;
7416                                                                                                         player[i].targetframe=0;
7417                                                                                                 }
7418                                                                                                 if(player[i].isCrouch()){
7419                                                                                                         player[i].targetanimation=sneakanim;
7420                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7421                                                                                                         player[i].targetframe=0;
7422                                                                                                 }
7423                                                                                                 if(player[i].targetanimation==hanganim/*&&(!player[i].forwardstogglekeydown||player[i].aitype!=playercontrolled)*/){
7424                                                                                                         player[i].targetanimation=climbanim;
7425                                                                                                         player[i].target=0;
7426                                                                                                         player[i].targetframe=1;
7427                                                                                                         player[i].jumpclimb=1;
7428                                                                                                 }
7429                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7430                                                                                                         player[i].velocity+=absflatfacing*5*multiplier;
7431                                                                                                 }
7432                                                                                                 player[i].forwardstogglekeydown=1;
7433                                                                                                 movekey=1;
7434                                                                                         }
7435                                                                                         if (player[i].rightkeydown){
7436                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7437                                                                                                         player[i].targetanimation=player[i].getRun();
7438                                                                                                         player[i].target=0;
7439                                                                                                         player[i].targetframe=0;
7440                                                                                                 }
7441                                                                                                 if(player[i].isCrouch()){
7442                                                                                                         player[i].targetanimation=sneakanim;
7443                                                                                                         if(player[i].wasCrouch()) player[i].target=0;
7444                                                                                                         player[i].targetframe=0;
7445                                                                                                 }
7446                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7447                                                                                                         player[i].velocity+=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7448                                                                                                 }
7449                                                                                                 player[i].targetrotation-=90;
7450                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation+=45;
7451                                                                                                 if(player[i].backkeydown)player[i].targetrotation-=45;
7452                                                                                                 movekey=1;
7453                                                                                         }
7454                                                                                         if ( player[i].leftkeydown){
7455                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7456                                                                                                         player[i].targetanimation=player[i].getRun();
7457                                                                                                         player[i].target=0;
7458                                                                                                         player[i].targetframe=0;
7459                                                                                                 }
7460                                                                                                 if(player[i].isCrouch()){
7461                                                                                                         player[i].targetanimation=sneakanim;
7462                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7463                                                                                                         player[i].targetframe=0;
7464                                                                                                 }
7465                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7466                                                                                                         player[i].velocity-=DoRotation(absflatfacing*5*multiplier,0,-90,0);
7467                                                                                                 }
7468                                                                                                 player[i].targetrotation+=90;
7469                                                                                                 if(player[i].forwardkeydown)player[i].targetrotation-=45;
7470                                                                                                 if(player[i].backkeydown)player[i].targetrotation+=45;
7471                                                                                                 movekey=1;
7472                                                                                         }
7473                                                                                         if(player[i].backkeydown){
7474                                                                                                 if(player[i].isIdle()||(player[i].isStop()&&player[i].targetrotation==player[i].rotation)||(player[i].isLanding()&&player[i].targetframe>0&&!player[i].jumpkeydown)||(player[i].isLandhard()&&player[i].targetframe>0&&!player[i].jumpkeydown&&player[i].crouchkeydown)){
7475                                                                                                         player[i].targetanimation=player[i].getRun();
7476                                                                                                         player[i].target=0;
7477                                                                                                         player[i].targetframe=0;
7478                                                                                                 }
7479                                                                                                 if(player[i].isCrouch()){
7480                                                                                                         player[i].targetanimation=sneakanim;
7481                                                                                                         if(player[i].wasCrouch())player[i].target=0;
7482                                                                                                         player[i].targetframe=0;
7483                                                                                                 }
7484                                                                                                 if(player[i].targetanimation==jumpupanim||player[i].targetanimation==jumpdownanim||player[i].isFlip()){
7485                                                                                                         player[i].velocity-=absflatfacing*5*multiplier;
7486                                                                                                 }
7487                                                                                                 if(player[i].targetanimation==hanganim){
7488                                                                                                         player[i].currentanimation=jumpdownanim;
7489                                                                                                         player[i].targetanimation=jumpdownanim;
7490                                                                                                         player[i].target=0;
7491                                                                                                         player[i].currentframe=0;
7492                                                                                                         player[i].targetframe=1;
7493                                                                                                         player[i].velocity=0;
7494                                                                                                         player[i].velocity.y+=gravity;
7495                                                                                                         player[i].coords.y-=1.4;
7496                                                                                                         player[i].grabdelay=1;
7497                                                                                                 }
7498                                                                                                 if ( !player[i].leftkeydown&&!player[i].rightkeydown)
7499                                                                                                         player[i].targetrotation+=180;
7500                                                                                                 movekey=1;
7501                                                                                         }
7502                                                                                         if((player[i].jumpkeydown&&!player[i].jumpclimb)||player[i].jumpstart){
7503                                                                                                 if((((player[i].isLanding()&&player[i].targetframe>=3)||player[i].isRun()||player[i].targetanimation==walkanim||player[i].isCrouch()||player[i].targetanimation==sneakanim)&&player[i].jumppower>1)&&((player[i].targetanimation!=rabbitrunninganim&&player[i].targetanimation!=wolfrunninganim)||i!=0)){
7504                                                                                                         player[i].jumpstart=0;
7505                                                                                                         player[i].targetanimation=jumpupanim;
7506                                                                                                         player[i].target=0;
7507                                                                                                         player[i].targetframe=0;
7508                                                                                                         player[i].rotation=player[i].targetrotation;
7509                                                                                                         player[i].transspeed=20;
7510                                                                                                         player[i].FootLand(0,1);
7511                                                                                                         player[i].FootLand(1,1);
7512
7513                                                                                                         facing=0;
7514                                                                                                         facing.z=-1;
7515                                                                                                         flatfacing=DoRotation(facing,0,player[i].targetrotation+180,0);
7516
7517                                                                                                         if(movekey)player[i].velocity=flatfacing*player[i].speed*45*player[i].scale;
7518                                                                                                         if(!movekey)player[i].velocity=0;
7519
7520                                                                                                         //Dodge sweep?
