*/
#include <libguile.h>
-
-#include "aabbox3d.h"
#include "animated-mesh.h"
#include "animated-mesh-scene-node.h"
-#include "camera-scene-node.h"
+#include "box3d.h"
#include "cursor-control.h"
#include "device.h"
-#include "file-archive.h"
-#include "file-system.h"
-#include "gui-element.h"
-#include "gui-environment.h"
-#include "gui-static-text.h"
+#include "event-receiver.h"
+#include "gui.h"
+#include "guile-irrlicht.h"
+#include "io.h"
#include "keymap.h"
-#include "material-flags.h"
-#include "mesh.h"
-#include "mesh-scene-node.h"
-#include "misc.h"
+#include "material.h"
#include "reference-counted.h"
#include "scene-manager.h"
#include "scene-node.h"
-#include "texture.h"
+#include "timer.h"
+#include "vertex3d.h"
#include "video-driver.h"
+
extern "C" {
void
init_guile_irrlicht (void)
{
- init_aabbox3d ();
init_animated_mesh ();
init_animated_mesh_scene_node ();
- init_camera_scene_node ();
+ init_box3d ();
init_cursor_control ();
init_device ();
- init_file_archive ();
- init_file_system ();
- init_gui_element ();
- init_gui_environment ();
- init_gui_static_text ();
+ init_event_receiver ();
+ init_gui ();
+ init_io ();
init_keymap ();
- init_material_flag ();
- init_mesh ();
- init_mesh_scene_node ();
- init_misc ();
+ init_material ();
init_reference_counted ();
init_scene_manager ();
init_scene_node ();
- init_texture ();
+ init_timer ();
+ init_vertex3d ();
init_video_driver ();
}