#:use-module (irrlicht base)
#:use-module (irrlicht foreign)
#:use-module (irrlicht io)
- #:use-module (irrlicht irr))
+ #:use-module (irrlicht irr)
+ #:use-module (irrlicht video))
;; IMesh
(define-class <mesh> (<reference-counted>)
- (irr-class #:init-value "IMesh" #:getter irr-class))
+ (irr-class #:init-value "IMesh"))
(export <mesh>)
;; IAnimatedMesh
(define-class <animated-mesh> (<mesh>)
- (irr-class #:init-value "IAnimatedMesh" #:getter irr-class))
+ (irr-class #:init-value "IAnimatedMesh"))
(export <animated-mesh>)
+;; ISceneNodeAnimator
+(define-class <scene-node-animator> (<attribute-exchanging-object> <event-receiver>)
+ (irr-class #:init-value "ISceneNodeAnimator"))
+
+(export <scene-node-animator>)
+
+
;; ISceneManager
(define-class <scene-manager> (<reference-counted>)
- (irr-class #:init-value "ISceneManager" #:getter irr-class))
+ (irr-class #:init-value "ISceneManager"))
-(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>) mesh . rest)
+(define-method (add-animated-mesh-scene-node! (scene-manager <scene-manager>)
+ (mesh <animated-mesh>)
+ . rest)
(let-keywords rest #f
((parent (make <scene-node>))
(id -1)
(make <animated-mesh-scene-node>
#:irr-pointer
((get-irrlicht-proc "addAnimatedMeshSceneNode" scene-manager parent)
- (irr-pointer scene-manager)
- (irr-pointer mesh)
- (irr-pointer parent)
+ scene-manager
+ mesh
+ parent
id
position
rotation
scale
also-add-if-mesh-pointer-zero))))
+(define-method (add-camera-scene-node! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (position '(0 0 0))
+ (lookat '(0 0 100))
+ (id -1)
+ (make-active #t))
+ (make <camera-scene-node>
+ #:irr-pointer
+ ((get-irrlicht-proc "addCameraSceneNode" scene-manager parent)
+ scene-manager
+ parent
+ position
+ lookat
+ id
+ make-active))))
+
+(define-method (add-camera-scene-node-fps! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (rotate-speed 100)
+ (move-speed 0.5)
+ (id -1)
+ (key-map-array (make <key-map>))
+ (key-map-size 0)
+ (no-vertical-movement #f)
+ (jump-speed 0)
+ (invert-mouse #f)
+ (make-active #t))
+ (let ((addCameraSceneNodeFPS (get-irrlicht-proc "addCameraSceneNodeFPS"
+ scene-manager parent)))
+ (make <camera-scene-node>
+ #:irr-pointer
+ (addCameraSceneNodeFPS scene-manager #:parent parent #:rotate-speed rotate-speed
+ #:move-speed move-speed #:id id #:key-map-array key-map-array
+ #:key-map-size key-map-size
+ #:no-vertical-movement no-vertical-movement
+ #:jump-speed jump-speed #:invert-mouse invert-mouse
+ #:make-active make-active)))))
+
+(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
+ proc-get-bounding-box proc-get-material-count
+ proc-get-material . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (id -1)
+ (position '(0 0 0))
+ (rotation '(0 0 0))
+ (scale '(1 1 1)))
+ (let ((addCustomSceneNode (get-irrlicht-proc "addCustomSceneNode" scene-manager parent)))
+ (make <scene-node>
+ #:irr-pointer
+ (addCustomSceneNode scene-manager proc-render proc-get-bounding-box proc-get-material-count
+ proc-get-material parent id position rotation scale)))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+ (mesh <animated-mesh>)
+ . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (id -1)
+ (minimal-polys-per-node 512)
+ (also-add-if-mesh-pointer-zero #f))
+ (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+ (make <mesh-scene-node>
+ #:irr-pointer
+ (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+ also-add-if-mesh-pointer-zero)))))
+
+(define-method (add-octree-scene-node! (scene-manager <scene-manager>)
+ (mesh <mesh>)
+ . rest)
+ (let-keywords rest #f
+ ((parent (make <scene-node>))
+ (id -1)
+ (minimal-polys-per-node 256)
+ (also-add-if-mesh-pointer-zero #f))
+ (let ((addOctreeSceneNode (get-irrlicht-proc "addOctreeSceneNode" scene-manager parent mesh)))
+ (make <mesh-scene-node>
+ #:irr-pointer
+ (addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
+ also-add-if-mesh-pointer-zero)))))
+
+(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
+ (let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
+ (make <scene-node-animator>
+ #:irr-pointer
+ (createRotationAnimator scene-manager rotation-speed))))
+
+(define-method (draw-all (scene-manager <scene-manager>))
+ ((get-irrlicht-proc "drawAll" scene-manager)
+ scene-manager))
+
(define-method (get-mesh (scene-manager <scene-manager>) filename)
(make <animated-mesh>
#:irr-pointer
((get-irrlicht-proc "getMesh" scene-manager)
- (irr-pointer scene-manager)
+ scene-manager
filename)))
-(export <scene-manager> add-animated-mesh-scene-node! get-mesh)
+(define-method (get-root-scene-node (scene-manager <scene-manager>))
+ (let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
+ (make <scene-node> #:irr-pointer (getRootSceneNode scene-manager))))
+
+(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
+ add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+ create-rotation-animator draw-all get-root-scene-node get-mesh)
;; ISceneNode
(define-class <scene-node> (<attribute-exchanging-object>)
- (irr-class #:init-value "ISceneNode" #:getter irr-class))
+ (irr-class #:init-value "ISceneNode"))
-(export <scene-node>)
+(define-method (add-animator! (node <scene-node>) (animator <scene-node-animator>))
+ (let ((addAnimator (get-irrlicht-proc "addAnimator" node)))
+ (addAnimator node animator)))
+(define-method (set-material-flag! (node <scene-node>) flag new-value)
+ ((get-irrlicht-proc "setMaterialFlag" node)
+ node
+ flag
+ new-value))
-;; ISceneNode
+(define-method (set-material-texture! (node <scene-node>) texture-layer (texture <texture>))
+ ((get-irrlicht-proc "setMaterialTexture" node)
+ node
+ texture-layer
+ texture))
+
+(define-method (set-position! (node <scene-node>) new-pos)
+ (let ((setPosition (get-irrlicht-proc "setPosition" node)))
+ (setPosition node new-pos)))
+
+(export <scene-node> add-animator! set-material-flag! set-material-texture! set-position!)
+
+
+;; IAnimatedMeshSceneNode
(define-class <animated-mesh-scene-node> (<scene-node>)
- (irr-class #:init-value "IAnimatedMeshSceneNode" #:getter irr-class))
+ (irr-class #:init-value "IAnimatedMeshSceneNode"))
+
+(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
+ ((get-irrlicht-proc "setMD2Animation" node)
+ node
+ anim))
+
+(export <animated-mesh-scene-node> set-md2-animation!)
+
+
+;; ICameraSceneNode
+(define-class <camera-scene-node> (<scene-node>)
+ (irr-class #:init-value "ICameraSceneNode"))
+
+(export <camera-scene-node>)
+
+
+;; IMeshSceneNode
+(define-class <mesh-scene-node> (<scene-node>)
+ (irr-class #:init-value "IMeshSceneNode"))
-(export <animated-mesh-scene-node>)
+(export <mesh-scene-node>)