#include "IAnimatedMeshSceneNode.h"
extern "C" {
- void
- irr_scene_IAnimatedMeshSceneNode_setMaterialFlag(irr_scene_IAnimatedMeshSceneNode* node,
- irr_video_E_MATERIAL_FLAG flag,
- int newvalue)
- {
- ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialFlag((irr::video::E_MATERIAL_FLAG)flag,
- newvalue);
- }
-
- void
- irr_scene_IAnimatedMeshSceneNode_setMaterialTexture(irr_scene_IAnimatedMeshSceneNode* node,
- unsigned int textureLayer,
- irr_video_ITexture* texture)
- {
- ((irr::scene::IAnimatedMeshSceneNode*)node)->setMaterialTexture(textureLayer,
- (irr::video::ITexture*)texture);
- }
-
int
- irr_scene_IAnimatedMeshSceneNode_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
- irr_scene_EMD2_ANIMATION_TYPE anim)
+ irr_scene_setMD2Animation(irr_scene_IAnimatedMeshSceneNode* node,
+ irr_scene_EMD2_ANIMATION_TYPE anim)
{
- return ((irr::scene::IAnimatedMeshSceneNode*)node)->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
+ return ((irr::scene::IAnimatedMeshSceneNode*)node)
+ ->setMD2Animation((irr::scene::EMD2_ANIMATION_TYPE)anim);
}
}