7521                                                                                                         target=-2;
7522                                                                                                         if(numplayers>1)
7523                                                                                                                 for(j=0;j<numplayers;j++){
7524                                                                                                                         if(j!=i&&!player[j].skeleton.free&&player[j].victim){
7525                                                                                                                                 if(findDistancefast(&player[j].coords,&player[j].victim->coords)<3&&player[j].victim==&player[i]&&(player[j].targetanimation==sweepanim)){
7526                                                                                                                                         if(target>=0)target=-1;
7527                                                                                                                                         else target=j;
7528                                                                                                                                 }
7529                                                                                                                         }
7530                                                                                                                 }
7531                                                                                                                 if(target>=0)player[i].velocity.y=1;
7532                                                                                                                 else if(player[i].crouchkeydown||player[i].aitype!=playercontrolled){
7533                                                                                                                         player[i].velocity.y=7;
7534                                                                                                                         player[i].crouchtogglekeydown=1;
7535                                                                                                                 }
7536                                                                                                                 else player[i].velocity.y=5;
7537
7538                                                                                                                 if(mousejump&&i==0&&debugmode){
7539                                                                                                                         if(!player[i].isLanding())player[i].tempdeltav=deltav;
7540                                                                                                                         if(player[i].tempdeltav<0)player[i].velocity.y-=(float)(player[i].tempdeltav)/multiplier/1000;
7541                                                                                                                 }
7542
7543                                                                                                                 player[i].coords.y+=.2;
7544                                                                                                                 player[i].jumppower-=1;
7545
7546                                                                                                                 static float gLoc[3];
7547                                                                                                                 static float vel[3];
7548                                                                                                                 gLoc[0]=player[i].coords.x;
7549                                                                                                                 gLoc[1]=player[i].coords.y;
7550                                                                                                                 gLoc[2]=player[i].coords.z;
7551                                                                                                                 vel[0]=player[i].velocity.x;
7552                                                                                                                 vel[1]=player[i].velocity.y;
7553                                                                                                                 vel[2]=player[i].velocity.z;
7554
7555                                                                                                                 if(i==0){
7556                                                                                                                         PlaySoundEx( whooshsound, samp[whooshsound], NULL, true);
7557                                                                                                                         OPENAL_3D_SetAttributes(channels[whooshsound], gLoc, vel);
7558                                                                                                                         OPENAL_SetVolume(channels[whooshsound], 128);
7559                                                                                                                         OPENAL_SetPaused(channels[whooshsound], false);
7560                                                                                                                 }
7561
7562                                                                                                                 PlaySoundEx( jumpsound, samp[jumpsound], NULL, true);
7563                                                                                                                 OPENAL_3D_SetAttributes(channels[jumpsound], gLoc, vel);
7564                                                                                                                 OPENAL_SetVolume(channels[jumpsound], 128);
7565                                                                                                                 OPENAL_SetPaused(channels[jumpsound], false);
7566                                                                                                 }
7567                                                                                                 if((player[i].isIdle())&&player[i].jumppower>1){
7568                                                                                                         player[i].targetanimation=player[i].getLanding();
7569                                                                                                         player[i].landhard=0;
7570                                                                                                         player[i].target=0;
7571                                                                                                         player[i].targetframe=2;
7572                                                                                                         player[i].jumpstart=1;
7573                                                                                                         player[i].tempdeltav=deltav;
7574                                                                                                 }
7575                                                                                                 if(player[i].targetanimation==jumpupanim&&(((!floatjump&&!editorenabled)||!debugmode)||player[i].aitype!=playercontrolled)){
7576                                                                                                         if(player[i].jumppower>multiplier*6){
7577                                                                                                                 player[i].velocity.y+=multiplier*6;
7578                                                                                                                 player[i].jumppower-=multiplier*6;
7579                                                                                                         }
7580                                                                                                         if(player[i].jumppower<=multiplier*6){
7581                                                                                                                 player[i].velocity.y+=player[i].jumppower;
7582                                                                                                                 player[i].jumppower=0;
7583                                                                                                         }
7584                                                                                                 }
7585                                                                                                 if(((floatjump||editorenabled)&&debugmode)&&i==0)player[i].velocity.y+=multiplier*30;
7586                                                                                         }
7587
7588                                                                                         if(!movekey){
7589                                                                                                 if(player[i].isRun()||player[i].targetanimation==walkanim){
7590                                                                                                         player[i].targetanimation=player[i].getStop();
7591                                                                                                         player[i].target=0;
7592                                                                                                         player[i].targetframe=0;
7593                                                                                                 }
