#include <irrlicht/irrlicht.h>
#include "ISceneManager.h"
+class CustomSceneNode : public irr::scene::ISceneNode
+{
+ void (*Render)();
+ irr_core_aabbox3d_f32* (*GetBoundingBox)();
+ uint32_t (*GetMaterialCount)();
+ irr_video_SMaterial* (*GetMaterial)(unsigned int i);
+
+public:
+ CustomSceneNode(irr::scene::ISceneNode* parent,
+ irr::scene::ISceneManager* smgr,
+ irr::s32 id,
+ const irr::core::vector3df& position,
+ const irr::core::vector3df& rotation,
+ const irr::core::vector3df& scale,
+ void (*render)(),
+ irr_core_aabbox3d_f32* (*getBoundingBox)(),
+ uint32_t (*getMaterialCount)(),
+ irr_video_SMaterial* (*getMaterial)(unsigned int i))
+ : irr::scene::ISceneNode(parent, smgr, id, position, rotation, scale)
+ {
+ Render = render;
+ GetBoundingBox = getBoundingBox;
+ GetMaterialCount = getMaterialCount;
+ GetMaterial = getMaterial;
+ }
+
+ virtual void OnRegisterSceneNode()
+ {
+ if (IsVisible) {
+ SceneManager->registerNodeForRendering(this);
+ }
+
+ ISceneNode::OnRegisterSceneNode();
+ }
+
+ virtual void render()
+ {
+ Render();
+ }
+
+ virtual const irr::core::aabbox3d<irr::f32>& getBoundingBox() const
+ {
+ return *(irr::core::aabbox3d<irr::f32>*)GetBoundingBox();
+ }
+
+ virtual irr::u32 getMaterialCount() const
+ {
+ return GetMaterialCount();
+ }
+
+ virtual irr::video::SMaterial& getMaterial(irr::u32 i)
+ {
+ return *(irr::video::SMaterial*)GetMaterial(i);
+ }
+};
+
extern "C" {
irr_scene_IAnimatedMeshSceneNode*
irr_scene_addAnimatedMeshSceneNode(irr_scene_ISceneManager* smgr,
irr_scene_IAnimatedMesh* mesh,
irr_scene_ISceneNode* parent,
- int id,
+ int32_t id,
irr_core_vector3df* position,
irr_core_vector3df* rotation,
irr_core_vector3df* scale,
- int alsoAddIfMeshPointerZero)
+ bool alsoAddIfMeshPointerZero)
{
- const irr::core::vector3df iPosition =
- position ?
- irr::core::vector3df(position->x, position->y, position->z) :
- irr::core::vector3df(0, 0, 0);
-
- const irr::core::vector3df iRotation =
- rotation ?
- irr::core::vector3df(rotation->x, rotation->y, rotation->z) :
- irr::core::vector3df(0, 0, 0);
-
- const irr::core::vector3df& iScale =
- scale ?
- irr::core::vector3df(scale->x, scale->y, scale->z) :
- irr::core::vector3df(1, 1, 1);
-
return (irr_scene_IAnimatedMeshSceneNode*)
((irr::scene::ISceneManager*)smgr)
->addAnimatedMeshSceneNode((irr::scene::IAnimatedMesh*)mesh,
(irr::scene::ISceneNode*)parent,
id,
- iPosition,
- iRotation,
- iScale,
+ position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
+ rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
+ scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
alsoAddIfMeshPointerZero);
}
irr_scene_ISceneNode* parent,
irr_core_vector3df* position,
irr_core_vector3df* lookat,
- int id,
- int makeActive)
+ int32_t id,
+ bool makeActive)
{
- const irr::core::vector3df& iPosition =
- position ?
- irr::core::vector3df(position->x, position->y, position->z) :
- irr::core::vector3df(0, 0, 0);
-
- const irr::core::vector3df& iLookat =
- lookat ?
