#:use-module (ice-9 optargs)
#:use-module (irrlicht base)
#:use-module (irrlicht foreign)
- #:use-module (irrlicht io)
- #:use-module (irrlicht irr)
- #:use-module (irrlicht video))
+ #:use-module ((irrlicht io) #:select (<attribute-exchanging-object>))
+ #:use-module ((irrlicht irr) #:select (<event-receiver> <key-map> <reference-counted>))
+ #:use-module ((irrlicht video) #:select (<texture>)))
;; IMesh
#:jump-speed jump-speed #:invert-mouse invert-mouse
#:make-active make-active))))
+(define-method (add-cube-scene-node! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((size 10)
+ (parent (make <scene-node>))
+ (id -1)
+ (position '(0 0 0))
+ (rotation '(0 0 0))
+ (scale '(1 1 1)))
+ (let ((addCubeSceneNode (get-irrlicht-proc "addCubeSceneNode" scene-manager parent)))
+ (addCubeSceneNode scene-manager size parent id position rotation scale))))
+
(define-method (add-custom-scene-node! (scene-manager <scene-manager>) proc-render
proc-get-bounding-box proc-get-material-count
proc-get-material . rest)
(addOctreeSceneNode scene-manager mesh parent id minimal-polys-per-node
also-add-if-mesh-pointer-zero))))
+(define-method (add-sphere-scene-node! (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((radius 5)
+ (poly-count 16)
+ (parent (make <scene-node>))
+ (id -1)
+ (position '(0 0 0))
+ (rotation '(0 0 0))
+ (scale '(1 1 1)))
+ (let ((addSphereSceneNode (get-irrlicht-proc "addSphereSceneNode" scene-manager parent)))
+ (addSphereSceneNode scene-manager radius poly-count parent id position rotation scale))))
+
+(define-method (create-fly-circle-animator (scene-manager <scene-manager>) . rest)
+ (let-keywords rest #f
+ ((center '(0 0 0))
+ (radius 100)
+ (speed 0.001)
+ (direction '(0 1 0))
+ (start-position 0)
+ (radius-ellipsoid 0))
+ (let ((createFlyCircleAnimator (get-irrlicht-proc "createFlyCircleAnimator" scene-manager)))
+ (createFlyCircleAnimator scene-manager center radius speed direction start-position
+ radius-ellipsoid))))
+
+(define-method (create-fly-straight-animator (scene-manager <scene-manager>)
+ start-point end-point time-for-way . rest)
+ (let-keywords rest #f
+ ((loop #f)
+ (pingpong #f))
+ (let ((createFlyStraightAnimator (get-irrlicht-proc "createFlyStraightAnimator" scene-manager)))
+ (createFlyStraightAnimator scene-manager start-point end-point time-for-way
+ loop pingpong))))
+
(define-method (create-rotation-animator (scene-manager <scene-manager>) rotation-speed)
(let ((createRotationAnimator (get-irrlicht-proc "createRotationAnimator" scene-manager)))
(createRotationAnimator scene-manager rotation-speed)))
(let ((getRootSceneNode (get-irrlicht-proc "getRootSceneNode" scene-manager)))
(getRootSceneNode scene-manager)))
-(export <scene-manager> add-animated-mesh-scene-node! add-camera-scene-node!
+(export <scene-manager> add-animated-mesh-scene-node! add-cube-scene-node! add-camera-scene-node!
add-camera-scene-node-fps! add-custom-scene-node! add-octree-scene-node!
+ add-sphere-scene-node! create-fly-circle-animator create-fly-straight-animator
create-rotation-animator draw-all get-root-scene-node get-mesh)
(let ((getAbsoluteTransformation (get-irrlicht-proc "getAbsoluteTransformation" node)))
(getAbsoluteTransformation node)))
+(define-method (get-position (node <scene-node>))
+ (let ((getPosition (get-irrlicht-proc "getPosition" node)))
+ (getPosition node)))
+
(define-method (set-material-flag! (node <scene-node>) flag new-value)
((get-irrlicht-proc "setMaterialFlag" node)
node
(let ((setPosition (get-irrlicht-proc "setPosition" node)))
(setPosition node new-pos)))
-(export <scene-node> add-animator! get-absolute-transformation set-material-flag!
- set-material-texture! set-position!)
+(define-method (set-rotation! (node <scene-node>) rotation)
+ (let ((setRotation (get-irrlicht-proc "setRotation" node)))
+ (setRotation node rotation)))
+
+(define-method (set-scale! (node <scene-node>) scale)
+ (let ((setScale (get-irrlicht-proc "setScale" node)))
+ (setScale node scale)))
+
+(export <scene-node> add-animator! get-absolute-transformation get-position set-material-flag!
+ set-material-texture! set-position! set-rotation! set-scale!)
;; IAnimatedMeshSceneNode
(define-class <animated-mesh-scene-node> (<scene-node>)
(irr-class #:init-value "IAnimatedMeshSceneNode"))
+(define-method (set-animation-speed! (node <animated-mesh-scene-node>) frames-per-second)
+ (let ((setAnimationSpeed (get-irrlicht-proc "setAnimationSpeed" node)))
+ (setAnimationSpeed node frames-per-second)))
+
+(define-method (set-frame-loop! (node <animated-mesh-scene-node>) begin end)
+ (let ((setFrameLoop (get-irrlicht-proc "setFrameLoop" node)))
+ (setFrameLoop node begin end)))
+
(define-method (set-md2-animation! (node <animated-mesh-scene-node>) anim)
((get-irrlicht-proc "setMD2Animation" node)
node
anim))
-(export <animated-mesh-scene-node> set-md2-animation!)
+(export <animated-mesh-scene-node> set-animation-speed! set-frame-loop! set-md2-animation!)
;; ICameraSceneNode