7594                                                                                                 if(player[i].targetanimation==sneakanim){
7595                                                                                                         player[i].targetanimation=player[i].getCrouch();
7596                                                                                                         if(player[i].currentanimation==sneakanim)player[i].target=0;
7597                                                                                                         player[i].targetframe=0;
7598                                                                                                 }
7599                                                                                         }
7600                                                                                         if(player[i].targetanimation==walkanim&&(player[i].aitype==attacktypecutoff||player[i].aitype==searchtype||(player[i].aitype==passivetype&&player[i].numwaypoints<=1))){
7601                                                                                                 player[i].targetanimation=player[i].getStop();
7602                                                                                                 player[i].target=0;
7603                                                                                                 player[i].targetframe=0;
7604                                                                                         }
7605                                                                                         if(player[i].isRun()&&(player[i].aitype==passivetype)){
7606                                                                                                 player[i].targetanimation=player[i].getStop();
7607                                                                                                 player[i].target=0;
7608                                                                                                 player[i].targetframe=0;
7609                                                                                         }
7610                                                                                 }
7611                                                                 }
7612                                                                 if(player[i].targetanimation==rollanim)player[i].targetrotation=oldtargetrotation;
7613                                                         }
7614
7615                                                         //Rotation
7616                                                         for(k=0;k<numplayers;k++){
7617                                                                 if(abs(player[k].rotation-player[k].targetrotation)>180){
7618                                                                         if(player[k].rotation>player[k].targetrotation)player[k].rotation-=360;
7619                                                                         else player[k].rotation+=360;
7620                                                                 }
7621
7622                                                                 if(abs(player[k].rotation-player[k].targetrotation)>90&&(player[k].isRun()||player[k].targetanimation==walkanim)){
7623                                                                         player[k].targetanimation=player[k].getStop();
7624                                                                         player[k].targetframe=0;
7625                                                                         player[k].target=0;
7626                                                                 }
7627
7628                                                                 if(player[k].targetanimation==backhandspringanim||player[k].targetanimation==dodgebackanim){
7629                                                                         player[k].targettilt=0;
7630                                                                 }
7631                                                                 if(player[k].targetanimation!=jumpupanim&&player[k].targetanimation!=backhandspringanim&&player[k].targetanimation!=jumpdownanim&&!player[k].isFlip()){
7632                                                                         player[k].targettilt=0;
7633                                                                         if(player[k].jumppower<0&&!player[k].jumpkeydown)player[k].jumppower=0;
7634                                                                         player[k].jumppower+=multiplier*7;
7635                                                                         if(player[k].isCrouch())player[k].jumppower+=multiplier*7;
7636                                                                         //*(1-(player[k].damage/player[k].damagetolerance))
7637                                                                         if(player[k].jumppower>5)player[k].jumppower=5;
7638                                                                 }
7639
7640                                                                 if(player[k].isRun()){
7641                                                                         player[k].targettilt=(player[k].rotation-player[k].targetrotation)/4;
7642                                                                 }
7643
7644                                                                 if(abs(player[k].tilt-player[k].targettilt)<multiplier*150)player[k].tilt=player[k].targettilt;
7645                                                                 else if(player[k].tilt>player[k].targettilt){
7646                                                                         player[k].tilt-=multiplier*150;
7647                                                                 }
7648                                                                 else if(player[k].tilt<player[k].targettilt){
7649                                                                         player[k].tilt+=multiplier*150;
7650                                                                 }
7651
7652                                                                 player[k].grabdelay-=multiplier;
7653                                                         }
7654
7655                                                         for(k=0;k<numplayers;k++){
7656                                                                 player[k].DoAnimations();
7657                                                                 player[k].whichpatchx=player[k].coords.x/(terrain.size/subdivision*terrain.scale*terraindetail);
7658                                                                 player[k].whichpatchz=player[k].coords.z/(terrain.size/subdivision*terrain.scale*terraindetail);
7659                                                         }
7660
7661                                                         objects.DoStuff();
7662                                                         
7663                                                         for(j=numenvsounds-1;j>=0;j--){
7664                                                                 envsoundlife[j]-=multiplier;
7665                                                                 if(envsoundlife[j]<0){
7666                                                                         numenvsounds--;
7667                                                                         envsoundlife[j]=envsoundlife[numenvsounds];
7668                                                                         envsound[j]=envsound[numenvsounds];
7669                                                                 }
7670                                                         }
7671                                                         if(slomo) OPENAL_SetFrequency(OPENAL_ALL, slomofreq);
7672                                                         else OPENAL_SetFrequency(OPENAL_ALL, 22050);
7673
7674                                                         if(tutoriallevel==1){
7675                                                                 XYZ temp;
7676                                                                 XYZ temp2;
7677                                                                 XYZ temp3;
7678                                                                 XYZ oldtemp;
7679                                                                 XYZ oldtemp2;
7680                                                                 temp.x=1011;
7681                                                                 temp.y=84;
7682                                                                 temp.z=491;
7683                                                                 temp2.x=1025;
7684                                                                 temp2.y=75;
7685                                                                 temp2.z=447;
7686                                                                 temp3.x=1038;
7687                                                                 temp3.y=76;
7688                                                                 temp3.z=453;
7689                                                                 oldtemp=temp;
7690                                                                 oldtemp2=temp2;
7691                                                                 if(tutorialstage>=51)
7692                                                                         if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7693                                                                                 OPENAL_StopSound(OPENAL_ALL);  // hack...OpenAL renderer isn't stopping music after tutorial goes to level menu...