- irr::core::vector3df(lookat->x, lookat->y, lookat->z) :
- irr::core::vector3df(0, 0, 100);
-
return (irr_scene_ICameraSceneNode*)
((irr::scene::ISceneManager*)smgr)
->addCameraSceneNode((irr::scene::ISceneNode*)parent,
- iPosition,
- iLookat,
+ position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
+ lookat ? *(irr::core::vector3df*)lookat : irr::core::vector3df(0, 0, 100),
id,
makeActive);
}
irr_scene_ICameraSceneNode*
irr_scene_addCameraSceneNodeFPS(irr_scene_ISceneManager* smgr,
irr_scene_ISceneNode* parent,
- float rotateSpeed,
- float moveSpeed,
- int id,
+ float_t rotateSpeed,
+ float_t moveSpeed,
+ int32_t id,
irr_SkeyMap* keyMapArray,
- int keyMapSize,
- int noVerticalMovement,
- float jumpSpeed,
- int invertMouse,
- int makeActive)
+ int32_t keyMapSize,
+ bool noVerticalMovement,
+ float_t jumpSpeed,
+ bool invertMouse,
+ bool makeActive)
{
return ((irr::scene::ISceneManager*)smgr)
->addCameraSceneNodeFPS((irr::scene::ISceneNode*)parent,
makeActive);
}
+ irr_scene_ISceneNode*
+ irr_scene_addCustomSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_ISceneNode* parent,
+ int32_t id,
+ irr_core_vector3df* position,
+ irr_core_vector3df* rotation,
+ irr_core_vector3df* scale,
+ void (*render)(),
+ irr_core_aabbox3d_f32* (*getBoundingBox)(),
+ uint32_t (*getMaterialCount)(),
+ irr_video_SMaterial* (*getMaterial)(unsigned int i))
+ {
+ if (parent == NULL)
+ {
+ parent = irr_scene_getRootSceneNode(smgr);
+ }
+
+ CustomSceneNode *node =
+ new CustomSceneNode((irr::scene::ISceneNode*)parent,
+ (irr::scene::ISceneManager*)smgr,
+ id,
+ position ? *(irr::core::vector3df*)position : irr::core::vector3df(0, 0, 0),
+ rotation ? *(irr::core::vector3df*)rotation : irr::core::vector3df(0, 0, 0),
+ scale ? *(irr::core::vector3df*)scale : irr::core::vector3df(1, 1, 1),
+ render,
+ getBoundingBox,
+ getMaterialCount,
+ getMaterial);
+ return node;
+ }
+
irr_scene_IMeshSceneNode*
- irr_scene_addOctreeSceneNodeAM(irr_scene_ISceneManager* smgr,
- irr_scene_IAnimatedMesh* mesh,
- irr_scene_ISceneNode* parent,
- int id,
- int minimalPolysPerNode,
- int alsoAddIfMeshPointerZero)
+ irr_scene_addOctreeSceneNode(irr_scene_ISceneManager* smgr,
+ irr_scene_IAnimatedMesh* mesh,
+ irr_scene_ISceneNode* parent,
+ int32_t id,
+ int32_t minimalPolysPerNode,
+ bool alsoAddIfMeshPointerZero)
{
return ((irr::scene::ISceneManager*)smgr)
->addOctreeSceneNode((irr::scene::IAnimatedMesh*)mesh,
alsoAddIfMeshPointerZero);
}
+ irr_scene_ISceneNodeAnimator*
+ irr_scene_createRotationAnimator(irr_scene_ISceneManager* smgr,
+ irr_core_vector3df* rotationSpeed)
+ {
+ return ((irr::scene::ISceneManager*)smgr)
+ ->createRotationAnimator(*(irr::core::vector3df*)rotationSpeed);
+ }
+
void
irr_scene_drawAll(irr_scene_ISceneManager* smgr)
{
return (irr_scene_IAnimatedMesh*)
((irr::scene::ISceneManager*)smgr)->getMesh(filename);
}
+
+ irr_scene_ISceneNode*
+ irr_scene_getRootSceneNode(irr_scene_ISceneManager* smgr)
+ {
+ return (irr_scene_ISceneNode*)
+ ((irr::scene::ISceneManager*)smgr)->getRootSceneNode();
+ }
}