*/
#include <irrlicht/irrlicht.h>
+#include <wchar.h>
#include "IVideoDriver.h"
extern "C" {
- bool irr_video_IVideoDriver_beginScene(void* driver,
- bool backBuffer,
- bool zBuffer,
- const irr_video_SColor* color,
- void* videoData, // not used for now
- const irr_core_rect_s32* sourceRect)
+ int
+ irr_video_beginScene(irr_video_IVideoDriver* driver,
+ bool backBuffer,
+ bool zBuffer,
+ const irr_video_SColor* color,
+ irr_video_SExposedVideoData* videoData,
+ const irr_core_rect_s32* sourceRect)
{
// Color
irr::video::SColor col = irr::video::SColor(color->a, color->r,
color->g, color->b);
// Video data
+ // TODO
irr::video::SExposedVideoData vdata = irr::video::SExposedVideoData();
// Source rect
}
// Begin scene
- return ((irr::video::IVideoDriver*)driver)->beginScene(backBuffer,
- zBuffer,
- col,
- vdata,
- sourceRect != NULL ? &rect : 0);
+ return ((irr::video::IVideoDriver*)driver)
+ ->beginScene(backBuffer,
+ zBuffer,
+ col,
+ vdata,
+ sourceRect != NULL ? &rect : 0);
}
- bool irr_video_IVideoDriver_endScene(void* driver)
+ void
+ irr_video_drawVertexPrimitiveList(irr_video_IVideoDriver* driver,
+ const void* vertices,
+ uint32_t vertexCount,
+ const void* indexList,
+ uint32_t primCount,
+ irr_video_E_VERTEX_TYPE vType,
+ irr_scene_E_PRIMITIVE_TYPE pType,
+ irr_video_E_INDEX_TYPE iType)
+ {
+ // Convert vertices
+ irr::video::S3DVertex irrVertices[vertexCount];
+ for (int i=0; i<vertexCount; i++)
+ {
+ irr_video_S3DVertex *vertex = (irr_video_S3DVertex*)vertices + i;
+ irrVertices[i] =
+ irr::video::S3DVertex(vertex->pos.x, vertex->pos.y, vertex->pos.z,
+ vertex->normal.x, vertex->normal.y, vertex->normal.z,
+ irr::video::SColor(vertex->color.a,
+ vertex->color.r,
+ vertex->color.g,
+ vertex->color.b),
+ vertex->tCoords.x, vertex->tCoords.y);
+ }
+
+ // Convert indices
+ size_t indexListSize =
+ ((iType == irr_video_EIT_16BIT) ? sizeof(irr::u16) : sizeof(irr::u32)) *
+ primCount * 3;
+ void* irrIndexList = malloc(indexListSize);
+
+ for (int i=0; i<primCount*3; i++)
+ {
+ if (iType == irr_video_EIT_16BIT)
+ {
+ uint16_t *index = (uint16_t*)indexList + i;
+ ((irr::u16*)irrIndexList)[i] = *index;
+ }
+ else
+ {
+ uint32_t *index = (uint32_t*)indexList + i;
+ ((irr::u32*)irrIndexList)[i] = *index;
+ }
+ }
+
+ ((irr::video::IVideoDriver*)driver)
+ ->drawVertexPrimitiveList(&irrVertices[0], vertexCount,
+ irrIndexList, primCount,
+ (irr::video::E_VERTEX_TYPE)vType,
+ (irr::scene::E_PRIMITIVE_TYPE)pType,
+ (irr::video::E_INDEX_TYPE)iType);
+
+ free(irrIndexList);
+ }
+
+ int
+ irr_video_endScene(irr_video_IVideoDriver* driver)
{
return ((irr::video::IVideoDriver*)driver)->endScene();
}
+
+ int
+ irr_video_getFPS(irr_video_IVideoDriver* driver)
+ {
+ return ((irr::video::IVideoDriver*)driver)->getFPS();
+ }
+
+ const char*
+ irr_video_getName(irr_video_IVideoDriver* driver)
+ {
+ const wchar_t *wname = ((irr::video::IVideoDriver*)driver)->getName();
+ size_t nbytes = wcslen(wname) + 1;
+ char *name = (char*)malloc(nbytes);
+ wcstombs(name, wname, nbytes);
+ return name;
+ }
+
+ irr_video_ITexture*
+ irr_video_getTexture(irr_video_IVideoDriver* driver,
+ const char* filename)
+ {
+ return (irr_video_ITexture*)
+ ((irr::video::IVideoDriver*)driver)->getTexture(filename);
+ }
+
+ void
+ irr_video_setMaterial(irr_video_IVideoDriver* driver,
+ const irr_video_SMaterial material)
+ {
+ irr::video::SMaterial irrMaterial = irr::video::SMaterial();
+ irrMaterial.Lighting = material.lighting;
+ irrMaterial.Wireframe = material.wireframe;
+
+ ((irr::video::IVideoDriver*)driver)->setMaterial(irrMaterial);
+ }
+
+ void
+ irr_video_setTransform(irr_video_IVideoDriver* driver,
+ irr_video_E_TRANSFORMATION_STATE state,
+ irr_core_matrix4* mat)
+ {
+ ((irr::video::IVideoDriver*)driver)
+ ->setTransform((irr::video::E_TRANSFORMATION_STATE)state,
+ *(irr::core::matrix4*)mat);
+ }
}