7694                                                                                 OPENAL_SetFrequency(OPENAL_ALL, 0.001);
7695
7696                                                                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7697                                                                                 OPENAL_SetPaused(channels[stream_music3], false);
7698                                                                                 OPENAL_SetVolume(channels[stream_music3], 256);
7699
7700                                                                                 gameon=0;
7701                                                                                 mainmenu=5;
7702
7703                                                                                 fireSound();
7704
7705                                                                                 flash();
7706                                                                         }
7707                                                                         if(tutorialstage<51)
7708                                                                                 if(findDistancefast(&temp,&player[0].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[0].coords)<4){
7709                                                                                         float gLoc[3];
7710                                                                                         float vel[3];
7711                                                                                         gLoc[0]=player[0].coords.x;
7712                                                                                         gLoc[1]=player[0].coords.y;
7713                                                                                         gLoc[2]=player[0].coords.z;
7714                                                                                         vel[0]=0;
7715                                                                                         vel[1]=0;
7716                                                                                         vel[2]=0;
7717                                                                                         PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7718                                                                                         OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7719                                                                                         OPENAL_SetVolume(channels[fireendsound], 256);
7720                                                                                         OPENAL_SetPaused(channels[fireendsound], false);
7721
7722                                                                                         player[0].coords=(oldtemp+oldtemp2)/2;
7723
7724                                                                                         flash();
7725                                                                                 }
7726                                                                                 if(tutorialstage>=14&&tutorialstage<50)
7727                                                                                         if(findDistancefast(&temp,&player[1].coords)>=findDistancefast(&temp,&temp2)-1||findDistancefast(&temp3,&player[1].coords)<4){
7728                                                                                                 float gLoc[3];
7729                                                                                                 float vel[3];
7730                                                                                                 gLoc[0]=player[1].coords.x;
7731                                                                                                 gLoc[1]=player[1].coords.y;
7732                                                                                                 gLoc[2]=player[1].coords.z;
7733                                                                                                 vel[0]=0;
7734                                                                                                 vel[1]=0;
7735                                                                                                 vel[2]=0;
7736                                                                                                 PlaySoundEx( fireendsound, samp[fireendsound], NULL, true);
7737                                                                                                 OPENAL_3D_SetAttributes(channels[fireendsound], gLoc, vel);
7738                                                                                                 OPENAL_SetVolume(channels[fireendsound], 256);
7739                                                                                                 OPENAL_SetPaused(channels[fireendsound], false);
7740
7741                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7742                                                                                                         if(Random()%2==0){
7743                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7744                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7745                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7746                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7747                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7748                                                                                                         }
7749                                                                                                 }
7750
7751                                                                                                 player[1].coords=(oldtemp+oldtemp2)/2;
7752                                                                                                 for(int i=0;i<player[1].skeleton.num_joints;i++){
7753                                                                                                         player[1].skeleton.joints[i].velocity=0;
7754                                                                                                         if(Random()%2==0){
7755                                                                                                                 if(!player[1].skeleton.free)temp2=(player[1].coords-player[1].oldcoords)/multiplier/2;//velocity/2;
7756                                                                                                                 if(player[1].skeleton.free)temp2=player[1].skeleton.joints[i].velocity*player[1].scale/2;
7757                                                                                                                 if(!player[1].skeleton.free)temp=DoRotation(DoRotation(DoRotation(player[1].skeleton.joints[i].position,0,0,player[1].tilt),player[1].tilt2,0,0),0,player[1].rotation,0)*player[1].scale+player[1].coords;
7758                                                                                                                 if(player[1].skeleton.free)temp=player[1].skeleton.joints[i].position*player[1].scale+player[1].coords;
7759                                                                                                                 Sprite::MakeSprite(breathsprite, temp,temp2, 1,1,1, .6+(float)abs(Random()%100)/200-.25, 1);
7760                                                                                                         }
7761                                                                                                 }
7762                                                                                         }
7763                                                         }
7764
7765
7766                                                         //3d sound
7767                                                         static float gLoc[3];
7768                                                         gLoc[0]=viewer.x;
7769                                                         gLoc[1]=viewer.y;
