((irr::video::IVideoDriver*)driver)->getTexture(filename);
}
+ void
+ irr_video_setMaterial(irr_video_IVideoDriver* driver,
+ const irr_video_SMaterial material)
+ {
+ irr::video::SMaterial irrMaterial = irr::video::SMaterial();
+ irrMaterial.Lighting = material.lighting;
+ irrMaterial.Wireframe = material.wireframe;
+
+ ((irr::video::IVideoDriver*)driver)->setMaterial(irrMaterial);
+ }
+
+ void
+ irr_video_setTransform(irr_video_IVideoDriver* driver,
+ irr_video_E_TRANSFORMATION_STATE state,
+ irr_core_matrix4* mat)
+ {
+ ((irr::video::IVideoDriver*)driver)
+ ->setTransform((irr::video::E_TRANSFORMATION_STATE)state,
+ *(irr::core::matrix4*)mat);
+ }
}