7770                                                         gLoc[2]=viewer.z;
7771                                                         static float vel[3];
7772                                                         vel[0]=(viewer.x-oldviewer.x)/multiplier;
7773                                                         vel[1]=(viewer.y-oldviewer.y)/multiplier;
7774                                                         vel[2]=(viewer.z-oldviewer.z)/multiplier;
7775
7776                                                         //Set orientation with forward and up vectors
7777                                                         static XYZ upvector;
7778                                                         upvector=0;
7779                                                         upvector.z=-1;
7780
7781                                                         upvector=DoRotation(upvector,-rotation2+90,0,0);
7782                                                         upvector=DoRotation(upvector,0,0-rotation,0);
7783
7784                                                         facing=0;
7785                                                         facing.z=-1;
7786
7787                                                         facing=DoRotation(facing,-rotation2,0,0);
7788                                                         facing=DoRotation(facing,0,0-rotation,0);
7789
7790
7791                                                         static float ori[6];
7792                                                         ori[0] = -facing.x;
7793                                                         ori[1] = facing.y;
7794                                                         ori[2] = -facing.z;
7795                                                         ori[3] = -upvector.x;
7796                                                         ori[4] = upvector.y;
7797                                                         ori[5] = -upvector.z;
7798
7799                                                         OPENAL_3D_Listener_SetAttributes(&gLoc[0], &vel[0], ori[0], ori[1], ori[2], ori[3], ori[4], ori[5]);
7800                                                         OPENAL_Update();
7801
7802                                                         oldviewer=viewer;
7803                 }
7804         }
7805
7806         if(Input::isKeyDown(SDLK_F1)&&!freezetogglekeydown){
7807                 Screenshot();
7808                 freezetogglekeydown=1;
7809         }
7810 }
7811
7812 void    Game::TickOnce(){
7813         if(mainmenu)
7814                 rotation+=multiplier*5;
7815         else
7816                 if(directing||indialogue==-1) {
7817                         rotation+=deltah*.7;
7818                         if(!invertmouse)rotation2+=deltav*.7;
7819                         if(invertmouse)rotation2-=deltav*.7;
7820                         if(rotation2>90)rotation2=90;
7821                         if(rotation2<-70)rotation2=-70;
7822                 }
7823 }
7824
7825 void    Game::TickOnceAfter(){
7826         static XYZ colviewer;
7827         static XYZ coltarget;
7828         static XYZ target;
7829         static XYZ col;
7830         static float brotate;
7831         static XYZ facing;
7832         static int i,j;
7833         static float changedelay;
7834         static bool alldead;
7835         static float unseendelay;
7836         static float cameraspeed;
7837
7838         if(!mainmenu){
7839
7840                 if(environment==snowyenvironment)music1=stream_music1snow;
7841                 if(environment==grassyenvironment)music1=stream_music1grass;
7842                 if(environment==desertenvironment)music1=stream_music1desert;
7843
7844                 realthreat=0;
7845
7846                 musictype=music1;
7847                 for(i=0;i<numplayers;i++){
7848                         if((player[i].aitype==attacktypecutoff||player[i].aitype==getweapontype||player[i].aitype==gethelptype||player[i].aitype==searchtype)&&!player[i].dead/*&&player[i].surprised<=0*/&&(player[i].targetanimation!=sneakattackedanim&&player[i].targetanimation!=knifesneakattackedanim&&player[i].targetanimation!=swordsneakattackedanim)){
7849                                 musictype=stream_music2;
7850                                 realthreat=1;
7851                         }
7852                 }
7853                 if(player[0].dead)musictype=stream_music3;
7854
7855
7856                 if(musictype==stream_music2){
7857                         unseendelay=1;
7858                 }
7859
7860                 if(oldmusictype==stream_music2&&musictype!=stream_music2){
7861                         unseendelay-=multiplier;
7862                         if(unseendelay>0){
7863                                 musictype=stream_music2;
7864                         }
7865                 }
7866
7867
7868                 if(loading==2){
7869                         musictype=stream_music3;
7870                         musicvolume[2]=512;
7871                         musicvolume[0]=0;
7872                         musicvolume[1]=0;
7873                         musicvolume[3]=0;
7874                 }
7875
7876                 if(musictoggle){
7877                         if(musictype!=oldmusictype&&musictype==stream_music2){
7878                                 static float gLoc[3];
7879                                 static float vel[3];
7880                                 gLoc[0]=cameraloc.x;
7881                                 gLoc[1]=cameraloc.y;
7882                                 gLoc[2]=cameraloc.z;
7883                                 vel[0]=0;
7884                                 vel[1]=0;
7885                                 vel[2]=0;
7886                                 PlaySoundEx( alarmsound, samp[alarmsound], NULL, true);
7887                                 OPENAL_SetVolume(channels[alarmsound], 512);
7888                                 OPENAL_SetPaused(channels[alarmsound], false);
7889
7890                         }
7891                 }
7892                 musicselected=musictype;
7893
7894                 if(musicselected==music1)musicvolume[0]+=multiplier*450;
7895                 else musicvolume[0]-=multiplier*450;
7896                 if(musicselected==stream_music2)musicvolume[1]+=multiplier*450;
7897                 else musicvolume[1]-=multiplier*450;
7898                 if(musicselected==stream_music3)musicvolume[2]+=multiplier*450;
7899                 else musicvolume[2]-=multiplier*450;
7900
7901                 for(i=0;i<3;i++){
7902                         if(musicvolume[i]<0)musicvolume[i]=0;
7903                         if(musicvolume[i]>512)musicvolume[i]=512;
7904                 }
7905
7906                 if(musicvolume[2]>128&&!loading&&!mainmenu)musicvolume[2]=128;
7907
7908                 if(musictoggle){
7909                         if(musicvolume[0]>0&&oldmusicvolume[0]<=0){
7910                                 PlayStreamEx( music1, strm[music1], NULL, true);
7911                                 OPENAL_SetPaused(channels[music1], false);
7912                         }
7913                         if(musicvolume[1]>0&&oldmusicvolume[1]<=0){
7914                                 PlayStreamEx( stream_music2, strm[stream_music2], NULL, true);
7915                                 OPENAL_SetPaused(channels[stream_music2], false);
7916                         }
7917                         if(musicvolume[2]>0&&oldmusicvolume[2]<=0){
7918                                 PlayStreamEx( stream_music3, strm[stream_music3], NULL, true);
7919                                 OPENAL_SetPaused(channels[stream_music3], false);
7920                         }
7921                         if(musicvolume[0]<=0&&oldmusicvolume[0]>0){
7922                                 OPENAL_SetPaused(channels[music1], true);
7923                         }
7924                         if(musicvolume[1]<=0&&oldmusicvolume[1]>0){
7925                                 OPENAL_SetPaused(channels[stream_music2], true);
7926                         }
7927                         if(musicvolume[2]<=0&&oldmusicvolume[2]>0){
7928                                 OPENAL_SetPaused(channels[stream_music3], true);
7929                         }
7930
7931                         if(musicvolume[0]!=oldmusicvolume[0]){
7932                                 OPENAL_SetVolume(channels[music1], musicvolume[0]);
7933                         }
7934                         if(musicvolume[1]!=oldmusicvolume[1]){
7935                                 OPENAL_SetVolume(channels[stream_music2], musicvolume[1]);
7936                         }
7937                         if(musicvolume[2]!=oldmusicvolume[2]){
7938                                 OPENAL_SetVolume(channels[stream_music3], musicvolume[2]);
7939                         }
7940
7941                         for(i=0;i<3;i++){
7942                                 oldmusicvolume[i]=musicvolume[i];
7943                         }
7944                 } else {
7945                         OPENAL_SetPaused(channels[music1], true);
7946                         OPENAL_SetPaused(channels[stream_music2], true);
7947                         OPENAL_SetPaused(channels[stream_music3], true);
7948
7949                         for(i=0;i<4;i++){
7950                                 oldmusicvolume[i]=0;
7951                                 musicvolume[i]=0;
7952                         }
7953                 }
7954
7955                 killhotspot=2;
7956                 for(i=0;i<numhotspots;i++){
7957                         if(hotspottype[i]>10&&hotspottype[i]<20){
7958                                 if(player[hotspottype[i]-10].dead==0){
7959                                         killhotspot=0;
7960                                 }
7961                                 else if(killhotspot==2)
7962                                         killhotspot=1;
7963                         }
7964                 }
7965                 if(killhotspot==2)killhotspot=0;
7966
7967
7968                 winhotspot=0;
7969                 for(i=0;i<numhotspots;i++){
7970                         if(hotspottype[i]==-1){
7971                                 if(findDistancefast(&player[0].coords,&hotspot[i])<hotspotsize[i])
7972                                         winhotspot=1;
7973                         }
7974                 }
7975
7976                 int numalarmed=0;
7977                 for(i=1;i<numplayers;i++){
7978                         if(!player[i].dead&&player[i].aitype==attacktypecutoff&&player[i].surprised<=0)numalarmed++;
7979                 }
7980                 if(numalarmed>maxalarmed)maxalarmed=numalarmed;
7981
7982                 if(changedelay<=0&&!loading&&!editorenabled&&gameon&&!tutoriallevel&&changedelay!=-999&&!won){
7983                         if(player[0].dead&&changedelay<=0){
7984                                 changedelay=1;
7985                                 targetlevel=whichlevel;
7986                         }
7987                         alldead=1;
7988                         for(i=1;i<numplayers;i++){
7989                                 if(!player[i].dead&&player[i].howactive<typedead1)alldead=0;
7990                         }
7991
7992
7993                         if(alldead&&!player[0].dead&&maptype==mapkilleveryone){
7994                                 changedelay=1;
7995                                 targetlevel=whichlevel+1;
7996                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
7997                         }
7998                         if(winhotspot||windialogue){
7999                                 changedelay=0.1;
8000                                 targetlevel=whichlevel+1;
8001                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8002                         }
8003
8004
8005                         if(killhotspot){
8006                                 changedelay=1;
8007                                 targetlevel=whichlevel+1;
8008                                 if(targetlevel>numchallengelevels-1)targetlevel=0;
8009                         }
8010
8011                         if(changedelay>0&&!player[0].dead&&!won){
8012                                 //high scores, awards, win
8013                                 if(campaign){
8014                                         accountactive->winCampaignLevel(whichchoice, bonustotal, leveltime);
8015                                         scoreadded=1;
8016                                 }
8017                                 else
8018                                 {
8019                                         accountactive->winLevel(whichlevel,bonustotal-startbonustotal,leveltime);
8020                                 }
8021                                 won=1;
8022                         }
8023                 }
8024
8025                 if(!winfreeze){
8026
8027                         if(leveltime<1){
8028                                 loading=0;
8029                                 changedelay=.1;
8030                                 alldead=0;
8031                                 winhotspot=0;
8032                                 killhotspot=0;
8033                         }
8034
8035                         if(!editorenabled&&gameon&&!mainmenu){
8036                                 if(changedelay!=-999)changedelay-=multiplier/7;
8037                                 if(player[0].dead)targetlevel=whichlevel;
8038                                 if(loading==2&&!campaign){
8039                                         flash();
8040
8041                                         fireSound(firestartsound);
8042
8043                                         if(!player[0].dead&&targetlevel!=whichlevel){
8044                                                 startbonustotal=bonustotal;
8045                                         }
8046                                         if(player[0].dead) Loadlevel(whichlevel);
8047                                         else Loadlevel(targetlevel);
8048
8049                                         fireSound();
8050
8051                                         loading=3;
8052                                 }
8053                                 if(loading==2&&targetlevel==whichlevel){
8054                                         flash();
8055                                         loadtime=0;
8056
8057                                         fireSound(firestartsound);
8058
8059                                         for(i=0;i<255;i++){
8060                                                 mapname[i]='\0';
8061                                         }
8062                                         mapname[0]=':';
8063                                         mapname[1]='D';
8064                                         mapname[2]='a';
8065                                         mapname[3]='t';
8066                                         mapname[4]='a';
8067                                         mapname[5]=':';
8068                                         mapname[6]='M';
8069                                         mapname[7]='a';
8070                                         mapname[8]='p';
8071                                         mapname[9]='s';
8072                                         mapname[10]=':';
8073                                         strcat(mapname,campaignmapname[levelorder[accountactive->getCampaignChoicesMade()]]);//[campaignchoicewhich[whichchoice]]);
8074                                         Loadlevel(mapname);
8075
8076                                         fireSound();
8077
8078                                         loading=3;
8079                                 }
8080                                 if(changedelay<=-999&&whichlevel!=-2&&!loading&&(player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(killhotspot))&&!winfreeze)loading=1;
8081                                 if((player[0].dead||(alldead&&maptype==mapkilleveryone)||(winhotspot)||(windialogue)||(killhotspot))&&changedelay<=0){
8082                         {
8083                                                 if(whichlevel!=-2&&!loading&&!player[0].dead){
8084                                                         winfreeze=1;
8085                                                         changedelay=-999;
8086                                                 }
8087                                                 if(player[0].dead)loading=1;
8088                                         }
8089                                 }
8090                         }
8091
8092                         if(campaign)
8093                                 if(mainmenu==0&&winfreeze&&(campaignchoosenext[campaignchoicewhich[whichchoice]])==1){
8094                                         if(campaignnumnext[campaignchoicewhich[whichchoice]]==0){
8095                                                 endgame=1;
8096                                         }
8097                                 }
8098                                 else if(mainmenu==0&&winfreeze){
8099                                         if(campaignchoosenext[campaignchoicewhich[whichchoice]]==2)
8100                                                 stealthloading=1;
8101                                         else stealthloading=0;
8102
8103                                         if(!stealthloading){
8104                                                 float gLoc[3]={0,0,0};
8105                                                 float vel[3]={0,0,0};
8106                                                 fireSound(firestartsound);
8107
8108                                                 flash();
8109                                         }
8110
8111                                         startbonustotal=0;
8112
8113                                         ifstream ipstream(ConvertFileName(":Data:Campaigns:main.txt"));
8114                                         ipstream.ignore(256,':');
8115                                         ipstream >> campaignnumlevels;
8116                                         for(i=0;i<campaignnumlevels;i++){
8117                                                 ipstream.ignore(256,':');
8118                                                 ipstream.ignore(256,':');
8119                                                 ipstream.ignore(256,' ');
8120                                                 ipstream >> campaignmapname[i];
8121                                                 ipstream.ignore(256,':');
8122                                                 ipstream >> campaigndescription[i];
8123                                                 for(j=0;j<256;j++){
8124                                                         if(campaigndescription[i][j]=='_')campaigndescription[i][j]=' ';
8125                                                 }
8126                                                 ipstream.ignore(256,':');
8127                                                 ipstream >> campaignchoosenext[i];
8128                                                 ipstream.ignore(256,':');
8129                                                 ipstream >> campaignnumnext[i];
8130                                                 for(j=0;j<campaignnumnext[i];j++){
8131                                                         ipstream.ignore(256,':');
8132                                                         ipstream >> campaignnextlevel[i][j];
8133                                                         campaignnextlevel[i][j]-=1;
8134                                                 }
8135                                                 ipstream.ignore(256,':');
8136                                                 ipstream >> campaignlocationx[i];
8137                                                 ipstream.ignore(256,':');
8138                                                 ipstream >> campaignlocationy[i];
8139                                         }
8140                                         ipstream.close();
8141
8142                                         for(i=0;i<campaignnumlevels;i++){
8143                                                 levelvisible[i]=0;
8144                                                 levelhighlight[i]=0;
8145                                         }
8146
8147
8148                                         for(i=0;i<campaignnumlevels;i++){
8149                                                 levelvisible[i]=0;
8150                                                 levelhighlight[i]=0;
8151                                         }
8152
8153                                         levelorder[0]=0;
8154                                         levelvisible[0]=1;
8155                                         for(i=0;i<accountactive->getCampaignChoicesMade();i++){
8156                                                 levelorder[i+1]=campaignnextlevel[levelorder[i]][accountactive->getCampaignChoice(i)];
8157                                                 levelvisible[levelorder[i+1]]=1;
8158                                         }
8159                                         int whichlevelstart;
8160                                         whichlevelstart=accountactive->getCampaignChoicesMade()-1;
8161                                         if(whichlevelstart<0){
8162                                                 campaignchoicenum=1;
8163                                                 campaignchoicewhich[0]=0;
8164                                         }
8165                                         else
8166                                         {
8167                                                 campaignchoicenum=campaignnumnext[levelorder[whichlevelstart]];
8168                                                 for(i=0;i<campaignchoicenum;i++){
8169                                                         campaignchoicewhich[i]=campaignnextlevel[levelorder[whichlevelstart]][i];
8170                                                         levelvisible[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8171                                                         levelhighlight[campaignnextlevel[levelorder[whichlevelstart]][i]]=1;
8172                                                 }
8173                                         }
8174
8175                                         loading=2;
8176                                         loadtime=0;
8177                                         targetlevel=7;
8178                                         //if(firstload)TickOnceAfter();
8179                                         if(!firstload)LoadStuff();
8180                                         //else {
8181                                         for(i=0;i<255;i++){
8182                                                 mapname[i]='\0';
8183                                         }
8184                                         mapname[0]=':';
8185                                         mapname[1]='D';
8186                                         mapname[2]='a';
8187                                         mapname[3]='t';
8188                                         mapname[4]='a';
8189                                         mapname[5]=':';
8190                                         mapname[6]='M';
8191                                         mapname[7]='a';
8192                                         mapname[8]='p';
8193                                         mapname[9]='s';
8194                                         mapname[10]=':';
8195
8196                                         strcat(mapname,campaignmapname[campaignchoicewhich[0]]);
8197                                         whichchoice=0;
8198                                         visibleloading=1;
8199                                         stillloading=1;
8200                                         Loadlevel(mapname);
8201                                         campaign=1;
8202                                         mainmenu=0;
8203                                         gameon=1;
8204                                         OPENAL_SetPaused(channels[stream_music3], true);
8205
8206                                         stealthloading=0;
8207                                 }
8208
8209                                 if(loading==3)loading=0;
8210
8211                         }
8212
8213                         oldmusictype=musictype;
8214         }
8215
8216         facing=0;
8217         facing.z=-1;
8218
8219         facing=DoRotation(facing,-rotation2,0,0);
8220         facing=DoRotation(facing,0,0-rotation,0);
8221         viewerfacing=facing;
8222
8223         brotate=0;
8224         if(!cameramode){
8225                 if((animation[player[0].targetanimation].attack!=3&&animation[player[0].currentanimation].attack!=3)||player[0].skeleton.free)target=player[0].coords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8226                 else target=player[0].oldcoords+player[0].currentoffset*(1-player[0].target)*player[0].scale+player[0].targetoffset*player[0].target*player[0].scale-player[0].facing*.05;
8227                 target.y+=.1;
8228                 if(player[0].skeleton.free){
8229                         for(i=0;i<player[0].skeleton.num_joints;i++){
8230                                 if(player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y>target.y)
8231                                         target.y=player[0].skeleton.joints[i].position.y*player[0].scale+player[0].coords.y;
8232                         }
8233                         target.y+=.1;
8234                 }
8235                 if(player[0].skeleton.free!=2&&!autocam){
8236                         cameraspeed=20;
8237                         if(findLengthfast(&player[0].velocity)>400){
8238                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8239                         }
8240                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8241                         coltarget=target-cameraloc;
8242                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8243                         else {
8244                                 Normalise(&coltarget);
8245                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8246                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8247                         }
8248                         if(editorenabled)cameraloc=target;
8249                         cameradist+=multiplier*5;
8250                         if(cameradist>2.3)cameradist=2.3;
8251                         viewer=cameraloc-facing*cameradist;
8252                         colviewer=viewer;
8253                         coltarget=cameraloc;
8254                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8255                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8256                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8257                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8258                                         colviewer=viewer;
8259                                         coltarget=cameraloc;
8260                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8261                                 }
8262                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8263                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8264                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8265                                                 colviewer=viewer;
8266                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8267                                                         viewer=colviewer;
8268                                                 }
8269                                         }
8270                                         cameradist=findDistance(&viewer,&target);
8271                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8272                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8273                                         }
8274                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8275                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8276                                         }
8277                 }
8278                 if(player[0].skeleton.free!=2&&autocam){
8279                         cameraspeed=20;
8280                         if(findLengthfast(&player[0].velocity)>400){
8281                                 cameraspeed=20+(findLength(&player[0].velocity)-20)*.96;
8282                         }
8283                         if(player[0].skeleton.free==0&&player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim)target.y+=1.4;
8284                         cameradist+=multiplier*5;
8285                         if(cameradist>3.3)cameradist=3.3;
8286                         coltarget=target-cameraloc;
8287                         if(findLengthfast(&coltarget)<multiplier*multiplier*400)cameraloc=target;
8288                         else if(findLengthfast(&coltarget)>1)
8289                         {
8290                                 Normalise(&coltarget);
8291                                 if(player[0].targetanimation!=hanganim&&player[0].targetanimation!=climbanim&&player[0].currentanimation!=climbanim&&player[0].currentoffset.x==0)cameraloc=cameraloc+coltarget*multiplier*cameraspeed;
8292                                 else cameraloc=cameraloc+coltarget*multiplier*8;
8293                         }
8294                         if(editorenabled)cameraloc=target;
8295                         viewer=cameraloc;
8296                         colviewer=viewer;
8297                         coltarget=cameraloc;
8298                         objects.SphereCheckPossible(&colviewer, findDistance(&colviewer,&coltarget));
8299                         if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8300                                 for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8301                                         i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8302                                         colviewer=viewer;
8303                                         coltarget=cameraloc;
8304                                         if(objects.model[i].LineCheckPossible(&colviewer,&coltarget,&col,&objects.position[i],&objects.rotation[i])!=-1)viewer=col;
8305                                 }
8306                                 if(terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz])
8307                                         for(j=0;j<terrain.patchobjectnum[player[0].whichpatchx][player[0].whichpatchz];j++){
8308                                                 i=terrain.patchobjects[player[0].whichpatchx][player[0].whichpatchz][j];
8309                                                 colviewer=viewer;
8310                                                 if(objects.model[i].SphereCheck(&colviewer,.15,&col,&objects.position[i],&objects.rotation[i])!=-1){
8311                                                         viewer=colviewer;
8312                                                 }
8313                                         }
8314                                         cameradist=findDistance(&viewer,&target);
8315                                         if(viewer.y<terrain.getHeight(viewer.x,viewer.z)+.6){
8316                                                 viewer.y=terrain.getHeight(viewer.x,viewer.z)+.6;
8317                                         }
8318                                         if(cameraloc.y<terrain.getHeight(cameraloc.x,cameraloc.z)){
8319                                                 cameraloc.y=terrain.getHeight(cameraloc.x,cameraloc.z);
8320                                         }
8321                 }
8322                 if(camerashake>.8)camerashake=.8;
8323                 //if(woozy>10)woozy=10;
8324                 //woozy+=multiplier;
8325                 woozy+=multiplier;
8326                 if(player[0].dead)camerashake=0;
8327                 if(player[0].dead)woozy=0;
8328                 camerashake-=multiplier*2;
8329                 blackout-=multiplier*2;
8330                 //if(player[0].isCrouch())woozy-=multiplier*8;
8331                 if(camerashake<0)camerashake=0;
8332                 if(blackout<0)blackout=0;
8333                 //if(woozy<0)woozy=0;
8334                 if(camerashake){
8335                         viewer.x+=(float)(Random()%100)*.0005*camerashake;
8336                         viewer.y+=(float)(Random()%100)*.0005*camerashake;
8337                         viewer.z+=(float)(Random()%100)*.0005*camerashake;
8338                 }
8339         }
8340 }